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Creature — Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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|Have (7)||richardmv , Joblaska , rakdos24 , MoJoMiXuP , rockleemyhero , brokendwarf , Psycheretic|
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Flamekin Harbinger Discussion
1 month ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
1 month ago
Not sure if you would be interested, but 2 cards that I use in my elemental deck that could be useful here are Groundbreaker, a green version of Ball Lightning and my personal favorite, Nova Chaser. Nova Chaser is particularly handy if you exiled Flamekin Harbinger in order to summon it.
1 month ago
Yes, I've got a Fauna Shaman and there was a single one in the original build of this deck. I didn't really like discarding a card, but now I'm thinking putting Rage Forger to hand is way better than on top of the deck like Flamekin Harbinger. May put it back in and see how it goes.
I've looked at Ashling the Pilgrim before as a late game finisher I can tutor with Flamekin Harbinger especially in the grindy games where there's far too much mana available. I'll have a think, thanks.
I've considered Soulbright Flamekin in the past for a situational tutor target.
1 month ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
2 months ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
3 months ago
+Supreme Exemplar, preferably to champion Flamekin Harbinger to search another biggie. You could also use cards like Fling and Rite of Consumption to sac the big ones after they hit (10 damage in the hit, 10 damage in the sac, gg). I like the Lorwyn elementals a lot, I have a ETB triggers + Champion to repeat ETB + Biggies thematic deck if you'd like to check it out. xD
5 months ago
xXArchangelAvacynXx: Panharmonicon + Flamekin Harbinger doesn't work the way you think it does. you wouldn't be putting 2 elementals at the top of your deck. you'd search an elemental, shuffle, put the elemental on top, then do it all over again. the key part you're forgetting is shuffling before putting the chosen elemental on top
6 months ago
Nice deck. I do have a few suggestions, most aren't really budget friendly but still good cards to work up to over time.
Some of these are admittedly low hanging fruit that I'm guessing you're already aware of but... Palinchron, Bloom Tender, Earthcraft, Glimpse of Nature, Sylvan Library, Maelstrom Wanderer, Glen Elendra Archmage, Stratus Dancer, Purphoros, God of the Forge, Heroic Intervention, Somberwald Sage, Selvala, Heart of the Wilds, Survival of the Fittest (available in gold border for MUCH cheaper), and Eldrazi Titans.
As far as cuts, I'd mainly suggest cutting Vorinclex, Jin Gitaxias, Kederekt Leviathan, and Consecrated Sphinx. These cards just typically come down a bit late to matter in an Animar list and Sphinx requires you to pass the turn to get value, you'd be better off with Tishana, Voice of Thunder in its place here. and several of your non creature spells like Wildest Dreams, Sylvan Scrying, Gilded Lotus, Mask of Avacyn, and Whispersilk Cloak. Also, who is your target for Flamekin Harbinger?
Anyways, feel free to check out my list, mines less combo and more of a combo/aggro hybrid. Animar, Angry Hemorrhoid