|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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Creature — Human Shaman
Every time Tilonalli's Summoner attacks, you may pay XR. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's Blessing.
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|Have (13)||PhotogenicParasympathetic , Aquacomics , jstn.mrrtt , Dr_Jay , thorrs , DFDGamer , Cazaz0816 , Bluboltar , orzhov_is_relatively_okay819 , philktoken8998 , Pumpkinking913 , Mortiferus_Rosa , wizardpch|
|Want (4)||msharrock , Talonisnthavingit , neonneedles , Methuselah3|
Tilonalli's Summoner Discussion
3 days ago
I love the deck! One thing is you have a lot of random gruel foodstuffs, don't get me wrong I love them as well and have built good decks around goodstuffs but the problem I have found is that every card has to be worth it. Recursion is hard on a budget but, Skullwinder and Conqueror's Galleonare both great at budget recursion. Big mana to cast big spells is another good one Battle Hymn could help you have a great turn Beast Whisperer seems great if you attack and have a ton of creatures and can chain them. Radha, Heir to Keld is great. Tilonalli's Summonerwould be great, stack the triggers so you get say 8 mana from Radha and then pay 8 to get 7 more tokens and get through lethal damage.
2 weeks ago
Hello! I love to see how you are updating the list and our versions are kind becoming more different. I start to feel like i have my own deck instead of just a copy and it's quite great :D i'm also glad to have been able to help you improve your list!
Some coments about stuff you said that called my attention:
1) I've been consistently and surprisingly impressed by Lightning Bolt! Acts like a doom blade most of the time, instant speed is huge, and the fact that can hit walkers is the best. I've noticed there's not much efficient red removal that hits walkers! I wish they printed something like a Flame Slash that can hit walkers too, and the lack of it is what's keeping me out of Mizzium Mortars, it's sorcery and doesn't kill walkers. I'm gonna stick to bolt for now, and i can't honestly believe i'm defending that card in edh multiplayer xd
2) I also like Rolling Earthquake despite it not hitting walkers cause it's the most efficient X damage boardwipe that there is, and i love the fact that hits players. It's a fireball, can end the game on the spot, or can help take out problematic opponents. The alternative i was considering for an effect like that was Comet Storm, but for now i'm sticking with the earthquake until further testing.
3) I'm very curious to hear how Tilonalli's Summoner goes for you. To me that card has always looked like a win-more thing or a bad Tempt with Vengeance, but i'm willing to be proven wrong. Pia Nalaar looks good to me cause it's very consistent value (i always loved her activated abilities) and the fact that thopters seems to be grenzo's best friends.
I'm still a bit on defense about Legion Warboss. I like from the rabblemaster that he can pull out a shitton of damage on its own. I'm gonna be playing warboss in standard so i'm waiting to get some general experience with the card before i put it in.
Furthermore Experimental Frenzy looks really good and something i wanna test after i get some games with Stolen Strategy. I feel it's mostly an enabler for strategies that want to be super proactive at some point, and i'm not sure it fits ours as we wanna be very controlling and oportunistic at times. I'm also not sure we have as much ways to do things with the cards that get stuck in our hand. The fact however that you can just destroy it when it stops being good is what makes it worth the shot, so i'll be testing it at some point, probably after i get the chance to see it playing a bit in standard too.
5) I forgot to mention last time, but i was also considering taking off Insurrection for Molten Primordial. The cealing of the primordial is lower, as he steals less stuff, but i like that he offers more consistent value and gives you a big body you can keep, which make it better than insurrection against spell-based decks.
Now that i have more time i'll work on putting my version on tappedout with a bunch of anotations for these specific cards that are different from your take on the deck, and i will link your version so people can see the basic explanation of the concept, general card choices and your videos. We will have a nice place going on for people wanting to make a strong Grenzo list, which is exciting!
3 weeks ago
1 month ago
Tilonalli's Summoner is my favorite red token generator.
