Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic Origins (ORI) Rare
Promo Set (000) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Frontier Legal
Pioneer Legal
Vintage Legal
2019-10-04 Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Hangarback Walker occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.04%

Hangarback Walker Discussion

SQUID-MAGIC on GrimGrin

1 week ago

Nice! I like what you did here. As a fellow Grimgrin player, I can see that you have a powerful deck here. I did a similar deck, except I made it on a budget of about $100. If you would like to check out some of the cards I put in there, you can head on over to my page. I made my deck more of an aristocrats-style deck and I think your deck could benefit from some cards like Hangarback Walker and Black Market to get Grimgrin's wheels going. Overall, I love the style of the deck you have here. Keep up the good work!

SQUID-MAGIC on I Fought The Claw And The Claw Won

2 weeks ago

Wow, great deck! Nice, it's on a decent budget. A card that would fit in the deck is Feed the Pack. If you have a creature with a death trigger, like Chasm Skulker or Hangarback Walker, it works incredibly well.

Hi_diddly_ho_neighbor on The Best Artifact Colors: Golgari

3 weeks ago

bushido_man96: Cranial Plating is an excellent idea and pairs well with the Marionette Master. Thank you for the suggestion.

I was just kicking around the idea of Attrition + Ornithopter combo over Glissa + Thornbite Staff. However, since deck slots are so tight, I think I'll just stick with the combo requiring fewer deck slots.

I ran Increasing Ambition because I was out of other black tutor cards in my possession and I like that I can still cast it from my graveyard if it gets self-milled. However, I think I am going to move towards Scrapyard Recombiner instead. It is more restrictive, but it still can find my finishers and Glissa can always reanimate the Recombiner.

So I think part of the deck's problem is that I focused to much on recurring value (i.e. the Bauble pieces). I am going to re-evaluate how many of those I really need, as well as some of the under performing cards. I might replace a few of them with some more impactful cards like Myr Battlesphere, Duplicant, Hangarback Walker, and Cranial Plating.

ironballsmcgee on the o's of the pioneer

3 weeks ago

Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.

Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.

Either way love the deck!

TheGodofNight on Modern Affinity

3 weeks ago

@mrbaldwin89

Yes,I am on MTGO, now moreso because of the pandemic. Username name is: Nightspawn Sorry for the super long delay in responding, I must have missed this when you initially asked.

@TacoMan14

So both Hangarback Walker and Walking Ballista are great cards, and do have homes in the Affinity/Robots builds that are running copies of Hardened Scales. So the reason these two don't typically make the cut in more conventional builds, is because they require mana dumps. While Walking Ballista is more flexible than Hangarback Walker, the issue is the amount of resources you need to put into both. Since a round in Modern is usually decided or over by turn 4, these two don't make the cut. Having to dump 4 mana into Ballista to add counters isn't effective, but 4 mana for 2 counters (Hardened Scales) is better,and 4 mana for 3 counters (2 copies of hardened scales) is even better; it is more flexible in a lot of respects. However, in traditional builds, most decks aren't running a lot of lands, so 4 mana is a premium in decks like these. As for Hangarback, 1 mana for 1 counter is good, and 1 mana for 2 counters (hardened scales) is great, either way, you need to tap the creature which limits the number of counters you can put on, so you are spending a far more previous resource in this case, time/turns. Each turn you tap Hangarback down to add a counter, you are not attacking or blocking with it. Sure, it makes 1/1s, but at the cost of sacrificing it. It's all about making the most of all of your resources: mana, creatures, artifacts, time. Of course, having fun is the most important. So feel free to try both out and see what you like and what works for your meta. I hope that this information helps.

BRG24 on Feels good to be Delirious (Pioneer)

1 month ago

Really nice deck. I’ve been playing around with delirium and find that X-cost artifacts like Walking Ballista, Hangarback Walker, or as I run, Stonecoil Serpent can be really strong. They can be a decent body on board, are very flexible in when you can play them, but they can also be cast for 0 to get two card types in the graveyard. I’d also maybe recommend Grisly Salvage and Crop Sigil as alternative delirium enablers, and Fabled Passage as an improved Evolving Wilds, if your budget can handle it. Deck looks really cool and I hope this has been helpful.

wallisface on Artifact shit show

2 months ago

Ok, here's my suggestion, using lands and then just the cards you've listed above here:

Now, this is probably the best you can build from what you have shown here. But there are improvements you can then work towards, as a lot of these cards aren't optimal. And depending on the format, some aren't legal (for instance, Counterspell isn't modern legal). I think the following would be a good place to start a decent shell to start a stronger deck from:

From that, you could start working towards something like this, in the longer term (most the additions are pretty cheap and affordable cards):

Hope this helps!! :)

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