tbone2072 says... #1

just to let you know the link that you gave me for your deck is not working.

November 23, 2020 5:35 p.m.

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Said on Tana + Keskit...

#1

tbone2072 first off, thanks for the suggestions; the last deck I had like this was Kresh the Bloodbraided devour tribal, so I don't have very much recent experience with this kind of archetype. I've found that it requires a balancing act in all my different gameplans, so it's nice to have input on how to improve on that balance.

In order:

Yes, I have found that my token producing doesn't really come up as often as I would like for those cards in particular, so they might get cut unless I figure out a way to get a LOT of them.

Cannons is here because I was lazy about choosing my card draw; this is basically a rough outline of how I want the deck to look, I'm going to change the ramp/card draw packages to fit the final version.

Dryad is really good, that's a perfect fit.

Again, the lands are similar to ramp/card draw; I added an abnormally high number of nonland cards to see what you said about them en masse. I will fill out the nonbasics later on as well.

Yah, Cluster is pretty bad. Gone.

I would want to know your theory on removal for this kind of deck; should I have lots to remove blockers and hate pieces? Not too much because I'm generally the threat? Efficient to save on mana? Splashy to keep up the card advantage? Let me know how you think about it, the closest thing I currently have to this is Zada, and my version doesn't give a shit about removal.

Same thing on boardwipes.

Thanks a ton, like I said, I'm a bit rusty on this kind of strategy so I appreciate all the tips and tricks I can get!

November 29, 2020 9:51 p.m.

Said on Crazy Cat Lady …...

#2

I've never really used Sarkhan, but I don't think he works with Jeska; she can't target herself in planeswalker form, and I don't know if she retains her loyalty abilities when Sarkhan changes her? Because he doesn't state that she is still a planeswalker? If it works the way I think it works, then when you change her with Sarkhan, she is just a 4/4 dragon and doesn't have any other abilities.

Otherwise, I love this idea; I'm really intrigued by all the partner pairs, and this one seems perfect.

November 29, 2020 1:45 p.m.

Said on Aggressive Monarchy...

#3

Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:

Sacrifice outlets. I see you already have Viscera Seer, that's a really good one, but you might also consider Goblin Bombardment, Ashnod's Altar, and maybe Spawning Pit. Also Vampiric Rites.

More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.

As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.

In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.

Also, one last thing: Cathars' Crusade.

In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.

Let me know if these were helpful or if you need more cuts.

November 29, 2020 11:28 a.m.

Ok here's the list again: Tana + Keskit. Sorry it didn't work last time, I was doing a deck culling that day and must have deleted it. Let me know what you think.

November 28, 2020 2:22 p.m.

Said on Esper Tribal...

#5
November 26, 2020 11:39 p.m.

Said on Morph-Kido...

#6

GOG is a good point, instant speed untap for less mana might be a good replacement; I still don't think it's great, though it does have an Overrun-esque effect attached. I think Turnabout or Breaking Wave would be a good replacement.

November 26, 2020 11:37 p.m.

Said on Morph-Kido...

#7

Ok so one more aikido thing: don't add straight up pillowforts, but maybe consider some cards that are onboard and will punish people for going your way, like No Mercy. Might be nice.

Now, for cuts:

Azusa: I’m not sure why you added this? She’s good ramp but you’re not really a lands deck so she might not be as useful as often as you want, especially with only 31 lands.

Broodhatch: useful card and can have some funny game states set up, but against anything with trample it’s bad, and it just isn’t a great card.

Chromeshell: don’t actually cut this, I just want to talk about it. It actually says you can exchange control of target creature you don’t control and target creature you control. This means it doesn’t always have to be the creature you give. Just to clarify.

Great Oak: seems kind of weird in this deck? I’m not sure why it’s here.

Ixidor: it is an anthem, but the second ability seems virtually worthless to me; if you had more stuff like Heartstone or Training Grounds or Biomancer's Familiar I would be ok with it, but otherwise I don’t really see it being useful. Just think about it replacing all morph costs with .

Spellsnatcher: very good effect, but that morph cost is reaaally up there. The more ways you add to the deck to turn things up for free, the better this will get, but until then I don’t think it’s enough.

Entrancer: similar to broodhatch, I think this card has a really high ceiling and a really low floor. Depending on how varied of a gameplay experience you have this might not be best.

Sakura-Tribe: I’ve played against the deck, and you don’t need the ramp.

Conscription, Hex, Amalgam, etc: Just keep these really high CMC cards in mind, they might need to be cut at some point.

Salvage: there are better recursion spells; I might just replace this with Eternal Witness if you want to go one-for-one.

Ethereal Ambush: this seems less than ideal, I think it should be cut for something of a lower CMC (ideally a morph).

Let me know if this isn’t enough cards, I can think harder.

November 25, 2020 1:11 p.m.

Said on Morph-Kido...

#8

Ok, so here's the list of stuff for aikido stuff first:

Gor Muldrak, Amphinologist might be interesting with a deflection kind of idea, not sure if he's right for it though.

Tasigur, the Golden Fang is a good way to get stuff back without drawing too much attention to yourself; just another way of gaining repeatable card advantage.

Intellectual Offering and Infernal Offering and some other cards of their ilk might be fun for the group hug side of the archetype, but don't lean into that too hard or your deck will become bad. The other cycles to look at are the tempt cycle (Tempt with Immortality, Tempt with Reflections) and anything with council's dilemma or will of the council.

