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Seems a bit self destructive in a sense.
You have both creatures with and without infect each trying to push for a win. You have cards that makes cards unbllockable, while most of your creatures are already hard to block.
August 18, 2018 2:27 p.m.
Sunbond seems pretty bad here. Otherwise, cool enough.
August 18, 2018 1:43 p.m.
Balancing out your mana a bit would be good, and cutting the deck down to 60 card would too.
August 17, 2018 3:19 a.m.
Cinder Barrens doesn't really seem to have much of purpose.
August 16, 2018 10:38 a.m.
Agent of Horizons could just be a Nessian Courser or something along those lines. Since you're mono green. I get that you've got Rupture Spire, but I really don't think it's worth it just for that one card, with that one ability.
Anyways, I suggest you cut the deck down to 60 cards. It's just a good rule to follow when building decks in general. The reason for doing this is consistancy.
As for the "boards".
Maybeboards and Acquireboards are not a thing in game. The former is cards a person is considering adding to their deck, and the latter is cards that they need to obtain IRL to build their deck.
The Sideboard, however, is a thing in game.
A sidebord is an additional 15 cards (or less) that you are allowed/(expected) to use when you play tournaments.
When you play in tournaments, you always play best of three. You play the first game against someone using your "vanilla" decklist, called a mian deck, but after that game is over, you have the option of "sideboarding" for the following games.
You may take any amount of cards from your main deck, and switch them out with cards in your sideboard to adjust for your opponents stretegy. (The rule is the can be a minimum of 60 cards in your deck, and a maximum of 15 in your sideboard at all times, and there may be no more than 4 copies of a single card between the two.)
When the "best of three" is over, you revert back to your main deck for the next opponent.
August 16, 2018 10:14 a.m.
Collective Brutality is great at both fighting fatser decks and fueling your grave.
Vengeful Pharaoh is a bit clunky, but it's free removal that supports your strat.
Pulse of Murasa is a card you used to run, right? I think it's pretty good at keeping you alive, as long as you don't overdo it.
Then there are the classics. Your liliana's, inquisitions, abrupts etc.
August 15, 2018 5:29 p.m.
August 15, 2018 6:43 a.m.
Not sure how I feel about a deck that's this slow, having this little interaction.
August 14, 2018 5:22 p.m.
Just Glittering Wish's functionality changes wildy depending on rule set.
August 14, 2018 1:33 p.m.
Are you planning on playing this according to tournament rules?
August 14, 2018 11:58 a.m.
It's pretty unlikely that you would get Ahn Crop to trigger SOTSL.
Song of Freyalise is an option.
August 13, 2018 10:15 a.m.
If you can make the deck support Neheb, the Worthy that would probably be an upgrade, but It would be a huge revision.
August 13, 2018 9:39 a.m.
Sight of the Scalelords isn't that good.
August 13, 2018 7:25 a.m.
It's just that it doesn't support your win-cons.
If you want swampifying to be a mechanic, I guess you're doing it right by including a lot of it. It's just a really underpowered strategy, that's all. Therefore I thought you chose to include it due to your swamp-hungry win-cons, which would have been really cool if they were buffed by swamps no matter who controlled them.
August 8, 2018 4:51 p.m.
If you read closely, both Korlash and your Horsie only triggers on Swamps you control, so there is not a lot of reason to play the swampifiers.
August 8, 2018 4:11 p.m.
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