Dryad Greenseeker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Dryad Greenseeker

Creature — Dryad

: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

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Dryad Greenseeker Discussion

Cloudius on Tatyova, Benthic Druid

1 week ago

bushido_man96 IMHO you can consider cutting Dryad Greenseeker or Lay of the Land .

I forgot to mention Nature's Lore and Growth Spiral . There're plenty spell based land ramps around so I won't list them all. Am sure you already know most, if not all, of them

multimedia on Tatyova's Bountiful Paradise

3 weeks ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


multimedia on The to expensive to be budget, budget deck

1 month ago

Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.

Cards to consider adding:

Consider more lands:

Cards to consider cutting:

  • Archetype of Endurance
  • Kamahl, Pit Fighter
  • Maze Rusher
  • Pelakka Wurm
  • Wort, the Raidmother
  • Savageborn Hydra
  • Rubblehulk
  • Hungering Hydra
  • Apocalypse Hydra
  • Rubblebelt Raiders
  • Zendikar Incarnate
  • Zurgo Bellstriker
  • Zhur-Taa Ancient
  • Leafcrown Dryad
  • Lightning Bolt
  • Slice in Twain
  • Lurking Predators
  • Zendikar Resurgent
  • Blaze
  • Fireball
  • Grow from the Ashes
  • Seek the Horizon

Good luck with your deck.


VarietyBlack on Budget Standard: Sylvan Awakening

3 months ago

Sylvan Awakening is one of my favorite cards in Magic, so I can appreciate you trying to make it work! I like Tatyova, Benthic Druid in my Awakening decks, especially in conjunction with Grow from the Ashes and Circuitous Route; the card draw and life gain are just so nice.

Maybe consider Dryad Greenseeker in place of Llanowar Scout. A 1/1 for 2 mana that does nothing if you have no lands in hand - and worse, empties your hand with no real way to replenish - isn't a great card, in my opinion.

Keep up the fight, though! I know there's a Sylvan Awakening deck that can compete out there.

SereneTsunami on They simic rolling. (RΝΑ Update)

3 months ago

Try Dryad Greenseeker it is great card draw, and can be an important early blocker in this pure aggro meta. It dont look like much, but drawing 3 lands fro free ina gme is a signifigant advantage, especially if you want to play bigger creatures.

landofMordor on Rock Stands

4 months ago

My two decks on Arena right now are Ux Control and GB, so I empathize with you(: control destroys me too. But I’ve also been crushed playing control against BG decks, haha.

My advice would be to decrease just a little of your MB discard (Rumors and Divest in particular) in favor of a tad more aggression. Slam a Tyrant, Duress to clear out opposing Settles, and you’ve got the late game covered, but you need to pressure the control player to force them to spend resources. Paired with card advantage from the SB, that would beat any of my control builds right now(:

Glowspore Shaman is your best friend against control. Fast clock, helps smooth land drops, can return utility lands, etc. Vine Mare is also scary.

For card advantage, Arguel's Blood Fast  Flip is great as a 1/2-of main. Dryad Greenseeker works in some lists. I love The Eldest Reborn to kill their finishers and Teferis, and also to recur any Tyrants they killed.

Also, splashing Banefire might be an option?

That’s all I got(: but I’ll keep thinking. Best of luck!

Voke1012 on Tatyova, Benthic Druid

5 months ago

Dryad Greenseeker could be extremely powerful in this deck

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Dryad Greenseeker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Standard:

All decks: 0.03%