Epochrasite

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Rare
Modern Masters Uncommon
Future Sight Rare

Combos Browse all

Epochrasite

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

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Epochrasite Discussion

enpc on The Gathering Storm: Animar EDH

1 month ago

Some more cards I think you can cut:

Wizard Replica, Narnam Cobra, Epochrasite, It That Betrays, Platinum Angel, Runed Servitor, Efficient Construction, Etched Champion

None of these cards feel like they do enough in the deck to warrant a spot.

As for lands, If you can get tham, the filters could also be a good way of fixing your red mana (Fire-Lit Thicket / Cascade Bluffs).

Lilbrudder: you're thinking of Tarnished Citadel.

Mr_crazydude on Epochrasite + Blade of selves ...

1 month ago

What happens or is there any interaction at all between Equipping Blade of Selves on an Epochrasite?

I'm pretty sure the myriad copies would be 4/4 (1/1 plus 3 +1/+1 counters) seeing as they were not cast from the hand. But lets say my opponent blocks 1 myriad copy with a 5/5 (or higher) creature. Seeing as the token will die do you still suspend it? Does it simply disappear at the end of combat? What exactly happens to it? Do you keep the epochrasite copies?

Daedalus19876 on The Hungry, Hungry Aetherborn: Yahenni EDH

2 months ago

pet_snake: I merely summoned people I already knew to be good deckbuilders - thank you for joining the party of your own volition. Your insights into this deck are brilliant: mind if I tag you next time that I'm brewing a deck? :)

Now, on to my actual responses to your comment!

You mentioned Bloodline Keeper  Flip, Hangarback Walker, Ogre Slumlord, Overseer of the Damned, Pawn of Ulamog and Sifter of Skulls as potential cuts.

Based on the limited testing I've done so far, I like how Hangarback Walker and Bloodline Keeper  Flip work in the deck. For the former, a T2 Walker for X=1 followed by T3 Yahenni is a strong start (giving me a guaranteed two indestructible triggers, and allowing me to slowly amass an army "inside" the Walker). Same with the T3 Yahenni, T4 Keeper pairing (Keeper also gives me flying blockers, which can be a big deal). The back side of Keeper is pretty handy, too, since it spits out flying 4/4s every turn and boosts Yahenni herself.

I think you may be right about several of the others. I'm still on the fence about Pawn of Ulamog, but the others are strong cuts. Thanks for pointing those out!

I really like Harvester of Souls in general. He turns my many board wipes asymmetrical - we both have no field, but I end up with significantly more cards in hand (in addition to my commander who sticks around). I haven't drawn Blood Artist in my testing yet, so let me get back to you on his inclusion.

Mimic Vat is an amazing idea and I'm embarrassed that I neglected to include it. I generally find Epochrasite to be a bit too slow - it sticks around, sure, but only comes back every 3 turns. Nether Traitor is a good idea, but I'd play Bloodghast before I'd include Traitor. And I honestly just don't like Demon of Dark Schemes (aka Slim Shady) much - I find energy to be parasitic, and having Massacre Wurm in here is usually better.

Bane of the Living is pretty great, and I can sac it to make Yahenni indestructible after I unmorph it. That has to go in here...

Tombstone Stairwell is something of a pet card. I acknowledge that occasionally it will kill me, but each of those tokens dies at EOT and they're generated every turn for every player. If I cast it in the late game, Yahenni will grow so large that it isn't even funny. Maybe I should include Disciple of Bolas to "recycle" a large Yahenni...

I am also thinking about cutting Hellfire, but more because of the $20 price tag and because I need the slots. I think for now it'll stick, though, because one-sided board wipes are hard to come by. And if the board is empty, I'll be able to swing for enough damage to make up for my life loss. I don't play in extremely token heavy metas currently, so I don't expect to kill myself off of it.

Rogue's Passage is very neat, and 100% immediately deserves a slot. I'm again miffed that I forgot to include it myself, lol. I'm iffy on Mirrorpool, though, since I can't generate colorless mana reliably enough.

Thank you, very very VERY much, for your comment. Mind if I tag you in the future to get your thoughts on other decks? :)

pet_snake on The Hungry, Hungry Aetherborn: Yahenni EDH

2 months ago

Long post inbound, sorry! Show

loopsorspool on Simic stax..... Wait what?

2 months ago

Tuskguard Captain: It gives trample plus it can give itself counters.

Vorel of the Hull Clade: Doubles counters. 'nough said.

Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.

Servant of the Scale: One drop that gives out counters when it dies.

Slitherhead: Scavenge for zero.

Avatar of the Resolute: It's a cheaper Cytoplast Root-Kin.

Thrummingbird: Proliferate at 2 with evasion.

Nissa, Voice of Zendikar: Use the -2 like it's going out of style.

Bioshift: If someone casts a kill spell, this will save all of those precious counters.

Strength of the Tajuru: It's Comet Storm in green that's all about those counters.

Scavenging Ooze: Eats graveyards.

Scute Mob: The beetles grow ridiculously fast for only one mana.

Fungal Behemoth: It's funnier Avatar of the Resolute.

Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.

Spincrusher: A reasonable substitute for Elusive Krasis.

Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.

Epochrasite: Two drop that keeps coming back with counters.

The search I did to find these cards is here.

