Ember Swallower

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Ember Swallower

Creature — Elemental

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Ember Swallower becomes monstrous, each player sacrifices three lands.

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Ember Swallower Discussion

luther on Land Destruction Commanders

3 months ago

I have a Mina and Denn, Wildborn deck (not on tappedout) that ramps into mass land sacrifice, big dumb idiots with land related abilities, and big dumb idiots that cause people to sacrifice (i.e. original eldrazi). The type of ld I use is Wildfire, Ember Swallower, and Destructive Force. With lots of ramp and draw, I always get to a couple of ld before the game is over, and with ways to get multiple lands from your graveyard each turn it becomes a game of attrition that you are likely to win.

S1ayerMonkey on OH LORD JESUS IT'S A FIRE! | Neheb EDH

4 months ago

Nice deck! I've always struggled playing against mono red. Never seen it in commander though.

I think you should consider adding Prowler's Helm. It will pretty well guarantee damage by whatever it is attached to. A basic control method that can put you way ahead is Ember Swallower. Since you're getting free land every turn you don't need to worry about losing 3 permanent lands, but your opponent will be at an immediate disadvantage.

Also, I would consider putting Price of Progress in the main deck instead of the sideboard.

Now for the requested sideboard help.

Probably your sideboard should either give more options in line with the main theme of the deck or give options to combat the main weaknesses that come up during play.

Some options for following the main theme: Lava Axe, Artillerize, and Earthquake.

Now I'm not entirely sure what your main weaknesses are, but with some gameplay you should be able to figure it out and sideboard cards that would be effective combatants against it.

drohack on Count from 5

5 months ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

TheMadRocketeer on Red / Green Weenie Roast

10 months ago

Still experimenting with the card list.

Tested against a deck that ran Dictate of Erebos with cards like Endless Cockroaches. Painful. Best answer was to try to wait and just use flyers when they came out, but he had sac outlets as well, so no-go.

First Cut:
Out:
1x Barbed Foliage (Didn't do much. Would work against endless 1/1 tokens, as in a Presence of Gond deck.),
1x Caltrops (Didn't do much. See comment just above.),
1x Flamewake Phoenix (nonbos with AEther Flash).
In:
1x Sylvan Primordial,
1x Polis Crusher (to help with enchantments),
1x Ember Swallower,
1x Chandra's Ignition.

Will Try Next:
Out:
1x Sylvan Primordial,
1x Polis Crusher (May keep after all.),
1x Ember Swallower.
In:
2x Natural End (Helps with non-creature problems. My ramp supports this over Naturalize.),
1x Fleetfeather Sandals (Very useful. Wanted another. Bladed Pinions would be good in this slot too.).

AEther Flash has been good, but it comes out late against some decks. If I drop them, I could add back in Flamewake Phoenix and Polis Crusher.

Leviath on Omnath, Locus of Roid Rage

11 months ago

Thanks for the suggestions! I actually really like the Ingot Chewer in combination with omnath being a 1 cost Lightning Bolt/Smelt. Taking a proper look at Ember Swallower, that would work pretty nicely in the deck too, and I think I have a Greenwarden of Murasa somewhere... Hull Breach is very good and deserves a spot. I really don't like Decimate as there need to be four different target types on the field in order to cast it (though I realize you can pick the same target twice if it contains two or more of the target types). I feel I have enough ramp in the deck without the need for Cultivate, Kodama's Reach or Wooded Foothills (unless I swapped out an Evolving Wilds or something).

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