Boom / Bust

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Boom / Bust

Sorcery

Boom:

Destroy target land you control and target land you don't control.


Bust:

Destroy all lands.

Boom / Bust Discussion

Chasmolinker on Earth Breaker

3 weeks ago

This is really... really cool. +1
Fulminator Mage seems better than molten rain. It can be a 2 power beater late game or land destruction early game. I hope this can be fast enough to defeat decks that operate on 2 lands like hollow one or even phoenix decks. Dredge could probably do OK against this as well. Maybe. Still I think this is just fast enough with Boom / Bust . Nice job

BlackDeegs on Earth Breaker

3 weeks ago

hungry000 hey thanks for the comment!

The lack of fetchlands is completely due to the fact I don't have any Wooded Foothills , Bloodstained Mire , Arid Mesa , etc. And don't wanna spend the money for foils.

Chalice of the Void in my personal opinion is slightly overrated and is amazing in decks like "death & taxes" but I've found in my local meta and in general isn't quite as effective whereas Surgical Extraction blows decks out of the water as early as my turn 0 while my opponent goes first and discards an Arclight Phoenix or tries for a dredge combo. I also use this deck for casual matches against legacy decks or just casual decks and I tend to get better use from the Surgical Extraction . I still sideboarded Chalice of the Void , but I don't think I would run them mainboard just from experience. I'll definitely consider the Simian Spirit Guide however as a means to a turn 2 land destruction other than Boom / Bust or a turn 2 Trinisphere (much more effective and widely annoying when you are limiting their lands than Chalice of the Void in my personal opinion). If I ever bump into some foil fetchlands for trade I'll pick them up. I'll add a couple into this even though I don't have them just to show best form.

sylvannos on Sideboarding Against Tron

3 weeks ago

Land destruction is the worst thing to happen for Tron (speaking as a Tron player). Sowing Salt / Crumble to Dust are good, but only if you're on the play and only if the Tron player doesn't do anything on turn 3 that could end the game (like Karn Liberated ).

Molten Rain , Fulminator Mage , Ghost Quarter , Boom / Bust , and Evil Presence are probably the strongest options. It will cut them off from assembling Tron on turn 3.

triproberts12 on Ten Piece (Pirate Tribal)

3 months ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

Njirk on Kaalia's Having a Party

4 months ago

If you dont mind other players not having fun you might want to add these: Armageddon, Cataclysm, Razia's Purification, Impending Disaster and Boom / Bust. (And if you are a big spender Ravages of War)

Also Rakdos the Defiler and Sire Of Insanity.

Personally I have always found Desolation Angel out of place in kaalia because you cant kick when you cheat her into play.

gb on Radhical Dudette [Radha Budget Aggro]

6 months ago

You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.

Zealous Conscripts, Combat Celebrant, Kiki-Jiki, Mirror Breaker and a tutor in Tooth and Nail.

If you think Tooth is too expensive, substitute Samut, the Tested.

Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.

Other effects like Dolmen Gate has gone down in price significantly recently. Hellkite Charger can be Aggravated Assault redundancy.

Effects such as Final Fortune, Glorious End, Last Stand, Warrior's Oath are risky, but budget and can get you across the finish line.

Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.

CaptSillva on Jund Land Destruction [[Primer]]

6 months ago

Have you considered any of these cards Hull Breach, Decimate, World Shaper, Splendid Reclamation, and Boom/Bust?

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