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Return all nonland permanents target player controls to their owner's hand.
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River's Rebuke Discussion
2 days ago
- AEtherize (attacking)
- Aethersquall Ancient
- Coastal Breach
- Crush of Tentacles
- Devastation Tide
- Displacement Wave (for large values of X)
- Hurkyl's Recall (single player artifacts)
- Kederekt Leviathan
- Rebuild (artifacts)
- Reduce to Dreams (artifacts & enchantments)
- River's Rebuke (single player)
- Slinn Voda, the Rising Deep
- Thousand Winds (tapped)
- Time of Ice (tapped)
- Waterspout Elemental
3 days ago
Thanks for the suggestion, but you are trying to suggest to turn my deck into what it already evolved from, since I had it like that before. Current version outperforms the one you are offering and some of the cards you have suggested are underperforming major in this deck either by slowing it down or ruining its purpose. As an example, River's Rebuke is slowing down the deck way too much and currently the goal of this deck is to be very fast as the matchups demand that. Much better choice is Sleep which does very similar and serves as an awesome finisher debilitating any fliers for next two turns. Also 2 Sorcerous Spyglass and Silent Gravestone is redundant, and one is more than enough. BTW the latter one does not counter God-Pharaoh's Gift since it doesn't target. As for the Admiral's Order I agree that it is a very nice card but when I used it I often found it being unnecessary since I usually have open mana for a Negate (which I would rather have in hand). I have been playing this deck for good 7 months and it has been earning me many major wins in my LGS consistently. Sideboard is something that is at its peak currently and I'm not to change it until new set is released. Also Sideboard is more of a preference and depends on what decks you play against the most; my friends at LGS are playing specific decks and thus it works out for me, but it might not be the same for you. I am more liquid towards changing mainboard if I see good suggestions. Thanks for your suggestions though.
3 days ago
I think your Sideboard is a little not consistent with a deck idea. We have to beat down our opponent very quickly and we have to stick to this plan. I was playing very similar deck based on Favorable Winds, so I guess we can use this same list of cards but with a little changes.
2x Blink of an Eye and 2x Unsummon - I was playing those in my Main Deck because the are allow us to go through enemy lines getting rid of scary, big flyers or opponent's bombs. You are playing 4x Dive Down instead of upper spells because of Zahid, Djinn of the Lamp and Tempest Djinn.
3x Admiral's Order - Great card against Mass Removal like Settle the Wreckage or other Instant Speed Removals because we are paying 1 Blue Mana instead of 3 Mana after our attack declaration. Still a 3 mana Couter Spell for something bad.
2x Silent Gravestone - Because Gifts and Zombies decks.
2x Sorcerous Spyglass - Planeswalkers and Combo pieces.
3x Negate - Against Control Matchups.
1x River's Rebuke - It may be useful and "Save a Game".
I hope I helped somehow :)
6 days ago
Displacement Wave, Kefnet the Mindful, Learn from the Past, Snapcaster Mage, Sphinx of the Final Word, Pearl Lake Ancient, River's Rebuke, Scatter to the Winds, Myriad Landscape (thinning) are some options to consider. Buried Ruin and Field of Ruin are good utility, perhaps also Nephalia Academy, Geier Reach Sanitarium, Sea Gate Wreckage and Arcane Lighthouse.
Niblis of Frost good against creature decks.
Looks good, +1
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor
1 month ago
Have you considered Nicol Bolas, the Ravager Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.
Phyrexian Arena could be good for more card draw.
Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.
1 month ago
2x Broken Bond = 5 Cents
3x Channeler Initiate = 15 Cents
3x Chart a Course = 30 Cents
2x Glyph Keeper = 4 Cents
3x Merfolk Branchwalker = 75 Cents
3x Nature's Way = 6 Cents
2x Pull from Tomorrow = 40 Cents
2x Ranging Raptors = 4 Cents
2x River's Rebuke = 30 Cents
2x Scaled Behemoth = 4 Cents
2x Shapers of Nature = 4 Cents
3x Siren Lookout = 4 Cents
2x Spring // Mind = 2 cents
This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.
And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up
1 month ago
Thanks for the suggestions, magicsheep. The first thing that jumps out at me is that 6/24 lands that definitely come into play tapped is not good. As I transition this to modern I'll fix the mana base by adding in pain lands, tainted lands, and more check lands. If I continue to enjoy playing the deck I'll get a few fetches and shocks as budget permits.
One suggestion that was made on reddit that sounds interesting is to get rid of the red and go UB zombies. That would make the mana base easier, and much cheaper, to fix well: 4xUnderground River, 4xDrowned Catacomb, 4xTainted Isle, and some basics. I like the 1 CMC suggestions you made and they would fit in well here. I could still keep my zombie creatures, but could add in Diregraf Captain, Diregraf Colossus, or Cryptbreaker (maybe all three). I would likely want to add another The Scarab God and take out River's Rebuke in favor of one or more Cyclonic Rift. Thoughts on this idea of going Blue/Black?