Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman

RG: Creatures you control gain trample until end of turn.1RG: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Acquire Skarrg Guildmage

Set Price Alerts

Skarrg Guildmage Discussion

MortisAngelus on Savageborn Beatdown

3 days ago


And what do you think of Skarrg Guildmage ?

Nightange1 on Marath, Counters and Tokens

1 week ago

from the maybeboard cards you have listed the cards I would put in are:

Fires of Yavimaya Skarrg Guildmage Primeval Bounty Gaea's Cradle Seedborn Muse Naya Charm Reflecting Pool Savage Twister Rampaging Baloths

as for the cards within your deck looking it over you have very cards that actually create tokens you have a lot of cards that boost em when you have tokens but not make tokens on their own. So I would check and see if you can find reliable token makers that can be played early along with the ones that only see late game like Avenger of Zendikar or Dragonmaster Outcast . anyways as for cards I would take out are:

Hunter's Prowess nice when it connects but really obvious and it will be swiftly dealt with Greater Good is leagues better in your deck.

Tempt with Discovery the tempting offer cycle is a awkward way to lose the game you search for a land while they search for a combo piece land which many decks run. Better to stick with Sylvan Scrying or a basic land search like Cultivate .

Rain of Thorns you are playing red and white there is better removal out there that does it for a lot less mana.

Regrowth should be Eternal Witness

Primal Vigor this card is playing with fire, Ive seen and played many games where the opponents won off someone else playing this.

Ordeal of Nylea funny little ramp spell you won't get extra counters from it if you say you already have a hydra with more then three counters. It makes it a cheap mana ramp spell but it takes way too long to activate off little guys, I say keep it in for now but keep a close eye on it if it is actually doing work for you.

Indestructibility pretty random to be honest if you want to protect your creatures Lightning Greaves wouldnt be bad.

Darksteel Mutation when I spoke of better removal this card is definitely in the right direction but Oblivion Ring and its ilk should be put in before this card.

Armadillo Cloak you already have Behemoth Sledge why have a card that can only be put on a creature once?

Protean Hydra probably one of the weaker hydras you have its nice to have a battery for counters but its just dumb fat that won't do much on its own Ulasht, the Hate Seed ,Apocalypse Hydra , or Hooded Hydra will give you more value overall.

Predator Ooze I can see you struggling to cast this card and it doesnt do much, it doesnt grow exponentially like your other hydras so I would cut it. I'd say throw a utility or mana ramp creature in its place.

Sprouting Vines a really cool card that I wish more people could play but your deck can't really take advantage of it. You would be generally tapping out all your mana for the hydras or you holding onto it while its someones else turn when you should be using that mana for removal...Cultivate ,Kodama's Reach ,Skyshroud Claim the works should replace it.

AEther Vial this card is a very niche card that is meant for very specific mana curves, yours however is all over the place and it would take way too long until it reaches a point where you are happy with it.

HeroInMyOwnMind on You just got mauled!

2 weeks ago

If you can afford a spot for Consecrated Sphinx , it is one of those cards that is considered worthy of making room for. I have no qualms about Regal Force , as card draw is essential in any EDH game. Things like Phyrexian Ingester are useful because of the two for one effect, since it adds removal on a creature.

I get keeping CMC low, but holding on to cards like Gaea's Herald and Skarrg Guildmage wont help you win. The effect is going to be mostly wasted, and the creature itself is not worth anything. Dragonmaster Outcast also seems out of place, in terms of deck flow.

You would be better off playing things like Wood Elves or other accelerators so that you can get the more potent creatures out that much faster. You also could consider replacing some creatures for ETB creatures (since they can't be countered) like Acidic Slime , to keep the board state in your favor.

I know there are a lot of ways to play Surrak Dragonclaw , but if you play to his strengths, utility creatures with ETB effects and creatures that are high power but low cost (usually because they don't have trample) will get you more value out of him as a commander.

Bad_Wolf on Xenagos, God of Parties

1 month ago

I hadn't considered a Skarrg Guildmage to give trample, maybe I'll give him a go. The deck does already have a Spawnwrithe and you're right, he's pretty great. I actually left Bear Umbra out specifically because I didn't want any combos. It's the same reason Nature's Will was left out. I'd love to have a Natural Order but unless they reprint it at less than $30 I don't think I'll be getting one any time soon. Maybe Worldspine Wurm though!

MikegMagic on r/g/b control

1 month ago

Skarrg Guildmage and Spike Jester worked the best, Going to go up to 4 of them, Turning my land into a 4/4 elemental and do fast damage. Used Whip of Erebos a couple times and was able to get above 30+ life. Going to take out Jarad, Golgari Lich Lord and add more direct damage spells to play Rakdos, Lord of Riots

Forkbeard on Burning-Tree Emissary: Pauper Like It's Hot

2 months ago

Yep, Skarrg Guildmage would definitely be better as the host of this Gruul party. I'm switching it up! Thanks for the suggestion Toosuavegents.

Toosuavegents on Burning-Tree Emissary: Pauper Like It's Hot

2 months ago

Mayhaps the Skarrg Guildmage might be better suited? Welcome to Pauper! It's a great little format but the right general can be hard to find. Alot of time the guildmages are not too bad places to start.

tastyichigo on Prophetic Smash

3 months ago

I love your deck a lot and I love the combo of Alpha Authority and Madcap Skills . Pretty much a guaranteed game winner. I feel like a big problem I see is that you are using a Gladecover Scout with only 8 enchantments and madcap skills is your only permanent pump. Unfortunately, standard gruul does not have a lot of good enchantment auras to offer. To fit that double strike archetype, though, I recommend Savageborn Hydra and throw in 2 more scavenging oozes since you are discarding so much with bloodrush. I would take out 4 Gladecover Scout and 1 Courser of Kruphix as well since your deck is more aggro-ey and Courser of Kruphix is more of a development card. I would also replace Firefist Striker since you are only focusing on one creature with all your pump essentially. Your deck isn't fit battalion that well. To be honest, I am not sure what to replace with Firefist Striker but you have options. With all of your bloodrushing I think Nemesis of Mortals is a possibility since it's just a powerful card and you will probably always cast it for 2 with all those bloodrushed creatures in your graveyeard, but it does conflict with Scavenging Ooze . You could also go Two-Headed Cerberus and get rid of your Magma Jet for Titan's Strength to add more double strike. If you do end up adding my recommended cards then you will be lacking low cost cards. I strongly recommend Skarrg Guildmage . It is an extremely overlooked card but it is some huge potential, especially with all of those lands you are ganna get with Courser of Kruphix .

Well hope my advice helps. Best of luck for your deck! Price

Low Avg High Foil
$0.04 $0.16 $0.8 $0.62

Cardhoarder (MTGO) Price

Normal Foil
0.03 TIX 0.08 TIX
Power / Toughness 2/2
Color(s) Red Green
Cost RG
Converted cost 2
Avg. draft pick 1.86
Avg. cube pick 13.75


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon


Latest Decks View more