Creature — Plant Centaur
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
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Centaur Vinecrasher Discussion
1 week ago
World Shaper seems tailor-made for this kind of deck.
Playing Courser of Kruphix essentially as Oracle number two would be good.
Centaur Vinecrasher is a synergistic threat for this deck.
2 months ago
I'm working on a similar deck and I have a few cards that I'm curious if you ever considered. If so, why leave them out? If not, what do you think?- Budoka Gardener - Centaur Vinecrasher for Recycling Compost - Dragonmaster Outcast because tokens - Scute Mob - Ground Assault - Liege of the Tangle - Rathi Dragon for handling flyers - Traproot Kami for handling flyers - Ulvenwald Hydra for handling flyers
Felix_Culpa on Meren
2 months ago
Oh gosh it's kinda bad. Let's start by removing the following:
A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value
3 months ago
Getting that ob-nixilis the fallen is game ender with splendid reclamation.Lord of Extinction,Terravore, Centaur Vinecrasher, Vinelasher Kudzu, Undergrowth Champion, are all efficient beaters for this kind of deck. And when they get big, having a Jarad, Golgari Lich Lord or Xathrid Demon or Ghoulcaller Gisa can help blow out the game
3 months ago
Yeah, I should of mentioned that you needed more land, probably 39 or 40, especially since your avg. cmc is pretty high. The land ratio rule of 40% from other formats still applies in commander (although I usually run 39 lands, because I think Sol Ring is an appropriate replacement for a land).
Ok I'll try to be more strict on card cuts since you need to get rid of a few cards for lands. First off you accidently have 2 Centaur Vinecrashers in the decklist.
AEthersnipe is potentially reusable in you deck, however I think it weak compared to other potentially reusable creature effects in your deck.
Krosan Tusker he is ok as a recurable cycling advantage engine, but I think Life from the Loam is much better, and I don't believe that you need a redundant version of a Life from the Loam effect, especially when Life from the Loam also as the advantage of dredging.
Timbermare I don't think your deck can take advantage of having all creatures be tapped (like summoning an army of haste creatures after casting Timbermare), so I think all it does is let you swing in for 5 damage to one player, which just isn't enough damage in a format where players start at 40 life.
Primal Command I've always been underwhelmed by this card, 7 life really doesn't matter much in a 40 life format, putting a noncreature permanent on top of a library is slightly annoying for that player, but not that big of deal or I guess you could also shuffle their graveyard into their deck too, but now you took up both modes and can't use the only really good mode of searching your library for a creature. This card seems like it has great versatility, however in practice, it only has two modes, shuffle a noncreature permanent and graveyard into target player's library (something that Unravel the Aether basically does for only 2 mana at instant speed) or gain 7 life and search for a creature and put it in your hand, your playing , so you could use a traditional tutor spell instead (like Diabolic Tutor since Demonic Tutor is far too powerful and expensive). This is a self mill deck, recursion is your form of tutors. The graveyard is your 2nd hand, you don't need to look through your deck for creatures, your creatures are in the graveyard.
Villainous Wealth doesn't really have any synergy w/ your deck, it's more of a Sultai control deck finisher to exile an opponent's entire library using infinite mana. The card is fun, but it is far too mana intensive, and could potential whiff and not hit any cards.
5 months ago
Hello there as a fellow Meren enthusiast I feel I may have some advice for you. You certainly have a lot of creatures and while Momma Meren loves her some creatures I feel as though you have a few too many. Verdant Force is a prime example of a card of which there are better options in the form of enchantments like how you have From Beyond in your maybeboard. It is much better because it m=has more survivability and it costs less. Another card that plays off of that is Awakening Zone. Both create tokens that Meren can sac. A few other creatures that are in my experience under performers are Great Oak Guardian, Vulturous Zombie, Centaur Vinecrasher, Cloudthresher, Kessig Cagebreakers terastadonBlood Bairn, Apocalypse Demon, Sifter Wurm, Hooded Assassin. They have a high cmc and/ or don't really do all that much. A few options for replacements would be things like Dictate of Erebos, Black Market, Diabolic Tutor, Cultivate, Kodama's Reach, Reclamation Sage, Beseech the Queen, Animate Dead, Strionic Resonator, Spore Frog(a champion of a Meren deck is this frog let me tell you), Viscera Seer, Merciless Executioner, Fleshbag Marauder, Buried Alive, Eldritch Evolution, Blood Artist, Zulaport Cutthroat, Beast Within, Pawn of Ulamog, Sifter of Skulls, Evolutionary Leap, Gonti, Lord of Luxury, Smothering Abomination, Living Death. They offer Meren much more support and help you get the most value out of what you got going on. Because when you have too many creatures the lack of support spells like the ones mentioned above can really slow you down and make you more vulnerable to board wipes and the like and limit your potential wincons. I would also heavily consider Dictate of Erebos over some of the curses because it can just do a lot of work for you. Another thing I noticed is you have Dredge listed in your tag list and I don't really see that much of a Dredge-y presence in the deck. Those are just some thoughts I have after playing both Budget and Much more Expensive versions of Meren for quite a while. But if you don't like what I have to say that's cool. I don't mean to offend at all. And ultimately the choices are your's anyways. So please tell me your thoughts on what I brought up!
Also here is my take on budget Meren that I mentioned earlier. Who Needs $200+ Dollar Decks???
6 months ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
6 months ago
So I made a Gitrog deck from cards I had lying around. Thankfully I had some win cons like Titania and Centaur Vinecrasher. What are some other important staples needed in the deck? And no saying crucible of worlds that guys expensive. I might look at the new one that's a creature though.
EDIT: Also how many lands should be in a Gitrog Monster deck? I've seen some with 39, some with 58, is there a sweet spot in between? I'm currently running 42, but I'm unsure if that's right.