Return all nonland permanents target player controls to their owner's hand.
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River's Rebuke Discussion
1 hour ago
Thanks for the comment! I have actually found that aggro matchups are this decks easiest opponents. After turn 3 with Oketra's Monument, I can be getting 2-4 creatures per turn, and especially if I get all my mana generating abilities going and some card draw. My hardest opponents are tempo/control decks. If you can kill my combo pieces, I'll have a hard time. I have seen this deck make 14 mana on T6... and I can easily double that on T7 with the right pieces. I'll have a decent number of chump blockers available to keep me going... or life from the River Hoopoe.
Majestic Myriarch is here as an alternate win-con to Walking Ballista, and the only thing I care about is the flying from River Hoopoe. I can easily get the Myriarch out with over 10 power and flying. Plus, with the Weaver of Currents and/or Itlimoc, Cradle of the Sun, I have no problem generating enough mana to play him early.
River's Rebuke is definitely at least a sideboard... especially since 6 mana is super easy to hit here.
Rogue Refiner is a hard sell for me. I already have a lot of 3CMC cards, and the other ones are way more important to my plan. I don't think the card 1 card draw is worth playing over either token generation or mana generation.
Shielded Aether Thief was one I considered at one point, and I will test him out again. I don't really go for energy, so I'm not likely to get the card draw from him, and I'm not sure what I would remove to make room for him.
3 hours ago
I like the idea. Sounds like it could be really fun to get out a Ballista for 20 damage! Here are my thoughts:
I don't think you need Majestic Myriarch. It's too expensive and doesn't take on enough abilities. I also don't think you should have Negate or Disallow because you will be busy playing creatures of your own early on, and won't be able to play those until late game. I would at least go down to 1 or 2 of each.
In the place of all that I would put some control or some creatures to slow down your opponent or speed your game up. You need to hold out for probably around 10 turns before you can win (aggro matchups will be tough). Some ideas are: River's Rebuke, Rogue Refiner, or Shielded Aether Thief.
Looks fun though! Good luck to you!
9 hours ago
Hi, I like the way you did your deck, but I miss more creatures to become even more aggro (24-25) and also some cards to give you more card advantage, since your mana curve is very low.
Instead of Unsummon, you could add Watertrap Weaver or Tempest Caller to increase your creature numbers and do almost the same effect. I would decrease by 2 the amount of Kumena's Speaker, since there is no evasion ability. Instead I would add 2 Shaper Apprentice.
As a very good "spell weaver" I would include 1 River's Rebuke . Also to work on the control with 4 Censor that helps you also to increase your card advantage with Cycling, then you can decrease the amount of Opt. The Merfolk Branchwalker which you already has also helps with card advantage.
Finally, if you're looking for even more synergy with counters, I would include in your sideboard Oath of Ajani, splashing 1 white, including some Aether of Hub in your lands, which allows you to have Planeswalkers like Nissa, Steward of Elements.
1 week ago
So the deck wasn't as good as I thought it was but the reasons why were pretty easy to see. 1: Temur Energy and Ramunap Red were EVERYWHERE, at least 75% of people who weren't locals had some form of energy deck. 2: I lacked in card draw A LOT, i was complaining to myself about not putting in Glimmer of Genius all day. 3: I think I had the correct cards, just not in the correct boards. 4: Finally, I was severely lacking in removal. I had Perilous Voyage and River's Rebuke to bounce things away but in the end I either never drew into them, or the opponent rebuilt almost immediately next turn. I went 0-5 but I did learn some valuable lessons, and I almost took a round against a 4 color energy deck.
1 week ago
1 week ago
Hey, cool deck! Another spell you could use to deal with some creatures would be Vapor Snag. And similar to your other board-wipe-ish cards Ixalan just gave us River's Rebuke if you have to deal with more than just creatures.
2 weeks ago
xKitarux, would love to take a look!
Not sure how much I like Boompile here. You don't mind bouncing creatures since you play so few but blowing up your own equipments could be really bad for you. I would stick to bounce spells like Evacuation, River's Rebuke, AEtherize etc... If you are worried about permanents that blue does not handle well, like enchantments, you could play cards like Chain of Vapor.
Hoversail shouldn't be needed since your commander is basically unblockable
Here are some other equipments/auras you may not have considered yet. Lu Xun loves effects that trigger upon combat damage since he is almost always unblockable-
Loxodon Warhammer>Butcher's Cleaver
Its always good to have "back up" voltron creatures incase Lu Xun dies too many times to be recasted efficiently -
Some other good stuff
If you are looking to trim some fat and reduce the price tag of the deck, I would cut Thran Dynamo, Top, Homeward Path, and Generator. That might free up enough funds to spread some love across some other upgrades.
Hope this helps some!
2 weeks ago
I see that you don't have too many 1 or 2 drops. You need to start out the gate so you don't die fast. @jubale Also, River's Rebuke cost way too much to cast and is only good in late game. @l0gin4me Fetid Pools is a little to slow. You will have to wait another turn to be able to use it. You need to play spells just about ever turn.