|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Boom / Bust
Destroy target land you control and target land you don't control.
Destroy all lands.
Boom / Bust Discussion
3 weeks ago
This is really... really cool. +1
Fulminator Mage seems better than molten rain. It can be a 2 power beater late game or land destruction early game. I hope this can be fast enough to defeat decks that operate on 2 lands like hollow one or even phoenix decks. Dredge could probably do OK against this as well. Maybe. Still I think this is just fast enough with Boom / Bust . Nice job
3 weeks ago
hungry000 hey thanks for the comment!
Chalice of the Void in my personal opinion is slightly overrated and is amazing in decks like "death & taxes" but I've found in my local meta and in general isn't quite as effective whereas Surgical Extraction blows decks out of the water as early as my turn 0 while my opponent goes first and discards an Arclight Phoenix or tries for a dredge combo. I also use this deck for casual matches against legacy decks or just casual decks and I tend to get better use from the Surgical Extraction . I still sideboarded Chalice of the Void , but I don't think I would run them mainboard just from experience. I'll definitely consider the Simian Spirit Guide however as a means to a turn 2 land destruction other than Boom / Bust or a turn 2 Trinisphere (much more effective and widely annoying when you are limiting their lands than Chalice of the Void in my personal opinion). If I ever bump into some foil fetchlands for trade I'll pick them up. I'll add a couple into this even though I don't have them just to show best form.
3 weeks ago
I really want to add Pyroclasm , Lightning Bolt , Abrade , Burnout , Imperial Recruiter , Gorilla Shaman , Boom / Bust and Ruination . Maybe Treasonous Ogre . I really should add Karn Liberated for things like Stony Silence . Pirate's Pillage and maybe even Sandstone Oracle could be good.
3 weeks ago
Land destruction is the worst thing to happen for Tron (speaking as a Tron player). Sowing Salt / Crumble to Dust are good, but only if you're on the play and only if the Tron player doesn't do anything on turn 3 that could end the game (like Karn Liberated ).
3 months ago
Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.
I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .
While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.
Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.
Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.
If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.
4 months ago
If you dont mind other players not having fun you might want to add these: Armageddon, Cataclysm, Razia's Purification, Impending Disaster and Boom / Bust. (And if you are a big spender Ravages of War)
Personally I have always found Desolation Angel out of place in kaalia because you cant kick when you cheat her into play.
6 months ago
You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.
If you think Tooth is too expensive, substitute Samut, the Tested.
Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.
Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.
6 months ago
No data for this card yet.