|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Human Shaman
Every time Tilonalli's Summoner attacks, you may pay XR. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's Blessing.
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Tilonalli's Summoner Discussion
2 days ago
You have some synergy here, but I think you can optimize it more. Here are some suggestions that may help.
- I think Tilonalli's Summoner would be a better option then the Champion of the Flame.
- Forebear's Blade is a more viable especially if you have a creature with 1 toughness.
- Warkite Marauder would be a good fit here as well. It's ability is very useful.
- I'm not sure if Experimental Frenzy really fits here.
- I can see Makeshift Munitions being useful in sac'ing the tokens before the end of turn, but it requires you to have enough mana to execute it effectively.
4 days ago
Yeah those enchantments would help to make more immediate use of your mana. You don't play anything in your first main-phase, attack and get a lot of mana, then in your second main-phase you cast a hydra with all your mana and immediately get to fireball someone! Otherwise you just end up passing the turn and getting your creature Doom Blade-ed or something.
Another option would be to put in mana-sinks. For example:
Rhonas the Indomitable and Nylea, God of the Hunt enable to to sink the mana generated during the attack step to pump your attackers, even after your opponent decides his blocks to mess up combat math.
Token producer sinks let you use the mana to make blockers, which then attack next turn to continue the cycle! You can choose creatures like Ant Queen, Tilonalli's Summoner, and/or relatively more resilient options like Centaur Glade, Myr Matrix, Dragon Roost (last one may be too slow though!).
2 weeks ago
A Tilonalli's Summoner could be useful here. With Feldon, you can bring it back and then create a bunch of attacking tokens. When the summoner dies, you just bring it back again. And if you have Sundial of the Infinite out, you can keep all the tokens created by the summoner even without the city's blessing
1 month ago
Great start of a deck, although some of the choices (like glacial chasm) are dubious. I'd really recommend more creatures and maybe a tighter mana curve. Cards that would REALLY benefit your deck are Tilonalli's Summoner, Stalking Vengeance, and one of the best burn cards in the game, Purphoros, God of the Forge (albeit a bit pricey for purphoros).
I have a deck here Floating Omnath, Locus of Trample which does what your deck does, but also runs a trampling subtheme for when I can't really get a full damage engine going.
Really cool deck, glad to see someone else playing burn omnath, and you even taught me about pandemonium (although im unsure if ill add it to my list because of its symmetric effects)
1 month ago
Cool, here's a few more from recent sets:
1 month ago
In your example is Negate is superior overall. Thank you for your thorough argument. I was considering Tilonalli's Summoner over Negate since my deck has a somewhat low threat density, but I like your take on it. Negate it is!
1 month ago
but see, then you can also argue that negate protects that something else that would be killed. if that is your only goal Dive Down is even better. you want more out of your cards though, which leads you to the real question, since both these cards get rid of a killspell, and both of them can do even more than that, which do you prefer. do you prefer defending yourself by disrupting your opponent, or do you prefer having more cannon fodder. Tilonalli's Summoner can actually win you the game if they dont have an answer to that, which is a big plus, but it can also be answered by Fungal Infection and any other killspells along that powerlevel(there are too many to mention), while negate can catch you a Vraska 6 if you are lucky, or protect one of your many big creatures. in terms of mana-efficiency, negate can save you 6 mana by saving a creature, or set your opponent back that much by countering a plainswalker or card advantage. Negate is good at helping you not lose, while Tilonalli's Summoner is decent at helping you win. it all depends on where your problem lies. do you lose from a place of power a lot, or are you on the backbone and desperate for more damage/chump blockers.
1 month ago
I'm trying to decide between 2 sideboard cards that are great against control but for very different reasons. The first is tried and true Negate. Stop my opponents threats but more importantly, in the context of my deck, force my threats through. The other card is Tilonalli's Summoner. It's cheap threat that gets better the longer the game goes and also forces my opponent to diversify their answers to deal with go wide as well as beefy threats. I would prefer to be more proactive but either option is fine as long as it leads to more wins. Any help would be appreciated. Use the deck list for context. Thank you in advanced.