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RG: Creatures you control gain trample until end of turn. 1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
I hadn't considered a Skarrg Guildmage to give trample, maybe I'll give him a go. The deck does already have a Spawnwrithe and you're right, he's pretty great. I actually left Bear Umbra out specifically because I didn't want any combos. It's the same reason Nature's Will was left out. I'd love to have a Natural Order but unless they reprint it at less than $30 I don't think I'll be getting one any time soon. Maybe Worldspine Wurm though!
Skarrg Guildmage and Spike Jester worked the best, Going to go up to 4 of them, Turning my land into a 4/4 elemental and do fast damage. Used Whip of Erebos a couple times and was able to get above 30+ life. Going to take out Jarad, Golgari Lich Lord and add more direct damage spells to play Rakdos, Lord of Riots
Mayhaps the Skarrg Guildmage might be better suited? Welcome to Pauper! It's a great little format but the right general can be hard to find. Alot of time the guildmages are not too bad places to start.
I love your deck a lot and I love the combo of Alpha Authority and Madcap Skills . Pretty much a guaranteed game winner. I feel like a big problem I see is that you are using a Gladecover Scout with only 8 enchantments and madcap skills is your only permanent pump. Unfortunately, standard gruul does not have a lot of good enchantment auras to offer. To fit that double strike archetype, though, I recommend Savageborn Hydra and throw in 2 more scavenging oozes since you are discarding so much with bloodrush. I would take out 4 Gladecover Scout and 1 Courser of Kruphix as well since your deck is more aggro-ey and Courser of Kruphix is more of a development card. I would also replace Firefist Striker since you are only focusing on one creature with all your pump essentially. Your deck isn't fit battalion that well. To be honest, I am not sure what to replace with Firefist Striker but you have options. With all of your bloodrushing I think Nemesis of Mortals is a possibility since it's just a powerful card and you will probably always cast it for 2 with all those bloodrushed creatures in your graveyeard, but it does conflict with Scavenging Ooze . You could also go Two-Headed Cerberus and get rid of your Magma Jet for Titan's Strength to add more double strike. If you do end up adding my recommended cards then you will be lacking low cost cards. I strongly recommend Skarrg Guildmage . It is an extremely overlooked card but it is some huge potential, especially with all of those lands you are ganna get with Courser of Kruphix .
Well hope my advice helps. Best of luck for your deck!
I am currently working on a Jund fatties deck. I am not new to MTG, but I suck at the game and at deck building. The way this deck works is I start out by playing some mana creatures and mana ramp spells. the next few turns, I start playing some creatures like Centaur Battlemaster and Polis Crusher . Then, around turn 6, I start playing really fat fatties to crush my opponent such as Polukranos, World Eater and Mistcutter Hydra . Now I just attack them with my very fat fatties and kill them in one attack. I went through my collection of cards in search of cards that would perform well in this deck. I have now come up with an extremely long list of them. Now, friendly people on www.tappedout.net, I need your help in deciding which cards to take out, and which cards to put in. Here is my list:
x4 Phytoburst x1 Bow of Nylea x1 Jarad, Golgari Lich Lord x3 Ivy Lane Denizen x3 Defend the Hearth x4 Voyaging Satyr x4 Adaptive Snapjaw x1 Garruk, Caller of Beasts x2 Nylea's Emissary x4 Centaur Battlemaster x1 Polukranos, World Eater x1 Ember Swallower x3 Time to Feed x1 Mistcutter Hydra x4 Rakdos Cackler x4 Nessian Asp x4 Vulpine Goliath x2 Font of Fertility x2 Humbler of Mortals x2 Pheres-Band Tromper x1 Swarmborn Giant x4 Slaughterhorn x3 Giant Growth x4 Nemesis of Mortals x3 Alpha Authority x1 Into the Wilds x1 Trollhide x4 Verdant Haven x2 Satyr Wayfinder x2 Deadbridge Goliath x4 Dreg Mangler x1 Heroes' Bane x3 Golden Hind x1 Carnival Hellsteed x2 Slitherhead x1 Five-Alarm Fire x1 Signal the Clans x1 Master of the Feast x1 Wrecking Ogre x1 Ghor-Clan Rampager x1 Archetype of Aggression x1 Master of Cruelties x1 Archetype of Endurance x4 Golgari Longlegs x2 Reaper of the Wilds x2 Skarrg Guildmage x1 Deadbridge Chant x2 Xenagos, The Reveler x1 Pharagax Giant x2 Burning-Tree Emissary x4 Zhur-Taa Swine x4 Hellhole Flailer x2 Polis Crusher x3 Auger Spree x1 Scorchwalker x3 Armed/Dangerousx1 Rakdos, Lord of Riots x1 Rubblebelt Maaka x3 Ruination Wurm x2 Gruul Charm x1 Rakdos Charm x2 Golgari Charm x1 Lotleth Troll x4 Spawn of Rix Maadi x4 Titan's Strength x1 Maze Abomination x2 Dynacharge x1 Minotaur Abomination x1 Rotted Hulk x1 Deviant Glee x4 Cobblebrute x3 Borderland Minotaur x4 Ember Beast x4 Ripscale Predator x2 Tenement Crasher x1 Maze Rusher x1 Minotaur Aggressor x2 Bloodfray Giant x1 Chaos Imps
That is my list of possible cards (yes I know it is very long). I am trying to make a standard deck, so only recommend standard cards. Please only make recommendations from the cards in this list and cards that I am very likely to have. I don't feel like going off and buying x3 Polukranos, World Eater . I don't have the money to go off buying cards, so don't recommend crazy rare cards. Please just help me to remove enough cards from this list to make it a deck so that I can go wreck faces at FNM. I aslo have R/W Human Enchantment deck on my profile. Please check it out too and give me some pointers.Thank you.
The only thing i would say is find a way to sideboard against things like Strip Mine probably with you own land destrution things. And replace the Quirion Druid s with Hydroform s and the Animate Land s with Awaken the Ancient s and Skarrg Guildmage s if you want to be modern legal. Other than that it looks good.
I would go.
you'd lose the +4/+4 from ghor-clan, but you'd be able to give all creatures trample for 2 mana whenever, plus it could be a target for their removal which takes some of the heat off your hydras. Corpsejack is self explanatory. I say take the 1 flesh/blood out and place it in the sideboard in case you go up against a monster deck so your big hydras can knock out their big creatures. Then the land swap, you have 12 mana from your creatures for green, so you can sacrifice a couple forests and a single mountain for some swamps seeing as how this would be more of a gruul deck splashing in black.
Just some suggestions, I hope they help.
|Power / Toughness||2/2|
|Avg. draft pick||2.61|
|Avg. cube pick||13.53|
|Commander / EDH||Legal|