Creature — Human ShamanRG: Creatures you control gain trample until end of turn.1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
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Skarrg Guildmage Discussion
3 weeks ago
I took out some cards that were not really performing as much as I had hoped. Savage Beating, while has an awesome name is a bit obsolete since I have Aggravated Assault for as many combats as possible. Inferno Titan while it was powerful I didn't play it over some of my other cards that are bigger and slightly better like the Atarkas. A lot of my mana comes from ramp so I don't think that Thran Dynamo got above the line. Polis Crusher was only to stop someone in my playgroup but other than that I can do better. Savage Twister is one of many mass damage spells and I have many of them to spare and this was the worst one out of them. Kodama's Reach is one basically another cultivate and its not the best for my curve.
I put in Zhur-Taa Druid for a mana dork and some small damage over time. Bloodbraid Elf to get a bit more advantage out if the cascade trigger. Some trample and more bodies with Skarrg Guildmage, some more mana and a win-con with Shaman of Forgotten Ways. Shamanic Revelation for card draw and some lifegain and Burning-Tree Shaman for a good body for the cost and to punish players over time.
Ill be play-testing soon so hopefully there will be some improvements.
1 month ago
Thornbite Staff is shaman equipment. Lightning Crafter is a free bolt every turn and is also good with Thornbite Staff. Ire Shaman is another shaman. Ashling the Pilgrim is good. Kiki-Jiki, Mirror Breaker could be a 1 of. Leaf-Crowned Elder gives you free stuff every turn. Skarrg Guildmage is a card. Stigma Lasher could be sideboard against soul sisters. Thrun, the Last Troll and Troll Ascetic are hard to kill. Ulvenwald Tracker kills stuff. Vexing Shusher is more sideboard. Young Pyromancer would be good if you add in more instants and sorceries.Adaptive Automaton is a shaman lord. Cavern of Souls and Mutavault are shaman lands. Descendants' Path gets you more shamans. Shared Animosity makes everything have more power. Chameleon Colossus and Taurean Mauler are changelings.
1 month ago
Deathrite Shaman is good graveyard hate. I know you can't use the black ability but creatures and lands are the most important things in graveyards, also with people running fetch lands, he also acts as mana ramp and he is a shaman so you can still buff him and then attack with him later. Llanowar Augur is another good 1 drop that is good against rdw and burn because it can block turn 1 goblin guide and monastery swift spear and later when he isn't useful anymore you can sack him to buff up your other shaman's. Reclamation Sage is good artifact/enchantment hate that also gives you a shaman body. Skarrg Guildmage might be a good inclusion because it gives all your creatures trample for a big attack, a problem that you can face against other aggro decks or token decks are that they can chum block your shaman's but this will help you push through. Thrun, the Last Troll and Vexing Shusher are both good options against control while still being shaman creatures
1 month ago
I would recommend Assault Suit and putting the vows back in since you are going to have a few spots from the non cluestone mana rocks coming out. I would also recommend a few more sources of global trample for your board, such as Primal Rage, Archetype of Aggression, Gruul War Plow, Nylea, God of the Hunt, and Skarrg Guildmage. I trample really helps the Overrun you are looking for and also makes it much easier to kill via Commander damage. (Note I only have 1 source of trample and nothing to stop her from hitting me in my deck, I just am recommending based off how most people play her).
2 months ago
Hi Definitely_Paying_Attention :) Thanks a lot. It means a lot to me that you think this deck is a blast:) SO far i am still waiting for my skinshifter and asceticism to arrive by post:) I thought that Skarrg Guildmage was the topping on the cake, so he had to be part of the deck. I will add Homura, Human Ascendant for a forest? :) By the way did you have the chance to play the deck with the updates? How many forests can i chop out of the deck before it gets problematic? Thanks in advance
3 months ago
That's partially why I decided to put Domri Rade. To help me sift through my deck faster to get them. I understand it's no tutor, but I think it'll speed up the desk sifting process. I also put in Skarrg Guildmage in case I can't pull anything. Giving my lands the opportunity to hit fairly decently as well. Play testing Explore has done well with fixing any kind of draw issues I might be having, too. I don't think this deck really needs a tutor, but I'll let you know once it gets up and rolling.
3 months ago
I felt like I've made too many commander concepts where they had a passive then a tap ability, I wanted to try a simple "states this, does this" commander for once. Also aren't there a lot of commanders that don't directly help themselves out and the deck they have usually is what makes them who they are? Vorel of the Hull Clade and Kemba, Kha Regent and Mayael the Anima. I feel like there is a decent amount of land animation, too. Like I'll make a list of the ones I can find here for reference (In colors):
Ambush Commander,Animate Land,Anthousa, Setessan Hero,Awaken the Ancient,Awakener Druid,Crusher Zendikon,Earth Surge (Not animation but buffing),Genju of the Cedars,Genju of the Fields,Genju of the Spires,Guardian Zendikon,Hunting Wilds,Kamahl, Fist of Krosa,Koth of the Hammer,Liege of the Tangle,Life and Limb,Living Lands,Living Plane,Living Terrain,Mirari's Wake (Not animation but I forgot that it's a bit like Latessa herself),Natural Affinity,Natural Emergence (Probably one of the best ones for her),Nature's Revolt,Nissa, Worldwaker,Quirion Druid,Rude Awakening,Siege of Towers,Skarrg Guildmage,Soilshaper (Requires arcanes and spirits, but still counts),Spike Tiller,Thelonite Druid,Titania, Protector of Argoth (Not animation but very useful in theme),Vastwood Animist (Requires allies, but at least makes a 1/1),Vastwood Zendikon,Verdant Touch,Vivify,Elvish Branchbender,Equinox (Nice themed control),Jolrael, Empress of Beasts,Skyshroud Blessing (Good control more so),Trace of Abundance (Shroud and mana tapping again.),Timber Protector (More protection and sometimes buffing),Blinkmoth Nexus,Darksteel Garrison (More protection),Dread Statuary,Forbidding Watchtower,Ghitu Encampment,Inkmoth Nexus,Lifespark Spellbomb,Mishra's Factory,Mishra's Groundbreaker,Mutavault,Nantuko Monastery,Raging Ravine,Stirring Wildwood,Stalking Stones,Treetop Village
...thats....thats actually quite a lot of cards available, I'm surprised. Before searching this up I only really remembered maybe 10 cards, but man there is some viability for land creatures. I'm not entirely sure if those last few lands that become a land are labeled as "Land creatures" in rules, but I assume they are.
|Power / Toughness||2/2|
|Avg. draft pick||1.88|
|Avg. cube pick||13.66|
|Commander / EDH||Legal|
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