Boom / Bust

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Boom / Bust

Sorcery

Boom:

Destroy target land you control and target land you don't control.


Bust:

Destroy all lands.

Price & Acquistion Set Price Alerts

PLC

Ebay

Boom / Bust Discussion

triproberts12 on Ten Piece (Pirate Tribal)

1 week ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

Njirk on Kaalia's Having a Party

1 month ago

If you dont mind other players not having fun you might want to add these: Armageddon, Cataclysm, Razia's Purification, Impending Disaster and Boom / Bust. (And if you are a big spender Ravages of War)

Also Rakdos the Defiler and Sire Of Insanity.

Personally I have always found Desolation Angel out of place in kaalia because you cant kick when you cheat her into play.

gb on Radhical Dudette [Radha Budget Aggro]

3 months ago

You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.

Zealous Conscripts, Combat Celebrant, Kiki-Jiki, Mirror Breaker and a tutor in Tooth and Nail.

If you think Tooth is too expensive, substitute Samut, the Tested.

Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.

Other effects like Dolmen Gate has gone down in price significantly recently. Hellkite Charger can be Aggravated Assault redundancy.

Effects such as Final Fortune, Glorious End, Last Stand, Warrior's Oath are risky, but budget and can get you across the finish line.

Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.

CaptSillva on Jund Land Destruction [[Primer]]

3 months ago

Have you considered any of these cards Hull Breach, Decimate, World Shaper, Splendid Reclamation, and Boom/Bust?

Kogarashi on CMC and Kicker

3 months ago

cdkime, not just Fuse and Aftermath cards, but any split card, will have a CMC of both sides added together, except when on the stack (then only the side being cast counts). So non-Fuse/Aftermath cards like Boom / Bust follow the same rules. This was updated last year to make split cards' CMCs easier to understand.

clayperce on Orcstone II (non-budget)

4 months ago

StoryArcher,
A few thoughts ...

  • If you're going non-budget, you might consider running Snow-Covered Mountains instead. Folks will likely misplay against you, thinking you're on Skred or Dragon Skred. Plus, you could run Scrying Sheets.
  • I only goldfished the deck a couple times but you might consider adding 2-3x Lands. With an average CMC (as I type this) of 2.62, 24 is optimal (source: the table at the bottom of this article by Hall of Famer Frank Karsten). And sure you've got the SSGs, but mana dorks only count for around 1/2 of a Land, and the SSGs don't stick around. So maybe 1/4-1/3 of a Land each? But you're also running Boom // Bust, which will often (though of course, not always) set you back one.

Some meta considerations ...

  • Seems like Combo (e.g., Storm, KCI) would be very tough, since the deck is super-grindy and they don't need many Lands to go off. If it becomes a problem, maybe some Damping Sphere?
  • Graveyard decks (e.g., Bridgevine, Dredge) could be very tough as well, since the deck throws a bunch of the opponent's cards in the 'yard. If that's an issue, maybe some Grafdigger's Cage, to go along with the Relics?
  • Infect seems like it's be brutal. Maybe some Sudden Shock, if that becomes a problem.

Another option to consider is running this as RW. As hungry000 mentioned, some Arid Mesa would make Boom // Bust better. Plus you'd have access to Rest in Peace and other powerful White sideboard cards ...

Good luck (and good skill) with the deck!

eliakimras on Kaalia Work in Progress

4 months ago

Another tip: Lightning Greaves and Mother of Runes provide additional protection for Kaalia, because she is famous by what she can do and smart opponents will try to take her out as soon she is cast. // You can also try massive land destruction once Kaalia hits the battlefield, because you don't really need lands if you can attack with her to put your big creatures on the battlefield for free. It also prevent opponents from casting removal spells on her, giving you enough time to smash their faces. Armageddon, Boom // Bust, Catastrophe and Decree of Annihilation are all options, but beware: some people think their lands are sacred, therefore frown upon massive land destruction (MLD). // Steel Hellkite can help you deal with problematic permanents. Liliana's Contract might be an alternative win condition, and it still draws you a good chunk of cards. Swords to Plowshares is a cheap removal spell that is a staple in EDH. Utter End and Merciless Eviction are also solid, because they can exile anything.

Jedne2 on Omnath

5 months ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

Load more