Creature — Human Rogue
Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Orzhov Enforcer Discussion
4 weeks ago
I'd start by cutting the low-impact creatures such as:
I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.
Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.
2 months ago
4 months ago
First, I'm going to point out things that may not be the best on the maybeboard,
Blasting Station: Semi-repeatable but free sack outlets are just better. Unless you can continuously flicker something from the grave to the battlefield this should be cut.
Netherborn Altar: Highly situational. Better off just having protection for your commander or ramp.
Diabolic Intent: Personally not a fan of tutors but this is on theme and can help you in a pinch. My philosophy is to only tutor for a response and not for the win but to each their own.
Nim Deathmantle: 4 is a high cost to hold up to sometimes save your commander. Better protection available.
Panharmonicon: You have 8 creatures currently with ETBs which is a bit low to include this.
Universal Solvent: Mono-color decks have weaknesses. Typically in EDH certain board threats can be handled by others at the table. I would cut it unless your meta has little to no interaction for threats.
Witch's Oven: Love this card, just not for EDH.
On second thought, your maybe board is REALLY big. I'm just going to go with what cards stand out.
Augur of Skulls, Burglar Rat: Black's best advantage is denying your opponents advantage. Burglar rats is the better of the two since it will cause your opponents to discard 3 cards. Augur is only better if there is that One player in the meta that needs to discard.
Orzhov Enforcer: Helps to build a token board presence. Best case scenario this trades with something and you get a token and you repeat this every turn.
Sling-Gang Lieutenant: Same as above but better. Helps with some life-gain and gives you blockers/sac fodder.
Thorn of the Black Rose: Are you low on card draw? Yes, then add it. You should be wide enough to keep monarch. Good on draw? Then give it a pass.
Yawgmoth, Thran Physician: You typically don't want creatures with power greater than 1 but... This is card draw, removal, and a sac outlet. If you have it then use it.
Dredge the Mire: Seen this been played. 4 mana for three creatures is just good. Those creatures may not synergize well but you should at least get one good threat and it should help to have one big dumb creature.
Altar of Dementia: Two mana on a sac outlet that is harder to remove than a creature. Yes, please.
Meekstone: This will defend you from a ton. May also draw some hate but can save your from the R/G trample guy.
Smokestack: Really good in your deck. But, if you play it, be able to win in the next few turns and have some kind of recursion or the mana to replay your commander. This is a salty card, so be aware of your play group.
Grave Pact: With this and a sac outlet you should be able to own the board. This is a hard yes.
Oversold Cemetery: Could act as a good backup plan for your commander dying too much. Send him to the grave then re-play him. Then grab your graveyard recursion creatures next and your back fairly quickly from a board wipe without needing to draw into it.
Phyrexian Arena: Steady card advantage. One of my favorite cards.
Deadly Rollick: Free removal. Your running a linchpin deck (as in your commander is essential to be on the field) therefore this card pulls more weight cause if its dead your probably dead.
Imp's Mischief: Just a fun card no one expects in mono-black.
Cabal Coffers, Cabal Stronghold, Nykthos, Shrine to Nyx: If you own them you should run them. Also, especially if you have more than one of these, cards like Torment of Hailfire, Black Market, In Garruk's Wake, and Exsanguinate should be looked at more closely.
Hope that helps.
5 months ago
Garrison cat is similar to Doomed Traveler and Hunted Witness, with Teysa on the battlefield they give 3 death triggers for only 1 mana. They are the "best" card that give 3 death triggers, the others ones cost 2 mana (Orzhov Enforcer, Doomed Dissenter, Tithe Taker, Carrier Thrall, Imperious Oligarch) you could argue about the purpose of token flying, deathtouch, 2/2 but from a cost for deathtrigger perspective it's strickly better.
5 months ago
Cool deck! You might like these: Disciple of the Vault, Blood Pet, Serrated Scorpion, Cauldron Familiar, Tattered Mummy, Dusk Legion Zealot, Abyssal Gatekeeper, Orzhov Enforcer, Noxious Toad (the errata on this card says "each opponent discards"), Ayara, First of Locthwain, Syr Konrad, the Grim, Krav, the Unredeemed, Grim Haruspex, Heartless Summoning, Black Market, Kormus Bell
5 months ago
I've been playing a build similar to this, and I've found that Orzhov Enforcer and Serrated Scorpion kick ass. Deathtouch is surprisingly essential when facing the various Gyruda builds, as well as the Cavalier/Fires of Invention decks. Scorpion is perfect fodder for Priest of Forgotten Gods as it deals/gains an additional 2, and blocks favorably against Mono-Red.
6 months ago
As for cuts, I'm lukewarm on Bloodthirsty Aerialist, Priest of the forgotten gods, but the creature count feels a little low for what you're doing, so I'm hesitant to remove creatures, especially with Syr Konrad, the Grim. Much like Aerialist, I've found Carrion to be just a little slow and inefficient for what it does. You're not a big-creature deck, so it's probably going to net you 3-4 bodies for 3 mana, but it's a bad draw after a board wipe, so Genesis Chamber, Orzhov Enforcer, Pawn of Ulamog, Sling-Gang Lieutenant, and Weaponcraft Enthusiast should all probably see play before it. I'd also cut Diabolic Tutor, since it's pretty inefficient. I'd also test to see how reliably you can get to the mana for Plague Wind and In Garruk's Wake. As for the big-mana zombie spells, zombies are a little awkward for an Aristocrats deck, since they don't Skullclamp well (btw, where's the clamp, my dude?), but if you decide to throw Gravecrawler combos into the mix, then keeping a few zombies on hand is good.
8 months ago
As a result, the avg CMC has risen from 2.55 to 2.60.