|Commander / EDH||Legal|
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Artifact Creature — Myr
When Myr Moonvessel is put into a graveyard from play, add (1) to your mana pool.
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Myr Moonvessel Discussion
1 month ago
3 months ago
I've been playing Arcum heavily since 2013 (my first Commander deck actually), and jumped right on the Paradox Engine train. I'll share some of my random musings with you that I've learned by playing against tier 1 and other tier 1.5 decks:
I hated drawing Possessed Portal. Like, a lot. It didn't help my game plan almost 100% of the time (I think I only comboed with it once post-Engine, and that was because I forced it to make a point), and if I used Arcum to tutor it, then I could have most likely won the game in that same turn. Removing Portal for another, lower cost card allowed me to improve the odds with which I went off with Engine, and I really haven't looked back since its removal (that, and against Doomsday/Ad Nauseam decks, Portal doesn't really do anything. It's great against them if you can drop it before they can cast theirs, but you're at a severe disadvantage: Either you have to cast a 4 mana guy with summoning sickness to even grab it, or you have to pay out 8 mana to stop them from cantripping through their pile of 5 cards and winning. Logistically speaking and outside of the craziest of godhands, it just didn't help me at all, is what I'm saying).
I'm not sure why Mycosynth Lattice is still in the deck, since you no longer run Nevinyrral's Disk or Darksteel Forge. The only thing I see it really mattering for right now is Unwinding Clock for Arcum shenanigans on each opponent's turn, but that's significantly slower than Engine to assemble.
Haven't been a fan of Null Brooch since adding Engine. At 4 + 2 mana to cast and activate, it is way too difficult to cast it before stopping troublesome spells in competitive environments. Odds are if you pull it via Arcum, you could've just pulled Engine and gone off on that same turn. Also, Brooch basically cuts you off from an Engine win, which I find less than satisfactory. I actually pulled Brooch and just started running more counters, lol. Dunno if that helps you or not.
Suggestions for adds:
Phyrexian Revoker- a strong dork that can mess with Hulk sacrifice strategies, Food Chain activations (which Pithing Needle distinctly can't do), and tons more. Also fodder for Arcum if you need it.
Back to Basics is one of my favorite stax pieces in this deck. It hurts other competitive decks pretty significantly (well, non-Flash ones anyway. Even Ad Nauseam is trying to build up to 5-6 mana, and Doomsday typically wants 6 to go off on the same turn)
Myr Moonvessel or Hope of Ghirapur can be useful 1 drops. Or, another 0 drop in the event that you draw one of your two before you can go straight for Monolith + Staff + Rings after assembling Engine + Flute.
There's also things like Spell Pierce and the like which may help too.
Anyway, hopefully this helps.
3 months ago
Hi, i was thinking, isn't Mill a little weak condition to win? May i suggest adding Falkenrath Noble? I don't have a clue of how it will perform, but you may cast him for 1 with Heartless Summoning and have it deal infinite damage as you moove Myr Moonvessel back and forth from play. Also it comboes well with the rest of the deck and gives you a bunch of life wich might help against burn matchups. Also Dross Harvester maybe.
4 months ago
Also, Aetherworks Marvel is obviously amazing in this deck, and especially if you go the Artifact route like I mentioned above. Then you could do crazy things like Codex Shredder to get Living Death back and use it again and again. Get Junk Diver, Scarecrone, and Workshop Assistant, for even more recursion. There's a whole bunch of stuff I don't have that could make an artifact version viable, but I've never tested it:
Bottle Gnomes, Heap Doll, Hedron Crawler, Hex Parasite, Hope of Ghirapur, Manakin, Metalworker, Myr Moonvessel, Myr Sire, Opaline Unicorn, Pentavus(?), Scarecrone, Silent Arbiter, Stuffy Doll, Triskelion, Workhorse
5 months ago
7 months ago
Mox Opal, Infernal Plunge and Battle Hymn could provide some possibilities, but would shift the deck into a more affinity direction with Memnite, Ornithopter, Myr Moonvessel etc to help opal/plunge/hymn get online asap.
7 months ago
Look at the classic Enduring Renewal decks for wincons. I'd reccomend the traditional Atog (which is modern legal) and Bloodthrone Vampire to enable a stable sacrifice core to the deck. 12 non-artifact creatures at max, but more likely 8. Myr Retriever is a traditional part of these combos alongside things like Altar of the Brood, but something as simple as a Semblance Anvil or set of Foundry Inspectors are usually used to enable things. I'd consider Genesis Chamber and Myr Sire to add some more threat to the pia/aetheros threat, and Myr Moonvessel if you want a self-casting option. Glaze Fiend is an interesting replacement for salivating, and is an artifact itself, similarly Salvage Slasher and Salvage Titan are also options.Good luck with the testing!
8 months ago
Not too few, but the 4 costing artifact creatures would need to be cast after Arcum for maximum efficiency. I'd think you need as low costing artifact creatures as possible, but not to a detriment. Liquimetal Coating might be able to help with the non-artifact creatures, but even that can be slow.