Centaur Vinecrasher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Centaur Vinecrasher

Creature — Plant Centaur

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

jamochawoke on Uurg eats everything

2 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

PrismMTG on The Island Awakened [[Primer]]

1 year ago

@KBK7101 I was so incredibly hyped when this got leaked, I started building immediately. the new Titania meld Argoth, Sanctum of Nature + Titania, Voice of Gaea is interesting, but I'm not sure I would add the personally. I'm not leaning super hard into the mill part of Titania, Nature's Force's kit and the 2/2 bear isn't super enticing compared to the other ways I have of creating tokens. Unless I have some of the cards outlined above, it also removes a slot for a forest that can get triggers and be fetched out. Titania, Voice of Gaea  Meld I'm not considering, the 2 life on land graveyard isn't worth it imo, the only slot I can see swapping her into is Centaur Vinecrasher. Nissa, Vital Force was in my first iteration of my deck before some editing, and the only reason was because all of the planeswalkers are 5 CMC and one of them had to go. But she could easily swap in for one of them based on your preference, though I would personally swap her in for Nissa, Worldwaker. Awaken the Woods is a card I hadn't considered before just because I didn't realize that the tokens were actually forests. This changed so much with the card and makes it basically an auto include, I just need to figure out what I'm cutting for it.

Maximariusmagillius on Viconia the Graveyard Hermit

1 year ago

I appreciate the suggestions! I do currently have one, Skull Prophet.

My thought process behind this deck is to mill your own library and play out of the graveyard. A lot of the cards don't ever get to make it into your hand, so it wouldn't make a ton of sense to put things in here that could not be gotten back. That's why there are only 5 non-creature non-land things.

That being said there are tons of creature based mana dorks out there, Arbor Elf, Llanowar Elves, Elvish Mystic, and even my all time favorite Incubation Druid. However I don't think that they would help further my goal of getting stuff in and out of the graveyard, or comboing with that. They could just as easily be replaced with a land, which would combo with other stuff in the deck, Centaur Vinecrasher, Eccentric Farmer, Turntimber Sower so I would be hesitant to cut more lands than I need to.

Lord of Extinction is a great card but Lhurgoyf is great too and a fifth of the price too. They both have their pros and cons, Lord of Extinction has a higher CMC and one more colors. Lhurgoyf toughness is equal to 1+ the number of cards, if my opponent exiles all graveyards that leaves him on the battlefield. If I decide to cut anything, it would be Creeping Dread and I would replace it with Lord of Extinction.

I look forward to hearing more of your suggestions!

_Delta_ on Simic Lands

1 year ago

Also Rites of Flourishing or Teferi's Ageless Insight would be a decent swap for Staff of Nin. There are a lot of better effects for drawing cards.

Consider a few creatures like Dungrove Elder, Centaur Vinecrasher, Awakened Amalgam, Beanstalk Giant, as well as perhaps some more spells to take better advantage of all the mana you should be able to generate.

LandoLRodriguez on [Primer] The Windfall Crucible: A Gitrog Tale

2 years ago

Changes, 31Oct2021:

-1 Zendikar's Roil, +1 Scute Swarm. Roil may crank out larger tokens, but Swarm has a chance to get simply silly with the amount of tokens it makes, plus it's less expensive. With the biggest drawback being that the Swarm will be easier for opponents to get rid of, it's still a better card in this slot.

-1 Worm Harvest, +1 Phylath, World Sculptor. I'd been on the fence about including Phylath for a while. With a few other sources for plants as well as Doubling Season and Ancient Greenwarden now in the deck, Phylath is a very real threat. Only 1 CMC slot higher than Worm Harvest as well. While I'd love to include more retrace cards in this deck, Worm Harvest just costs too much for a card that will only be good situationally. Phylath should be good every time he makes it on the battlefield.

-1 Centaur Vinecrasher, +1 Wrenn and Seven. Vinecrasher is pretty underwhelming. W+7 does everything I want this deck to do. This was a super easy call.

