Hey there - just wanted to say, excellent responses in the edh thread earlier. props for the well reasoned and well thought responses.
I actually had a question about your "blood pod" deck that tutors hatebears - what commander is that if you don't mind me asking?
February 3, 2020 12:56 a.m.
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Breach can combo with LED+wheel, but it can also just be more gas for you to cast more of the eggs and rocks from the yard. Also, the way for mono ramp is actually just mono brown/silver ramp. The best you have is artifacts.
February 17, 2020 5:39 p.m.
I dunno about straight up better, but very similar at the very least. Each could be considered better in different situations. It is def better vs fish hulk though
February 17, 2020 11:26 a.m.
Some real nice tech that is being used by a lot of decks currently is Angel's Grace. It is being popularized because of how rough it is to stop fish hulk, but it also prevents your opponents from winning in any way they could think of for 1 turn. If a player blows their payload to beat the table, you angels grace and depending on the opponent's win con it could be only you and them left. One more chance to beat them.
February 17, 2020 9:58 a.m.
Viscera Seer because it is such amazing utility. I would play it even if it didn't say scry 1 because it allows infinite sacs and counterplay to some of my opponents spells for the low low price of .
Collector Ouphe because when this bad boy is on my side of the field I can just sac him and go off when I need, while still dunking on the storm player with a single 2/2 green boi.
I look to be highly interactive despite my distaste for blue in general, and plan to force my opponents into positions where they need to interact or lose and even then I recur what I lost and just go for it again. I play things that are my own brew so my fast wins fly under the radar while there are fish hulk, opus theif, and najeela decks that people are rightfully more worried about. Cheap and efficient is my mantra.
February 17, 2020 9:51 a.m.
I would cut about 4 lands to add in Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid. Doing so increases your early creature count for extra bits of damage, it ramps you into your commander more quickly, and it makes it so you have less dead draws later. Mana dorks op. Turn 3 commander for you nearly every time
February 17, 2020 9:35 a.m.
Oh crap, I misread that. I suppose it does work.
February 15, 2020 11:11 a.m.
Go ahead. I used this deck as a base for mine and then gave it some adds, some nips/tucks, and tossed it back your way. Some amount of netdecking will make sure you don't overlook some of the best things. I highly suggest looking at similar things to what you want to do when trying something competitive.
February 14, 2020 5:27 p.m.
With all the discard I have miser can get a ton of value. That being said, he is one of my more painful hits off a naus so replacing him for naus seems like a decent choice. Not certain yet, but hes top of the list to cut for the time being. Thanks
February 14, 2020 9:12 a.m.
Commander / EDH
This is a brew I have been slowly working on in paper and have only very recently put on the site. It looks to use either korvold or gitrog to loop through my entire deck. Anyone familiar with competitive korvold or gitrog, your help would be appreciated.
One of my main needs at the moment is to figure out what to pull out to fit in Ad Nauseam
February 14, 2020 8:29 a.m.
For me it was very gradual til I was a tuned deck with a decently competitive wincon. I then started playing against cEDH level decks and it was a small jump to be more optimized vs these stronger decks.
February 14, 2020 12:27 a.m.
cEDH is just EDH played competitively, they are the same format. I repeat, they are the same format.
February 14, 2020 12:21 a.m.
Here is something I whipped up real quick. Bad & Boujee Boros it is very all in and I'm not sure how I feel about it. I used partners because I think they are the best non-feather option.
February 13, 2020 8:49 a.m.
Nowhere in the official commander rules nor in the philosophy of commander does it say that it is designed to be inconsistent. This is genuinely something that could split the format, and I truly believe that is something that will be terrible for commander players all around.
February 12, 2020 6:05 p.m.
Gerrard+retainers isn't a combo. Gerrard needs exiled to bring things back, so retainers dont get to recur loop with him. Reservoir is a valid wincon imo granted it is not perfect, but it is usable in this for sure.
February 11, 2020 6:39 p.m.
Displacer+dockside is cute. I wish you had something reliable to run the mana into, but without that displacer isn't gonna get there imo. Dockside is worth keeping. Wall of omens could probably leave. Was there anything else you consider part of that package?
February 11, 2020 3:40 p.m.
Cuts I would make.
Altar of the Brood because it helps other players win if they are gy based
Beetleback Chief is a 4 mana do nothing.
Neheb, the Eternal too slow
Apart from that it doesn't seem like too much is bad for this. Def cut down on some of your narrower counterspells, but they will surely keep people on their toes. Also cut more creatures. Maybe even the whole kiki bellringer package if you have trouble cutting down to 100.
Mystic Forge so you can more quickly cycle through your deck.
Krark-Clan Ironworks so you can sac artifacts in response to gerrard dying and get much more mana to go off.
February 11, 2020 9:49 a.m.
Way too many lands. Drop below 33. Drop a heavy majority of your creatures and enchantments. With an eggs type deck (which is probs gerrards strongest option) you are going to play less like a prison deck and more like an artifact based storm deck.
