|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Creature — Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Price & Acquistion Set Price Alerts
|Have (8)||Vasbear1 , LeroyJones , Kimimaro , Nemesis , Vergil_Redgrail , Reliva , NCN946 , mziter501|
|Want (6)||ElCamino , Melanpiriks , luxzora , VampSlayer , BringerOfStorms , rakdos24|
Dread Cacodemon Discussion
1 month ago
Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.
If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.
Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.
Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:
- Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
- For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
- Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
- Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
- Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
- Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
- Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
- Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.
Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).
Anyway, that's my take. Hope you find some of it useful!
1 month ago
You commented some really helpful thoughts onto my Golgari Deck so I thought I'd return the favor.
Plus, who can forget our favorite demon Ob Nixilis, Unshackled
Love the concept! Never seen this idea which is kinda strange because its amazing. Definitely a +1!
6 months ago
Unless you just want him as a free 8/8, you could maybe cut Dread Cacodemon since his ability can't trigger through Kaalia. His mana cost is a little too high to get good use of his effect in this deck, in my opinion.
6 months ago
Yo, I'm thinking of building a Rakdos deck myself. I really like the look of your deck. Some cards I might suggest are Dread Cacodemon and Walking Ballista. I assume this is for 4 player EDH or do you play 1 v 1s?
7 months ago
Ok, you're right that Reiver Demon and Dread Cacodemon are no great reanimation-targets. But In Garruk's Wake isn't a good target for reanimation either. So my idea was, that the Dread Cacodemon in hand at least gives the option for discarding to volrath besides giving the alternative option to wipe the board, while In Garruk's Wake does only give one option at all.
Utimately it's a decision between having a [onesided boardwipe incl. planeswalkers for 9 mana] or having a [onesided boardwipe excl. planeswalkers and tapping your creatures for 10 mana plus the option to alternatively combo with your commander]. In this case I would prefer the extra versatility over the better effectiveness/efficiency.
You're probably right that Toxic Deluge is even better than both though.
7 months ago
CrazedPorcupine, thanks for the comments!
Bxbx, I like the ability Dread Cacodemon brings to the table, just not how it does it. I had Reiver Demon in the deck, but I took it out along with some of the Eldrazi I had because their ETB effects only work if cast from my hand. My goal is to discard and then reanimate, and I found myself never holding onto those cards to actually cast, and if I did, it takes a big swing away from Volrath. I am considering going after Toxic Deluge, though, as another option for board wipe.
7 months ago
Yeah, I like your new orders as well!
Didn't think about Dread as an anti-mill card. That's something nice to have!
8 months ago
fierce3302 Thanks a bunch for your comment, and like BrenoSulz I think you're pretty much spot on. Thankfully almost all the cards you've mentioned are cards that came in the original precon. You are correct that Dread Cacodemon and Reiver Demon abilities aren't trigged by Kaalia cheating them into play. Not once have I cast these cards for mana, so they'll be going asap. Really appreciate that you've pointed out what to take out as well as put in. Thankyou again!
BrenoSulz I agree with all your suggestions. Stoneforge Mystic is certainly within my budget, and will be crazy when I do eventually get the two swords and Swiftfoot Boots in the deck. Kaalia is quite squishy, but I mean there has to be SOME downside to a commander that lets you put crap like Iona, Shield of Emeria on the battlefield for free. Cheers again for the suggestions!