River's Rebuke

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

Price & Acquistion Set Price Alerts

XLN

Ebay

River's Rebuke Discussion

Natalbee on Mass Awakening

10 hours ago

alejandrocroy: Those ideas are awesome... I'm definitely adding Thunderherd Migration (replacing Grow from the Ashes) and Wayward Swordtooth. I'm not 100% on Ranging Raptors if I'm adding more Gates, but I'll try it out too. And you're right, Guild Summit is such a good draw engine and it's perfect for a deck that's trying to ramp and draw its combo pieces. I use Wayward Swordtooth and Guild Summit together in another deck of mine and it's ridiculous.

What do you think about something like Fight with Fire and River's Rebuke as board wipes?

Grixis776 on Should Teferi be banned

3 days ago

Should he be banned? Yes he most definitely should. Having card draw and an additional two mana on a planeswalkers +1 is extremely broken. Especially on a planeswalker that only costs five mana. Card draw draws into more removal, and plus two mana allows you to play more removal. Simple as that, he is broken, ban him. Just because he only sees play in one “meta” deck right now does not mean he is not breaking the meta, almost no cards that B/W control used rotated out, The only meaningful card that went out was Fumigate, which can easily be replaced with River's Rebuke. While maybe not as powerful still gets the job done. B/W control is still a viable deck and is still powerful, red is not needed what-so-ever in a Control deck.

shadowolfz on Murmuring of the Mystics

4 days ago

AlmondCat I'm not worried about Doom Whisperer 6 birds block him easy and hopefully when they play that I have more then one Mystic. Sanctum Seeker on the other hand can really destroy this deck if I cant counter him or bounce him I'm easily dead. Maybe I'm wrong, I haven't tested it a lot yet but creatures are easily blocked with the bird tokens. It's not an aggressive of a deck you really have to be careful when you play Murmuring Mystic and be able to counter or bounce thing on the opponents turn. I sort of play like its a control deck where the removal is chump blocking with birds or postponing with return to hand ability until I can get enough birds in. The biggest problem with this deck is if I don't have Murmuring Mystic I won't win since he is the only win con.

With out adding an extra color I will probably take out both Dream Eaters add in one more River's Rebuke and main board a Syncopate. The Dream Eaters have been to slow in practice turn 6 I either need a field wipe or I need to play more spells to make more birds I almost never need the Dream Eater.

But I was thinking about splashing white to get field wipes and removal, I'll probably have to when Azor comes out.

I'll keep playing around with other Ideas to make Murmuring Mystic work because he might be my favorite card from GRN.

Either way this mono blue build if I take out the Dream Eaters might be a pretty good budget deck.

captainamerica on Sai thopter tribal

1 week ago

I don't know what your budget is, but "sweepers" are always good, even in token decks. If you can, definitely play Cyclonic Rift, and maybe River's Rebuke, AEtherize, Coastal Breach, Engulf the Shore, Evacuation, Inundate, Kederekt Leviathan.

You should also play Cryptic Command because it's busted. Thaumatic Compass  Flip is really strong, and I love Blackblade Reforged in every commander deck

stensiagamekeeper on Help me break Omnicience

1 week ago

Despite full knowing it isn't gonna be anywhere close to top tier. I really want to build something in standard with Omniscience (O.S.). My criteria is that O.S. has to be either the MVP or at least a viable alternate win condition for the deck. I'd appreciate it if people posted decklists running it, give suggestions or just share their thoughts below.

I'll post some decklists as I finish them but for now here's some of my rough concepts:

general:

Casting:

Payoff:

I'll still be adding stuff to this list as people suggest things.

Wendigo4481 on Dropkick Merphys

1 week ago

From the merfolk builds I've seen I would recommend Spell Pierce or Dive Down dropping a vanquisher's banner or two would open up your draws and lower your mana curve maybe both the jace's especially if your going for a really explosive and aggressive early game win. You have 5 wizards to make Wizard's Retort relatively cheap and would help you protect your board from wrath's or settle the wreckage. I'd recommend not dumping out your hand and keeping a couple of merfolk to rebuild because aggressive decks have a hard time rebuilding from no cards in hand after a wrath. Maybe sideboard a River's Rebuke but Sleep is the better crash in card. tempo cards like Blink of an Eye and Crashing Tide or Expel from Orazca. Otherwise I like where your head is at brewing this up I hope you have fun playing it.

SynergyBuild on Simic Dino Ramp

1 week ago

Your landbase is a little weak. The next set should reintroduce Breeding Pool, but until then Evolving Wilds as a one-of and a four-of Woodland Stream would do over 3 Islands and 2 Forests.

Otherwise, Circuitous Routes for Llanowar Elves and a single Essence Scatter, Negate, and Disdainful Stroke over 3 Syncopates should help a bit, perhaps an additional Essence Scatter and Syncopate for 2 River's Rebuke?

Load more