|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Storage Matrix Discussion
2 weeks ago
You might like these: Magewright's Stone , Illusionist's Bracers , Wirewood Symbiote , Instill Energy , Seeker of Skybreak , Mind's Eye , Nature's Chosen , Idyllic Tutor , Storage Matrix , Storm Cauldron , Sword of the Paruns , Curse of Bounty , Captain Sisay , Vedalken Orrery , Awakening
1 month ago
Looks pretty good. I think you should definitely find room for Vizkopa Guildmage . You can activate her second ability multiple times (even in response to the first lifegain trigger), resulting in huge drains for every life gained during the turn!
You might like these too: Storage Matrix , Uba Mask , Angel's Trumpet , Regna, the Redeemer , Sunbond , Cradle of Vitality , Slaughter , Dingus Staff , Ethereal Absolution , Vona, Butcher of Magan , Angelic Accord , Resplendent Angel , Revival, Syphon Mind
1 month ago
1 month ago
Breaking new ground here! Nice. You might consider these cards: Angel's Trumpet , Goblin Engineer , Goblin Welder , Daretti, Scrap Savant , Pyrohemia , Storage Matrix , Damping Sphere , Storm Cauldron , Buried Ruin , Hoarding Dragon
1 month ago
4 months ago
Hey, I'm here to help as requested. This is a very interesting idea that I haven't seen before, +1.
Even though your mana curve is pretty low, I'd recommend adding a few more lands. However, if you find that lands are consistently not your problem, then you're probably fine with 32 lands. Tuning a mana base has never been my strength.
One spicy card to consider is Helm of the Host . With Aurelia, you can generate infinite attack steps (as long as you 'stagger' your aurelia attacks). Could be a quicker way to finish a game, although I'm not a fan of infinite combos like that.
If you want more stax-y effects, also consider Storage Matrix . I'm a little surprised you're not running more boardwipes, being a stax deck in white. I'd also recommend Rout and Wrath of God and Cleansing Nova .
I would also recommend swapping Chromatic Lantern for a cheaper mana rock. I'd only recommend the lantern for 4-5 color decks that desperately need the fixing, but 2 color decks like this should be fine. Perhaps Prismatic Lens ?
You might also want to add Unwinding Clock . I think you have enough artifacts to make it worth it.
Lastly, I'd also like to recommend Fall of the Thran as it's a land destruction spell that isn't too painful for your opponents.
Hope this helps! Let me know if you have any other questions!
4 months ago
@ jeacaveo Hey, just finished on my list so I'm here to discuss some choices I see on yours!
First and foremost I want to start with the card that most intrigues me in your iteration: Tidespout Tyrant . There is a part of me that absolutely loves this idea, it performs the same relative function as Crystal Shard and helps the deck generate deterministic lines. I'm just curious about the mana investment and how reliably you are able to find this piece in game. It feels like a card that will certainly decrease opening hand consistency as any opening hand with it will likely have to be shipped, but the upside of it to close out games seems incredible. It's one card that can perform both the roles of Crystal Shard and Cryptic Command at the same time in the same situation and I find it fascinating. I really hope you'll let me know how it performs for you in games over time.
Codex Shredder is a card I considered as this seems like a simple win condition, but there are relevant decks where it can't perform this function (Gitrog Monster for example) and winds up relegated to the same role as Elixir of Immortality with worse functionality in those situations. Ultimately I went with the Elixir as it enables the same win line (via Windfall ) with less downside in certain matchups.
Mystic Forge and Future Sight are interesting ideas to me. I haven't tried them out and they seem awkward, but I'd be really keen to know what kinds of situations these cards offer advantages for you in play testing and what kinds of situations aren't ideal for them.
Storage Matrix is something I've considered, but realistically speaking I just want out the Static Orb + Tangle Wire lock and devoting another card slot to a similar but less effective hate piece felt like a mistake to me. I haven't tested it though, so any updates you have on it's performance would be of interest to me as well.
Arcum's Astrolabe is definitely not a card I would want to run. Functionally it could perform the same role as Chromatic Sphere but is more difficult to cast and cannot be looped with something like Candelabra + Academy Ruins to generate a deterministic infinite mana line. This inclusion seems really sub par compared to other options that might be available and is probably the very first card I would replace in this list.
Neither Null Rod or Cursed Totem are going to be hate pieces I consider for an Urza list, but I think this is more out of personal bias than anything. I feel like they are just too disruptive to Urza's own game plan, too difficult to break parity on, and too easy to remove from the board in situations where you actually would like them to be in play. I hate Abrupt Decay , except when I love it.
Unwinding Clock can get really degenerate, but I only ever found it to have a "win more" function and ultimately I cut it since it only helped me to win harder than I already was winning rather than just help me win. I think there is some version of Urza that can make ideal use of it, but I haven't figured out what it would be yet and most Urza lists, I think, will find this card's performance unsatisfactory.
Dig Through Time and Recurring Insight aren't cards I'm really keen on. I want some serious card advantage for the resource investment and I'm not sure these options reliably offer the degree of advantage needed to compete with the best grinding decks while also being riskier plays due to the resource investment made to play them. I feel like there is some sort of more optimized route to gaining significant card advantage and this is definitely what I'm working on for my list at the moment, but I must admit I haven't found a solution that is truly ideal. It could certainly wind up being cards like these two in the end.
Merchant Scroll is a card I included in my original lists but I found it to simply be too ineffective. It's terrific for searching up a combo piece, but a lot of times there's an Ashiok out and about and I can't tutor any ways and even if I could I could probably get the same reward from a different card that offers additional value in a different situation and would be more flexible. I don't think your list can make use of Spellseeker , however, given it's construction, so this is probably the right card for this list given the parameters.
Memory Jar is something I have to keep an eye on as it's a great way to reload. Let me know how it performs for you as this is a card I intend to test at some point and just haven't gotten around to trying out quite yet.
4 months ago
You can take advantage of Urza's artifact tap ability with stuff like Static Orb , Storage Matrix , and Winter Orb . I cannot stress how good these are, just use Urza to tap them down on your last opponent's end step, and you don't suffer from their penalties during your untap step. It can totally lock opponents out of the game, while you actually produce mana for other activated abilities at end step by tapping these!!!
Might consider Freed from the Real in order to get some more untaps in. It combos with Master Transmuter (which you have) and Myr Battlesphere while Urza is on the field to give you infinite mana and Myrs. In fact, any artifact that brings in an additional artifact on ETB will allow this to go infinite.
I just made a Naban, Dean of Iteration deck, so I'm tempted to recommend him since he doubles Urza and your Trophy Mage et al triggers, but I don't think you have enough Wizards to really pull it off.
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