Wake of Destruction

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wake of Destruction

Sorcery

Destroy target land and all other lands with the same name as that land.

gavriel1136 on Horror, Carnage, and Annihilation. All are Rakdos.

3 years ago

Love the flavor! One nitpick, I'm not sure Wake of Destruction works with Urborg the way you wrote. If I'm not mistaken, Wake destroys each land with the same NAME. Urborg gives each land a similar TYPE. Consider any dual land cycle as an example: Watery Grave.

Otherwise looks really crazy and fun!

Pheardemons on Horror, Carnage, and Annihilation. All are Rakdos.

4 years ago

Wake of Destruction is a maybe but Nightmare Incursion is definitely staying. I've exiled 15+ cards with. Not to mention adding Sadistic Sacrament on top of it for those that decide to incur Rakdos' wrath early haha. I am looking at AEther Snap as it has been underwhelming as of late. Even though on paper the card is insanely good. Everlasting Torment is another that I haven't cared for. It's in there for the "damage can't be prevented" aspect, but that just hasn't mattered recently. Not to mention I have other instant speed sources. I like the idea and am willing to try it out king-saproling. Thanks for the comment man!

king-saproling on Horror, Carnage, and Annihilation. All are Rakdos.

4 years ago

Thank you too, followers of Rakdos unite! Maybe swap out Nightmare Incursion and Wake of Destruction ?

Gidgetimer on can I cast an instant …

4 years ago

Please link all cards in your question.

Nissa, Who Shakes the World

Wake of Destruction

Vedalken Orrery

Yes. Loyalty abilities, like other activated abilities, go on the stack and can be responded to. Nissa doesn't make the lands indestructible until the ultimate resolves. The forests from her ability will not yet be on the battlefield either though, so your opponent would still be able to put out any remaining forest cards from their deck and there would be no time that they had those cards out and didn't have the emblem.

Dark_Paladin on Firesong & Sunspeaker Unite!

4 years ago

personal thoughts as a boros main... i would swap the Ash Barrens for Mistveil Plains , what you lose in speed you gain back in sweet synergy with sunforger, or at worst, tossing spells back into you deck is never a bad thing.

also consider Talisman of Conviction , its basically another signet, and thats never really a bad thing.

it can be a bit awkward to get used to playing around, but i have found a lot of love for Experimental Frenzy to help with card draw

as for spells i enjoy, Starstorm , Wake of Destruction , Comeuppance are some of my personal favorites

you might also look into Pariah and Pariah's Shield for some janky-fun infinite loop combinations with your Boros reckoner type creatures + repercussion

UsedToVenom on Terminator Judgement Day WMLD

4 years ago

Game Plan

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Cards that have alread been cut from the project and sometimes why

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triproberts12 on Ten Piece (Pirate Tribal)

5 years ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

Snickles@EDH_only on Pattern Recognition #91 - Mana …

5 years ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.


oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

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