Choose 1 of the following - Armorer Guildmage , Azorius Guildmage , Boros Guildmage , Civic Guildmage , Dimir Guildmage , Duskmantle Guildmage , Golgari Guildmage , Granger Guildmage , Gruul Guildmage , Izzet Guildmage , Korozda Guildmage , New Prahv Guildmage , Nivix Guildmage , Orzhov Guildmage , Rakdos Guildmage , Rix Maadi Guildmage , Selesnya Guildmage , Shadow Guildmage , Shaper Guildmage , Simic Guildmage , Skarrg Guildmage , Sunhome Guildmage , Vitu-Ghazi Guildmage , Vizkopa Guildmage or Zameck Guildmage .
Make a deck with 4 pieces of the chosen card.
Same card cant be chosen twice. So if someone already posted his or her Boros Guildmage deck you cant post your own.
A maximum of 3 decks from each user.
When 16 decks have been posted the tourney shall begin.
And what do you think of Skarrg Guildmage ?
from the maybeboard cards you have listed the cards I would put in are:
as for the cards within your deck looking it over you have very cards that actually create tokens you have a lot of cards that boost em when you have tokens but not make tokens on their own. So I would check and see if you can find reliable token makers that can be played early along with the ones that only see late game like Avenger of Zendikar or Dragonmaster Outcast . anyways as for cards I would take out are:
Tempt with Discovery the tempting offer cycle is a awkward way to lose the game you search for a land while they search for a combo piece land which many decks run. Better to stick with Sylvan Scrying or a basic land search like Cultivate .
Rain of Thorns you are playing red and white there is better removal out there that does it for a lot less mana.
Primal Vigor this card is playing with fire, Ive seen and played many games where the opponents won off someone else playing this.
Ordeal of Nylea funny little ramp spell you won't get extra counters from it if you say you already have a hydra with more then three counters. It makes it a cheap mana ramp spell but it takes way too long to activate off little guys, I say keep it in for now but keep a close eye on it if it is actually doing work for you.
Protean Hydra probably one of the weaker hydras you have its nice to have a battery for counters but its just dumb fat that won't do much on its own Ulasht, the Hate Seed ,Apocalypse Hydra , or Hooded Hydra will give you more value overall.
Predator Ooze I can see you struggling to cast this card and it doesnt do much, it doesnt grow exponentially like your other hydras so I would cut it. I'd say throw a utility or mana ramp creature in its place.
Sprouting Vines a really cool card that I wish more people could play but your deck can't really take advantage of it. You would be generally tapping out all your mana for the hydras or you holding onto it while its someones else turn when you should be using that mana for removal...Cultivate ,Kodama's Reach ,Skyshroud Claim the works should replace it.
AEther Vial this card is a very niche card that is meant for very specific mana curves, yours however is all over the place and it would take way too long until it reaches a point where you are happy with it.
If you can afford a spot for Consecrated Sphinx , it is one of those cards that is considered worthy of making room for. I have no qualms about Regal Force , as card draw is essential in any EDH game. Things like Phyrexian Ingester are useful because of the two for one effect, since it adds removal on a creature.
I get keeping CMC low, but holding on to cards like Gaea's Herald and Skarrg Guildmage wont help you win. The effect is going to be mostly wasted, and the creature itself is not worth anything. Dragonmaster Outcast also seems out of place, in terms of deck flow.
You would be better off playing things like Wood Elves or other accelerators so that you can get the more potent creatures out that much faster. You also could consider replacing some creatures for ETB creatures (since they can't be countered) like Acidic Slime , to keep the board state in your favor.
I know there are a lot of ways to play Surrak Dragonclaw , but if you play to his strengths, utility creatures with ETB effects and creatures that are high power but low cost (usually because they don't have trample) will get you more value out of him as a commander.
I hadn't considered a Skarrg Guildmage to give trample, maybe I'll give him a go. The deck does already have a Spawnwrithe and you're right, he's pretty great. I actually left Bear Umbra out specifically because I didn't want any combos. It's the same reason Nature's Will was left out. I'd love to have a Natural Order but unless they reprint it at less than $30 I don't think I'll be getting one any time soon. Maybe Worldspine Wurm though!
Skarrg Guildmage and Spike Jester worked the best, Going to go up to 4 of them, Turning my land into a 4/4 elemental and do fast damage. Used Whip of Erebos a couple times and was able to get above 30+ life. Going to take out Jarad, Golgari Lich Lord and add more direct damage spells to play Rakdos, Lord of Riots
|0.03 TIX||0.08 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||1.86|
|Avg. cube pick||13.75|
|Commander / EDH||Legal|