-1 Walking Ballista, +1 Druid Class. As I mentioned before, I want to include every extra land drop card available. So I needed to find a slot for Druid Class. Walking Ballista is probably good in every deck that exists, but I mostly wanted it in here for the way it interacts with Retreat to Hagra. Any turn I can get a land drop with RtH out, Ballista turns into a targeted removal machine at instant speed (especially fun during opponents' turns with a fetch land usage). I can get this same effect with Akoum Hellkite, however. So, while the Ballista will be missed, one more card that lets me drops more lands will win me more games in the end.

-1 Decimate, -1 Constant Mists, +1 Demonic Tutor, +1 Chord of Calling. Also as mentioned before, I wanted to find room for these tutors at some point. Thank you, Strixhaven Mystical Archives for providing me with a $4 Demonic Tutor. For this deck to really get going, it's imperative that I get both The Gitrog Monster and something with a Crucible of Worlds effect (also available on Ramunap Excavator and Ancient Greenwarden, of course) out there together. Adding these 2 along with the tutors I was already running should dramatically increase the number of games I can successfully get the engine humming. Plus they can help me pick and choose what else I might want from my landfall toolbox if I've already got things going. While it did pain me a bit to take out one of very few cards that can deal with enchantments in Decimate, its demanding targeting requirements and overall strategy of my deck made it expendable. Mists falls into the same boat strategy-wise; I love that I could keep it with a land sac (which itself can be very advantageous for me), but in a game with anything good happening for me, I should be able to deal with combat damage other ways, so Mists went on the block.

cannon_Spectacle on Titania

4 years ago

A few critical cards I think you might be missing out on:

Elvish Rejuvenator is kind of everything this deck wants to do, acting as a way to sacrifice lands while also tutoring up silver bullet lands.

I could see this deck being the type to empty its hand pretty quickly, so Ghirapur Orrery can probably do some serious work.

As long as you're sending land cards to the graveyard, Turntimber Sower provides a steady stream of chump-blockers that also happen to get pumped by Avenger, and also acts as an additional way to recur key lands.

Centaur Vinecrasher comes down as a massive beater that you can basically rebuy at-will, making it difficult to stop. Same with Multani, Yavimaya's Avatar.

Finally, while it lacks any specific synergy with lands, Veil of Summer is powerful enough and has a low enough opportunity cost that it probably deserves a slot.

Iamme10000 on The Dead Lands Rise

5 years ago

I just started dipping my toes into Lord Windgrace. I like this build; it's definitely more fun than mine (I run mass land-denial and boardwipes to back up Windgrace's land engine). I'd say if you have room for Centaur Vinecrasher and Anger, both are definitely worth it: mass difficult-to-disrupt haste is amazing in this type of deck, and Vinecrasher can just keep piling on hurt: it's only a big creature, but it's a big creature.

If you hate friends and have some spare cash, I'd recommend Jokulhaups. Even if you don't go for the rest of the land destruction, it's a good card and incredibly powerful when you can reliably recur your entire land base. Death Cloud is also a similarly awful card that's still horrendously powerful.

If you want to see what monstrosity I've created after having mentioned those cards, it's Ashes and Arbors, Wreckage and Woodlands.

the__odysseus on Let the Lands Win

5 years ago

Why Walking Ballista? I find in EDH you aren't casting it for more than 6, and usually it's if you don't have enough card draw so you need something to do on your turns. Also, if you find yourself getting mana flooded, I recommend Abundance, which also triggers off of Windgrace's +2. Also, Centaur Vinecrasher Can get big off of all your pitching of lands with windgrace and whatnot. Also, paying a deck similar to this, I found that Elixir of Immortality often helped, both with getting my bombs back into the deck but also my lands that I pitched earlier. Turntimber Sower had some fun interactions. And finally, (but this is iffy and only works in longer games) Countryside Crusher

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