Tattered Mummy


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Tattered Mummy

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

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Tattered Mummy Discussion

TheSurgeon on The dead always return

1 day ago

I feel like Fleshbag Marauder would do better if this deck ran Geralf's Messenger, Gravecrawler and/or Tattered Mummy.

Pieguy396 on dark forest2

2 days ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

SpiritKing on Black/White/Blue Zombie Deck

4 days ago

Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.

To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.

Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).

Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.

If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.

Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?

Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.

Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.

I hope i could help you out a bit!

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

3 weeks ago

Um, frankly, not really. It is one of the weaknesses of this deck I think. You want to play on every player's end step, which admittedly gets annoying for some players.

Putting some more creatures that get bigger with deaths (like Swarm of Bloodflies, Carrion Feeder, or Bloodflow Connoisseur) could be one method. Fallen Ideal is a sac outlet that can protect your commander (against damage based board wipes or removal) and gives evasion via flying, which could possibly make commander damage a sudden unexpected wincon.

I think one of the best (that is, fastest) strategies would be to use lifedraining effects of Zulaport Cutthroat, Blood Artist, Falkenrath Noble,Grey Merchant of Asphodel, Tattered Mummy and possibly others, perhaps in combination with a token swarm strategy. In fact, an artifact token strategy with Marionette Master and Genesis Chamber could be a great way to go.

The problem is that this deck needs enough control elements to protect itself, since it is very much a glass cannon. Maybe consider more tutors - there are definitely some that I don't have just because of the costs. Buried Alive, Entomb, Vampiric Tutor, cheap reanimation like Reanimate, Animate Dead, and Exhume could help you assemble your engine faster. This deck is rather slow by nature of having a 5CMC commander, needing protection to keep it stable, and needing at least a few other creatures on board to do anything useful. This deck depends on building up a massive board state, which takes time.

If you find yourself consistently having a lot of mana available (via Ashnod's Altar, Phyrexian Altar, Black Market, etc) you might be able to make a card like Exsanguinate work as a wincon.

Torderro on BW Taxes

1 month ago

Supernatural Stamina could also work. It's 1 less black and it pumps by +2. Same effect, however if it dies, it'll come back into play tapped. So maybe Tattered Mummy might be a quick synergy off the top of my head here. This deck has a lot of potential. I like it.

Daedalus19876 on 2HG: Welcome to the "opening hand" game

1 month ago

How about Gonti's Machinations, Tattered Mummy, Thornbow Archer, or Pulse Tracker (over lands)? They're more black cards to pitch to Soul Spike, and they can deal consistent "ping" damage to close out the game.

Plato_Karamazov on Liliana, Consort of Bontu

1 month ago

I forgot to mention: Wander in Death (or Gravedigger) + Tattered Mummy + Bontu the Glorified is a devastating combo, independent of the Hapatra/Nest of Scarabs/Liliana combo: Pay (1)Blk, sac T Mummy (2 + 1 dmg), scry, +1 life for you, and 4 damage during combat. That's 7 total damaged from a non-enchanted Bontu just from slaughtering a Tattered Mummy. Now that's brutal.

Plato_Karamazov on Liliana, Consort of Bontu

1 month ago


I made further changes today, and I plan 2 more swaps after I get a second Obelisk Spider and another Foul Orchard or other G/Blk land (so I will have 22 lands).

I swapped out 1 Tattered Mummy and 1 Nest of Scarabs for 1 Forest and 1 Swamp, and I plan to swap out the two Cartouche of Strengths for the double land and extra Obelisk Spider. The way I see it, everything in the deck has to contribute toward the -1/-1 mechanic, and the Obelisk Spider blocks flyers, adds a -1/-1 to creatures it hits, and siphons life from your opponent when it happens. Now that's f---ing awesome.

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