Return all nonland permanents target player controls to their owner's hand.
|Have (2)||DoctorDax , metalmagic|
Printings View all
|Game Night 2019 (GN2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
River's Rebuke occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
River's Rebuke Discussion
2 weeks ago
I tend to always add more removal than needed but atm I think I only see one boardwipe in Devastation Tide.
I'd add another one or two of these that I think within your budget; Curse of the Swine for targeted exile removal; Evacuation is straightforward, simple, and can be played as an instant; Inundate there's only a few of your creatures that aren't blue; or River's Rebuke can really hose someone with your Ninjutsu theme.
4 weeks ago
Whispersilk Cloak and Aether Tunnel would make it a bit more aggro. In my experience, you only have a couple of turns in some EDH games before someone drops an infinite combo. You may want to look into Absorb and Norn's Annex. As for cards I would not run, Deputy of Detention kind of flops in EDH except against tokens, and you could run River's Rebuke to deal with those. Tocatli Honor Guard makes an interesting budget canceler. Drannith Magistrate is a bit better though, for a higher budget.
1 month ago
2 months ago
Hi, doddlm. I've looked at your Brudiclad decklist and it look solid overall, but I have a few suggestions on what can make it better. The only major thing that comes to mind is that I think you have too few big payoff cards (6) for Brudiclad to multiply and too many little token set-up cards (23). My opinion is that (little tokens)- to – (big tokens) – to – (copy effects) has to be roughly equivalent with each category having at last 10+ cards. As far as card choices go there are some that don't make enough in EDH and you might consider replacing them with something else.
What to consider to remove Show
Ghired's Belligerence – I tried it, didn't work out for me, but you have a lot more of 1/1 guys that can be pinged for populate so it can work for you if you keep close to current ratios.
Nevermaker – Feels like the payoff is too small. When you are in a pinch you can't even sacrifice it to remove something as you don't have sac outlet. Spell Swindle – not a fan of it, not gonna lie. I just don't like sitting with 5 open mana.
What to consider to add: Show
Vandalblast – you can remove one of the 2 boardwipes I mentioned for this.
More salt for your opponents: Timestream Navigator – If copies into a token goes infinite turn lock with Brudiclad
Hope this answer isn't too long and you find it helpful! I'll also enable chat in case you have more questions. Cheers, mate!
2 months ago
Hey, Liliana Vess is odd CMC and her -2 is amazing with Yennett. Can be a repeatable tutor that puts the card you tutor for on top of your library. Aminatou can blink Liliana to reset her loyalty back to 5. If you're looking for a card that can repeatable tutor to replace Planar Portal, try Liliana.
I did suggest Omen of the Sea, but now that you have added Ancestral Knowledge you could cut Omen as Knowledge is just a better card with Yennett and Aminatou. Soul Manipulation only has one mode that works when you cheat it with Yennett, it could be cut. I know you're playing Sphinx, but Sphinx of Foresight is pretty lackluster compared to the other Sphinx.
River's Rebuke is even CMC which makes it less appealing as well as only targeting one player can be subpar in multiplayer Commander. I did suggest Rush of Knowledge and it seems good, but if you're looking for a card to cut, it could be it. Liliana is also 5 CMC and it's much better than Rush. Odd CMC tutors can replace draw spells since they function better than draw, getting the card you want at that moment.
3 months ago
Your rock suite could use work. I've never found 3-mana rocks (i.e. Chromatic Lantern, Mana Geode, the cluestones) to be very good at all: a two mana rock on turn two means you can land your general turn three (assuming you make a land drop), but three mana rocks rarely speed you up by a whole turn. Consider running some of the following instead: Talisman of Progress, Talisman of Dominance, Azorius Signet, Dimir Signet, Orzhov Signet, Sky Diamond, Coldsteel Heart, Mind Stone, Thought Vessel... In general, I've found categorically replacing 3-mana rocks for 2-mana rocks is a good way to improve a deck.
I'm not a fan of the anthems route, since it means Skullclamp isn't a viable card-draw engine. That said, if you want to go after the anthems, I suggest Favorable Winds in addition to your other effects.
I don't know how many creatures you usually have out, but if you have 4+ pretty consistently you may want to run Slate of Ancestry. It's a highly underrated card in token-based decks. Also Distant Melody and Windfall. And Thirst for Knowledge/Thirst for Meaning.
Ponder and Preordain belong in any blue deck. One-drop cantrips that provide card selection don't look like much, and a lot of people write them off as not effective enough, but there's a reason these are both banned in modern and overplayed in legacy. I do think you should run Brainstorm, but if you do you should run at least two more fetches to make sure you don't get locked under the cards you put back.
One combo I think is pretty cool is Counterbalance + Sensei's Divining Top. Both these cards trigger your general, and you can flip top to recast it if you need to squeeze out extra triggers. Paired, they produce a pretty tough counter-wall for your opponents to fight through, which notably does not cost you cards.
Right. That's all I got.
4 months ago
4 months ago
oh also play Elspeth, Sun's Champion = Lots of Tokens
Also probably more consistent token makers lots of your stuff ETBs and then sits there or is an Instant or Sorcery. This makes things super weak to Wrath and specifically Cyclonic Rift or River's Rebuke type cards that will make all your tokens cease to be. However, with bounce, you do get to play them again and get tokens again. Wraths are still super powerful
More cards like Rhys the Redeemed with activatable abilities and specifically ones that don't need to tap because you'll probably want some mana sinks, maybe a few.