Army Ants

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Army Ants

Creature — Insect

Tap, Sacrifice a land: Destroy target land.

Latest as Commander

Army Ants Discussion

McToters on It's Good to Have Land

5 months ago

Army Ants is dope! Never seen that before, and in a "land matters" deck that is sick.

I have a few suggestions but they may not be perfect choices for you (I run them in my Gitrog deck --I know Windgrace is different but they are both "land matters").

Barren Moor and Tranquil Thicket are great for additional cycling. With gitrog out this equals an extra draw per cycle.

Constant Mists is a lifesaver.

Squandered Resources and Lotus Cobra are great 'extra' mana generators. Certainly good for combos. Squandered has dug me out of some deep holes in many games.

Retreat to Hagra is a great combo piece for me--team it up with World Shaper or Splendid Reclamation when you have a nice amount of lands in the graveyard.

Anyway, those suggestions aren't to say your deck isn't already sweet! Just some suggestions to mess around with if you so desire.

+1

Skinken on This Land Was Your Land

9 months ago

Even after reading the description I don't think I understand the idea... But you might wanna add Army Ants

Kingtalk on More like WIN-Grace

10 months ago

Jaceblue12 Lots of good feedback here, I appreciate it. It should be pretty apparent, but I'm not trying to optimize this deck. I'm having fun with it, I like running cute cards like Army Ants or Invader Parasite. They're not the most optimal necessarily, but they can still be useful, and also they're generally not worth wasting removal on, so they generate me a decent amount of value a lot of the time. I really like playing a card and getting that "what does that do?" reaction. I also just don't like playing with certain staples, I like winning without them. I won't include the Urborg, Tomb of Yawgmoth+Cabal Coffers combo in any deck I build. The same is true for Valakut, the Molten Pinnacle+Prismatic Omen combo. I understand that these are powerful combos, but I just don't think they're very fun. I don't have a mono blue player in my playgroup, I just think it's funny to hose blue players even if it's only infrequently and partially. Also when I play Choke against a mono blue player it'll be hilarious. There's a couple of your suggestions I'll consider. Squandered Resources is a good card that I somehow hadn't seen. I've been toying with Jokulhaups for a while now, and I think I might add it in over Wildfire. Anyway, thanks for the feedback!

Jaceblue12 on More like WIN-Grace

10 months ago

There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!

MohenjoDaro on Manna down!

1 year ago

Sinkhole might work well. If you had blue, I'd suggest Boomerang but 3 color decks aren't the best. Seismic Spike is also a lower cmc card (since it adds mana back to your mana pool).

One or two Dwarven Driller might work for damage or land hate.

If you have lands you don't need, Army Ants or Raze can work.

Currently the land hate seems a bit too situational for what deck you're going against (Eg. Active Volcano and Boil). I would add more fast defense so you have time to get to the land hate.

Trained_Orggasm on Jund Land Destruction EDH

2 years ago

I don't know how light you wanted to keep creatures in this deck but here are some suggestions. Lava Runner, Trench Wurm, Army Ants, Detritivore, Dwarven Driller. And also maybe Stench of Evil instead of Flashfires. It has the same CMC but punishes them hard if it goes off. Nice work though, love me some LD.

TreyV on

2 years ago

Doesn't specifically target non-basic lands, so no wastelands, but Lava Blister in the sideboard. Had Black Vice in the main for a while, but with play testing I was always wishing for something else in my hand. This version tends to get beat down for a while before getting the lock with a Nether Void or a Sire Of Insanity. Army Ants surprisingly useful for keeping the lock on while under a Void. Usually struggles to blow up a land before turn 3, but the reduced focus on instant destruction leaves space for more flexibility.

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