Undergrowth Champion

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Undergrowth Champion

Creature — Elemental

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

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Undergrowth Champion Discussion

Profet93 on Azusa gets there

14 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

14 hours ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Jedne2 on Omnath

6 days ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

Nero64 on Tits out for Tat

2 months ago

I like it, doing as much as you can to get as many lands out as possible. That being said...I'm wondering why no Burgeoning? Almost another Exploration and a fraction of the cost if you haven't already bought it. Sakura-Tribe Elder is also a classic that looks absent. Maybe at the same time throw in Crop Rotation for more instant speed card draw if Tatyova is on the field or Ulvenwald Hydra to benefit from lands n stuff. I'm also seeing a severe amount of Artifact/Enchantment hate...meta option or just for kicks? I'd also suggest Nissa, Worldwaker for that sweet sweet mana and ultimate. Otherwise, Garruk, Primal Hunter is also good and maybe Spellseeker to pull some ramp spells, or Undergrowth Champion and Roil Elemental?

kynerdi on Meletis Landfall

2 months ago

Ramunap Excavator r is a fantastic card, an extra crucible of worlds on an early blocker never hurts! I would consider cutting a Undergrowth Champion as it doesn’t do much rather than become a big body and the cmc is the same which doesn’t affect your curve at all!

Some general card suggestions I would make would be Courser of Kruphix, for sustain and card advantage, Skyshroud Claim is an effective way to ramp for lands that can come into play untapped, as well as being able to fetch shock lands to fix your colors early game.

I wish I could suggest Seismic Assault, however I play Yidris lands and that includes The Gitrog Monster and Life from the Loam. Loam does help recur fetches and utility lands when there are no Crucible effects on the battlefield at the time but it is only effective if you have a decent amount of ways to dump lands into your graveyard.

Despite that I love seeing People who run Meloku the Clouded Mirror in landfall decks! I think it is a fantastic card for its utility and spice. Another jankier card that I enjoy for fun times is Patron of the Moon, let the good times roll.

Cool deck!

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