1 month ago
(I got linked from your forum thread)
What exactly are you trying to do with this deck? It seems really unfocused. You have some dragon tribal stuff, some general stompy cards, and some voltronish cards and auras, and a little bit of token generation and anthems.
If you wanted to do dragon tribal, I would cut most of the non-dragons, and throw in more powerful dragons like Atarka, World Render and Bladewing the Risen, as well as cards like Herald's Horn, Dragon's Hoard or Vanquisher's Banner for some card advantage. You can also put in Patriarch's Bidding to recover from board wipes, and Crux of Fate is one of the most powerful cards in a Dragon tribal deck.
If you go general stompy, you can throw in some of the powerful big boys in Jund, like the Praetors in your colors, and cut creatures with less impact like Inferno Hellion and Tilonalli's Summoner. You could also cut Beastmaster Ascension and Growing Rites of Itlimoc Flip, and focus on a few, very big threats. Since you have Xenagod, Silent Arbiter tips the combat scale in your favor.
If you are going for Voltron and auras, you could add in Rancor and the Umbras (the auras with totem armor). Just like stompy above, cut the cards that are geared towards big armies.
That's a good baseline, and your matchups in general, not just against heavy control, will get better once you know what your deck wants to do and making it better at those things.
1 month ago
Good morning, Hybrow. It's been a while since we've chatted here. I've made some serious changes since then, mostly to make this deck faster and more anti-control/blue. I saw Thopter Assembly at one point, but I kept it out of the deck, because 1. no synergy with Panharmonicon or Feldon of the Third Path or even Mimic Vat and 2. high mana cost without being a wincon.
Devastating Summons was briefly in this deck, but for similar reasons as the first card pushed it out quickly. You would only be able to use it once, and one mana for 4 damamge with no synergy wasn't good.
Interesting about Tilonalli's Summoner, is that he dies quickly, but other cards are able to bring him back. I don't attack with him unless I am more set up in the middle of the game.
I was happy when I looked into the evoke cards, they have helped me out greatly in some tough games, oddly enough. Spitebellows got rid of some troublesome commanders. Ingot Chewer is just great. I recommend both whole-heartedly.
Hmm, always looking into better draw cards. I have seen the new commander deck and am planning to add Loyal Apprentice and Endless Atlas. Will consider looking into Temple Bell. Thanks for the great feast for thoughts! :D
1 month ago
I just like that the Thopter Assembly is sort of a set it and forget it option :).. For my bouncing creatures in and out i use either Grinning Ignus or Thopter Squadron. And of course, Norin the Wary. Such a hero
It's been a while since I looked at your deck, mine and yours have alot of different cards. Might suggest Devastating Summons. You can cast it for 1, not sac any lands and get 2 0/0 creatures.. they still hit the board and trigger Purphy's ability before the die..
I like Tilonalli's Summoner, I may have to find a place in my deck. It's like a reusable Tempt with Vengeance. Have you found it lives past it's first attack?. I also really like Ingot Chewer, 2 damage to everyone and i get to destroy an artifact.. all for 1 mana.
If you are looking for card draw, could always play Temple Bell or Howling Mine. I hesitated adding them for a while, but I find with the low casting cost of all the cards in these decks, I can do far more damage with an extra card than my opponents can. And my friends have learned to attack me first whenever I play my mono-red, so have had to find really fast options for killing. Of the 2, I prefer the bell, only because i can decide when everyone gets the card (usually just at end of final opponent's turn)
1 month ago
nrwinning you've got some good synergies going on, but part of me feels like you should splash some BLACK for Mardu Control. It would give you access to more removal spells like Cast Down, Fatal Push and Vraska's Contempt. Fatal Push works really well with Kari Zev, Skyship Raider and Tilonalli's Summoner(if you don't have Ascend - The City's Blessing). Sheltering Light and Queen's Commission really doesn't do anything for you. I also concur with chuckaw1977 in using Magma Spray over Shock.