Hmm, you might be right about that deck. I'm still a learning mtg player and I don't know exactly what makes a good deck without net-decking it. Also I'm sorry if I keeping commenting here, I'm still trying to get use to this sites goofy posting / replying system. I'm only use to Twitter and Facebook.
January 28, 2019 1:53 a.m.
Hi Kjartan, the deck you commented on is far from being complete yet. Still in the editing stages a bit. But as for the milling not quite, the last time I made a life gain deck I would start to outlast my opponent but then my own card source started to get a bit skimpy. That's why I wanted to include Gaea's Blessing, maybe I'll move it to the sideboard. I has serious issues with never having enough mana so I really wanted to include that card, especially with how many cheap +1/+1 adding spells there are. I prefer Ajani's Welcome because it's a enchantment, surprisingly people always sac my creatures and almost always leave my enchantments alone. I also have issues with trying to get specific cards as well, that's why the 4x Felidar Sovereign. Magic has ZERO for deck searching cards and with Felidar being the main winning condition, he needs to be readily available.
January 27, 2019 10:27 a.m.
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February 17, 2019 5:13 p.m.
I don't see how just trying to race people with the fastest common mill cards are going to win any games. I think having cards that both accomplish your game plan and interacts a needed to have a chance to grind out a win, because just casting Jace's Erasure s and Curse of the Bloody Tome s without interacting will make you eat losses due to your opponent simply being faster almost all the time.
I would at least drop Chronic Flooding for some interaction as that card does nothing in the late game, gives your opponent complete control over how much it hurts them in the eraly game and only mills a decent amount of cards if your opponent is mana screwed.
February 15, 2019 3:22 p.m.
vomitpile - I'm a big fan of having a little bit of blue mana in dredge actually, though I prefer either lands like Gemstone Mine , Mana Confluence or a signle Steam Vents (but then you need fetches ofc.)
February 15, 2019 1:42 p.m.
Now, I'm about to explain something really weird to you.
Back it the day, you couldn't actually target planeswalkers with things that dealt damage. Instead whenever a player would be dealt damage by a source other than a creature dealing combat damage, that source's controller could choose to redirect it to a planeswalker that player controls instead.
Other than just not being very intuitive, this made for some really weird interactions.
Vexing Devil or Browbeat for example, could be used to kill planeswalkers which definately wasn't what they were intended to do, and if a player had hexproof, their planeswalkers could no longer be damaged by things like Shock , due to technically needing to target the player for that to happen.
So they changed the rules so that Planeswalker had to be targeted like they would be by a removal spell such as Hero's Downfall , opting to errata every old card that used to say "damage to target creature or player" to say any target, so that they would still work the way they were intended.
February 14, 2019 8:50 p.m.
Sadly, it won't.
An "Enter the battlefield" trigger will always start with the words - "When __ enters the battlefield..."
Thing's ability is static, and doesn't even use the stack, happening as soon as the spell resolves.
One of the only ways to get it to enter without counters, is with Solemnity , but even then, you still have to trigger it's second ability to make it flip.
February 14, 2019 4:34 a.m.
February 13, 2019 9:46 p.m.
February 13, 2019 8:59 p.m.
Easy chance that won't cost you a dime, would be to cut the deck down to 60 cards.
February 13, 2019 7:35 p.m.
February 13, 2019 6 p.m.
This seems like a really tough quest. (It also looks almost identical to my fist magic deck, lol.)
I don't really have a lot of help to offer here other than saying I think you are correct with your describtion, and that Curiosity does nothing in this deck atm.
February 13, 2019 5:55 p.m.
February 13, 2019 5:36 p.m.
Grim Monolith ain't modern legal, bro, sorry.
Also, Ancient Ziggurat ? I think it would be a whole lot better to just run basics, (though pretty much any utility land would be even better.)
February 13, 2019 5:34 p.m.
February 13, 2019 5:27 p.m.
February 13, 2019 10:46 a.m.
If you remove Magmatic Chasm and Mad Prophet , you would have a standard legal deck. Though, I guess that woulnd't really matter if you're playing with friends and they all play modern, (or if you want to compete with this in modern tournerys.)
If you want to stay modern the main card to look out for is Lightning Bolt - Cheap removal as well as a way to finish the game.
As for your enchantment problem, I don't think it's worth it to include much enchantment removal since enchantments are both an underrepresented card type, and a card type that's usually not very important to deal with. That's why enchantment removal is normally reserved for the sideboard, (but I assume you don't play this in a best of thee inviornment, so I guess that's not an option.)
Therefore I would suggest you to run Oblivion Ring instead, as it's a decently well consted and very flexible removal spell that will almost never get stuck in your hand or get wasted on a Utopia Sprawl the way Erase sometime will.
February 13, 2019 7:44 a.m.
Counterspell isn't modern legal, sadly.
Anyway, this looks decently constructed for a "Cards I've got Lying Around" - deck, but I really don't see any point in having Glimpse the Unthinkable , Mirko Vosk, Mind Drinker and Startled Awake Flip in here.
Mill cards in a non-mill deck usually won't end up doing much if anything at all, and since the only card in your deck that really benefits from mill, is Lazav, Dimir Mastermind I just don't think they accomplish enough.
February 13, 2019 6:46 a.m.
Yea, I think you would benefit greatly from some cards that cares about you gaining life, like Dezibell said, Ajani's Pridemate would be a great addition, and you should probably run 4 compies if you can get your hands on them. (They are not that hard to get.)
Also, 20 lands and 62 cards are not a good way to enable 5 drops and higher.
February 13, 2019 5:22 a.m.
February 13, 2019 4:29 a.m.
The modern legal artifacts that can add multiple mana per tapping, (that would work in this deck and you don't already include), are Dreamstone Hedron , Gemstone Array , Gilded Lotus , Hedron Archive , Lotus Bloom , Palladium Myr , and Coalition Relic .
But I don't recommend you to just play ramping artifacts and try to curve into gigantic creatures after that. If you don't develop your battlefield at all while playing ramp cards, you're going to have a bad time against aggro, and you're going to outright lose if you ever face a Stony Silence .
That being said, you're playing Eldrazi, and Eldrazi is one of the best ramp decks out there.
there are too very similar Colorless Eldrazi ramp decks that I would consider to be top teir. One that has better starts, and has a more consistant game plan, and one that has an amazing end-game, and some big ass eldrazi.
I've included links if you're interrested:
I'm not saying you need to build these decks to play with Eldrazi, but taking inspiration from them would help a lot.
February 11, 2019 6:04 p.m.
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