Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

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Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic Origins (ORI) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hangarback Walker occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.04%

Hangarback Walker Discussion

PolarBearSoup on Zaxara, the Exemplary: Hydra Infestation

1 day ago

I have a Saheeli X spell deck, but Zaxara really piqued my interest when I saw it. Everyone loves hyrdas, and getting board presence of big X spells feels great.

Astral Cornucopia will help your mana and give you a token - It's a steep cost but does fit the theme.

Mass Manipulation has been a powerhouse for me in Saheeli. I appreciate the might be harder for tri-colour, but Zaxara helps with that a lot.

Hangarback Walker and Walking Ballista are again big X artifact spells, the latter able to win you the game with the infinite mana combo.

Bloom Tender - If you are running Freed from the Real and Pemmin's, then he is a backup inclusion for the infinite mana route.

Chimeric Mass is a nice way to protect your creature based board from sorcery speed sweeps.

Battle at the Bridge, Death Wind, Disembowel, or Erebos's Intervention offer X based spot removal to compliment your X based counterspells which I like the inclusion of here!

Dark Salvation works as smaller creature (depending on your mana) removal and generates you some additional tokens

Argy on Pioneer - Mono-Green Hardened Scales

4 days ago

Stonecoil Serpent Endless One or Hangarback Walker aren't instead of Mistcutter Hydra

They are as well as.

As I explained, you need other sources that can put counters on themselves, as your whole deck relies on that.

I have played many games where no creature has a counter on it.

The other suggestions are for you to playtest with, to determine what will make your deck work the best.

That's what builders need to do.

Argy on Mono Green Scales/Devotion

4 days ago

I will only discuss these things on your deck, not here.

Argy on Pioneer - Mono-Green Hardened Scales

4 days ago

You can only have one Nykthos, Shrine to Nyx on the field at any one time, as it is a Legendary land.

So there is no "doubling up".

I have tested against this deck quite a few times now and it has one fatal flaw.

Due to a lot of your creatures having the ability to gain counters when other creatures enter the field, but not actually give themselves counters, you can be left with a field of very low P/T creatures.

Then these just get board wiped.

This can also occur if your Opponent just destroys or exiles one of your key creatures.

You could overcome this by adding some copies of things like Stonecoil Serpent or Endless One or Hangarback Walker

My biggest suggestions for your Sideboard are Heroic Intervention Return to Nature Damping Sphere Thrashing Brontodon and maybe Vivien Reid

Tormod's Crypt or Soul-Guide Lantern are also worth thinking about if you have trouble with Opponent recurring creatures.

Hope that helps.

goldlion on Marisi what I did there

1 week ago

More than building it online, I was thinking of the playtesting or "goldfishing" online without a board to play against. It's a great way to see how synergies work, but it really shifts the dynamic of the deck, where decks really are alive in the setting of others. So it's great you'll be starting to playtest it right wawy. I totally use tapped out for most of my decks, especially to help organize the card and my thoughts around it, then get peoples input.

Whaaaat about.... Hangarback Walker. block with it then get a bunch of thopters to trigger Marisi? Scales with the time of the game? Maybe, maybe not.

Ha, nice on on Break Through The Line. I have some deck ideas where I'm trying to make card work in commander. One of my favourites that is almost there is Remembrance...Definitely going to be a combo deck.

On the extra colours tip, I have a handful of builds that I have 2-3 versions on tapped out featuring different colours or 5 colours. There's just too many good cards out there. Long term planning :).

My friend just showed me Benefactor's Draught. Really interesting. Fits the bill as card draw the messes with the board. I love the idea of finding cards that fill the staple functions (like card draw or ramp) that fit the tone and idea of the dect. This is a fun example of that.

He's using it in a forced-to-block Canadian highlander deck.

BlackPhilip on Jeskai Miner

2 weeks ago

I_Want_To_PlayAllTheDecks I use ballista to kill small creatures or to do the last points of damage when the combo goes wrong. Hangarback Walker is a little different I think, but you can try it and see how it goes, does't seens bad at all, really. Other than that, Filigree Familiar, Elixir of Immortality and Mirage Mirror could be interesting targets for Karn in some situations.

I_Want_To_PlayAllTheDecks on Jeskai Miner

2 weeks ago

Last thing- can Hangarback Walker replace walking ballista? If not, what?

Amoskeag on Eldrazi Midrange

4 weeks ago

A few reasons I'm playing them.

Hangarback Walker is a solid creature that we can easily grow, casting on X = 1 is fine and 2 is average. When it dies we get the Thopters which pairs well with Tomb of the Spirit Dragon, especially wanted in any matchup with aggro decks and the blockers are great. It also can grow easy, you can block with it, activate it, try playing with it before you knock it!

Walking Ballista is always a good value creature, handy mana sink late game, can take out small things if needed.

When Ugin is in play they are free to cast for X = 1, with Mystic Forge they can be played off the top, and when Mystic Forge and Ugin are together in play the deck just goes onto the field, I'd say cut the Ballista if you don't have them, if you play with them dont go for massive amounts of counters from the cast, Hangarback is my preferred of the two in the deck, I'd put Spatial Contortion in place of Walking Ballista if your trying to play this asap.

In regards to the manabase try these:
- Blast Zone
- Sea Gate Wreckage
- Ruins of Oran-Rief
- Cryptic Caves

I'll post some different manabase and main ideas I'm working through them and if you want to see more I'll try to post it sooner :)

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