Devastating Summons

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tokens

Devastating Summons

Sorcery

As an additional cost to cast Devastating Summons, sacrifice X lands.

Put two X/X red Elemental creature tokens onto the battlefield.

Devastating Summons Discussion

lagotripha on Mono Red Balance

1 week ago

Some entires like Gemstone Caverns might be worth it to up your land count. There are a few ways out there to cheat lands out, and all of them seem a bit better when you are firesing. In addition Devastating Summons can be an easy way to turn on Restore Balance . Good luck with the brew- I'm pretty sure there will be a Fires of Invention / As Foretold competitive temur list around soon.

Saljen on Elementals

1 month ago

You definitely need 4x Risen Reef . It's really the main reason to do what you're trying to do. I like the Devastating Summons idea as a finisher, pretty fun! Works great with Risen Reef .

lagotripha on Budget Discard/Sacrifice lands

2 months ago

There are a lot of cool 'lands matter' cards out there. A lot of the manlands are pretty cheap because there are better options, but work well in a casual Sylvan Advocate Sylvan Awakening list. If you want to lean into land sacrifice, red/green does have cool cards like Devastating Summons Edge of Autumn and the classic Wildfire lists. Warped Landscape is interesting in land reanimation lists as a consistant land engine, but is far from perfect.

Personally, I'd look at focussing on a single strategy and going all-in on it- aiming to play as many lands as possible, or animate lots of lands, or destroy all the lands, or replay a lot of Ghost Quarter or Field of Ruin . I hope you have fun brewing something up.

foxboy1000 on Ahivian red

3 months ago

If you are new to Magic first things first, congrats on joining the game hopefully you enjoy it.

On to some deck advice, you need to cut Bonethorn Valesk , Goblin Hero , Rock Jockey , Goblin War Strike , Chaos Charm , and Seething Song . These cards aren't legal in the modern format, which I'm assuming is what you are building for. Cutting these also makes your deck a 60 card deck, which is the correct size.

I don't know how familiar you are with Magic so far, but there are a couple different formats. I would suggest asking the friend who gave you cards more about it, or read up on them.

You have quite a few cards, but mostly goblins. A popular goblin deck you could play might be 8 Whack. Look into it if you ever have a desire to play competitive magic.

If you are just looking to play casual Magic however, here is my advice.

Swap out 2x Tremor , 1x Volcanic Hammer , and 1x Lava Axe , for 4x Skewer the Critics .

I would also swap 1x Sokenzan Bruiser , 1x Endbringer , 1x Shivan Dragon , and 1x Guardian of the Ages , for 4x Goblin Grenade .

Swap 2x Mountain for 2x Devastating Summons

Lastly I would swap 1x Myr Moonvessel , 1x Chainwhip Cyclops , 1x Vulshok Berserker , 1x Canyon Wildcat , for 4x Bomat Courier .

This is what that deck would look like,Ahivian red Updated, hopefully this is helpful.

I think that is a good place to start, if you would like any more help other than that, just ask.

SynergyBuild on (2)^3 = 8 Whack!

10 months ago

OmegaZefram I have hit the turn 3 Devastating Summons into Reckless Bushwhacker, swing for lethal (an additional 13 power from that turn's plays!)

OmegaZefram on (2)^3 = 8 Whack!

10 months ago

MOAR Devastating Summons if you want sudden budget wins, people never expect you to drop 6 power on the board turn 3, terrifying.

ZBRMusic on Keld Goblins

11 months ago

IlGuale .. I totally agree. I'm not 100 % sure about including Devastating Summons but that's mainly down to preference. I will definitely try it out next time I get the chance though :)

A55Destroyer69 on The Fat Red Line - Purphoros EDH

11 months ago

one better on Fellwar Stone would be Mind Stone. The difference between them is that fellwar will quite possibly be tapping for, essentially, colourless mana and that's it. Mind Stone, on the other hand, will tap for colourless mana AND can draw you a card if you start to flood. This cannot be done with Fellwar Stone, and since you have 36 lands that add R in some way, you're probably never going to need it to tap for ...

Also, there's a bunch of stuff in the deck that either isn't needed or there's far better substitutes -

Some cards you may want to put in the deck instead would be:

or, for a less budget-friendly approach:

By the way, Insurrection and similar effects steal your opponents' creatures, and then, unless the opponent has an Avacyn. This basically means that you get to steal all of your opponents' creatures, and then destroy them ALL (from targetting yourself with Mogg Infestation) and then that's almost always a "I win the game" synergy.

