River's Rebuke

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

River's Rebuke Discussion

andriygoblin on Tezzeret, Master of Djinns

3 days ago

Thanks for the suggestion, but you are trying to suggest to turn my deck into what it already evolved from, since I had it like that before. Current version outperforms the one you are offering and some of the cards you have suggested are underperforming major in this deck either by slowing it down or ruining its purpose. As an example, River's Rebuke is slowing down the deck way too much and currently the goal of this deck is to be very fast as the matchups demand that. Much better choice is Sleep which does very similar and serves as an awesome finisher debilitating any fliers for next two turns. Also 2 Sorcerous Spyglass and Silent Gravestone is redundant, and one is more than enough. BTW the latter one does not counter God-Pharaoh's Gift since it doesn't target. As for the Admiral's Order I agree that it is a very nice card but when I used it I often found it being unnecessary since I usually have open mana for a Negate (which I would rather have in hand). I have been playing this deck for good 7 months and it has been earning me many major wins in my LGS consistently. Sideboard is something that is at its peak currently and I'm not to change it until new set is released. Also Sideboard is more of a preference and depends on what decks you play against the most; my friends at LGS are playing specific decks and thus it works out for me, but it might not be the same for you. I am more liquid towards changing mainboard if I see good suggestions. Thanks for your suggestions though.

A.

Zappter on Tezzeret, Master of Djinns

3 days ago

I think your Sideboard is a little not consistent with a deck idea. We have to beat down our opponent very quickly and we have to stick to this plan. I was playing very similar deck based on Favorable Winds, so I guess we can use this same list of cards but with a little changes.

2x Blink of an Eye and 2x Unsummon - I was playing those in my Main Deck because the are allow us to go through enemy lines getting rid of scary, big flyers or opponent's bombs. You are playing 4x Dive Down instead of upper spells because of Zahid, Djinn of the Lamp and Tempest Djinn.

3x Admiral's Order - Great card against Mass Removal like Settle the Wreckage or other Instant Speed Removals because we are paying 1 Blue Mana instead of 3 Mana after our attack declaration. Still a 3 mana Couter Spell for something bad.

2x Silent Gravestone - Because Gifts and Zombies decks.

2x Sorcerous Spyglass - Planeswalkers and Combo pieces.

3x Negate - Against Control Matchups.

1x River's Rebuke - It may be useful and "Save a Game".

I hope I helped somehow :)

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

elgosu1337 on Schemes of the Omnipotent

1 month ago

Have you considered Nicol Bolas, the Ravager  Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.

You probably need more ramp for the deck. Coalition Relic gives more mana than Commander's Sphere, and Thran Dynamo also produces a lot of mana for its cost.

Myojin of Night's Reach discards all your opponents' cards if you have 8 mana. Hypnotic Specter is a good early play to start the discard.

Not sure if you would be interested in Warped Devotion and more mass bounce spells like River's Rebuke.

Blatant Thievery is one of the best blue sorceries. Also a big fan of Sepulchral Primordial and Diluvian Primordial to steal the creatures and spells discarded.

Grave Betrayal could be better than Prince of Thralls since opponents can't pay life to bypass it. Thrilling Encore can act as a second Rise of the Dark Realms.

Phyrexian Arena could be good for more card draw.

Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.

ROUROU on Wait, you can actually win an FNM with a 5$ deck?

1 month ago

Pabs4444 NOnonono xD The whole deck is 5$ The land base, is free(and i mean 2x Woodland Stream. Wherever you go, you can get those cards for free.

2x Broken Bond = 5 Cents

3x Channeler Initiate = 15 Cents

3x Chart a Course = 30 Cents

2x Glyph Keeper = 4 Cents

3x Merfolk Branchwalker = 75 Cents

3x Nature's Way = 6 Cents

2x Pull from Tomorrow = 40 Cents

2x Ranging Raptors = 4 Cents

2x River's Rebuke = 30 Cents

2x Scaled Behemoth = 4 Cents

2x Shapers of Nature = 4 Cents

3x Siren Lookout = 4 Cents

2x Spring // Mind = 2 cents

Sphinx of Magosi, Rabid Bite and everything else, came for free, from welcome decks! Total Sum is 2.23 Euros!

This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.

And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up

ncjhou on Standard Dimir Control Afflict

1 month ago

Thanks for the suggestions, magicsheep. The first thing that jumps out at me is that 6/24 lands that definitely come into play tapped is not good. As I transition this to modern I'll fix the mana base by adding in pain lands, tainted lands, and more check lands. If I continue to enjoy playing the deck I'll get a few fetches and shocks as budget permits.

One suggestion that was made on reddit that sounds interesting is to get rid of the red and go UB zombies. That would make the mana base easier, and much cheaper, to fix well: 4xUnderground River, 4xDrowned Catacomb, 4xTainted Isle, and some basics. I like the 1 CMC suggestions you made and they would fit in well here. I could still keep my zombie creatures, but could add in Diregraf Captain, Diregraf Colossus, or Cryptbreaker (maybe all three). I would likely want to add another The Scarab God and take out River's Rebuke in favor of one or more Cyclonic Rift. Thoughts on this idea of going Blue/Black?

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