Skarrg Guildmage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Uncommon

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Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn.1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

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Skarrg Guildmage Discussion

ClockworkSwordfish on By the Sweat of your Brow [Stonebrow Good Stuff]

1 month ago

I'd try and get more Deathtouch in there, actually! The combo of deathtouch and trample is just too superb to ignore. Basilisk Collar, Gorgon Flail and Quietus Spike are all reasonable options - maybe Nightshade Peddler if you're on a budget.

Asides from that, you might as well run Llanowar Elite and Goblin Gaveleer in place of Defiant Elf and Charging Badger, and Nef-Crop Entangler over Satyr Rambler. You might also be interested in Legion Loyalist - he's another way to get trample on your creatures, has haste, and even adds some other tasty abilities to the pile. Spawnwrithe has a superb ability and sorely needs the pump that Stonebrow provides - it feels like a natural fit.

You might also like Mwonvuli Beast Tracker - you can never have enough tutoring in EDH, and she can get several of your creatures - and Skarrg Guildmage. He's not great, but a 2/2 for 2 is a solid chassis and he's another way to ensure trample on all of your creatures for just two mana!

TheSpiritombEnthusiast on Hail Hydra!

5 months ago

Probably Skarrg Guildmage. If you want to go even further, you can swap Tattermunge Witch for Zhur-Taa Ancient.

Triton on Boundless Wilds

7 months ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

wkli6 on Sliver Rush

7 months ago

Alright we are going to go through a few changes here that I think will help.


  1. Remove Nicol Bolas, Planeswalker, his cost is far too high.

  2. Remove Groundshaker Sliver and in its place add Primal Rage.

  3. Remove Battering Sliver and add Skarrg Guildmage.

  4. Primal Vigor seems a bit out of place as it really only synergizes with Sliver Queen who isn't even
    your commander. I would remove it.

  5. Remove Hive Stirrings. It is not a very EDH viable card.

  6. I would recommend Coat of Arms. Be warned that it helps other players as well. Against a fellow tribal deck this may not be a great idea.

  7. Worldly Tutor is a godsend in a creature deck such as this.

That should be a good start to getting your deck more focused. You can't be afraid to remove sliver cards and replace them with enchantments that do the same thing as some slivers are severely overcosted.

dotytron on Rainbow landfall reclamation

8 months ago

Skarrg Guildmage is what i meant sorry

Thorbogl on Ramp For Jesus

8 months ago

Hex there

what do you think about Skarrg Guildmage?

Providing all creatures trample plus your lands can hit your enemys lifepoints.

Aswell turns your lands into elementals, making them able to trigger Omnaths second ability. Nice deck btw

Naksu on Rosheen the XXX Parody

9 months ago

PlutoniumWedding: Now that I think I have a pretty solid base of creating huge threats, do you think I have enough trample providers/finishers in relation ?

From my point of view, Nylea, God of the Hunt, Primal Rage, Skarrg Guildmage, Gruul Charm and Garruk Wildspeaker are plenty to get the effect through, but would like to hear a second opinion :)

Naksu on Rosheen the XXX Parody

9 months ago

Now to my egoboosted defence on the few cards I really dont want to ditch:

  • Mogg Hollows: Its +1 is good with all the x cost, It provides the one necessary color if youre one short and all the nonland mana sources outweight it's minor negative. And I'm mainly using it's coloured mana when I absolutely have to. (Plus I got a tempest print of it which is really mtg-penis largening :D)

  • Solidarity of Heroes Is something I think you are underestimating in a counter specific deck like this, as it will ALWASY find targets and I most likely have abough mana floating around to cast it on atleast 3 targets. It's a card, that when not countered, most likely drops one player out of the game with just one swing (Requiering a trample provider which is semi easy to wait for when you most likely are a player that instills enough fear to make risky plays or if to focus me in the stages. Or on the worst case and you pull crap, you'll get rushed down before astablishing anything, in which case no card in the game saves you :))

  • Skarrg Guildmage Turning your lands in to an unstoppaple 4/4 army through Xenagos, the Reveler +1, helping pay for the transformation without using minimum lands that want to crossdress as fearful soldiers, to get the required amount in one killing blow possible. And with the trample sources, they go through one way of another.

PS. In half an hou I already saw how much this will improve with just replasing similar cards with ulmimately better alternatives, but I'll stast serious theory crafting as suun as I get home later tonight! Again thank you for your time!

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