Skarrg Guildmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn. 1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Jedne2 on Omnath

5 years ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

KongMing on

5 years ago

Also, giving your board Trample on the turn you Whack would be ideal. How about stuff like Crash Through, Driven / Despair, Gruul War Plow, Legion Loyalist, Nylea, God of the Hunt, Savage Alliance, Skarrg Guildmage, and Song of Freyalise. There are other options, these are just the ones I thought might synergize best.

LuxCannonator on Land Locked

5 years ago

Honestly I would drop Ajani and Dakkon. Splashing 3 colors for 2 cards is a bad idea. You could run Hull Breach, Decimate, Explore, Exploration, Dryad Arbor, Ground Assault, Atarka's Command, Skarrg Guildmage, Lithatog, Xenagos, the Reveler.

Green has a plethora of land grab.

Red has a plethora of destruction.

M-A-D_DOG on The Angry Centaur

5 years ago

What about Skarrg Guildmage for another source of trample

Chill_Casual on Super Stonebrothers

6 years ago

There are not nearly enough draw engines, too many trample enablers. Arlinn Kord  Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?

ClockworkSwordfish on By the Sweat of your Brow [Budget Stonebrow]

6 years ago

I'd try and get more Deathtouch in there, actually! The combo of deathtouch and trample is just too superb to ignore. Basilisk Collar, Gorgon Flail and Quietus Spike are all reasonable options - maybe Nightshade Peddler if you're on a budget.

Asides from that, you might as well run Llanowar Elite and Goblin Gaveleer in place of Defiant Elf and Charging Badger, and Nef-Crop Entangler over Satyr Rambler. You might also be interested in Legion Loyalist - he's another way to get trample on your creatures, has haste, and even adds some other tasty abilities to the pile. Spawnwrithe has a superb ability and sorely needs the pump that Stonebrow provides - it feels like a natural fit.

You might also like Mwonvuli Beast Tracker - you can never have enough tutoring in EDH, and she can get several of your creatures - and Skarrg Guildmage. He's not great, but a 2/2 for 2 is a solid chassis and he's another way to ensure trample on all of your creatures for just two mana!

TheSpiritombEnthusiast on Hail Hydra!

6 years ago

Probably Skarrg Guildmage. If you want to go even further, you can swap Tattermunge Witch for Zhur-Taa Ancient.

Triton on

6 years ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

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