Link URL. (copy and paste) Show

PartialPride on Budget Grenzo, Dungeon Warden

3 months ago

12/12/16Picked up some new cards:

Void > Chaos Warp This just obviously needed to be in the deck I needed some form of enchantment removal and Void just wasn't cutting it.

Ingot Chewer > Tuktuk Scrapper Although I can't evoke it for , it is easier to hit off Grenzo, Dungeon Warden because it only has 2 power, it's ETB is a may ability meaning I don't have to accidentally destroy my own artifact, it deals damage plus there is 1 other ally and 3 shapeshifters who can also trigger his ability.

Mindmoil > Possibility Storm Mindmoil seems nice in theory but it's expensive to cast and doesn't really do too much as I'm not often casting stuff out of my hand. Possibility Storm is my protection against board wipes. It also benefits me as I frequently have high casting cost creatures I can 'cascade' or, more commonly, am just activating Grenzo instead of casting cards from my hand.

Flameshadow Conjuring > Trading Post Flameshadow never really did much for me, it was basically a second, more expensive, copy of Panharmonicon. Trading Post on the other hand has so much utility in one card. Most importantly it can get my artifacts back from the graveyard but also is a sac outlet, discard enabler, and draws me cards. What's not to love?

Dread Return > Phyrexian Delver Not only did I never want to cast Dread Return, I never had the creatures to flash it back. Delver allows me to cast him with Grenzo which is much more desirable.

Fanatic of Mogis > Crypt Ghast Fanatic was one of only two cards which had power 4 or greater (the other being Flayer of the Hatebound). While Flayer is obviously very powerful in this deck, fanatic was just a weak Gray Merchant of Asphodel. Crypt ghast is a all star here. Hitting him on endstep and untapping to double is amazing, the extort may be relevant too.

Noosegraf Mob > Caged Sun The problem with Noosegraf was that it always felt bad casting him for as there was so much more I could be doing with that mana, if I had that much at all. What's the solution to that? Mana doublers seems good. I know this is a two coloured deck so it's not as good, but the +1/+1 counters on my creatures (especially Grenzo, Dungeon Warden are quite powerful too. I'm liking this inclusion so far.

Mountain > Drownyard Temple Given adding Crucible of Worlds would literally double the cost of the deck, this is my budget alternative. I haven't really found myself to be colour screwed so going down a mountain for something I can recur if it gets hit by Grenzo seems worthwhile.

Epochrasite > Godo, Bandit Warlord Epochrasite certainly was cute and I really liked him, unfortunately being a vanilla 4/4 at best is kind of weak. Godo, on the other hand is unreal. He can be hit by Grenzo, and tutors for an equipment fetching me Illusionist's Bracers or Cloak and Dagger both of which make the deck work a lot smoother. The extra combat phase also plays hilariously with our 3 shapeshifters, essentially giving them double strike or vigilance. I plan to eventually add Darksteel Plate in this deck which will probably the primary target.

Cards I'm still looking to add if I can find them cheap:

Darksteel Plate - Having to recast Grenzo is a pain, hopefully this remedies that

Braid of Fire - To replace Thran Turbine as an obviously better upkeep mana producer

Living Death - 1 part board wipe, one part come back mechanism. Count me in

Solemn Simulacrum - ramp, card draw, 2 power need I say more?

Samuel-Frederick on The wise chose their own fate

3 months ago

Hey there The7thBobba. Sage of Hours is a tough card to build a deck around, especially mono blue. For me I think the deck is too thinly spread out, it really wants some focus. It's almost impossible to play a fast build with the two creatures you want to base it around of course, so I'd look to control a little more, and allow yourself the time to really trigger and grow these creatures.

Without knowing quite where you want to go with the deck, I'm not sure what to recommend really, but I'll throw some suggestions in the pot to give you a few things to have a think about.

Quickly first of all is just a nice little controlling card for triggering multiple herorics, Triton Tactics. Slows your opponents down, keeps your guys alive, and triggers your creatures.

Just a few creatures that come with their own tokens, so they are they to grow or to move onto others. Epochrasite is a card I simply adore, so awesome, and gives you three counters which is nice, and cheap to get down so a nice early blocker you actually want to die. Triskelion is a little high on the ol mana front, but comes with counters, can be used as removal of course which makes giving it counters situational and powerful. Then the absolute Pentavus of counter creatures, is Pentavus himself of course. Comes with counters, makes blockers, lovely job. Then we have Vigean Graftmage, a grafter and untaps your counter guys. Then of course Cytoplast Manipulator, a grafter that steals guys! Don't feel you need to run a whole load of heroic creatures because it is actually wasted, you don't run enough cards that target, and you'll always choose certain targets over other. So try running just a couple of heroic guys (your main men), alongside grafters, and other guys who come with tokens.

So, to grow the tokens, one way and one I love is to proliferate. So you have Contagion Clasp which is awesome cheap removal and recurring proliferation. Thrummingbird is a nice cheap creature, and when you put a counter on it, it will start to grow itself as well with every hit. If you want some counters then Steady Progress is nice, otherwise you're better off with Tezzeret's Gambit. For the counter itself you have Fuel for the Cause.

Then you have the two HUGE counter generators, these guys will let you go mad with your Sage and all your creatures. Inexorable Tide, and Contagion Engine. These are massive cards! The Engine also helps control the field, together your Sage is given extra turns all the time.

So I'd take a little step back, look at what you want from the deck, and experiment with a slightly different take. Something to think about!

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