More tomorrow.

November 24, 2020 11:50 p.m.

Said on Morph-Kido...

#9

Yah sure, I can work on that.

Also Ima put some thought into some more Aikido cards for this to make it a little closer to that part of the game plan.

November 24, 2020 9:30 p.m.

Said on Munch...

#10

Yes that would be really powerful, but I don't have the budget to go into two colors. I would also love to experiment with some other red cards in this, but I really just can't get the lands necessary for as fast a game as I want.

November 24, 2020 9:25 p.m.

Said on Morph-Kido...

#11

Muraganda Petroglyphs: What's better than a 3 mana 2/2 with an unknown ability? a 3 mana 4/4 with an unknown ability.

Voidmage Apprentice: counterspells that can interrupt split second are generally good.

Mischievous Quanar: Fuck your counterspells! And other stuff. I want an Apex of Power, too!

Aphetto Runecaster: More card draw is never bad; worst case scenario, you add a lab man and become a real dousche.

Echo Tracer: Redo! (Or removal)

Weaver of Lies: Redo all of your other morphs, and then turn your echo tracer face up again and return this to your hand, then cast it for free with Kadena? Seems good.

Tidal Barracuda: Flash is really good with Kadena, and fucking the speed at which your opponents play is always good.

Master of the Veil: Similar to Weaver, but less mana overall.

Dream Chisel: ... duh?

Wilderness Reclamation: Untap to do all them morphs on other people's turns. Extremely powerful. And you can fuck with the amount of mana you can produce by responding to the trigger like people were doing in standard.

Leyline of Anticipation: Again, flash. Also, free more often than you think.

Alchemist's Refuge: ^

November 24, 2020 9:22 p.m.

Said on tbone2072...

#12

Damn it, one moment. Totally forgot why I made that version of the list and deleted it.

November 23, 2020 6:22 p.m.

Ok so here's the first draft of my list: Tammy + Skittles

Let me know if you have any suggestions.

November 22, 2020 12:26 p.m.

I don't know if it's something you worry about in your group, but your list looks like it would have a reaaally hard time under a Blood Moon.

November 22, 2020 11:17 a.m.

Also ... bad news ... I think that Species Specialist actually can't choose saproling because there are no creatures with the type "saproling" meaning it isn't a valid creature type (like, even if some card created a "tree" creature token, I can't name "tree" with my Specialist until there is an actual card with the creature type "tree"). Let me know if you have information that differs from this, I would absolutely love to do that.

November 21, 2020 9:55 p.m.

Aaaggghhh the more I look at this deck the more I like it, but I am in no way able to make a mana base even close to this.

My closest amalgamation that I am attempting is a Tana + Keskit list, mostly focused around saprolings and death thereof. It's kind of an aristocratic-feeling deck, so not super new, but I'll show you the list if it comes to fruition. Maybe you can give me some ideas.

November 21, 2020 9:28 p.m.

Said on Munch...

#17

CodeKain I love the archetype too! It's so fun. I do actually have a pretty strict budget, so Scourge and Awakening are kind of out, but if it seems useful I might get some for it. I really really like Spoils, it's really fun with (specifically) Shadow if you go Dark Ritual -> Spoils naming Shadow -> Shadow -> something else, all on T1, is extremely fun. Plus, later in the game when I need more cards in hand, I can name Infernal Contract or something to refill. I generally only use it for cards I have in 4ofs, though. However, I have definitely been in danger of dying to a Bolt.

November 20, 2020 7:22 p.m.

Said on Munch...

#18

Aaah MAN I can NOT beLIEVE I forgot about Hymn to Tourach, I'm so disappointed in myself.

The comment about the interaction is totally true, I really wanted to try out the strategy of suicide black and didn't really think about interaction too much. I'll probably take your advice and add in some Dismember and some Inquisition of Kozilek, those are both pretty good and well within budget range for me.

Cling to Dust is pretty good, I'll try it out in place of Cremate, the reason I have those (and Aphotic Wisps) is because I just really love cantrip effects; mostly irrational, but I like them nonetheless.

Rouse is really fun as a combat trick with a Death's Shadow, but you might be right about it not having high enough impact on the game; maybe I'll try out Cruel Bargain instead. But, only a couple, I want to keep the CMC down, the other slots will likely be for interaction.

I really enjoy playing Village Rites just as a card, especially post combat with it being the only card in my hand, but yes, it is a really really bad topdeck. I might cut some number for other card draw, but if I ever do end up with Unearth in the main I will likely bump the number up again.

Speaking of Unearth, yes, the sideboard is more of a maybeboard; it's filled mostly with cards I enjoy playing in this strategy, or just don't have room for.

For more removal, I'll mix it up with an assortment of some of the cards you suggested.

Thanks so much for the suggestions Draly, I have virtually no experience with the legacy format so it's nice to have someone with insight to offer.

November 19, 2020 4:30 p.m.

Privileged Position

Collective Blessing and the like

Heroic Intervention

Faith's Reward

I'll tell you more as I think of them

November 15, 2020 11:17 p.m.

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Finished Decks 9
Prototype Decks 2
Drafts 0
Playing since Magic 2015
Avg. deck rating 3.50
T/O Rank 35
Helper Rank 100
Favorite formats Legacy, Commander / EDH, Modern, Pauper
Suppressed formats Standard, MTGO, Unformat, 1v1 Commander, Brawl, Arena
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Venues Guardian games
Last activity 10 hours
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