Creature — Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
|Want (2)||houdeah , Yeti_Rapunzel|
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|Commander / EDH||Legal|
Flamekin Harbinger occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Flamekin Harbinger Discussion
2 weeks ago
I am committed to making every title for every forum thread I make a horrible, horrible pun.
Hey summoners! I'm back at it again looking for some help on another deck. Though this time, it's a bit different.
Commander / EDH*
SCORE: 2 | 22 VIEWS
For starters I got so excited and wrapped up in it all that I ordered well over 100 cards off of TCG. Not only that, but I didn't think about having a proper mana base, good draw or removal (I completely glossed over Flamekin Harbinger ! In elemental tribal? How?!) I later tried to rebuild the deck properly with what I had to work with, but the deck had more holes than swiss cheese.
And so now, finally, we're back. Its redemption arc time. I've done my research and gathered up a bunch of cards, but I'm still very new to deck building. There are more than 100 cards in this list, and I need to whittle that down, a lot. My current dilemma though is that, as far as the categories I've made, I don't know which cards are better than others. Should I stick with the low cmc card that does one thing, or keep the high cmc one that does that same thing, but better, or with additional effects?
Unlike my last deck help, please keep the discussion here. And even though the whole point of this is to toss out cards, feel free to bring up ones that aren't on the list. Thank you for your time, and I'll be happy to hear from all of you.
Also if the Gruul-Aid man himself Starsky2814 could give me his two cents that would just make my day.
1 month ago
aholder7, I see where you are coming from with this concern. I am running the Force of Savagery simply because I want to see if I can make it work, one of the big reasons I am running Lightning Greaves is to protect our Incandescent Soulstoke to and avoid 2 for ones but it may not always be easy to have all the pieces to the puzzle so I'm running cards like Icon of Ancestry and Flamekin Harbinger to fall back on... even with all of this being said there is a 100% chance that once I play around with the deck I will see that It needs changes... Some of these changes may include cards like Lightning Skelemental , Spark Trooper or maybe Rhythm of the Wild . Thank you for the good suggestions! :)
2 months ago
After playtesting without Mu, Trailblazer, replaced by soulstoke and liege, in a 5-player group format, I was able to run through the deck by turn six on two occasions out of four games, and for one of the two where I didn't, my board was strong enough to make up for it. For the one where I didn't, it was a bad draw: it's important to make sure that you have either a Flamekin Harbinger or a Risen Reef in your opening hand to ensure tempo.
3 months ago
Impact Tremors , perhaps? Incandescent Soulstoke is pretty good, too, especially with Flamekin Harbinger - Use the Harbinger to put a Nova Chaser on top of your library, use Soulstoke to cast it for 2, Champion the Harbinger, swing, then sac or Fling the Chaser, returning the Championed Harbinger back to play, which triggers the whole thing to start over again.
3 months ago
how often do you play any of your cards with cmc > 4 in this modern burn deck? they seem a little too slow for what they do, and dont feel right, here. id sub out some of them and go with Satyr Firedancer Fire Servant if you want a larger creature, and load in more burn cards such as Searing Blaze Searing Blood Skullcrack . Flamekin Harbinger works well with Nova Chaser to tutor up or that fire servant i mentioned earlier too.
4 months ago
you might want to look at Fling and Thud being able to attack with Lightning Skelemental and then sac it to do the damage again. It's sneakier than Assault Strobe . While Temur Battle Rage and Uncaged Fury are at least at instant speed,they again might make your creatures a bigger target to remove if they see it swinging with double strike. You probably want some removal or discard Launch Party is a great way to take advantage of your guys that sac at end of turn anyways. Hellspark Elemental is a no brainer as well. Your better off dropping Shriekmaw for out right removal or burn and while Nova Chaser is cool I wouldn't run 4 they curve out for how fast this deck could play. Ideally you'd probably bump the number of Flamekin Harbinger and drop your Nova Chaser to 1-2 the harbinger tutors your nova chaser. I'd also dump the sundial for some combination of the elemental friendly Chandra's that are around there's like 4-5 to choose from.
4 months ago
Snowmen1 Sundial of the Infinite is actually one of my favourite cards to play in this deck because of the unique effect, it being such a weird and unused card, and the splash of control it adds to the deck! (although it doesn't come up very often) Funny you should mention Spark Elemental because it was actually the original 1-drop for this deck! It actually got replaced with Lightning Serpent because of the late-game mana dump that you mentioned. Not too sure about the direct damage spells as Shriekmaw absolutely destroys most creatures and can be sideboarded for Guiltfeeder , and really controls the board when you can play it multiple times with Thunderkin Awakener . Altough, Lightning Axe does play into the discard strategy so I'll have a look for sure! As for the Nova Chaser s, the idea is to bin them via Tormenting Voice or Incandescent Soulstoke so that they can be reanimated by Thunderkin Awakener . Their champion effect also allows for cards like Shriekmaw 's and Flamekin Harbinger 's abilities to trigger multiple times for added value. Furthermore, championing a Thunderkin Awakener when it enters removes it from combat and can protect it from dying while adding a lot of pressure. Although, it may be worth cutting one or two to make room for some other stuff. The toolbox sideboard is an amazing idea so thank you for that suggestion! Unfortunately Thoughtseize and Collective Brutality are a bit too pricey for me, although you're correct in saying that they'd make good additions, maybe even on the mainboard! Thank you so much for all the suggestions and feedback!
4 months ago
Cool idea to use Sundial of the Infinite . Do you think Spark Elemental has a good spot in the deck? also I would highly recommend you play Lightning Bolt for reach, maybe Lightning Axe for interaction, but it seems you are not too far into the discard cards for Thunderkin Awakener , so it may not be worth it. I never heard of Lightning Serpent , but it seems very sweet, Id say to go to 4 because you can dump counters on it later in the game and still keep it with sundial. I'd also suggest taking out maybe 2 or 3 copies of Nova Chaser , because it is 4 mana, but more so because it sucks to have that card in hand and not be able to play it, especially since a lot of your cards just kill themselves every turn. Spitebellows seems sweet. I think that with Flamekin Harbinger , you could afford to play a toolbox strategy, especially from the sideboard. You could run say one Ingot Chewer and maybe if you wanted to go non-budget, you can splash white for Wispmare . I can see the deck is still in development given the 7 card sideboard, but you look like you are headed in a good direction. few things you can add to the side would be Duress , Thoughtseize , or Collective Brutality . Hope this helps you!