|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
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Storage Matrix Discussion
9 hours ago
Blood Clock. bounce maralen to your hand allowing you to draw as normal, then cast her again before passing turn. this would also possibly net you more cards considering you'd have tutored with her prior to playing Blood Clock. so you could set up something for yourself and truly lock out your opponent. also, most of our spells could be 3 or more so Trinisphere in the sideboard could help to further hinder opponent's. And Orb of Dreams, Amulet of Vigor possibly Jester's Scepter. Storage Matrix is rarely used and I think if used in the right deck could be a pain. Was trying to build a Maralen deck with these cards earlier this month but I couldn't figure out any synergies. And they are just suggestions, if you find no use for them no worries! Hopefully you can do it. I'd love to see a control deck that just locks players out. Something new and original! +1
6 days ago
I don't know if I'm missing something, but what is the Storage Matrix for? Is it important to the overall synergy of the deck?
1 week ago
So while trying to find a super budget deck to play. I came across the idea for a prison deck. Grindclock is an underplayed rare, so I decided to make a deck around it. The plan is to cantrip and find Grindclock and then you wait till your opponent plays a creature. Use cards like Whisk Away or Oust (Grindclock on two). Use similar effects and then milling them out of the opponents deck. Use Storage Matrix to lock them out. I don't have any win cons in mind so I would love suggestions for this deck, thank you for reading and have a nice day.
1 month ago
You could also put a Thornbite Staff on an assassin for value.
If you would consider playing U in place of G (with, say, Dromar, the Banisher), you could put all kinds of draw and Twiddle effects un an Isochron Scepter or play cards like Cryptic Command to tap an opponent's team.
Have fun brewing!
3 months ago
3 months ago
What're your thoughts on cards like Killer Bees and Unyaro Bees as a late game mana sink (especially if you can achieve infinite mana)? Nothing seems more hilarious than killing someone with those. I'm just trying to think of win cons that don't involve Craterhoof Behemoth.
Also Squall Line and Hurricane seem to have some potential or at least make everyone more "manageable." Throne of the God-Pharaoh can nuke down your opponents too and can be more brutal with a soft mana lock with Ritual of Subdual/Winter Orb/Hall of Gemstone/Storage Matrix.
Vanquisher's Banner seems like it would be good here for draw and pump. Only downside is it costs 5 CMC but that is pretty easy to pull off with Seton. Quest for Renewal is Seedborn Muse's lil cousin and undoubtedly would be activated the turn it drops but might only be worth it for the Helix Pinnacle win.
Just trying to get the creative juices flowing here lol.
5 months ago
7 months ago
alright, so I did some more digging - I've been kicking around a similar deck idea for a while. here's some of the stuff you might be interested in:
Pain for everyone:
Citadel of Pain, Copper Tablet, Power Surge (read the errata for this one, it makes more sense, Shadows of the Past, Pyrohemia, Pestilence, Dark Suspicions (or Bulwark, depending. kinda mutually exclusive), Rivalry, Skullcage, Wheel of Torture, Iron Maiden and Circle of Affliction
No creatures for You!
Death Pits of Rath (which couples well with Pyrohemia and Pestilence from earlier), along with Circle of Flame, Heat Stroke, Magmatic Core, Mudslide, Wave of Terror, War's Toll, Storage Matrix, and Noetic Scales.
Punishment and protection
probably some stuff in here you considered already, just figured I'd sift through this stuff and see if anything was to your liking