Flamekin Harbinger

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Browse Alters View at Gatherer

Trade

Have (2) gomezrs , metalmagic
Want (0)

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Planechase (HOP) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Flamekin Harbinger Discussion

Phostration on Budget 5C Elementals

2 months ago

Morophon, the Boundless is a must have in any pentacolor tribal deck. Reduces the Color cost of each elemental by 1 of each colored mana type in it's cost. It would makes cards like Flamekin Harbinger and Unsettled Mariner free to play. Smokebraider would help alleviate your land issues as well haha. Animar, Soul of Elements would further reduce mana costs and is just good in general haha. Yarok, the Desecrated is good, but only if you have more ETB effects.

TriusMalarky on 5c elementals toolbox

3 months ago

I've been working with Elementals for a while. Haven't quite finished, but here's some notes:

4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.

Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.

I did forget about Eldritch Evolution in my brewing, but it's a great card here.

Here's my proposition on a slightly altered list utilizing Evolution:

Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.

Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.

Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.

On your sideboard:

Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.

I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.

Bahoola on Kalamax

5 months ago

I was considering taking Kalamax down the elemental path and make him more combat oriented. With cards like Flamekin Harbinger (Cavalier shenanigans) - Forgotten Ancient - Malignus (fun with Fling/Soul's Fire/Chandra's Ignition) - Mulldrifter - Avenger of Zendikar - Omnath, Locus of Rage - Omnath, Locus of the Roil - Risen Reef - Young Pyromancer (and/or other elemental token makers). Still want a lot of spells (preferable instants) to cast.

If u not going elemental and still want creatures to attack with i would suggest token makers and some beefy boys, Rubblebelt Rioters comes to mind or card draw dudes like Oakhame Adversary

Side note, God-Eternal Kefnet is super for the dec no matter what your doing with it.

ZendikariWol on Amulet Rainbow Reef

6 months ago

So... I looked into lands... Did you know that if all your spells are elemental creatures, you've got a LOT of options? I didn't, but I do now! Cavern of Souls and Unclaimed Territory are common knowledge. Ancient Ziggurat and Primal Beyond, however, are new to me and give me SIXTEEN UNTAPPED RAINBOW LANDS at my disposal. So I'm excited for that.

Next, I think Vesperlark should help a lot in control matchups?? Probably not enough tho. Maybe I should run some manlands, yea.

I really don't want to have any creatures except maybe a Flamekin Harbinger and a Smokebraider until the turn I combo off, so Chord of Calling is basically just 6 mana. I experimented with Collected Company initially, which is arguably a bit better for this deck, but turn 4 is when I want to go off, so spending that turn to cast one spell is iffy. That said, it gets two creatures, and the deck was very different then... maybe it warrants playtesting again.

The cycling lands seem pretty good, but I don't want lands that only tap for one color. The bicycle lands might be worth considering tho?? I'm gonna see what my deck looks like with all the rainbow lands.

WUBRG87 on The 3 Flavors of Omnath

6 months ago

Paeldroth, Thank you! I definitely need to get Flamekin Harbinger. There's nothing better in an Elemental Tribal deck than an Elemental that tutors other Elementals! As for the snow covered basics: there's no real reason. Other than I suppose they look good. I could put some snow cards to synergize with them but I dont want to stray too far from the Tribe/Theme, you know? Maybe I'll switch over to bfz full arts since Omnath is from Zendikar anyway. Say, if you like the list, would you mind an upvote? Thanks again!

Paeldroth on The 3 Flavors of Omnath

6 months ago

Needs Flamekin Harbinger! Looking good though! What's the point of the Snow-Covered lands?

DannyHate on Carah Burn Storm

7 months ago

I have been playing a list inspired by this!

I have had a lot of success with Aria of Flame, as it helps just throw some extra damage around the table. I also have been running Flamekin Harbinger to grab Runaway Steam-Kin who I have found to be ESSENTIAL to the deck, as it fuels the big turns.

The biggest issue I come across is keeping Syr Carah alive on the turn she "goes off." Any suggestions on how to prevent burning her out would be appreciated.

Thanks for an awesome list!

Paeldroth on Chunky Omnath Soup

9 months ago

Dropped a deuce on some power. Bringing in Worldly Tutor, Green Sun's Zenith, Flamekin Harbinger, Panharmonicon, Skyshroud Claim, Brighthearth Banneret, Rite of Replication, Deadeye Navigator and Seasons Past as soon as they arrive. Will have to go through and reconstruct this deck when I do, since a lot of basic changes will need to be made. I'm excited!

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