|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Magic Origins (ORI)||Rare|
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Artifact Creature — Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
, : Put a +1/+1 counter on Hangarback Walker.
Hangarback Walker Discussion
3 days ago
ManaLocked Yesterday I played a sweet game with this list and am already thinking about improvements and changes. In that game, I developed only lands and bodies on the first couple turns, but got powered up by Joraga Treespeaker and Nissa, Voice of Zendikar (eventually recurred by Eternal Witness ), also featuring a Walking Ballista and Hangarback Walker from turn 2 getting stacked. I recovered my board from a board wipe--powered up by that huge Hangarback Walker and Toothy dying--by setting up another big Toothy, which met Swords to Plowshares. Before getting exiled, Toothy prevented a Niv-Mizzet player from winning by forcing blocks, with assistance from Hardened Scales , and Hadana's Climb Flip flipping into Winged Temple of Orazca. Karn Liberated also put in work to remove a big blocker and Elspeth, Sun's Champion. Eventually I was able to eliminate two players in one turn (including protecting my lethal attackers with both Mystic Confluence and Heroic Intervention ), but not before flying chip damage and a big chunk from Havoc Festival brought me to a low enough life total that a Bosh, Iron Golem was able to finish me off in the same turn.
Loxodon Warhammer is a card that comes to mind as a card that I would have loved to have accessed during that game. Granting trample to a big Toothy and getting a big life swing to boot could be useful in many different situations. I love that almost any effect from an opponent that causes Toothy to leave the battlefield compensates me with a serious amount of cards: this mitigates the risk of inherent to an equipment like Warhammer, whereas normally it's punished with removal, especially instants. While Warhammer doesn't literally synergize with counters cards, it provides multiple effects that round out the strategy, and is probably the card I am going to add first.
Other notes on artifacts: The first board wipe caused me to forget that I had a tapped Power Conduit hidden among my lands, but somehow I sold how much I still like the card that it traded with a Scour from Existence. This card is tricky and interesting but it might just be worse than something like a Thought Vessel . I still want to get a feel of how good Throne of Geth is before I can determine whether Tezzeret, Artifice Master is something I want to add: a copy of Garruk, Primal Hunter I had drawn late game felt rather stranded in hand over a rebuilding board, but it has so much more potential for outrageous draws to boost Toothy and my hand, that I like it much more than Tezzeret, especially with this few artifacts to begin with. Neither of Tezz's abilities seem worthwhile enough to risk spend 5 mana on just to have it die to attackers or removal, and this deck might struggle to take advantage of the ultimate as currently constructed. Maybe the superfriends build wants him; I don't think this one does.
The deck is also very light on graveyard recursion, running only Eternal Witness. Being a little light on recursion is fine, as the card draw consistency of Toothy is resource advantage enough, but sometimes the best line can be made much better with a card from the graveyard. The top of my list is currently Seasons Past and maybe Elixir of Immortality , both of which also offer protection against decking.
Spike Weaver is next on the add list. Holding mana for the fog on it feels bad, but as this ability can mainly be used as a deterrent or political tool, it seems the upside is too good to pass up. I got a copy and am looking for a cut for it.
I'll add more to the description soon. This is absolutely currently my pet deck and it even inspired my choice to build The Haunt of Hightower , with the thoughts of placing a Hightower of counters on the commander reminding me of this deck. Thanks for your feedback and good luck to you!
1 week ago
Gadianten Thanks! I actually already had Walking Ballista , Chasm Skulker and Hangarback Walker on my buy list, along with Lightning Greaves . I really like Ulvenwald Tracker though, will definitely take a look.
1 week ago
Something fun to add might also be Walking Ballista for some fun damage interaction, or Hangarback Walker with cards like Death's Presence and Doubling Season . It can get pretty outrageous, pretty quick. Also, since your commander is such a high-value removal target, you might want to have some mana rocks in your deck to help get him out once he starts to cost lots of mana to play.
1 week ago
2 weeks ago
Np, Riskar is a great choice, I should have thought about that. It you go with that having an ample amount of 1 drops (like Pelt Collector and maybe Servant of the Scales) can really help you make the deck a lot faster. A good payoff card could be Hangarback Walker if you want to go that route.
