River's Rebuke


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

River's Rebuke


Return all nonland permanents target player controls to their owner's hand.

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Recent Decks

River's Rebuke Discussion

ThallionDarkshine on EDH - Inalla ETB

5 days ago

I definitely feel like Necromantic Selection is a powerful effect, but I'm not sure if River's Rebuke is the right card to cut for it. Without it, you have no mass removal for noncreatures. I feel like every game I play there's one player who just builds up a ton of artifacts and enchantments and if you can't wipe their entire board, they can just rebuild incredibly quickly.

jkicker1 on EDH - Inalla ETB

5 days ago

Trying out Necromantic Selection over River's Rebuke to see if the "return a creature (wizard with ETB)" and "add zombie type" works with the deck in addition to a board wipe that targets more than one player. My main concern with the card is that it exiles itself, removing a target for Spelltwine and Archaeomancer.

EDedan on Fast Blue

1 week ago

Have you thought about Jace, Cunning Castaway and River's Rebuke.

Jace, Cunning Castaway is pretty cheap now even though he is a 3 mana planeswalker with a looting effect at + 1, make a 2/2 Illusion at -2 and make two other jaces which isn't legendary at - 5.

River's Rebuke for token decks and irritating enchantments ?

Plahbie on Lazer Zap - Turn 4 Win

1 week ago

I'm not sure if you're playing this deck correctly. Even if you want to draw a 6-mana "bomb", the only card that could be truly considered would be River's Rebuke. Given that you're not trying to have a land drop every turn, only on the first three, you're not even guaranteed to get enough mana to do this. In general, this deck should not be conservative with attacking. You will be trying to attack quickly and effectively, and even if it does lose steam by midgame, you'll most likely be close to winning by that point.

Additionally, I have been playing with this deck recently, and it hasn't failed me very often.

40fy on ersatz_olorin

2 weeks ago


Sorry for not being able to give an actual response to your suggestions until now, I was somewhat busy.

First of all, River's Rebuke is an intriguing suggestion. While I strongly believe that hitting all non-land permanents is NOT worth letting your opponent recast everything, it is 3 mana cheaper than kicking Fight with Fire which is a massive upside. The main problem with trying to use this effect as a finisher, however, is that it doesn't deal any damage. Aside from having one wizard on the battlefield for synergistic reasons, for most of the game a control deck wants to just stop its opponent from doing anything. The question, then, is what happens after your opponent's board has been bounced. At most you could get in perhaps two to four points of damage, far from the game ending effect that Fight with Fire can provide. That being said, River's Rebuke does slow down our opponent's clock significantly. However, Time of Ice does a far better job of this for even fewer mana, since it delays attacks for three turns instead of just one.

I consider Watertrap Weaver to be a significantly more interesting option. Basically, if Merfolk Trickster didn't exist I would probably be playing Watertrap Weaver. Unfortunately, while tapping for two turns is definitely better than one, having flash usually allows Merfolk Trickster to be essentially tapping for two turns, and also allows it to be used as a combat trick, which Watertrap Weaver can't do. Add on top of this that there is an enormous difference between two and three mana, AND Merfolk Trickster removes abilities, and you can see why I said I was very surprised that Merfolk Trickster isn't a rare.

I do want to reassure you, however, that your suggestions are far from bad. It looks to me like you are mainly a commander player, and most of the time when I receive suggestions from commander players it is for huge spells that do nothing on the turn they are played. If you are looking to get into standard more, I recommend watching tournaments on MTG's YouTube channel.

ersatz_olorin on Jaya's Magical Shotgun (Wizard Control)

2 weeks ago

Wouldn't River's Rebuke serve much the same purpose as Fight Fire With Fire!?, the fact that it hits all nonland permanents as well should make up for the fact that they can recast them.

Watertrap Weaver could also serve as Trickster 5-8.

I'm pretty new in standard, so forgive me if my suggestions are a bit off for whatever reason.

Onyxio on JLK's Muldrotha Brawl l Game Knights #17

2 weeks ago

This was an amazing episode, and this deck was bonkers. River's Rebuke had everyone scrambling at the end lol. Lots of value from Noxious Gearhulk since these games are creature heavy. And my god Muldrotha, the Gravetide is just stupid powerful. Cash got lucky with the rules missing, but eh its ok. Though I'm actually more interested in Ben's deck because i love artifacts & instants.

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