Tattered Mummy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Amonkhet (AKH) Common

Combos Browse all

Tattered Mummy

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

Price & Acquistion Set Price Alerts

M19

AKH

Ebay

Recent Decks

Tattered Mummy Discussion

Daggerfella on Unsure on Upgrade, mono black ...

1 day ago

Not entirely sure how to upgrade this deck: Mono Black Pauper Zombies

I am thinking of mostly changing the sideboard by removing the 2x Cuombajj Witches with 2x Tortured Existence and replacing the Sylvok Lifestaff with a Infernal Caretaker.

In longer games im thinking of sideboarding the Cemetery Recruitment for the Infernal Caretaker

Not sure what else to replace, maybe the Sign in Blood with 1x Cemetery Recruitment and 1x Gnawing Zombie, maybe put in some Tattered Mummy in somewhere

Each of these that were at 1 in the main board are all cards id consider sideboarding out depending on the situation Duress, Tortured Existence, Choking Sands... etc

What are your thoughts on this? Are their cards that would be good in this that I havent considered?

Please send me any suggestions as this is my oldest pauper deck i own and probably the weakest one i own.

DarthVirulence on Demonic Contracts

1 week ago

Hmmm... have you considered putting in any of the actual demons? I know they're pricey mana-wise but counting on getting one of each of your creatures out AND having an Arcane Adaptation in play AND getting a Liliana's Contract to last the turn that you do so is tricky. At least with some of the demons, you could also be hitting your opponent for 6-10 damage each turn. Being locked into winning via the contract is fine but it'll play out like an Approach of the Second Sun deck and if someone counters it, you're doomed without some damage or ways to stall the game. Open the Graves works well with Reassembling Skeleton

Also if you're going to run Liliana, Untouched By Death I'd suggest running some zombies more than just the Tattered Mummy. On the low end, you could run Doomed Dissenter or other cheapo zeds. And on the high end, you could run the Jesu, whatchamercallit Legendary zombie night that if you play him kicked, he enters the battlefield with 8 2/2 zombie tokens.

I'd also consider replacing Wizard's Retort with Essence Scatter or Cancel as you only have 4 wizards in the whole deck. Depending on how it played out getting the demons down for the contract, you could also check out Belzenlok's Blessing, the artifact mimic that I can't think of, and Metamorphic Alteration on your sideboard in the event that your opponent ALSO has demons.

Just my 2 cents! Good luck!

FastIsFaster on ZomBaes (M19)

2 weeks ago

I didn't post the SB originally because I haven't put this one to paper yet, so I have not seen what my local meta is. With that in mind, here is what I would consider for the sideboard:

Seal Away, Cast Out, or Ixalan's Binding to exile pesky threats

Duress or Divest or some combination of the two, whichever you prefer

Sheltering Light for a combat trick or against heavy removal/burn.

Doomed Dissenterand Tattered Mummy might be good against aggro decks, as they come down early to block and give some advantage as they die

Heart of Kiran or Aethersphere Harvester seem good, but I'm kinda over vehicles at this point.

Just some early SB thoughts, I am open to suggestions or input

TheDuggernaught on Sacrifice Control

2 months ago

What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.

There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer  Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.

Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.

So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?

Shliken on

4 months ago

Sacrifice decks are great, especially when coupled with cards that have "leave the battlefield" triggers. Some cards that help maximize sacrificed are Ashnod's Altar and the Ruthless Knave. These pair well with cards like Dire Fleet Hoarder, Festering Mummy and Tattered Mummy. Cards like Supernatural Stamina keep them from actually dying, and if you consider pirates then March of the Drowned is super helpful! Good luck!

vasarto77 on Angrath Flame Chained deck help.

4 months ago

Here is my deck so far, and I will actually admit that I am not sure 100% at what exactly I need this deck to do. Only that Angrath the flame chained is what I want my planeswalker to be, and that it needs to be Black / Red. There is already an Angrath deck on this website, but I don't want my deck to be like his deck at all.

Chained Angrath, Red, Black

Gamernatic on Pest Problems (MODERN)

6 months ago

I really like this concept, and I'd like to throw my hat in to help improve it a little.

First and foremost, Tattered Mummy isn't phenomenal in Modern. I see the advantage, but life loss doesn't necessarily slow your opponent's game plan down. Edge of the Divinity is good, but doesn't play to your strengths here- in midrange, prioritize board control over rushing damage. I'd also remove Spiteful Returned and Teysa, since Spiteful isn't that relevant to the deck's strategy and Teysa's sac ability is just a little too demanding. Blood Artist is on the fence for me: the life loss isn't that crazy, but your lifegain may be valuable in certain matchups.

Keeping in the Blood Artists, that's 9 cards in, so what would I advise to replace them? I'd recommend running more copies of your relevant cards. Black Cat's random discard is very valuable, as well as the Fatal Pushes and Inquisitions. Aside from that, use your discretion. I'd recommend Shred Memory, as it does two very relevant things in modern- graveyard hate, and tutor ability. Shrinks Tarmogoyf, removes Storm combo pieces, etc. In your deck, it could tutor for any sac outlet or control creature you'd need.

Even if you don't go with my suggestions, I hope you consider them in a more speedy deck. I like the deck idea, it feels very unique!

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