Kuldotha Rebirth


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all


Related Questions

Kuldotha Rebirth


As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Put three 1/1 red Goblin creature tokens onto the battlefield.

Kuldotha Rebirth Discussion

PhyrexianGameplay on Dizzy Control

1 month ago

in addition, this discussion about Recruit the Worthy vs Kuldotha Rebirth is no longer relevant, as I cut white from the deck in favor of green.

PhyrexianGameplay on Dizzy Control

1 month ago

The reason I play Recruit the Worthy as opposed to Kuldotha Rebirth is that Recruit the Worthy is instant speed, so we can hold it up in our opponents end step as opposed to having to sacrifice an astrolabe at sorcery speed. also, we will more consistently have Recruit the Worthy on end step than Kuldotha Rebirth , because of buyback.

passimo on Dizzy Control

1 month ago

I really like your idea, +1 from me! In my opinion the only flaw is that the win condition is a little bit weak/very slow. Why not relying more on Recruit the Worthy , maybe switching it with Kuldotha Rebirth ? You could sacrifice some of your artifacts (maybe adding some lands or Chromatic Star s)(you can then take them back with the stream) , playing 3 1/1 instead of 1, making it 3 times quicker. Also because you don't really need that buyback in my opinion, given the fact that you can rely on Stream of Thought to take back the rebirth from your graveyard. Anyway, really a fun deck to play!

Orkboss on Unified Pauper Upper Class Gobbins

2 months ago

I like the Idea, even brewed a little bit with that myself. Here are the problems I encountered and see in your brew of goblins in general, desregarding the "aristocrats" theme. I will comment on that further down:

  1. Electrickery is the first card sideborded against this, and in your brew, there are no creatures to survive it. It gets especially annoying, if our opponent casts it in response to a Goblin War Strike . Not quite as devastating but still annoying are cards like Nausea or Shrivel . This is one of the main reasons, most goblin decks run some numbers of Goblin Cohort or Mogg Conscripts (next to the fact, that a 2/2 for is pretty ok).

  2. How reliable is Kuldotha Rebirth , with just 8 targets? Especially, since you might need great furnace to sacrifice to fireblast.

  3. What do you need Goblin Matron for? She is normaly used to get a specific answer to whatever is needed. Is there any goblin that is worth it to tutor out on turn 3 or later as an speciic answer to a bord state? the only one that comes to mind is Sparksmith , to get rid of a blocker, like an angler. However, you only have one matron in the deck anyway, for mostly your only target, sparksmith. Either slow down the deck and run more targets like Goblin General , Tarfire , Goblin Lookout or Goblin Bushwhacker , or cut her.

  4. How reliable is fling? You mostly will be able to fling either foundry street or a sledder pumped creature. However, both require specific circumstances, either to play a lot of cards from hand and still having mana and fling in hand, or a big bord, fling in hand and sledder on field.

Now, for your basic Idea.

If you want to make a lot of tokens, you need a consistant payof. Goblin war strike is one, but, only one. The aristocrats theme is hard, if the only sacrifice outlet and benefit are 4 copies of goblin sledder. I don't have a definite solution for this, just some ideas. One is to forget about sacrificing your tokens and include cards like Goblin Bushwhacker or even Goblin War Party and go full on a go wide and pump your team strategy.

The other is to go in a goblin storm direction, as seen in this youtube video. https://www.youtube.com/watch?v=NYE5gnDl1ZE&t=902s

I hope I could help.

dragonstryke58 on Kuldotha Rebirth interaction

5 months ago

Sorry, I meant to say the artifact will not be on the battlefield to target when your opponent has the opportunity to respond to Kuldotha Rebirth being put onto the stack.

dragonstryke58 on Kuldotha Rebirth interaction

5 months ago

Your opponent cannot counter your spell by destroying the artifact you intend to sac. Since Kuldotha Rebirth asks you to sacrifice an artifact as an additional cost, the artifact will not be on the battlefield to target when Kuldotha Rebirth goes onto the stack. Part of casting the spell is that all costs (including additional costs) are paid.

601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a-d) and determination and payment of costs (rules 601.2f-h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 721, "Handling Illegal Actions").

likasumbody on Kuldotha Rebirth interaction

5 months ago


If I have an atrifact on the battlefield and in my main phase I cast Kuldotha Rebirth by sacraficing that artifact, can my opponent respond to that by casting a destroy artifact instant spell? And if so, what happens to my Kuldotha Rebirth ? Does it go to the graveyard or resolve since I sac'ed as an additional cost or back to my hand as an illegal spell? Very confused.. Thanks for advice!

dsaxe on Krenko's Kommandos 3.0

5 months ago

ErkWitz I like Kuldotha Rebirth a lot, I've used it before in an artifact/dragon deck, but I don't think this one has enough artifacts that I'd be willing to sacrifice.

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Kuldotha Rebirth occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%