|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Magic Origins (ORI)||Rare|
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Artifact Creature — Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
, : Put a +1/+1 counter on Hangarback Walker.
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Hangarback Walker Discussion
4 days ago
So... It kind of doesn't really do anything without Ezuri on the table, though honestly I've never really tried. I just keep on casting it as its mana cost goes through the roof. I threw in Forgotten Ancient to serve as a backup Ezuri, but I'm not sure that's enough. The way I like to play, I generate a bunch of experience counters, and then spend my turns holding up mana to protect my board as it grows out of control. One of the cards I really like to help keep Ezuri's cost manageable and maintain a board state is Temur Sabertooth. It lets me stick a threat through many board wipes, and lets me return Ezuri to my hand to prevent his cost from snowballing out of control. Not to mention all the other powerful things it can do like bouncing Mystic Snake or Eternal Witness.
I'm trying to stick to cards $5 or less, so unfortunately Nykthos, Shrine to Nyx and Walking Ballista are a little out of range. I really want to get a Walking Ballista at some point for this deck though, since it lets me build an incredibly strong Trinket Mage package with Animation Module, Sol Ring, Walking Ballista, and maybe even a Hangarback Walker.
I really like Curse of the Swine, and had it in a previous form of the deck that was much more controlling. I think it definitely belongs in this iteration of the deck, but I'm very unsure of what cuts to make. I have so many pet cards in the deck that there's not all that much room for generally strong cards after I fill in all the necessities. River's Rebuke seems like an interesting card, but I kind of dislike the idea of tapping out to bounce only one player's stuff at sorcery speed. I suppose it is a pretty great way to push through damage, so I'll consider it in the future. Reins of Power is another card I really like the idea of, since it gives me a win condition that doesn't require me to ever generate a board state of my own. Not to mention all the ridiculous things that it can enable.
Thanks so much for the suggestions!
4 days ago
5 days ago
You just dont want to understand what i was trying to say, so let's just forget about that.
The match up between my and your deck is clearly in your favor, that's correct. But that's just how it is with every creature based deck VS removal heavy deck. Please be so considerate as to incorporate not only the cards you play in your deck to conclude your jugdement about card choices i made. That's called tunnel vision (retaliation incoming, calling it now).I dont think it's fair to say that Hangarback Walker or Ensoul Artifact plus any artifact have no value in a shell such as this one, based on matches against your deck alone.
You do have a point though with Thopter Spy Network making a good addition to the deck, i'll test out how to incorporate it best!
I also thought about flipping the numbers on Chart a Course and Shrapnel Blast or getting rid of red completely and go Cast Out instead, though i dont like the 4 CMC on Cast Out. If i do this im pretty sure i have to up the land count.
Interesting that you mentioned the mana base, because that was always the least of my concerns. I rarely had problems getting screwed and while i have to agree with you, that it is inconvenient that i can't fetch for red sources, i never had problems turning Spire of Industry on, or having trouble with finding red. Perhaps an additional Spirebluff Canal would suffice.
Thank you for taking the time!
5 days ago
Honestly, at this stage I'm just gonna say that this deck should be abandoned as a Frontier Deck.
There's little point in me beating it over, and over again.
It has proven to be inferior to my deck, and my deck isn't even a Top Tier Frontier deck.
2 weeks ago
You need more lands, considering you wanna curve out at 3-4, and you'd rather use Traverse to fetch a creature, AND you'd rather spend T1 Thoughtseizing or Inquisitioning... Frank Karsten recommends 24 at least for those types of decks, and I wouldn't count Traverse as more than 0.5 land each.
Cut Tasigur for one land. As others have said, he's questionable in a Delirium deck.
Also, I was displeased with Anguished Unmaking as I playtested. I want to be able to cast a Lili or a Finks on T3...or cast Flayer on T4 in addition to removal. Check out Go for the Throat or even Doom Blade or Ultimate Price or Victim of Night or Declaration in Stone to switch up that CMC.
Try a 1-of Phyrexian Revoker/Hangarback Walker/Walking Ballista over Mishra's Bauble? Especially with Lili forcing you into a topdeck war, you wanna hit fuel, not a "turn-later-cantrip". Even Nihil Spellbomb can cantrip OR gain immediate advantage.
Just my two cents! Love the deck! Best of luck!
2 weeks ago
JuQ on Mazirek brew
2 weeks ago
First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.