Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn.1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

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Skarrg Guildmage Discussion

KalvinHobbez on Commander: Latessa, Master of Shifting ...

1 week ago

I felt like I've made too many commander concepts where they had a passive then a tap ability, I wanted to try a simple "states this, does this" commander for once. Also aren't there a lot of commanders that don't directly help themselves out and the deck they have usually is what makes them who they are? Vorel of the Hull Clade and Kemba, Kha Regent and Mayael the Anima. I feel like there is a decent amount of land animation, too. Like I'll make a list of the ones I can find here for reference (In colors):

Ambush Commander,Animate Land,Anthousa, Setessan Hero,Awaken the Ancient,Awakener Druid,Crusher Zendikon,Earth Surge (Not animation but buffing),Genju of the Cedars,Genju of the Fields,Genju of the Spires,Guardian Zendikon,Hunting Wilds,Kamahl, Fist of Krosa,Koth of the Hammer,Liege of the Tangle,Life and Limb,Living Lands,Living Plane,Living Terrain,Mirari's Wake (Not animation but I forgot that it's a bit like Latessa herself),Natural Affinity,Natural Emergence (Probably one of the best ones for her),Nature's Revolt,Nissa, Worldwaker,Quirion Druid,Rude Awakening,Siege of Towers,Skarrg Guildmage,Soilshaper (Requires arcanes and spirits, but still counts),Spike Tiller,Thelonite Druid,Titania, Protector of Argoth (Not animation but very useful in theme),Vastwood Animist (Requires allies, but at least makes a 1/1),Vastwood Zendikon,Verdant Touch,Vivify,Elvish Branchbender,Equinox (Nice themed control),Jolrael, Empress of Beasts,Skyshroud Blessing (Good control more so),Trace of Abundance (Shroud and mana tapping again.),Timber Protector (More protection and sometimes buffing),Blinkmoth Nexus,Darksteel Garrison (More protection),Dread Statuary,Forbidding Watchtower,Ghitu Encampment,Inkmoth Nexus,Lifespark Spellbomb,Mishra's Factory,Mishra's Groundbreaker,Mutavault,Nantuko Monastery,Raging Ravine,Stirring Wildwood,Stalking Stones,Treetop Village

...thats....thats actually quite a lot of cards available, I'm surprised. Before searching this up I only really remembered maybe 10 cards, but man there is some viability for land creatures. I'm not entirely sure if those last few lands that become a land are labeled as "Land creatures" in rules, but I assume they are.

ZeGinger on feed me seymor

2 weeks ago

Ye could turn your lands into token creatures with guys like Nissa, Worldwaker and Skarrg Guildmage, then sac em to Ghoulcaller Gisa for more tokens. granted, Gisa can do that to every creature ye got, so it doesn't really HAVE to be land. maybe running something like Crucible of Worlds would pair nicely with this strategy. Lord forbid if ye have a spare copy of that lying around.but since you have Restore in the list it seems to make sense. recycling your lands to make tokens then just bring em back. sounds legit.

But of course this is just an idea i brewed up.

Pal00ka on Reverie of Nature

2 weeks ago

I'm constantly tweaking the build, sometimes trying something new, reverting back to another to find the consistency and utility I want.

Replaced Grafdigger's Cage with Loaming Shaman because you are right; I like LS because it gets rid of a grave-yard plus you get a shaman on the field.

I liked the idea of Skarrg Guildmage, but as I play-test I find trample not necessarily paramount. So he is dropped for the time being.

Saw Atarka's Command spoiled and immediately wanted to try it out. I like it so far.

kiy251 on Reverie of Nature

3 weeks ago

Burning-Tree Shaman seems good, Vexing Shusher seems good against control Stigma Lasher looks brutal against soul sisters but that deck isn't super popular right now so I'm not too sure about running it int he board.

Grafdigger's Cage isn't too good now that pod is gone.

Skarrg Guildmage doesn't seem too strong but as an end game plan it'll outrace a Celestial Colonnade

cxseals1337 on

3 weeks ago

How you play is in ultimately up to you and I've had the same problems in the past with certain decks in certain places. I've adopted the policy of restraint in my play style where I will let the game go on far longer than I need to just for the sake of fun with certain people and then play competitively with others who have decks that are more on the level that I like to play at.

so for a little more pep and "not too hateful" I have four more more cards

Borborygmos Enraged Skarrg Guildmage, Gyre Sage, and Burning-Tree Shaman

Gannicus_NoVA on What a Gruul-ing loss! Ha! (Budget)

2 months ago

More Gruul I've found for ya. Some may be helpful for ya, you decide. Ground Assault, Skarrg Guildmage, Domri Rade, Clan Defiance, and Rubblehulk. Lol your welcome!

Power / Toughness 2/2
Color(s) Red Green
Cost RG
Converted cost 2
Avg. draft pick 1.86
Avg. cube pick 13.73

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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