Artifact Creature — Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
Price & Acquistion Set Price Alerts
2 weeks ago
Not too few, but the 4 costing artifact creatures would need to be cast after Arcum for maximum efficiency. I'd think you need as low costing artifact creatures as possible, but not to a detriment. Liquimetal Coating might be able to help with the non-artifact creatures, but even that can be slow.
3 weeks ago
i really really Love Epochrasite. chump blocker in the early game without blink (that turns into a 4/4 eventually), and a easy 4/4 with a blink, for 2 colorless mana. it would seem like card disadvantage, but Mulldrifter+blink easily refills your hand. try it!!!
1 month ago
Panharmonicon Martyr's Cause Restoration Angel Asceticism Avenger of Zendikar Woodfall Primus Harmonic Sliver Timely Hordemate Icatian Moneychanger Simic Basilisk Naya Soulbeast Bane of Progress Caller of the Claw Epochrasite Skullwinder Terastodon Swords to Plowshares Tooth and Nail Aura Shards Frankie Peanuts Celestial Convergence Floral Spuzzem
just some random cards that looked funny XD
2 months ago
Some more cards I think you can cut:
None of these cards feel like they do enough in the deck to warrant a spot.
2 months ago
I'm pretty sure the myriad copies would be 4/4 (1/1 plus 3 +1/+1 counters) seeing as they were not cast from the hand. But lets say my opponent blocks 1 myriad copy with a 5/5 (or higher) creature. Seeing as the token will die do you still suspend it? Does it simply disappear at the end of combat? What exactly happens to it? Do you keep the epochrasite copies?
3 months ago
pet_snake: I merely summoned people I already knew to be good deckbuilders - thank you for joining the party of your own volition. Your insights into this deck are brilliant: mind if I tag you next time that I'm brewing a deck? :)
Now, on to my actual responses to your comment!
Based on the limited testing I've done so far, I like how Hangarback Walker and Bloodline Keeper Flip work in the deck. For the former, a T2 Walker for X=1 followed by T3 Yahenni is a strong start (giving me a guaranteed two indestructible triggers, and allowing me to slowly amass an army "inside" the Walker). Same with the T3 Yahenni, T4 Keeper pairing (Keeper also gives me flying blockers, which can be a big deal). The back side of Keeper is pretty handy, too, since it spits out flying 4/4s every turn and boosts Yahenni herself.
I think you may be right about several of the others. I'm still on the fence about Pawn of Ulamog, but the others are strong cuts. Thanks for pointing those out!
I really like Harvester of Souls in general. He turns my many board wipes asymmetrical - we both have no field, but I end up with significantly more cards in hand (in addition to my commander who sticks around). I haven't drawn Blood Artist in my testing yet, so let me get back to you on his inclusion.
Mimic Vat is an amazing idea and I'm embarrassed that I neglected to include it. I generally find Epochrasite to be a bit too slow - it sticks around, sure, but only comes back every 3 turns. Nether Traitor is a good idea, but I'd play Bloodghast before I'd include Traitor. And I honestly just don't like Demon of Dark Schemes (aka Slim Shady) much - I find energy to be parasitic, and having Massacre Wurm in here is usually better.
Bane of the Living is pretty great, and I can sac it to make Yahenni indestructible after I unmorph it. That has to go in here...
Tombstone Stairwell is something of a pet card. I acknowledge that occasionally it will kill me, but each of those tokens dies at EOT and they're generated every turn for every player. If I cast it in the late game, Yahenni will grow so large that it isn't even funny. Maybe I should include Disciple of Bolas to "recycle" a large Yahenni...
I am also thinking about cutting Hellfire, but more because of the $20 price tag and because I need the slots. I think for now it'll stick, though, because one-sided board wipes are hard to come by. And if the board is empty, I'll be able to swing for enough damage to make up for my life loss. I don't play in extremely token heavy metas currently, so I don't expect to kill myself off of it.
Rogue's Passage is very neat, and 100% immediately deserves a slot. I'm again miffed that I forgot to include it myself, lol. I'm iffy on Mirrorpool, though, since I can't generate colorless mana reliably enough.
Thank you, very very VERY much, for your comment. Mind if I tag you in the future to get your thoughts on other decks? :)
3 months ago
Long post inbound, sorry! Show
Personally Bloodline Keeper Flip, Hangarback Walker, Ogre Slumlord, Overseer of the Damned, Pawn of Ulamog and Sifter of Skulls don't feel good here. I don't think massing tokens is the way to go here but rather you want consistant tokens to keep and pump your General. Hangarback takes too long and Ogre, Pawn, Overseer and Sifter require your nontoken or their nontoken creatures to die.
I think instead including stuff like Ophiomancer, Animation Module, Thopter Assembly and Curse of Shallow Graves works a bit better since it doesn't rely on other things (mostly that you control) dying and they don't take a long time to build up. Perhaps you can keep Pawn of Ulamog since it's a bit lower on curve or Bloodline Keeper Flip because it becomes a lord but IMO they don't offer enough to include expecially when you're packing so many wipes.
Blood Artist and Harvester of Souls are sorta black "Staples" but again, I'm not sure how well they'll work here. Blood Artist is good but I think the slot would be better used as something that can recur itself to sac to Yahenni. I'm also not really into Harvester of Souls simply because it says "Nontoken" so you wont really get advantage untill you're straight up saccing your normal creatures or killing their stuff. I think again the slot could be used better.
Mimic Vat, Epochrasite, Demon of Dark Schemes and Nether Traitor all sorta do similar jobs to provide good recursive bodies to sac. Mimic Vat is instant speed too. Additionally Epochrasite and Nether Traitor are both 2 drops that you can have on the field before you even think about dropping Yahenni to help set up the protection.
Bane of the Living is another good boardwipe.
The only non-creatures I'm truly iffy on is Tombstone Stairwell and Hellfire. Tombstone might provide too much benefit to your opponents depending on their decks and the Upkeep cost is kind gross. Hellfire is also kinda meh because of the potencial to kill yourself with it.
That's pretty much all I got for now. Hope it helps and gives some insight.
3 months ago
Tuskguard Captain: It gives trample plus it can give itself counters.
Vorel of the Hull Clade: Doubles counters. 'nough said.
Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.
Servant of the Scale: One drop that gives out counters when it dies.
Slitherhead: Scavenge for zero.
Thrummingbird: Proliferate at 2 with evasion.
Nissa, Voice of Zendikar: Use the -2 like it's going out of style.
Bioshift: If someone casts a kill spell, this will save all of those precious counters.
Scavenging Ooze: Eats graveyards.
Scute Mob: The beetles grow ridiculously fast for only one mana.
Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.
Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.
Epochrasite: Two drop that keeps coming back with counters.
The search I did to find these cards is here.