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Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn. 1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

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Skarrg Guildmage Discussion

phc on EDH Block

1 day ago

The Ravnica Guildmages and Charms are the first things that come to mind as far as utility cards. I like the Golgari Guildmage She's great at regrowing your creatures, or pumping them up. Skarrg Guildmage is my close second favorite, being able to give all of your creatures trample or turn lands into a threat is pretty nice. Out of the Charms I would say the Rakdos Charm is the strongest. It has artifact hate, graveyard hate (very useful in EDH), and if someone is pulling a infinite creature combo you can take them out with the Charm.

Then there are creatures with ETB effects like Acidic Slime , Eternal Witness , Sepulchral Primordial , Molten Primordial , Skinrender and Brutalizer Exarch . I use the Golgari Guildmage with all three of these, sacrificing, regrowing, and recasting them over and over. Looking at other colors, I'd say Necrotic Ooze is a must. Then there are staples like the Butcher of Malakir or Grave Pact . If you are still trying to make the Shattergang Brothers work those last two cards are key. A Reassembling Skeleton wouldn't hurt either, give you something you can sacrifice over and over.

playstationpirate on aw, he's cute... HOLY SHIT!!!

1 week ago

Don't be too sure to use Skarrg Guildmage you use either the Archetype of Aggression or the Skarrg Guildmage because double trample is useless.

playstationpirate on aw, he's cute... HOLY SHIT!!!

1 week ago

I'd suggest taking out the Charging Badger and add Skarrg Guildmage . This is because it provides trample and more creatures. If you don't put Skarrg Guildmage then add more Archetype of Aggression . Just make sure you take out Charging Badger for it has no heroic and you don't have instant speed +1+1 counters also get rid of Sedge Scorpion as the deathtouch is not that beneficial for such a fast deck also it would be good to use Hunter's Prowess to get more cards when you go into the late game.

raptor_jesis on Gruul Big/Bloodrush

3 weeks ago

Very nice deck. Here are a few suggestions. I don't think Nykthos, Shrine to Nyx would do much is this deck since it's multicolored and you have only 2 cards with devotion 2. I would highly suggest adding Ruric Thar, the Unbowed and Bow of Nylea . With only 5 non creature spells in your deck, Ruric will barely affect you. The Bow is very versatile; I've used each ability more than once and deathtouch is surprisingly effective, even in a fatty deck like this. Skarrg Guildmage could also do work in this deck. 6+ damage on turn 3 is nothing to scoff at.Gruul Charm would be a good sideboard choice.Finally, I would replace Slaughterhorn with Rubblebelt Maaka . The extra point of toughness is surprisingly useful and should you want to cast this as a creature spell, this deck should have no trouble getting to 3R by turn 3.

corythackston on Look at me naya

3 weeks ago

Experiment One and Soldier of the Pantheon are much better one drops in this deck thanLegion Loyalist and Sedge Scorpion . Those Skarrg Guildmage would be more useful if they we Polukranos, World Eater . Also, if you want combat tricks, Ghor-Clan Rampager is a lot better than Giant Growth . Fall of the Hammer could easily be replaced by Chained to the Rocks , and Witchstalker could easily be Domri Rade , or Loxodon Smiter /Boon Satyr (whichever you prefer) if you're on a budget. Speaking of those two, you could replace the Fanatic of Xenagos with those, or with Courser of Kruphix for card advantage.

Running 2 Burning-Tree Emissary is a really bad idea, either run 4 or don't run them. The reason is, Burning-trees either magnify your good draws or magnify your bad draws, and they're only great when you draw multiples. I would probably just take out the Selesnya Charms for the other 2, or you could just replace them with Fleecemane Lion and call it a day.

I would also cut down on the number of Boros Reckoner you have in the deck (maybe even move it to the sideboard), as it is hard to cast with 3 forests in the deck, try putting a quality 2 drop in like Imposing Sovereign , or if you leave in the burning-trees something castable off of those like Scavenging Ooze or Firefist Striker to get fast starts.

Blackblade on Tokin' on Jund

1 month ago

Time for a makeover after what we saw from the play testing. This is heavy red, so maybe we can mix in a few things that will help via devotion. Here are my suggestions assuming that you are going to keep this deck within legacy format, for multiplayer, and with a splash of Jund.

Drop list

This will free-up 18 cards. This is my suggested replacements.

Add List

This should speed things up a bit and give it a touch of removal. You're a little more diverse this way since you can now destroy any permanent, and have a number of ways to get creatures to the battlefield if you're not pulling the right lands.

You also have a decent amout of free damage that can be generated as your are putting more dragon tokens into play since you have brought in the good'ol God of the forge.

Give this a try and let's see how it goes.

NickStorm on Gruuling Fatties

1 month ago

Seeing as how your creature count is 24, you could take Alpha Authority for Domri Rade . I would add Mistcutter Hydra to the sideboard for control or MUD matchups. Stormbreath Dragon is a good card for mainboard, as well as Xenagos, God of Revels . taking out 2 Karametra's Acolyte and 2 Skarrg Guildmage for 2 of each, respectively.

xiao.wen on R/G Aggro

1 month ago

cut the scourge and the ordeals and zhur-taa druid, back off on the tuskers, maybe two or three of them

Savageborn Hydra is way better than scourge of skola vale

one or two Feral Animist can get interesting, even when you dont have the ability to boost it, just leaving mana open when you attack will force them to block it as if it could potentially kill them at any time. one giant growth or titan's strength, double it, and youre swinging for 10 or more.

the druids ive found are too slow to be of much use, especially since you already have a playset of mystics. i would cut them in favor of another one-drop. Gladecover Scout almost always impresses me. pop a madcap skills on it, and they will not be happy.

Hammer of Purphoros has won my gruul deck a bunch of games with its ability to chop up tapped lands into 3/3 haste tokens ready for attack.

Skarrg Guildmage can get this done as well too to a lesser extent, maybe drop one in to replace a druid or a tusker.

my gruul deck gruul.wen is pretty similar to yours in strategy and budget, and you seem to have a similar situation to what ive been dealing with. I keep getting way too heavy on the two drop spot as well. I've just done some tinkering and some tweaking to try to spread out the curve, but yea, keep that in mind, ive run into problems with this build, i think, being overly focused on two-drop cards. Price

Low Avg High Foil
$0.03 $0.17 $0.85 $0.7
Power / Toughness 2/2
Color(s) R, G
Cost RG
Converted cost 2
Avg. draft pick 2.61
Avg. cube pick 13.53


Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon