Slimefoot and Squee
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slimefoot and Squee

Legendary Creature — Fungus

Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.

, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature from your graveyard to the battlefield. Activate this ability only as a sorcery.

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Doolbeurt on Slimfoot and Squee (Goblin Tribal)

2 months ago

I love goblins and I often have thought the same, that if we had access to green then there would be so many cool ways to abuse all the best archtypes Jund has to offer. I originally made Shattergang Brothers into a reanimator/goblin tribal deck but it can't do both of those things like Slimefoot and Squee !

(this would replace my Grenzo, Dungeon Warden goblin deck if that deck wasn't so much fun to pilot)

Additionally, I appreciate the thought you've put into your card choices. Great deck, my dude! +1!

legendofa on Is WotC Being Inconsistent in …

2 months ago

DemonDragonJ I'm not a professional designer, but if I had to guess at the reasonings for the restrictions on those cards:

Whispering Wizard is a 3/2, which carries a lot more pressure than a 1/5. It also triggers off planeswalkers, no creature artifacts, and battles, while Murmuring Mystic is instants and sorceries only.

Your desired used of Sunshot Militia is hugely above the expected complexity of a common card. It would be more powerful, but it would also be a rare card, at a glance. There's a loose but present ceiling on what a common should be able to do. And upgrading one red creature card's rarity means that either another red creature card has to get downgraded, or a rare red creature gets scrapped and a new common red creature created. And that's the minimum level of changes, assuming this was done very early in the process.

Instant-speed reanimation is unusual and expensive. When it does happen, it's 5+ mana Gravewaker, short-term Apprentice Necromancer, single-use Doomed Necromancer, or carries some other restrictions. (All my examples are activated abilities, but the same goes for spells, too). Permanently returning two creatures for four mana, at instant speed (so surprise blocker + haste), with the option of reusability, would make Slimefoot and Squee the strongest reanimator spell by far in the Modern era.

DemonDragonJ on Is WotC Being Inconsistent in …

2 months ago

wallisface, those three cards that you mentioned are perfectly fine; I am referring to cards such as Whispering Wizard, which has no reason to have that restriction, since Murmuring Mystic does not have it; Sunshot Militia, because, if it did not have that restriction, I could amass an army of tokens, use them to block, and then, during my opponent's end step, tap those tokens to deal massive amounts of damage to my opponents; and Slimefoot and Squee, because, if they did not have that restriction, I could revive them during my opponent's end step and then attack with them during my next turn.

DemonDragonJ on Vedalken Chronometer

4 months ago

Since WotC has been printing more cards that have activated abilities that can be used only as sorceries, I have created this card:

Vedalken Chronometer Show

I modeled this card after Vedalken Orrery, and I had contemplated extending it effects to card in its controller's hand and graveyard, but I thought that that would make it too powerful (which does make me somewhat sad, since I dearly would like to be able to use Slimefoot and Squee's ability as an instant).

What does everyone else say about this card? Do you like it?

DemonDragonJ on Savage Destruction

9 months ago

I have replaced Pain Magnification with Ravenous Squirrel, which reduced this deck's average converted mana cost from 4.02 to 3.98.

I wonder if this deck has a sufficient number of ways to generate saproling tokens, for Slimefoot and Squee's ability; it currently has three, but should it have more? Should I put Necrogenesis into this deck?

DemonDragonJ on Savage Destruction

9 months ago

I have replaced Blazing Specter with Slimefoot and Squee, which reduced this deck's average converted mana cost from 4.03 to 4.02, since they better fit the theme of this deck.

I definitely would like to put Ravenous Squirrel in this deck, but I am not certain which card it should replace, so does anyone have any suggestions about that?

Cornonjacob07 on [Primer] Slimefoot and Squee's Corpse Catapult

10 months ago

Dumannios

I can assure you that The Mimeoplasm plays very differently from Slimefoot and Squee due to its nature and the difference between Jund and Sultai. For example, the reason why I was thinking about Titan of Industry and Woodfall Primus is that I consider them analogs to each other between these two decks. I've already mentioned why I think Woodfall Primus is a good fit for S&S, but I find its Persist annoying in Mimeoplasm because how it interacts when The Mimeoplasm eats it. On the other hand, The Mimeoplasm's method of "reanimation" may be powerful and uniquely avenue opening, it only works once, and whatever I've committed to it is gone. I much prefer the Titan of Industry here for its slightly better stats and combat ability, and its flexibility of ETB options (ESPECIALLY the shield counter to ensure you're making your investment count).

If Doomgape doesn't work out and you're still in the market for big lifegain in a pinch, I did remember that Momentous Fall exists.

Cornonjacob07 on [Primer] Slimefoot and Squee's Corpse Catapult

10 months ago

I really like the ideas presented in your deck and the fantastic write up. It's always nice to see other people passionate about necromancy decks. My first and still main EDH deck is The Mimeoplasm, and I've been wanting to branch off into Jund reanimation for years, especially since Gyrus, Waker of Corpses wasn't really working, so when Slimefoot and Squee were spoiled, I knew they'd be perfect, especially as a home for some of the aristocrat oriented cards that I've wanted to play that aren't really practical for Mimeoplasm.

I have a few suggestions of varying seriousness I hope you consider. Firstly is Woodfall Primus as a big beater with attached noncreature destruction. Titan of Industry is also a solid option, but I think Woodfall Primus having Persist is a huge advantage in a deck with so much emphasis on sacrifice. Secondly, a more fun than powerful card I'll suggest is Doomgape. I think it fits nicely into a deck that's a blend of reanimation and aristocrats, and it's also huge and can gain a lot of life, which you say is something the deck lacks much of. Finally, Titania, Voice of Gaea  Meld and Argoth, Sanctum of Nature  Meld. You're no stranger to milling, discarding, even sacrificing lands here, so Titania can net some life and meet her condition easily, and Argoth's second ability gives mill in a pinch and has relatively low opportunity cost to run over a basic Forest. If you manage to meld them, that's a World Shaper death trigger and another enormous creature.

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