Flamekin Harbinger

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) T-lis

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Planechase (HOP) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flamekin Harbinger occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Flamekin Harbinger Discussion

DannyHate on Carah Burn Storm

3 weeks ago

I have been playing a list inspired by this!

I have had a lot of success with Aria of Flame, as it helps just throw some extra damage around the table. I also have been running Flamekin Harbinger to grab Runaway Steam-Kin who I have found to be ESSENTIAL to the deck, as it fuels the big turns.

The biggest issue I come across is keeping Syr Carah alive on the turn she "goes off." Any suggestions on how to prevent burning her out would be appreciated.

Thanks for an awesome list!

Paeldroth on Chunky Omnath Soup

2 months ago

Dropped a deuce on some power. Bringing in Worldly Tutor, Green Sun's Zenith, Flamekin Harbinger, Panharmonicon, Skyshroud Claim, Brighthearth Banneret, Rite of Replication, Deadeye Navigator and Seasons Past as soon as they arrive. Will have to go through and reconstruct this deck when I do, since a lot of basic changes will need to be made. I'm excited!

TheRussBuss on This Deck Is Driving Me ...

2 months ago

I am committed to making every title for every forum thread I make a horrible, horrible pun.

Hey summoners! I'm back at it again looking for some help on another deck. Though this time, it's a bit different.


Roiling Elemental Wreckingball

Commander / EDH* TheRussBuss

SCORE: 2 | 22 VIEWS


Omnath, Locus of the Roil was my first Legendary pull, and when I got Risen Reef out of the same pack, I knew it was destiny that I needed to make my first EDH deck elemental tribal. It went...

HORRIBLY!

For starters I got so excited and wrapped up in it all that I ordered well over 100 cards off of TCG. Not only that, but I didn't think about having a proper mana base, good draw or removal (I completely glossed over Flamekin Harbinger ! In elemental tribal? How?!) I later tried to rebuild the deck properly with what I had to work with, but the deck had more holes than swiss cheese.

And so now, finally, we're back. Its redemption arc time. I've done my research and gathered up a bunch of cards, but I'm still very new to deck building. There are more than 100 cards in this list, and I need to whittle that down, a lot. My current dilemma though is that, as far as the categories I've made, I don't know which cards are better than others. Should I stick with the low cmc card that does one thing, or keep the high cmc one that does that same thing, but better, or with additional effects?

Unlike my last deck help, please keep the discussion here. And even though the whole point of this is to toss out cards, feel free to bring up ones that aren't on the list. Thank you for your time, and I'll be happy to hear from all of you.











Also if the Gruul-Aid man himself Starsky2814 could give me his two cents that would just make my day.

GrimVeracity on Harsh Elements

3 months ago

aholder7, I see where you are coming from with this concern. I am running the Force of Savagery simply because I want to see if I can make it work, one of the big reasons I am running Lightning Greaves is to protect our Incandescent Soulstoke to and avoid 2 for ones but it may not always be easy to have all the pieces to the puzzle so I'm running cards like Icon of Ancestry and Flamekin Harbinger to fall back on... even with all of this being said there is a 100% chance that once I play around with the deck I will see that It needs changes... Some of these changes may include cards like Lightning Skelemental , Spark Trooper or maybe Rhythm of the Wild . Thank you for the good suggestions! :)

Nether_Avenger on It's Elementary, my Dear Omnath

4 months ago

After playtesting without Mu, Trailblazer, replaced by soulstoke and liege, in a 5-player group format, I was able to run through the deck by turn six on two occasions out of four games, and for one of the two where I didn't, my board was strong enough to make up for it. For the one where I didn't, it was a bad draw: it's important to make sure that you have either a Flamekin Harbinger or a Risen Reef in your opening hand to ensure tempo.

kamarupa on Ellie Mental

5 months ago

Impact Tremors , perhaps? Incandescent Soulstoke is pretty good, too, especially with Flamekin Harbinger - Use the Harbinger to put a Nova Chaser on top of your library, use Soulstoke to cast it for 2, Champion the Harbinger, swing, then sac or Fling the Chaser, returning the Championed Harbinger back to play, which triggers the whole thing to start over again.

Hynx on Burn everything

6 months ago

how often do you play any of your cards with cmc > 4 in this modern burn deck? they seem a little too slow for what they do, and dont feel right, here. id sub out some of them and go with Satyr Firedancer Fire Servant if you want a larger creature, and load in more burn cards such as Searing Blaze Searing Blood Skullcrack . Flamekin Harbinger works well with Nova Chaser to tutor up or that fire servant i mentioned earlier too.

agardner93 on 8-Ball Aggro

6 months ago

you might want to look at Fling and Thud being able to attack with Lightning Skelemental and then sac it to do the damage again. It's sneakier than Assault Strobe . While Temur Battle Rage and Uncaged Fury are at least at instant speed,they again might make your creatures a bigger target to remove if they see it swinging with double strike. You probably want some removal or discard Launch Party is a great way to take advantage of your guys that sac at end of turn anyways. Hellspark Elemental is a no brainer as well. Your better off dropping Shriekmaw for out right removal or burn and while Nova Chaser is cool I wouldn't run 4 they curve out for how fast this deck could play. Ideally you'd probably bump the number of Flamekin Harbinger and drop your Nova Chaser to 1-2 the harbinger tutors your nova chaser. I'd also dump the sundial for some combination of the elemental friendly Chandra's that are around there's like 4-5 to choose from.

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