Myr Moonvessel


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Common

Combos Browse all

Myr Moonvessel

Artifact Creature — Myr

When Myr Moonvessel is put into a graveyard from play, add (1) to your mana pool.

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Myr Moonvessel Discussion

Gattison on Welcome to the Junkyard

2 months ago

Disciple of the Vault and Reckless Fireweaver might appeal to you.

Perhaps in place of the Ferrovores, Defiant Salvagers and the Myr Moonvessel?

SynergyBuild on Dang Son! It's a Shiny Rube Goldberg Machine!

2 months ago

+1 for the deck...

But this deck doesn't really show how to rube-goldberg Machine it all up.

Here's how:

Paradox Engine + untapped Arcum Dagsson + any artifact creature:

Tap Dagsson to sacrifice the creature, fetching Citanul Flute, tap the flute, fetch any of the at least 2 other 0 drop artifact creatures (Phyrexian Walker, Ornithopter, Shield Sphere, or Memnite) in the deck to hand, cast it, untapping dagsson and the flute. Fetch Gilded Lotus, tap the lotus for , then the flute to fetch the last 0 drop in your deck.

Cast the 0 drop, untapping dagsson, the flute, and the lotus, get 6x with the flute, sacrifice the 0 drop to fetch Thran Dynamo, tap it for 6x and . tap the flute, paying to fetch Myr Moonvessel, cast it, untapping your rocks and the flute and dagsson, tap the flute and pay to fetch Scrap Trawler, leaving 9x and left floating, cast it, untapping your rocks, and the flute, leaving up 10x and .

Pay the mana to fetch and cast every single creature in your deck in this method, by tapping and untapping the rocks, then loop sacrificing Myr Retriever bringing back two 0-drops with Scrap Trawler, casting them, and sacrificing Junk Diver to bring back a 0 drop and Myr Retriever, then casting them and sacrificing Myr Retriever bringing back Junk Diver and a 0 drop, you may repeat this infinitely until you get infinite mana and every non-creature artifact in your deck except for Grafdigger's Cage. You may "fail to find" an artifact so you can get more sacrifices than non-creature artifacts.

With infinite mana, dump it into Staff of Domination, drawing all of your deck. Use Capsize to bounce all of your opponent's permanents. Hold your countermagic, and Capsize or any other number of cards you want, and Scroll Rack the rest onto the top of your library.

Because of Aetherflux Reservoir and your infinite casts, you have infinite life, you also have infinite mana, and infinite bounces, etc. You can pass the turn, and repeatedly Capsize your opponent's lands, or counter any real spells they cast, all while they slowly mill out, and whenever you draw the last card of your deck, Scroll Rack it all back in. If you are ever about to lose, Aetherflux Reservoir them to death, or just let them mill out.

Now that is a rube-goldberg machine!

On3wheels on Sidisi's Reign Of Filth

5 months ago

Since you are already running Culling the Weak, Myr Moonvessel is great. Makes Ad Nauseam very easy to cast early.

CardTyrant on [Upgraded][C14] Built From Scratch - Tinker Deck

5 months ago

For the infinite combo to go off, you need a noncreature artifact. Right now I only see two: Sol Ring and Skullclamp. I would run at least four-five. I would suggest some of these goodies.

PookandPie on Turn 4 Win EDH (Arcum Dagsson Competitive)

1 year ago

I've been playing Arcum heavily since 2013 (my first Commander deck actually), and jumped right on the Paradox Engine train. I'll share some of my random musings with you that I've learned by playing against tier 1 and other tier 1.5 decks:

I hated drawing Possessed Portal. Like, a lot. It didn't help my game plan almost 100% of the time (I think I only comboed with it once post-Engine, and that was because I forced it to make a point), and if I used Arcum to tutor it, then I could have most likely won the game in that same turn. Removing Portal for another, lower cost card allowed me to improve the odds with which I went off with Engine, and I really haven't looked back since its removal (that, and against Doomsday/Ad Nauseam decks, Portal doesn't really do anything. It's great against them if you can drop it before they can cast theirs, but you're at a severe disadvantage: Either you have to cast a 4 mana guy with summoning sickness to even grab it, or you have to pay out 8 mana to stop them from cantripping through their pile of 5 cards and winning. Logistically speaking and outside of the craziest of godhands, it just didn't help me at all, is what I'm saying).

I'm not sure why Mycosynth Lattice is still in the deck, since you no longer run Nevinyrral's Disk or Darksteel Forge. The only thing I see it really mattering for right now is Unwinding Clock for Arcum shenanigans on each opponent's turn, but that's significantly slower than Engine to assemble.

Haven't been a fan of Null Brooch since adding Engine. At 4 + 2 mana to cast and activate, it is way too difficult to cast it before stopping troublesome spells in competitive environments. Odds are if you pull it via Arcum, you could've just pulled Engine and gone off on that same turn. Also, Brooch basically cuts you off from an Engine win, which I find less than satisfactory. I actually pulled Brooch and just started running more counters, lol. Dunno if that helps you or not.

Suggestions for adds:

Phyrexian Revoker- a strong dork that can mess with Hulk sacrifice strategies, Food Chain activations (which Pithing Needle distinctly can't do), and tons more. Also fodder for Arcum if you need it.

Back to Basics is one of my favorite stax pieces in this deck. It hurts other competitive decks pretty significantly (well, non-Flash ones anyway. Even Ad Nauseam is trying to build up to 5-6 mana, and Doomsday typically wants 6 to go off on the same turn)

Myr Moonvessel or Hope of Ghirapur can be useful 1 drops. Or, another 0 drop in the event that you draw one of your two before you can go straight for Monolith + Staff + Rings after assembling Engine + Flute.

There's also things like Spell Pierce and the like which may help too.

Anyway, hopefully this helps.

SigHappy on Heartless Myrs of the Brood

1 year ago

Hi, i was thinking, isn't Mill a little weak condition to win? May i suggest adding Falkenrath Noble? I don't have a clue of how it will perform, but you may cast him for 1 with Heartless Summoning and have it deal infinite damage as you moove Myr Moonvessel back and forth from play. Also it comboes well with the rest of the deck and gives you a bunch of life wich might help against burn matchups. Also Dross Harvester maybe.

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

1 year ago

Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:

Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse

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