Zealous Conscripts is an infinite combo piece with kiki, since his ability is unconditional, meaning your stuff, your opponents' stuff. you basically get infinite mana if you have an Ashnod's Altar out, and you also deal infinite damage with Purphoros out.

kiki-jiki is just generally great in Purphoros EDH, since you can copy your Emrakul's Hatcher, SG Commander or Solemn Simulacrum (also thins deck and draws cards) each turn.

Vandalblast is generally good removal in red decks, as it's a one-sided artifact wrath, and if not it's just a Shatter, which is still not bad. Fiery Confluence is kind of the better-but-worse version of this, as it's more versatile, treated as a pyroclasm effect, or as additional pings from purphoros, or as artifact removal, just...less.

Solemn Simulacrum is generally decent - gets a land out of your deck, draws a card when it dies. Not much bad.

Panharmonicon is AMAZING!!! basically, you play an emrakul's hatcher and you get 2 triggers, giving you +1 mana potetial, and then you got 7 creatures into play, so that's 7 triggers from purphoros... but he's also ETB, so you get 14 triggers

-> that's 28 damage from 5 mana

Goblin Warrens isn't really that amazing, but you basically get +1 goblins, and 3 triggers for , which can just slowly eat at your opponents' life totals.

Empty the Warrens is also kind of similar, as you'll only ever really be playing it for 6-8 goblins, but that's still a solid 12 damage for 4 mana (value).

Kher Keep is quite similar, as I find with my deck that there are often better options at hand (literally. hehe...), but it is still, I guess, an emergency situation, last stand sort of thing, where you have just such dead draws, and so you just get to ping for each turn.

If you feel like your deck still doesn't get to a comfortable position with its mana, you can consider the following:

These cards will surely help you out. Although Gauntlet of Power will also potentially benefit your opponents, should you really care if they're just going to die in a few turns? Probably not. For just less than Caged Sun. Essentially, based of what I just stated, Gauntlet of Power is better (and Gauntlet of Might is best - less again XD).

in addition to the Gauntlet effects, you could add in this little series of mana rocks. Mind Stone can replace Fellwar Stone, for reasons stated previously, but then on top of that, there is Hedron Archive, which can draw you 2 cards, and Dreamstone Hedron draws 3. I don't really think that the two expensive ones really conform to the deck as well, but they're still considerations, I guess.

So, most of these cards aren't really that exciting. Avatar of Fury is pretty solid, but doesn't really interact with Purphoros much, apart from being a creature...

Guttersnipe definitely doen't fit in. You're running 23 spells, and I'd say that you'd need to run closer to 40 spells to consider him.

Young Pyromancer is just in the list because of my own personal thoughts on him, and I don't really think he's that fantastic in a "creature etb" deck like purphoros. He does make tokens, so all your spells essentially have +2 damage to opponents, but again, there are only 23 spells in the deck. If it was something more like Zada, Hedron Grinder, where he relies on going wide with creatures, that's a little different.

Devastating Summons is also kind of dodgy in this deck. You sacrifice some lands for 2 creatures. I'd much rather sacrifice X lands for X creatures.

Now, don't get me wrong. This deck is a burn deck, but normal burn spells, such as Sizzle are not very good. This is commander, where each player gets 40 life. Burning with 3 damage from such effects will take ages, and there's only so many unique ones. You're best off replacing it with something that will further your gamestate, such as kiki-jiki, Panharmonicon or Impact Tremors.

Mass Mutiny is kind of fine. The problem with it is that it's only one creature, when you could take every creature, without targetting. This means that your opponent can't protect their creatures from getting stolen without using countermagic. Also, stated above, Insurrection + Mogg Infestation is an almost guaranteed game-winning play, which can't really be done with just 3 more creatures.

Scour from Existence is unconditional removal that gets past Avacyn, but is really quite expensive - 7 mana to exile a creature. If it really requires this to get rid of it, you've messed something up...

Conjurer's Closet is kind of alright, but it's really not that fantastic. You would be best taking it out for a tutor, such as Goblin Matron, Imperial Recruiter or Gamble. These cards will help you find more stuff, like kiki-jiki, SG Commander or others that will be just as, if not more, effective than whoever is already in play.

Endless Atlas is fine, if you want to pay so much mana just to draw a couple of cards. I use Mind's Eye, which may be more expensive to cast, but it's cheaper to draw, and also can draw more than just 1 card each turn.

Madblind Mountain is interesting, but not necessary. It does let you shuffle your library (for whatever reason), but apart from that, it's just a slowland. You can tutor it up with a panorama, but what does it actually contribute to?

Load more

No data for this card yet.