|Commander / EDH||Legal|
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Legendary Creature — Human Shaman
R, Tap: Put a 3/1 red Elemental creature token with haste onto the battlefield.
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Rakka Mar Discussion
6 days ago
Hey there! Looks like a solid deck to me! There are a few cards that I would consider adding, though, mostly just EDH staples:
- Blasphemous Act
- Chaos Warp
- Reforge the Soul
- Temple of the False God
- Mind Stone
- Outpost Siege
- Vance's Blasting Cannons Flip
- Hammer of Purphoros
- Forgotten Cave
- Solemn Simulacrum
- Nykthos, Shrine to Nyx
- Ogre Battledriver
- Faithless Looting
- Zealous Conscripts (goes infinite with Kiki-Jiki)
- Dualcaster Mage
- Magus of the Wheel
- Mana Geyser
- Burnished Hart
- Dictate of the Twin Gods
And then some cards that work particularly well with Purphoros:- Rakka Mar- Flameshadow Conjuring- Tooth and Claw- Pia and Kiran Nalaar- Goblin Warchief- Goblin Matron- Ogre Battledriver- Embermaw Hellion- Burn at the Stake- Goblin King
Some cards that I would consider cutting:
- Dragon Fodder
- Krenko's Command
- Fiery Gambit
- Molten Birth
- Thatcher Revolt
- Generator Servant
- Harsh Mentor
- Kari Zev, Skyship Raider
- Zurgo Bellstriker
In any case, sweet deck! Good luck!
3 weeks ago
My personal experience with Omnath is land ramp is better than mana dorks. This is mostly because late game an Elvish Mystic is pretty much worthless, while a Rampant Growth can be huge with Omnath on the field.
Tempt with Vengeance and Boundless Realms will win you games. I don't know of any infinite combos off the top of my head.
Elementals I like: Malignus, Tyrant of Discord, Incandescent Soulstoke, and Rubblehulk. Although not an elemental, I also like Rakka Mar.
The only other suggestion I would have is Basilisk Collar. It turns your sac outlets into board wipes and extra life for you.
4 months ago
Just rummaging through other people's Krenko-Lists for ideas. Good, one, yours. Personally, I dislike the small 1/1-goblins unless they come with a sac-effect for Thornbite Staff and Shenanigans. Instead, I run a lot of Threaten-effects, the most useful probably being Kari Zev's Expertise. They do untap Krenko and, in combination with a Sac-outlet, function as indirect defense against other creatures. Also, there is one non-goblin that nicely fits the token/sac/infinite-theme: Rakka Mar. Also good: Thousand-Year Elixir.
Recently I started experimenting with Last Chance, but I'm not yet sure about that one.
5 months ago
This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.
1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.
2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.
4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.
I hope this helps! Happy deck building.
5 months ago
Chandra, Flamecaller is showing up as making the 1/1 elemental token from Young Pyromancer when it should be making a 3/1 elemental with no abilites. There is one from OGW (and one from Alara for Rakka Mar) but I can't get the image to work.
5 months ago
If your running this type of commander you'll want cards that give you multiple combat steps, and things that protect your creatures. Dolmen Gate protects neheb and all of your other creatures as they attack. Breath of Fury, Hellkite Charger and Scourge of the Throne are all pretty good for extra turns, with hellkite charger being the best for your deck in my opinion. Dragonmaster Outcast,Urabrask the Hidden and Hammer of Purphoros are all solid adds aswell. Wheel affects should also be considered to get fuel for your ramp: Magus of the Wheel, Wheel of Fortune and Reforge the Soul are great. I'd also suggest Staff of Nin as it's a mana rock when Neheb is out and Infiltration Lens to encourage your opponents not to block. Stand or Fall is also good in this respect. Lastly consider Rakka Mar, Mind's Eye and Knollspine Dragon as they are just genuinely good cards.
5 months ago
Hey bro, I love it! Neheb is one of my fave legendary creatures, I just hate that he lost his black mana. :( I do have a few suggestions for you up and coming EDH deck. Hopefully I don't go too expensive.
Mana Ramp: I recommend running at least 8 mana ramping spells. Braid of Fire, Mana Crypt, Caged Sun, Extraplanar Lens (only if you have Snow lands), Gauntlet of Might, Gauntlet of Power, or Pyromancer's Goggles.
Afflict: I'd run all the afflict creatures that are red. Afflict is a fun ability.
Continuous Damage: I'd run spells that have a continuous damage. I didn't find any due to time, but I'm sure there are some creatures and enchantments that do continuous damage.