Hostility

Hostility

Creature — Elemental Incarnation

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2015 (C15) Rare
Duel Decks Anthology (DD3) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Lorwyn (LRW) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hostility Discussion

Boza on Elemental Swarm

2 months ago

Satyr Nyx-Smith, Sparkspitter, Chandra, Flamecaller, Force of Rage and Hostility all generate 3/1 elemental tokens. However, they only get a turn to live, so I would say it is not the same.

Honestly, while a drastic change, I think Master of Waves is the correct way to go forward with this one.

Elemental Swarm
Creature - Elemental Wizard (Rare)

When ~ enters the battlefield, create X 1/0 green Elemental tokens with trample, X 1/0 red Elemental tokens with first strike and X 1/0 elemental tokens with flying.

Elemental tokens you control get +1/+1.

2/4

Getting 3 1/1s for 5 mana is not particularly powerful. The creature version adds 1 power to each token and gives you another 2/4, but makes the whole thing more vulnerable.

DrkNinja on Chunky Omnath Soup

10 months ago

Honestly man, I think you are missing a LOT of good Elementals in this deck... I mean you're not even playing Mulldrifter !?

Also since you said you don't play blue a lot, Rhystic Study and Leyline of Anticipation are your friends!

Speaking of Leyline of Abundance is bad; while I understand you are playing Jiangg and Song of Freyalise, you have TWO creatures that produce mana. So that leyline in your hand is a dead card unless you have one of the FOUR cards out of the 99 you play; those are bad odds.

Also if you aren't going to go full on tribal elemental then you should really have more cards in the deck that make elementals! Chandra, Flamecaller , Chandra, Acolyte of Flame , Dokai, Weaver of Life any of the nissa's that make elementals, Development , Elemental Mastery , Hostility , Zendikar's Roil , and Young Pyromancer are all good at making elementals. Then just flicker omnath as many times as you can to kill peoples!

Either way I feel like right now you are stuck between being an elemental deck, a +1/+1 counter deck, and a lands matter deck. You need to streamline the deck, and the first thing you need to do to do that is figure out your win con. Are you gonna win via damage from omnath, combat damage from a wide boardstate, combat from a tall boardstate, or some other weird combo? You really just need to cut the fat, because a lot of your cards here are just "win more" cards and they don't do anything to actually help you win the game.

Also every card that has been mentioned by others are pretty solid, I'd definitely listen.

LadyZ on Most Powerful Creature Type

11 months ago

Phyrexian isn't a creature type however. So I think we have to narrow it down to Eldrazi, slivers, and maybe Avatars. I find it kind of amusing that gods aren't anywhere near this list. I'd also consider putting Incarnation in there, not in terms of combat power but in terms of potential. Avatars are forms powerful entities take to interact with lesser entities, eg. Serra Avatar . Incarnations are the embodiments of concepts, eg. Hostility . If you think it's hard to destroy a dragon or eldrazi, try to destroy an idea

Cadois on Valduk's Red Riot

1 year ago

@GuthixPriest Oh, you're indeed missing something! See, you would be right if Hostility said "If a source you control would deal damage" or "a permanent you control", but it says "If a spell you control", and cards only are spells on the stack, so it only works for instant and sorceries.

GuthixPriest on Valduk's Red Riot

1 year ago

Cadois i dont understand how Hostility wouldn't work? wouldnt creature abilitys like Hellrider and Purphoros, God of the Forge trigger Hostility and Warstorm Surge ? as long as even one damage gets dealt Hostility should create an infinite number of 3/1 elemental shamans? or am i missing something?

Cadois on Valduk's Red Riot

1 year ago

@GuthixPriest thanks for the suggestions! Hostility wouldn't work because I do not use damage spells, but Grafted Exoskeleton was part of the deck at the beginning, until I decided to not follow the Voltron path here. Also people were destroying the Exoskeleton directly. xD

GuthixPriest on Valduk's Red Riot

1 year ago

I'm currently working on one of these. you should add a Hostility its basically a win con with Warstorm Surge and i think its under $0.50

I'm also super down with phyrexian perfection and so i have to include Grafted Exoskeleton just because i try to put a little bit of perfect in everything I'll definitely be taking some ideas from here for my deck.

Strike_Rouge on The Core Principles of Burn ...

1 year ago

@Gidgetimer, Drunken Reaps:

In previous drafts of this deck, I never used to run stuff like Bolt and Spike for the same reasons you outlined: doing 3 damage of the minimum 40 is, frankly, underwhelming. It wasn't until I got closer to this iteration of the deck that I considered them more. I looked over my options for Instant and Sorcery Burn sources and concluded that if I was going to get anywhere, I had to at least try them. So far things are alright. As one off damage and no momentum a la crap draws, they're awful. In the GY, however, with an active Kess and more expensive Spells in my hand - say, Neheb, the Eternal , which turns Bolt and the like into a better Pyretic Ritual - and they're great for playing when you'd otherwise have less mana to spend. A common chain of sequences can run something like this:

· Tap RR5 for Electrodominance . Player A takes 5 to face.

-> Guttersnipe: everyone takes 2 to face.

· Electrodominance eff., play something like Pyromancer's Goggles or Neheb from hand.

· Use part of what little mana I have left to play Bolt from the grave, Player A takes 3 to face. With Pyro Goggles this becomes 6.

-> Guttersnipe: everyone takes 2 to face.

· If I played Neheb instead, I gain RRR and play another Burn spell from hand, triggering another 2 damage to everyone.

===

In cases where I have some of these Burn enhancers out already, this is more of a typical turn with X-CMC spells that I know will want a lot of mana. In the above scenario, the reason for hitting hard on one player is for cards like Combustible Gearhulk and Risk Factor ; "Either you can give me CA so I can burn other people and improve your chances a little, or you can continue taking damage. Your pick."

@Drunken Reaps:

Funnily enough, previous drafts ran all of those aside from Hostility . The draft right before this version ran Goggles, and tbh, I don't know how I spaced on that. Almost. I recall in the older versions that I had issues getting things like Thousand-Year Storm and Metallurgic Summonings on the field because of higher CMCs. I definitely want to try those again, but I don't know what all I'd remove and still keep my curve balanced. Heck, like your Boros deck, at some point I ran a lot of copy spells, but in the middle of revamping that version (only nine regular Burn spells, jfc why did I ever think that was good), I eventually wound up dropping most of those, too.

@Luther: That's pretty much what the other two were saying. And trust me, I've had more than enough chances to learn that 40 life is a lot to chunk down lol. Thanks, though.

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