Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn.1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Low Avg High Foil
  $0.04 $0.15 $0.75 $0.54
Cardhoarder (MTGO) Price Normal Foil
  0.03 TIX 0.06 TIX

Skarrg Guildmage Discussion

cxseals1337 on Gruuling Dragons

22 hours ago

How you play is in ultimately up to you and I've had the same problems in the past with certain decks in certain places. I've adopted the policy of restraint in my play style where I will let the game go on far longer than I need to just for the sake of fun with certain people and then play competitively with others who have decks that are more on the level that I like to play at.

so for a little more pep and "not too hateful" I have four more more cards

Borborygmos Enraged Skarrg Guildmage, Gyre Sage, and Burning-Tree Shaman

Gannicus_NoVA on What a Gruul-ing loss! Ha! (Budget)

1 month ago

More Gruul I've found for ya. Some may be helpful for ya, you decide. Ground Assault, Skarrg Guildmage, Domri Rade, Clan Defiance, and Rubblehulk. Lol your welcome!

UnknownDemon on Guildmages: Deck Building Challenge

4 months ago
  1. Choose 1 of the following - Armorer Guildmage , Azorius Guildmage , Boros Guildmage , Civic Guildmage , Dimir Guildmage , Duskmantle Guildmage , Golgari Guildmage , Granger Guildmage , Gruul Guildmage , Izzet Guildmage , Korozda Guildmage , New Prahv Guildmage , Nivix Guildmage , Orzhov Guildmage , Rakdos Guildmage , Rix Maadi Guildmage , Selesnya Guildmage , Shadow Guildmage , Shaper Guildmage , Simic Guildmage , Skarrg Guildmage , Sunhome Guildmage , Vitu-Ghazi Guildmage , Vizkopa Guildmage or Zameck Guildmage .

  2. Make a deck with 4 pieces of the chosen card.

  3. Same card cant be chosen twice. So if someone already posted his or her Boros Guildmage deck you cant post your own.

  4. A maximum of 3 decks from each user.

  5. When 16 decks have been posted the tourney shall begin.

  6. Good luck.

Frayace on Favorite Card/Combo

4 months ago

my favorite RTR guildmage is Skarrg Guildmage
A fun combo with a guildmage is Zameck Guildmage +Chasm Skulker

MortisAngelus on Savageborn Beatdown

4 months ago

@tchau204:

And what do you think of Skarrg Guildmage ?

Nightange1 on Marath, Counters and Tokens

4 months ago

from the maybeboard cards you have listed the cards I would put in are:

Fires of Yavimaya Skarrg Guildmage Primeval Bounty Gaea's Cradle Seedborn Muse Naya Charm Reflecting Pool Savage Twister Rampaging Baloths

as for the cards within your deck looking it over you have very cards that actually create tokens you have a lot of cards that boost em when you have tokens but not make tokens on their own. So I would check and see if you can find reliable token makers that can be played early along with the ones that only see late game like Avenger of Zendikar or Dragonmaster Outcast . anyways as for cards I would take out are:

Hunter's Prowess nice when it connects but really obvious and it will be swiftly dealt with Greater Good is leagues better in your deck.

Tempt with Discovery the tempting offer cycle is a awkward way to lose the game you search for a land while they search for a combo piece land which many decks run. Better to stick with Sylvan Scrying or a basic land search like Cultivate .

Rain of Thorns you are playing red and white there is better removal out there that does it for a lot less mana.

Regrowth should be Eternal Witness

Primal Vigor this card is playing with fire, Ive seen and played many games where the opponents won off someone else playing this.

Ordeal of Nylea funny little ramp spell you won't get extra counters from it if you say you already have a hydra with more then three counters. It makes it a cheap mana ramp spell but it takes way too long to activate off little guys, I say keep it in for now but keep a close eye on it if it is actually doing work for you.

Indestructibility pretty random to be honest if you want to protect your creatures Lightning Greaves wouldnt be bad.

Darksteel Mutation when I spoke of better removal this card is definitely in the right direction but Oblivion Ring and its ilk should be put in before this card.

Armadillo Cloak you already have Behemoth Sledge why have a card that can only be put on a creature once?

Protean Hydra probably one of the weaker hydras you have its nice to have a battery for counters but its just dumb fat that won't do much on its own Ulasht, the Hate Seed ,Apocalypse Hydra , or Hooded Hydra will give you more value overall.

Predator Ooze I can see you struggling to cast this card and it doesnt do much, it doesnt grow exponentially like your other hydras so I would cut it. I'd say throw a utility or mana ramp creature in its place.

Sprouting Vines a really cool card that I wish more people could play but your deck can't really take advantage of it. You would be generally tapping out all your mana for the hydras or you holding onto it while its someones else turn when you should be using that mana for removal...Cultivate ,Kodama's Reach ,Skyshroud Claim the works should replace it.

AEther Vial this card is a very niche card that is meant for very specific mana curves, yours however is all over the place and it would take way too long until it reaches a point where you are happy with it.

Power / Toughness 2/2
Color(s) Red Green
Cost RG
Converted cost 2
Avg. draft pick 1.86
Avg. cube pick 13.75

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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