River's Rebuke

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

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River's Rebuke Discussion

FlabbyAbs on Ramp 'em hard

2 days ago

Love your deck! I think a quick and easy way to upgrade would be moving into . Tetzimoc, Primal Death is a dino that keeps things under control pretty nicely. This could probably take the place of some number of River's Rebuke and/or Baral's Expertise. It will also assist in Migration 2nd turn, which is super important.

Ifnir Deadlands is my choice desert for budget.

It feels like this could benefit with sweepers/control big time. Golden Demise SB and Tetzimoc MB seems safe to me. Deadlands and options like Fatal Push could see a place somewhere in the 75.

The mana base could quickly support heavy black if wanted. 4x Woodland Stream seems poor because of the tutors in the deck already.

Finally Ramunap Excavator might be something here. It could also be the "card draw" that's needed.

dinosaurzez on Bennie and the Jets

3 days ago

River's Rebuke is way too slow. Definitely gonna play Primal Amulet though, as soon as I get one it's replacing Jace's Sanctum.

landofMordor on Mairsil Kill & Mill|Mairsil EDH-Grixis Wizards #2

1 week ago

lol use self-mill like Mirror-Mad Phantasm, Keening Stone, and then kill with Psychic Spiral (for style points, not really as your main plan). For value, TONs of flicker effects (to give Mairsil more ETB triggers), AEtherling.

I would take out most of the "activated ability goodstuff creatures" like the Morphlings that don't a) gain hexproof or protection of some kind, b) flicker themselves, or c) help you win the game via mill. Otherwise, this deck will be impossibly, teeth-grindingly slow.

for mill: Mirko Vosk, Mind Drinker, Consuming Aberration, Fleet Swallower, Jace's Archivist, Sire of Stagnation, Dreamborn Muse, Havengul Lich, Stitcher Geralf, mass bounce like Evacuation, River's Rebuke.

And don't forget a healthy amount of draw/ramp/control to stay alive long enough to mill your opponents out!

Chasedrk1 on Control the Treasure-Control

2 weeks ago

The dino matchup is the matchup that makes Yahenni's Expertise useless. however, more than 1 Raptor Hatchling hinders Bontu's Last Reckoning pretty bad as well.

Running through a scenerio of Raptor Hatchlings & Thrashing Brontodon on my opponents board on turn 5-6, I don't know what I would do for a board clear that doesn't hurt just as bad the following turn other than River's Rebuke played ahead of curve.

LittleBlueHero on Are Merfolk being played in ...

2 weeks ago

Merfolk's removal is almost entirely bounce. River's Rebuke can probably seal the deal in some games but its not cheap.

It has access to counterspells and such but holding back mana is not what a merfolk deck really wants to do is it? Maybe it is, could be the aggressive merfolk i've been waiting for is better built as a control/tempo build that widdles the opponent away with small incremental damage.

I'd like to build it but I don't want to pay for it.

CRKFIEND on How to stop getting pounded?

2 weeks ago

Clyde_Bankston Your best bet would be to include a lot of removal in your decks. A lot of it doesn't even have to be expensive. Focus on some instant spot removal, and some sorcery wipes. Depending on the colors you'd like to play, I could recommend some very viable options. Utter End End Hostilities, Setessan Tactics Crux of Fate, River's Rebuke, Star of Extinction, Mizzium Mortars, Cyclonic Rift, Rapid Hybridization, Reality Shift, Oblation, Chaos Warp, Beast Within, Spine of Ish Sah, Silence the Believers. Send me your deck list, and I'm pretty sure I could help you upgrade it on the cheap.

A great deck can often be subdued by a lack of removal.

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