Boom / Bust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Boom / Bust

Sorcery

Boom:

Destroy target land you control and target land you don't control.


Bust:

Destroy all lands.

Last_Laugh on fart tribal

1 year ago

Boom / Bust... was it a fart or a shart?

nbarry223 on Viga-BOOM!

1 year ago

I mean Bring to Light can also hit cards like Valki, God of Lies  Flip, Mila, Crafty Companion  Flip and Extus, Oriq Overlord  Flip and play their flip sides, or even something like the bust side of Boom / Bust, but I want the card to be playable on its own as well (I don't want to regret drawing it). The closest I can think of in that aspect is Crime / Punishment, but I can't really guarantee I can hit anything with the crime side of the card when I need to. The punishment side of that card makes it playable on its own as a targeted wipe, similar to Engineered Explosives.

StoryArcher on Lantern Control with Land Destruction

1 year ago

nbarry223

Boom / Bust, Stone Rain, Pillage etc., possibly combined with Blood Moon or Trinisphere to clear out their mana sources early, and then selectively milling out land draws with Lantern & Codex once you get them into play.

shadow63

It literally only does one thing.

Here's one (rough) mono-red example:

Land Shredder

Megalomania on [EDH] Kaalia Prison

1 year ago

Armageddon and Boom / Bust fits the theme. I'm surprised either one did not make it to the list.

Mousemke on Imperial Taxation

1 year ago

shadeslayerx22good call with the Flagstones of Trokair - I have 1, will throw it in, and will find another. Great interaction with Boom / Bust, though Eiganjo, Seat of the Empire only cares about creatures. The Arid Mesa is for the 2 Sacred Foundrys I just added today. Still finding a balance in the lands

shadeslayerx22 on Imperial Taxation

1 year ago

If you're going to be playing Boom / Bust in the sideboard Flagstones of Trokair could put you at advantage, additionally it is a legendary land for Eiganjo, Seat of the Empire. I'd suggest it over some amount of basics and Arid Mesa whose inclusion I don't really understand and would love to know

amicdeep on Destroy Lands? Lands Destroy You: Budget + Swap

2 years ago

i like the list, there are few addons i would recommend

Beast Within solid removal for a creature, land or anything else. (not great as it dose make a 3/3 but i can deal with difficult to answer threats like planswalkers (like wrenn and six) and huge creatures like deathsadow and non titan eldrazi, while still just killing a land to keep up the lock.

Acidic Slime kills a land a leaves you with a body with deathtouch.

Obsidian Charmaw kills a land, can be cheaper, is a big boy dragon to close the game with.

its late in the game. your out of spells, your opponent get a land down and next turn another will follow and the threats will start to be cast. you have Gnottvold Slumbermound or Memorial to War this is no longer an issue (and if its gnottvold you even have a wincon) perosnaly id run 2 copys of one of these.

not directly land destruiction but Bonecrusher Giant is phenomenal value often a 2-1 and will help you beat down after you have a solid advantage while acting as a removal spell in the early game.

Raging Ravine hard to kill wincon. and doesn't really cost a slot personally id run 2

packages that may be worth running

4x Boom / Bust + 4x Slagwoods Bridge 3x Darksteel Citadel this packages give you a way to start destroying lands on turn 2 without ramp. its fast but dose hit you own land, so some indestructible ones to help lessen the chance of you both loosing a land, but also if you do loose a land your much more likely to recover from it as your only loosing one, your opponent is going to continue to loose much more. (big downside is it dose up you tap land count)

3-4 Primal Command + 2 Eternal Witness. primal command is a solid land reset spell (it also stops your opponent drawing gas meaning its a solid stall card. but it also either gains you a ton of life, deals with a problematic graveyard and most importantly tutors a creature. if you tutor witness you can then get back primal command and chain out another witness while bouncing another land, and the the next turn cast command again tutoring out a wincon and bouncing another (but probably the same) land.

Epicurus on I Have A.D.D.

2 years ago

I have found that mass land-hate is incredibly useful for Kaalia, since you don't need your own lands as much once she's on the board.

Etc.

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