Creature — Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
Price & Acquistion Set Price Alerts
Flamekin Harbinger Discussion
2 weeks ago
I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.
Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.
You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance
Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?
Also, here's a few one-drops that caught my eye.
- Boros Recruit
- Flamekin Harbinger would help replace itself (or help you get more flamekins), making it easier for you to be consistent with drawing your creatures.
- Figure of Destiny
- Genju of the Spires (you don't care about having your mountains survive once you have three mana or so...)
- Goblin Bushwhacker
- Skin Invasion Flip (played on an opponent's creature perhaps?)
- Zurgo Bellstriker
A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.
2 weeks ago
Nice budget Elemental deck.
To answer your questions(unless it has been answered already), yes. Undying Evil will work with Incandescent Soulstoke's ability because Undying Evil gives the creature the Undying ability which checks to see if the creature actually had a +1/+1 counter on it as it goes to the graveyard, and Incandescent Soulstoke's ability does not give +1/+1 counters.
For example: If you have a Flamekin Harbinger and an Incandescent Soulstoke on the battlefield and you cast Undying Evil on Flamekin before it gets destroyed, it will check for a +1/+1 counter as it dies, and when it does not find one the Undying trigger will proc returning Flamekin to the field with a +1/+1 counter AND it would get the buff from Incandescent Soulstoke making it a 3/3.
Hopefully this helped.
3 weeks ago
Cool elementals to consider: Ashling, the Extinguisher, Avenger of Zendikar, Brighthearth Banneret, Cloudthresher, Consuming Bonfire, Crater Elemental, Deepfire Elemental, Doomgape, Fertilid, Flamekin Harbinger, Flickerwisp, Grave Sifter, Grinning Ignus, Incandescent Soulstoke, Living Inferno (yes it's over costed I still like it), Mulldrifter!!! Nevermaker, Roil Elemental, Slithermuse, Soul of the Harvest, Thornling, Tyrant of Discord, Vigor (expensive but quite good), Whisperwood Elemental, Wilderness Elemental
3 weeks ago
Hi, Vine Trellis is probably my suggestion, as its an almost flat improvement. If you have the multicolour fixing mainboard, Flamekin Harbinger could help fetch avenger, alongside a single mountain to cast it from terramorphic. It could also fetch Bloodbriar, should you chose to use it. Draw in green is tricky- if you were running more Vinelasher Kudzu I'd suggest Inspiring Call, but with pure ramp cards like Edge of Autumn, Explore, Elvish Visionary, Manamorphose, Rites of Flourishing, Snakeform or Harmonize are likely to perform better. Genesis Wave is an archetype unto itself, Howling Mine/Temple Bell have obvoius drawbacks. Tower of Fortunes might work if you can power it, but will be tricky to do so.
All that said Traverse the Ulvenwald with Flamekin Harbinger and a mountain is probs the best choice- you'll have lands in the graveyard to trigger the two of them and they're lower converted cost than anything else, while Traverse the Ulvenwald is really cheap right now as standard is rotating.
4 weeks ago
1 month ago
My RG Shaman build: Deck-large:17-10-16-shamans I'm kinda doing a budget build but I'm not as budget as you are, since I decided to invest in it a bit (Hence the Collected Company and Manamorphose, I had the Atarka's Commands from it's Standard season).
I hope you can get some ideas from my build. I personally found Wolf-Skull Shaman to be too slow, but that's just me and Flamekin Harbinger is much worse than Fauna Shaman, because Harbinger only puts cards on the top of your deck while Fauna puts the card in your hand. But it is pretty expensive which is why I'm not running it.
1 month ago
Yeah the Generator Servant is a great addition to help this combo and I see that you added the Flamekin Harbinger which also another great addition. I think you should throw some blue into the mix to help protect the combo with some counter spells