Artifact Creature — Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
, : Put a +1/+1 counter on Hangarback Walker.
|Have (4)||, orzhov_is_relatively_okay819 , metalmagic , sonnet666|
|Want (5)||Debro , Gaous , Robursu4u , ninjatommy21 , kadabura|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hangarback Walker occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.04%
Hangarback Walker Discussion
2 weeks ago
I would consider running Fae of Wishes in this deck and a copy of each Kiora in your sideboard so you have some way of tutoring them. Otherwise if you never draw one or both of them your deck will just sit there doing nothing.
Also consider an alternate win condition like Elder Deep-Fiend as a way of using extra creatures to tap down your opponent or a creature that needs +1/+1 counters such Walking Ballista Hangarback Walker or a more budget friendly Managorger Hydra .
2 weeks ago
Having played Animar, it sucks having to tap 3 lands to play a 4 mana spell. Avoid pips and low Pip:Generic Ratios if possible . Every pip is mana you have to pay and we don't want to pay much. But cards like Surrak Dragonclaw and Maelstrom Wanderer are both good even though they have a full RUG in their cost
Also, you have a lot of value engines that work off creatures ETBing. However, Animar is your value engine. Why play Rhystic Study for 2U with a chance to draw cards when you can play Mulldrifter for U to get a 2/2 Flyer and 2 cards? Noncreature spells have to paid for in full, so they should probably interact with your creatures more. Mana doublers like Zendikar Resurgent are way too big to be worth much. Why double your mana when everything is basically free on turn 7 anyway.
Maybe more artifact creatures? X spells? Hangarback Walker ? Wurmcoil Engine ? More valuable Single Pip cards like Mulldrifter or Peregrine Drake . I know your degenerate self loves 2-3 card combos well Deadeye Navigator + Peregrine Drake = Infinite Mana and Infinite ETB if something cares about other creatures. Also, probably should play Deadeye Navigator if you're playing Panharmonicon and maybe add some value ETB like Eternal Witness or Mulldrifter and Navigator can flicker Prime Speaker Zegana or Tishana, Voice of Thunder and get some insane card draw
3 weeks ago
Anger of the Gods is also an extremely good sweeper. It seems anti-synergistic with Phoenix, but more often than not, you'll be using it to set up for an explosive turn. As a tempo deck, sitting on Anger of the Gods can be huge, as three mana can curve into a huge turn 5 against aggro decks. Black aggro decks and cards like Hangarback Walker get hosed by this spell. Would fill out the fifteenth card-slot in your SB nicely.
1 month ago
The short answer: fetch lands. Everyone was playing hyper-powered 3+colored decks. There was also the scourge of standard at the time: Siege Rhino . Fate Reforged introduced the Whisperwood Elemental and Monastery Mentor decks. Dragons brought in cards like Atarka's Command making fast aggro decks prevalent. The Dragonlords also gave control a big boost. Plus at some point in that time-frame there was a Rally the Ancestors deck performing well in Standard. Origins introduced Hangarback Walker and the flip walkers, all of which (besides Chandra) saw play.
Basically BFZ came in and outside of Gideon, nothing could really crack into any of these decks. Even Ulamog was relatively underplayed until Khans rotated. Once OGW arrived and Khans/Fate rotated, BFZ block started seeing play. However, once SOI block arrived, BFZ block started falling to the wayside again outside of the Gideon/Nissa tokens deck.
With all of that said, my favorite standard deck of all time was spawned because of BFZ. I played a W/B eldrazi processor control deck and it was super fun.
1 month ago
The Great Henge and Vivian are how you keep your gas going, but your job is to make sure that if youre both top decking that you can push alittle extra pressure through. If you're really worried about it, try Walking Ballista , the card is insane. Firstly it's a late game mana sink, second it gives you access to burn damage. Both Ballista and Hangarback Walker are common in scales builds because of the insane pressure they provide both early and late game
1 month ago
3/4 drops are a bit on the high side for this sort of deck. I would consider more Hopes, Stonecoil Serpent (dodges Trophy/Decay); in black, you could also consider Golden Egg , but I think 0/1 drops are the way to go. Also, Witching Well is a cool one.
1 month ago
2 months ago
It seems like you are having the same issue i am when it comes to building decks in pioneer. You have an idea, you start building, you have another idea and add it on, and eventually you are trying to do too many things in a 60 card deck.
It seems like you are only in red for bomat courier mainboard. I would cut red all together.
Darksteel Citadel gives you the option to ensoul for a 5/5 indestructible.
I know you built the deck for Mox Amber , but with only 2 planeswalkers and 2 legendary creatures, i feel the card will do you more harm than good. If you are dead set on keeping the ambers, Oko fits your color scheme and produces artifacts and you could slot in a couple Hope of Ghirapur . Karn, Scion of Urza might be slower than what youre looking for, but he can make some pretty big creatures for you.
Hangarback Walker would be great in here. You can play it for next to nothing, then ensoul it. At minimum when it dies you get 6 1/1 flying thopters.
With so much 1/1 counter support you might want to lean a little more into hardened scales and adding more copies of that and steel overseer. Just some food for thought.