Sundering Titan


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Archenemy (ARC) Rare
Darksteel (DST) Rare

Combos Browse all

Sundering Titan

Artifact Creature — Golem

When Sundering Titan enters the battlefield, choose a land of each basic land type, then destroy those lands.

When Sundering Titan leaves the battlefield, choose a land of each basic land type, then destroy those lands.

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Recent Decks

Sundering Titan Discussion

TheDuggernaught on Titans of the Multiverse 2.0

5 days ago

Sol Ring is not modern legal. it is not banned, it just is not legal as it has not been printed in a modern legal set; or sets introduced to standard from 8th edition on. Sol Ring has been printed since 8th edition, but the sets it has been printed in were never standard legal.

And Stomping Ground is fine. Especially since you are not running Sundering Titan. I could see a case being made to take out Karplusan Forest for Stomping grounds. But, I think I like the Karplusan Forests more. I would try to include 1 forest in the deck though as an out against Blood Moon.

lamoynet on Martyr Reborn

1 week ago

Match Report 01/02/2017

Overall Record

Games 4 - 5

Matches 2 - 2

It didn't go well but this was a small sample size. One thing I need to remember is Emeria, The Sky Ruin can bring back any card not just one drops.

Match 1 - Win - Merfolk

This was a Green-Blue version with additional cards from Ixalan. I won pretty easy with the extra life from Martyr and the Wrath of Gods. I had one each game, and let him overextend himself and then cleared the board.

Match 2 - Loss - Abzan

AHHH. These games were grindy and super slow. I was all setup to go eternal Martyr and then he plays a maindeck Scavenging Ooze. I found a Path to Exile but Daniel found a second Scavenging Ooze and then I was done. In the second game we went to time. I went from 20 life to 44 and back down to 24 and just couldn't win through 8 Lingering Souls chump blockers. I didn't find the Declaration in Stone

Match 3 - Loss - Blue Tron

In game one I didn't have any mana and Sundering Titan destroyed all my lands. One when it came in to the battlefield, one when I exiled it with Banishing Light and then another land on the next turn when he used Repeal. The second game I had more lands and was destroying his Tron pieces but none of my threats could stick on the field with his counter spells.

Match 4 - Win - UW Prowess

Wrath of God wins this match. When I can gain big chunks of life and clear his creatures I wasn't loosing.


There were many more people there this week. Cody and Slivers came back. I bunch of people from the community college. I was fun to have such a diverse pool of decks.

TheDuggernaught on Titans of the Multiverse 2.0

1 week ago

No Oblivion Stone? And as per the last post on your other deck, you do not need anything that gives trample. Emrakul, the Aeons Torn has flying, Ulamog, the Ceaseless Hunger puts your opponent on a clock even if it does not do damage, Kozilek, the Great Distortion has menace.both versions of Ulamog blow up potential blockers on cast. Karn Liberated, and Ugin, the Spirit Dragon can both blow away blockers. There should be no need to give creatures trample with how clean you can keep the board.

As far as cuts, I think it largely depends on how interactive you want the deck to be. I personally like decks that are highly interactive (I play a lot of midrange and control). As such, I would likely want to include 4x Thought-Knot Seer. This would then mean that I would want to run Firespout over Kozilek's Return as it does more damage, and I would not want the graveyard trigger on Kozilek's Return as it would then kill my Thought-Knot Seers. I would also want to run Kozilek, the Great Distortion. Modern has a lot of cards at the 1, 2, and 3 cmc slots. As such, I would look to have as many cards at those cmcs as I can. Therefore, I would probably want to make sure I am playing Prophetic Prism as the deck is otherwise a little light on 2 drops. I would also want to play Sundering Titans and World Breakers to also interact with my opponent's mana base. The down side to the overall list I just outlined is that there are some very common creatures in modern that have 5 toughness that Firespout might have a difficult time killing that Kozilek's Return might be more adept at.

But again, that is how I would want to design the deck. I would likely only include Kozilek, the Great Distortion, and World Breaker as my only Eldrazi. You seem to like your Eldrazi. This changes the deck a fair bit as you would not want to run Thought-Knot Seers so you could then instead run Kozilek's Return to generate as much value as possible from playing those big Eldrazi. In this case, I would likely cut 1x Ulamog, the Infinite Gyre, 1x Emrakul, the Promised End, 1x Kozilek, Butcher of Truth, 4x Relic of Progenitus, 3x Firespout, 1x Walking Ballista, 2x Thought-Knot Seer, 4x Prophetic Prism, 2x Sundering Titan, and maybe 1 Wurmcoil Engine. I would then add 1 more World Breaker and 2x Oblivion Stone.

xyr0s on U Tron Deck help

1 week ago

I don't think small eldrazi and tron lands belong in the same deck. The whole purpose of assembling tron is to play huge, gamebreaking threats, not so much to play Salvage Drone and have 7 colorless mana left over. How about Artisan of Kozilek and Sundering Titan and other big threats instead of these small, unremarkable.... things?

escesare on Heartless Architect v2.0

3 weeks ago

With only 14 artifacts, Glint-Nest Crane only has 67% hit rate, making it worse than Elvish Visionary.

Mulldrifter seems like it could be good.

Sundering Titan might be worth considering, at least in SB.

TheDuggernaught on Modern Ramp Help Needed

3 weeks ago

This looks a lot better! However, I ma not sure I would want to run the Arbor Elf + Utopia Sprawl package in addition to tron lands. You need a green mana source in order to turn 1 Arbor Elf, which is not always feasible when you are running 12+ colorless lands -- and sometimes you may not want to if you have 2-3 tron cards in your hand (in which case, the Arbor Elf package just feels bad). Instead, aiming to consistently hit your tron lands might be a better option. As such, including those Expedition Maps into the main would be my go-to option. Most lists will also run Chromatic Stars, Chromatic Spheres, Ancient Stirrings, Thirst for Knowledge, and or Relic of Progenitus to help dig through your deck for threats or to finish your tron package. The stars and sphere also help make your mana base a bit more reliable.

As far as threats go, there are lots of options. Some list like Batterskull as an extremely resilient threat. Wurmcoil Engine is never a bad card. Karn Liberated (especially deadly as he costs exactly 7 -- the amount of mana you get from your tron package), and Ugin, the Spirit Dragon are solid finishers. Sundering Titan can destroy your opponent's mana base. Mindslaver is my personal favorite in tron. You can run a Gifts Ungiven package to search for Life from the Loam, Mindslaver, Academy Ruins, and any other card (normally a tron land). No matter which cards they put in your graveyard, you will be able to establish a Mindslaver lock you permanently lock your opponent out of their turn. Academy Ruins can also recur tron's board wipe of choice being Oblivion Stone (although you can also run All Is Dust). If you wind up wanting to run the Sundering Titans, one thing I might suggest is to run down your your lands with basic land types. Instead, run cards like Yavimaya Coast, Temple of Mystery, Hinterland Harbor, or Botanical Sanctum.

Another counter spell I forgot is Spellburst.

Tyrant-Thanatos on Clarification on Sundering Titan land ...

3 weeks ago

Rulings on Sundering Titan relevant to this question:

If one of the basic land types isnt present, it isnt chosen. If the only land of a certain type is one you control, you must choose it. (2004-12-01)

If a land has more than one basic land type, it can be chosen more than once. (2004-12-01)

So yes, if you are the only player who controls an Island, you must choose it. Should your opponent control multiple lands with different basic land types, you can destroy one of each land type.

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