Ember Swallower

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Theros Rare
Promo Set Rare

Combos Browse all

Ember Swallower

Creature — Elemental

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands.

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Ember Swallower Discussion

RyugaKuroyami62 on Melek Deck

2 months ago

Chandra's Phoenix can be removed. Thousand Winds can be replaced by Cyclonic Rift. Disciple of the Ring can be removed. Ember Swallower should certainly be removed.Kheru Spellsnatcher can be replaced by Counterspell. Opaline Unicorn can be removed. Tyrant of Discord isn't necessary to be played in the deck. Battlefield Thaumaturge isn't that great in the deck. Bloodfire would be better in a more creature based deck.Aggressive Mining should be removed. Conjured Currency can be removed.

Bengernaut on Raging Inferno

2 months ago

After taking a look at your deck and some others I changed mine around to mono-red.

The win-con with mine is simple: blow up opponent's land early with a Simian Spirit Guide, Darksteel Citadel, Boom/Bust combo and continue the land oppression going forward by using the plethora of copy spells I have through Dualcaster Mage and Pyromancer's Goggles while simultaneously building a strong board presence with Flame-Wreathed Phoenix and Shivan Wumpus.

I may remove Thermo-Alchemist for Ember Swallower or possible 2x Chandra, the Firebrand for more copy and 1x Koth of the Hammer.

hoardofnotions on Radha, Butcher of Keld

3 months ago

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

Hi_diddly_ho_neighbor on Radha, Butcher of Keld

3 months ago

My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.

On a side note, post land wrath, Argothian Wurm would be pretty good. It forces your opponents to decide to face down a 6/6 or further hurt their mana base. Ember Swallower might be another option.

derposaurus on Izzet Midrange on a Budget

3 months ago

@TeamSDBags The reason I have 3 Anger of the Gods is because my playgroup has a lot of token/aggro decks and the most expensive in the group is a top-tier Voice of Resurgence deck from when Theros was standard. I think what I'll do to make up for control matchups is to sideboard more counterspells.After playing more I came to the same conclusion in that Ember Swallower is quite underwhelming so I'm swapping that for the Thunderbreak Regent.

@Exteez I feel like Fevered Visions could be good especially against control decks with heavy card draw, but against aggro it wouldn't be as effective, so I think I'll put that on the sideboard if anything.

@lagotripha I see what you mean with the Jori, he can be very useful but I'm not sure if he's the right fit for this deck. If it's stalling out to the lategame anyways then another, stronger monster would probably fit that spot better than the card draw. I do plan on picking up a few copies to playtest with though, so I'll let you know how that turns out.

@GabeCubed Pia and YP are both good cards on their own, but I'm not sure if they fit that well. YP fills the important 2 mana slot for counters and removal, and Pia takes up a spot for the 4-drops and dragons in this deck.Spell Pierce has a dedicated spot in the sideboard but I'm not sure if Electrolyze belongs in the main or side.

Sargeras on Izzet Midrange on a Budget

3 months ago

Anger of the Gods is great if you expect to be playing creature heavy decks that play lots of 1,2,3 drops, and is Dredge hoser, however against a deck like Control, the card does effectively nothing, so you have to decide whether or not the card is good enough to have a place as a 2-3 of in the main. However, if dredge and GW decks that play cards like Kitchen Finks/Voice of Resurgence aren't a thing in your playgroup, you can be a really sneaky bastard and use Firespout instead of anger, that way you can wipe your opponent's board without killing your Chimera. (given that their stuff isn't flying too)

After a bit of playtesting, I can give you some more constructive feedback, which is

  1. While Ember Swallower is a decently sized 4/5 body for 4cmc, that is all it really is, as you need at least 3 more turns for it to become a 7/8 and try to ram through an opponent's board. (Which means it has to live that long) I'd try to swap these out for a playset of Thunderbreak Regent, this card is cheap now that it is out of standard, and is a 4/4 with Flying that has the ability to Lightning Bolt and opponent if they target it.

  2. While Spellbound Dragon has the potential to bring a lot of damage to the field, it is pretty underwhelming by itself, I'd personally recommend playing Stormbreath Dragon or Thundermaw Hellkite as these creatures are devastating when they hit the board and can win games by themselves. (They all have a synergy with Thunderbreak Regent) But playtest to see what works.

Realistically, you'd need to playtest to see what works and what doesn't work, as you are trying to homebrew up an arch-type, so there is no well-defined plan, only things you can look at and see if they work or not.

Adamaro on Zo-Zu Hates Your Lands

6 months ago

Thanks for the compliment Suaz14! Here are some more. Please excuse my need to recommend creature spells... It's my favorite card type. I'll be sure to include some non-creatures as well!

You'll probably want to be drawing cards while your opponents are forced to discard cards because they're missing land drops or just barely making the cut at 7 cards in hand. In any case Sandstone Oracle is a budget friendly draw spell. There are plenty of other better options too, but it was just a thought.

I'm not going to be cruel and "suggest" the cards above, that's a lot of clicking around for you to do. So I'll just leave the list here. Hopefully you see something that sparks some interest!

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