Hangarback Walker


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Magic Origins (ORI) Rare

Combos Browse all


Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

, : Put a +1/+1 counter on Hangarback Walker.

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Hangarback Walker Discussion

LizaruInfinity2 on Abzan +1/+1 Counters

2 days ago

RedmundR2, thanks for the input. Hangarback Walker and Walking Ballista would be very good for the deck, especially with Walking Ballista being great as extra removal. Corpsejack Menace would be fun if it didn’t cost 4 mana. I’m not sure Renegade Rallier would would work because it doesn’t really fit with the theme.

CaptSillva on Glissa, the traitor

3 days ago

These are a few cards you could consider Hangarback Walker, Retrofitter Foundry, Skullclamp, Batterskull, Sword of Vengeance, Commander's Sphere, Expedition Map, Underhanded Designs, Price of Fame, Curtains' Call, and Go for the Throat.

Perhaps you could also try out these three Throne of Empires, Scepter of Empires, and Crown of Empires. I don't how good these would really be since I've never actually seen anyone try to assemble them, but there is part of the charm. I think this commander could pull it off. She has the recursion so you don't need to worry about losing them early and since she is Black, it lets you run more than enough tutors to go get them.

Blackgate on Steel scales

3 days ago

I like this deck! If you like Maelstrom Pulse because it’s unconditional permanent removal, I would sideboard this for match ups that need a sweeper-type effect vs tokens and similar creature archetypes and replace it with a more efficient unconditional removal card like Assassin's Trophy. I would then replace your two copies of Abrupt Decay with two copies of Rishkar, Peema Renegade to give you some additional ramp for your Hangarback Walker and Verdurous Gearhulk creatures. I like Glissa, the Traitor in this deck too.

chickenekcihc on Brudiclad's Mechanations

1 week ago

You should add Hangarback Walker for more tokens

MillersEdge on Atraxa, Queen of Counters

1 week ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

CaptSillva on Rona Down the River Styx

1 week ago

Here are some cards you could consider for this deck Training Grounds, Kuldotha Forgemaster, Thopter Spy Network, Hangarback Walker, and Whip of Erebos.

RedmundR2 on Abzan +1/+1 Counters

1 week ago

Have you considered cards like Hangarback Walker and Walking Ballista? They tend to perform very well in these lists. And if you really want to meme, Corpsejack Menace is a fantastic choice to really go ham on counters. Renegade Rallier can be good against removal just because it can get you your two drops back into play, like if a Winding Constrictor gets removed.

FogonaFrog66 on X equals the purpose (Help ...

1 week ago

I commented on the actual posting of the deck, and I forgot to mention Hangarback Walker and Walking Ballista. Those two just reek of combo. And x’s.

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