2 weeks ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
3 weeks ago
Hey! Nice deck, I also have a Yahenni deck and I have a few low budget cards that i think would be great for your deck. First card that I think is a must for Yahenni is Spawning Pit this card over performs every time I put it out. It's another sacrifice outlet and it doubles as a token generator, it's amazing. Another great sac outlet is Sadistic Hypnotist its my favorite card in my list and has let me win countless games by virtually locking others out of the game outside of topdecking. Helm of Possession is another favorite card of mine, i still cant believe it cost less then 5 dollars.
I would put in Plaguecrafter over merciless executioner, same price but better effect.
I think you also want more token generators, ones that I like that you dont have are Noosegraf Mob for a best budget option, Hangarback Walker and Kalitas, Traitor of Ghet as well as Grave Titan for a bit more expensive options and finally Bitterblossom if you're looking to splash some cash.
Another cheap all star is Mirage Mirror this card is amazing. Doubling our Dictate of Erebos triggers is insane and in your voltron deck you can make it a copy of an equipment to make Yahenni larger or just copy a different target, theres always great ones.
Another aspect of the deck that could use some love is your land base. Obviously there's Cabal Coffers and Urborg, Tomb of Yawgmoth which is the sacred black combo if you want to spend some money on those but theres some great more budget friendly options too. Nykthos, Shrine to Nyx is a great card for under 10 dollars and can produce a ton of mana, Cabal Stronghold is very powerful and its a land that you can copy with Mirage Mirror to make even more mana if you want. High Market is another great one and finally Myriad Landscape and Barren Moor are two great cheap ones.
Removal is something that you can upgrade rather easily as well. Hero's Downfall is strictly better murder and Ashes to Ashes still cost 50 cent for some reason. Another great one is Attrition it gets rid of artifact creatures too which sometimes is an issue. Unstable Obelisk is a good card with dual purpose as removal for things that are hard to get rid of for mono black and it ramps, a great card to add.
If there is one card that I think is an absolute must add to your list though its Grave Pact I know it's on the pricey side but believe me, there isn't enough of this effect it is always useful.
Feel free to check out my list if you want to see more cards that could be good to add. I wish you luck in your endeavors as a member of Sac gang, and remember "The time for subtlety is over, darling."
3 weeks ago
I hear you with the budget thing, NothingClever. If you can spare the change now, Diabolic Intent is cheeeeap now compared to what it was and will be, and in Ghave (with the cheap 1/1s) it's pretty much might as well be a Demonic Tutor . Worth the buy at this point in time.
Altars are expensive too, but what diabolic intent is to demonic tutor in Ghave, a Utopia Mycon is to a Phyrexian Altar . It's a couple bucks, yes, but far cheaper than a phyrexian altar, but once you played with it a few times you'll be very very happy you got it. Turning saproling into mana is just what you need. Gyre Sage is also a must include for Ghave - especially if it's out with a Ivy Lane Denizen , a Juniper Order Ranger , Cathars' Crusade , or any other passive counter adder. I like to have it out with some extra mana, pass the turn, then right before my next turn, create a bunch of saprolings to trigger counters onto it for a big next turn (maybe with 10 Geralf's Messenger triggers.
Both Gyre Sage and Utopia Mycon could more justify Exsanguinate in here as well. Also, they both make Mirari's Wake and Zendikar Resurgent that much better as you can take the mana doubling even further, leading into a monster turn.
I personally would remove Scute Mob for Blade of the Bloodchief as the blade can produce more counters with the combos in here for added fuel to Ghave, and it can go on creatures who's abilities use those counters: Hangarback Walker , Champion of Lambholt , Hooded Hydra , Mycoloth , Fertilid , Gyre Sage , etc........ Far more value. It also makes an Elenda, the Dusk Rose go nuts and provides tons of value in a Ghave.
Another very powerful card I've used for Ghave is Glare of Subdual . It has huge interaction potential and controls the board easily with Ghave.
Hangarback Walker occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.04%