Flamekin Harbinger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

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Flamekin Harbinger Discussion

kamarupa on Catch!

3 weeks ago

Seems like Nova Chaser could cut out a combo piece. Faster and bigger. And Vexing Devil would be a decent target to Champion with it. Or add in Flamekin Harbinger and you can tutor the Chaser up over and over.

Hissysnake8 on $25 Extreme Budget Zada EDH

1 month ago

If your going for more of a beat-sy strategy with storming off, consider Crash Through as a viable cantrip that also supports your beats theme. You also may consider Goblin Matron into searching for Krenko, and Flamekin Harbinger To search for Runaway Steam-Kin, which I still think should be in all Zada decks.

LonelyDonkeyKong on Pyrolectric Firing Squad

1 month ago

Could also play some Flamekin Harbinger in somewhere in the 75 if you like leaning on steam kin. Could just be too slow, but might be nice in the sideboard for removal heavy match-ups.

StopShot on What is the best card ...

1 month ago

If you were to run this combo in your deck would you include the Flamekin Harbinger as a tutor, or is it's effect too niche?

StopShot on What is the best card ...

1 month ago

Card combination of interest: Grinning Ignus & Runaway Steam-Kin.

This 2-card combo generates: Infinite storm and infinite cycles of a creature entering and leaving the battlefield.

Mana-cost needed to go infinite:

Extra: Either card can be tutored for with Flamekin Harbinger.

Description: Grinning Ignus is a creature with an ability that can effectively allow you to recast it multiple times on the same turn, however; while it always supplies enough mana to recast itself, for every loop you'll need to pay one extra mana for it's activated ability resulting in a net loss of per cycle. With Runaway Steam-Kin we now have the Ignus's missing piece as the Steam-Kin can easily generate the extra needed so that the initial loop no longer loses nor gains any mana in the process. This in turn creates a two card infinite loop, but by itself it is not enough to flat out win the game nor make any impact on the board. We wish to insert a third card into this combo to do just that. Thoughts?

Possible third card candidates:

Altar of the Brood: Infinite mill.

Impact Tremors or Grapeshot: Infinite damage.

Hazoret's Monument: Makes the initial combo cheaper to start. Generates infinite colorless mana and infinite card draw which results in lethal if Walking Ballista or Aetherflux Reservoir are in the deck.

Cinder Pyromancer: Infinite damage. (Can also be tutored for with Flamekin Harbinger.)

Conclusion: I am uncertain as to which third card would be the best choice to make this combo the most effective at winning the game. That said I feel there may be another third-card combo piece I am unaware of that may prove better than the ones I've listed. I'm making this post in hopes that it inspires an interest and discussion on the potential a combo like this has for combo-based decks, and so that better finishers for this combo may be discovered to improve upon it. Please share your thoughts below, thank you.

SkulduggeryP on Steam-kin combo (opinions please)

1 month ago

Just one quick comment from me. I playtested your deck a few times, and while I enjoyed the experience, one thing stood out to me. I often ended up with a Grapeshot or an Impact Tremors in hand, but no way to combo out. My suggestion is to remove the Grapeshots entirely and only run a single copy of Impact Tremors. In wake of the removed cards, I would insert Lightning Serpent, which is a win-con that is tutored by Flamekin Harbinger, and gets around Leyline of Sanctity. Also, keep in mind that Brighthearth Banneret also creates infinite mana with the combo. Upvoted.

ToolmasterOfBrainerd on Runaway Storm

2 months ago

Maybe Flamekin Harbinger to have more copies of runaway steam kin?

Jedne2 on Omnath

4 months ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

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