February 10, 2020 12:41 p.m.
Gerrard is worded in a way that he isn't easily abused, especially in these colors (entirely different story if you add in green or blue to his mana cost). He is a solid option as a Krark-Clan Ironworks eggs commander to just help you go off on a big turn, but he has more building requirements to make him do only the things you want and only when you want them.
The partners are both low cmc and are good for combat damage. Granted, combat damage isn't the most amazing in a competitive meta, but people play things like Ad Nauseam and Necropotence and sometimes have very painful manabases so combat damage can be very relevant depending on the game. The best part about these two is that you don't really have to build voltron for akiri to get a cheeky commander damage kill or for bruse to make akiri just hit like a truck. Just build low cmc artifact goodstuff and maybe toss in a relevant combo that uses artifact like the god ballista combo.
Aurelia is a substantially worse version of Godo, Bandit Warlord because they win using the same combo, but godo can search for helm on his own. Imo aurelia is a no go.
Haktos is hot garbage in a competitive meta. You don't want to be building voltron vs things that have a ton of removal. 4 swings to kill 1 player.... 12 to kill the table.... not good.
Archangel avacyn is just too slow for the amount of impact it has. If she were maybe a 3 drop she has a solid chance as good mana dork removal to slow down greenX decks, but at 5 mana you can be doing so much more powerful things. Lets compare her to some other 5 drop commanders. Elsha of the Infinite has a game winning combo. General Tazri has a game winning combo. Gitrog, Inalla, kenrith, Sidisi, Undead Vizier all have combos. If you are spending 5 mana, you best be trying to win the game with it at this level.
February 9, 2020 8:48 p.m.
I need to ask, how do you feel about tutors or infinite combos because I have more suggestions if you are okay with either. As far as token producers though, Brudiclad, Telchor Engineer, Dragonmaster Outcast, Elspeth, Sun's Champion, Followed Footsteps, Goblin Assault, Goblin Rabblemaster, Helm of the Host, Legion Warboss, Loyal Apprentice, Luminarch Ascension, Mechanized Production * , Mirrodin Besieged * , Outlaws' Merriment, Regna, the Redeemer, The Locust God, Thopter Spy Network. These are all things that make tokens every turn. The ones noted with * are also alternate win cons.
February 9, 2020 10:21 a.m.
Favorite Formats: Commander, Two-Headed Giant draft
Favorite Deck: Bloodstone Circle This is the first deck I have made with any cEDH viability, and Karador will always hold a special place in my heart.
Favorite Guild: I enjoy orzhov because I like tax effects and the colors can make for some crazy fun graveyard strategies.
Favorite Shard: Jund A good aristocrats strategy is one of my favorite things. We have removal for days. I mostly see jund as golgari++
Favorite Wedge: Abzan I get to use all of the best parts of my favorite 3 colors, but they are all improved by the addition of both the other colors.
Card that best represents you: Collector Ouphe
Hobbies Outside of Magic: I enjoy a lot of hobbies, but instead of a laundry list of hobbies I will just say binge watching T.V. series with my wife and playing with our pup.
Tell us about your life outside of TappedOut: I'm a 27 year old man living with my wife of almost 2 years now in the big city of Lincoln, NE. I work for a telecommunications company as a locator (damage prevention). We have a 1 year old australian shepherd/border collie mix named Kaya. In roughly a month our little family is getting 1 bigger.
How did you come up with your username? Karador, Ghost Chieftain is the first single card I bought with the purpose of making a commander deck. I have played some version of that deck off and on since 2012ish.
What first appealed to you about Magic? Not sure, I just saw a deck at a local board game event and decided to get it. It was an infect deck and I pulled a Skithiryx, the Blight Dragon in the pack that came with it.
Why is Magic important to you now? It is a way for me to flex my mental game and keep myself practicing problem solving.
What are your thoughts on the current metagame (any format)? The current competitive EDH format has a boogeyman in the form of sushi hulk. I think that a 2 card 0 boardstate instant speed win is something that needs to be removed from the format.
Are there any cards or strategies you feel overcentralize the metagame? Sushi hulk strats are very very strong right now. Apart from that, consultation decks are in an amazing spot with the new Thassa's Oracle slotting in instead of labman. Funny enough, sushi hulk is a consultation deck. I truly believe that Flash and either Demonic Consultation or Tainted Pact should get a ban and we should get a couple unbans to even it out.
How do you deal with a dominant new deck, card, and/or player in your pod? Learn how to best affect their strategy. Full stop.
What is your approach to deckbuilding? Come up with a strat that I want to win with and only put in things that work with it or that prevent me from losing.
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated.
- Are there any future releases you’re looking forward to? Why or why not? I just look forward to more magic.
February 7, 2020 6:52 p.m.
Friendstheta001 — maxmiller — mrstorm — bg89 — CallahanIsHere — Jodahrocks — Gabby_hub — LincolnEDH
Commander / EDH*
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Commander / EDH
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|Playing since||Scars of Mirrodin|
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