|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Mythic Rare|
|Born of the Gods (BNG)||Mythic Rare|
Combos Browse all
Champion of Stray Souls
Creature — Skeleton Warrior
, , Sacrifice X other creatures: Return X target creatures from your graveyard to the battlefield.
: Put Champion of Stray Souls on top of your library from your graveyard.
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Champion of Stray Souls Discussion
1 month ago
trust me you will thank me for this
- Sosuke, Son of Seshiro
- Raiders' Spoils
- Oketra's Monument
- Oketra the True
- Obsidian Battle-Axe
- Mardu Strike Leader
- Jedit Ojanen of Efrava
- Arashin Foremost
- Nath of the Gilt-Leaf
- Butcher of Malakir
- Fleshbag Marauder
- Merciless Executioner
- Stonehoof Chieftain
- Combat Celebrant
- Kazuul, Tyrant of the Cliffs
- Cliffhaven Vampire
- Kalitas, Traitor of Ghet
- Champion of Stray Souls
- Ivy Lane Denizen
- Jazal Goldmane
- Nacatl War-Pride
- Unstoppable Ash
- Yasova Dragonclaw
- Ahn-Crop Champion
- Vhati il-Dal
- Sedris, the Traitor King
- Bear Umbra
- Nature's Will
2 months ago
So to take full advantage of Muldrotha, you need to STACK your deck with self mill and reanimate cards (in case Muldrotha isn't in play). I made a Sidisi, Brood Tyrant zombie reanimate deck (Sidisi's Zombies) if you want to check it out. Here are some that may help you: Paranoid Delusions, Apocalypse Demon, Avatar of Woe, Champion of Stray Souls, Havengul Lich, Pharika's Mender, Taigam, Sidisi's Hand, Jarad's Orders, Rise from the Grave, Vigor Mortis, Grim Return, Fated Return, Sultai Ascendancy, Deadbridge Chant, Svogthos, the Restless Tomb.
Hope you find this helpful!
2 months ago
Cut deathreap ritual it's not a guaranteed draw, Phyrexian Arena is just better. Cut Chromatic lantern, its only good in 3 color+ decks; in this deck it's a wasted card slot.
Cut Primal Vigor, and just add Doubling Season as it doubles the amount of spore counters put on your fungus every turn.
Cut Greener Pastures, it just helps your opponents as much as you.
Cut Strength In Numbers, in this deck you are either going to combo out or swing wide with a bunch of dudes.
Cut Evolutionary Leap, you don't have many creatures you make tokens.
Cut Life And Limb, because its gonna feel real bad when Lindsy WOGs your lands away.
Cut Costly Plunder
Cut Sprout Swarm, your commander does that for 1 mana less
Cut a tutor, I don't care which one and replace it with Natural Order to tutor up a Craterhoof Behemoth(yes you need one of these) for game.
Cards you NEED to add:
- Mazirek, Kraul Death Priest: This will just win you games with brute force.
- Emrakul's Evangel: Can be a win con, and does turn a bunch of your 1/1's into 3/2s
- High Market
- Viscera Seer: This can help you get to answers if you need them
- Smothering Abomination: Sure it comes at a cost but it's a lot of draw power
- Reprocess: You can draw insane amounts of cards with this.
- Primal Growth: stupid good ramp, and you will almost always be able to sac something into it.
Here are some cards worth looking at, not nessecarily SHOULD go in:
2 months ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
3 months ago
I'd go for Champion of Stray Souls, Indrik Stomphowler, Reaper of the Wilds, Wall of Blossoms, Lurking Predators, and Korozda Guildmage. You can also take a look at my list if you'd like - Meren's Magnificent Minions.
3 months ago
Deadly Tempest seems a weird card choice for a saproling deck, virtually any other board wipe would be a better deal.
You can also go infinite with Illusionist's Bracers and the Ashnod's Altar.
If you have a spare Doubling Season there is no reason not to include it over Primal Vigor. You can run them both.
More card engines, I always try to include at least eight of them. The usual suspects for me are Deathreap Ritual, Shamanic Revelation, Skullmulcher, Disciple of Bolas, Phyrexian Arena, Seasons Past, Vampiric Rites...
I'd add some board pumps as win conditions in order not to depend just on Ashnod's Altar, it can be removed or countered. Overwhelming Stampede, Beastmaster Ascension, Triumph of the Hordes, Bloodspore Thrinax or Craterhoof Behemoth, all of them are solid cards.
To make space I'd drop the thallid theme (keeping Psychotrope Thallid as card engine), it doesn't feel strong enough, but if you still really want to go with the thallids I'd add Winding Constrictor.
I would also cut Champion of Stray Souls and Verdeloth the Ancient.
3 months ago
From my Marchesa deck:
Blood Tyrant is great if it can survive. Dark Impostor is really scary if you can exile a few commanders. Drana, Liberator of Malakir is pretty scary. Hellhole Flailer is decent removal. Malakir Cullblade HOLY SHIT that got big fast. Marchesa's Smuggler can come out of nowhere. Ob Nixilis, the Fallen is really, really big. Fervor doesn't seem that great, but it can destroy removal-centric control decks. Rhystic Study is SO MUCH DRAAAW. Nicol Bolas, Planeswalker is easily the best artifact/enchantment removal in Grixis. Blasphemous Act is awesome when death is impermanent. Killing Wave is in the same boat. Rakdos's Return ANNIHILATES combo players. Use Sudden Demise on the G or W player, or even on your guys. Bident of Thassa is just awesome.
And there's still an entire Meren deck to cover.
Attrition. Champion of Stray Souls is good for those who fall through the cracks or just as a bluff. 'Even if you DO finally kill my guy he'll just come back'. Corpse Traders against combo players. Disciple of Bolas is good draw and it can be a TON. Slum Reaper is good, and wildly asymmetrical. Stronghold Assassin, in your build, is recursive Attrition. Vampiric Rites is really good early game. Westvale Abbey Flip is stupid difficult to remove, starting as a land and then an indestructible creature.
And finally, my favorite one of all: Vindictive Lich. I normally use it as a political piece, letting people pick the fate that seems least bad. Through that, I learn what their unique kryptonite is. I then use that once I am strong enough that I don't need any alliances.