Undergrowth Champion

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare

Combos Browse all

Undergrowth Champion

Creature — Elemental

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

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Undergrowth Champion Discussion

Karzalar on DooM-BrooD Nephilim

1 week ago

necropedal Hmm, that is a tough question.

For the 10 cards i've mentionned, i'd personally remove :

Evolution Charm, Regrowth, Undergrowth Champion, Maelstrom Pulse, Vexing Shusher, All Suns' Dawn, Beacon of Unrest, Gaea's Anthem in first. I know, that's only 8 cards.

First, those choices maybe aren't adapted to your meta (If i check by your cards, there's a lot of mill and counterspells). If that's the case, you could probably change something else.

If they are adapted to, take the first 8 cards i suggested, or...

Second, your mana base is SOLID. (Really!) But, you could use some land tutors like Farseek, Crop Rotation, Harrow instead of only Explosive Vegetation. Cultivate and Kodama's Reach are good for ramp, also.

Some cards also to consider against some match-ups :

Vs Counterspells : City of Solitude, Dragonlord Dromoka, Cavern of Souls

Vs Mill : Any of the old Eldrazi Titans Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth. Emrakul is banned, though. Emrakul, the Aeons Torn.

I'll probably make myself a deck similar to this one (except the Taiga and co., i'm not rich enough or lucky enough to have them). Multicolor tokens decks have a lot of ooptions, and are fun to play.

Cheers!

AwesomeKyurem5 on Hold on, how many lands?!?!?!

2 weeks ago

Have you considered Splendid Reclamation? Just imagine what combos can be done late game. Nissa, Vital Force's emblem would have you draw how many cards? And you could probably play most of them as well. Courser of Kruphix, gain all the life. Ob Nixilis, the Fallen, kill target player, put how many +1/+1 counters on him? Ulvenwald Hydra would be unstoppable. And do I even need to mention Undergrowth Champion, Rampaging Baloths, or Oran-Rief Hydra? Too late, I already did.

And don't forget, Amulet of Vigor would make sure all 20-40 of those lands enter untapped.

Maestro-yw on Just a minute mommm !!!

3 weeks ago

Modern landfall deck (low budget)

My favorite hand would be Sakura-Tribe Scout, Retreat to Coralhelm Harrow and Undergrowth Championin turn 3 or 4 , when i have 2 Izzet Boilerworks in my hand and Sakura-Tribe Scout, Retreat to Coralhelm and Undergrowth Champion on the field, i have infinity landfall.

Necrisev on Lands matter

4 weeks ago

Edge of Autumn is a great card and will add that to the deck for sure.

I like Harrow because with Vinelasher Kudzu and/ot Undergrowth Champion on board is basically an istant +2/+2 and 1 more land on board at a cost of 1G basically...notice it's the only instant land tutor; Search for Tomorrow is good, as you said, because it's a turn 1 play but i still prefer Harrow

Zygomatic on Ramunap Earthquake (HOU)

1 month ago

Hey, thanks for leaving a comment! :) I don't plan on playing bilands as they can't be tutored with Evolving Wilds and i only need green mana until turn 4: once i have Ramunap Excavator and Evolving Wilds played i basically can't miss a landdrop, with 2 landfall triggers each turn. Chump blocking early should not be hard with the help of Undergrowth Champion. I thought about Rhonas the Indomitable too, but it turns out he doesn't help with the game plan: he won't be able to defend early and once I have a creature with 4 power I already have enough lands to grow out of control. I'm actually having doubts about my ability to tempo the early game as I still haven't playtested the deck. I could go more aggro by getting rid of Dragonmaster Outcast, Sylvan Advocate and Tireless Tracker for things like Scythe Leopard, Grove Rumbler or Snapping Gnarlid. I also am a lot more sceptical about Swell of Growth after seeing a few oppening hands. I'll give a few tries to Akoum Stonewaker, Retreat to Kazandu and Slab Hammer. Anyway I'll keep an eye open for further HOD spoilers.

Hexcimal on Moonfall

1 month ago

JaiJackson, you are welcome my friend. Thought I'd touch back in and see how your deck's been. :)

Undergrowth Champion is a heavy hitter in any landfall deck running green, and should be considered running at least 3. He'll win you games. Additionally, I'm not sure exactly how competitive you're wanting to go with this deck (per your previous comment, as I'm not wanting you to lose friends), but I would think about replacing the Retreat to Kazandu in the main for Retreat to Coralhelm. As seshiro_of_the_orochi pointed out, it's an infinite combo. While it isn't the deck's main focus, it's a brilliant touch and it's unexpected. Infinite landfall triggers on many of your cards provide infinite lethal combat damage, infinite creature tokens, infinite mana (which will assist in activating your Moonfolk abilities an infinite number of times), and/or the ability to gain control of an infinite number of creatures. I run an infinite landfall deck of my own, check it out if you ever feel the curiosity! (Avalanche (Turn 3 Infinite Landfall/Infinite Mill))

I would agree that your deck doesn't really need Amulet of Vigor. I feel a similar way about Invisible Stalker and Ambush Viper. (Additionally Roil Elemental, but for a different reason I'll touch upon in a moment.)

  • Invisible Stalker seems appealing as it's unblockable damage, but it's underwhelming in this deck if it's not equipped. It's a slow clock otherwise, and its slot may want to be considered for something more suited for the deck's purpose.
  • I've never seen the appeal of Ambush Viper. Flash is nice, but it can't hit things that fly and its toughness ensures it can't even beat out 1/X's. I've always preferred Deadly Recluse for my deathtouch deterrent for these reasons, but I'm not saying it's a better card. Since you're running a deck that has blue, perhaps consider a counter spell instead? Cards that can cost just as much (if not less) to cast and be just as beneficial (if not more) include Spell Pierce/Stubborn Denial or Mana Leak/Condescend/Essence Scatter/Nullify.
  • Roil Elemental seems like a fun card and can help swing matches, however I hate how high its CMC is for only having 2 toughness. Your 6 mana investment can be taken down by cards as cheap as 1 mana (such as Shock), and it feels like a waste. (Especially since its ability doesn't even last after it leaves the field.) I would take it out for something else more beneficial as well, even though it technically fits the deck's theme.

Hope this is helpful in any way! In addition to my plans for a Bant Avalanche build, I do still tend to a GU landfall deck of my own. (Not going to link that one as well because I already feel greedy posting the first one, but it's on my page if you're curious.) Perhaps our decks can assist each other's as they grow and develop.

Hexcimal on Moonfall

1 month ago

I agree with several statements that fragarach97 has touched upon. Undergrowth Champion is a phenomenal creature, as is Lotus Cobra (free mana for Moonfolk abilities, seriously, think about its inclusion despite its price). I would agree to cut out the Stalkers for cards with more synergy. Another suggestion I would give is Courser of Kruphix, which gives life in addition to land, and greatly assists in prolonging matches.

Sakura-Tribe Scout is a brilliant inclusion, but I am not a fan of Skyshroud Ranger. Instead, consider:

Moonfolk aren't necessarily bad, they just need the support from cards like those listed above. Some do pull more weight than others, however. I would lose Oboro Breezecaller if nothing else. Its ability is not worth its cost, and Floodbringer is much better for the slot (it's usually more beneficial to deprive an opponent a land than to untap one of your own for the same cost). Also, Uyo isn't as effective in this deck as it could be unless some of your own instants and sorceries are included as well. Other things to consider:

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