Rakka Mar

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux Rare

Combos Browse all

Tokens

Rakka Mar

Legendary Creature — Human Shaman

Haste

R, Tap: Put a 3/1 red Elemental creature token with haste onto the battlefield.

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Rakka Mar Discussion

Volkbrecht on Krenko, Mob Boss Infinite Combos

2 weeks ago

Just rummaging through other people's Krenko-Lists for ideas. Good, one, yours. Personally, I dislike the small 1/1-goblins unless they come with a sac-effect for Thornbite Staff and Shenanigans. Instead, I run a lot of Threaten-effects, the most useful probably being Kari Zev's Expertise. They do untap Krenko and, in combination with a Sac-outlet, function as indirect defense against other creatures. Also, there is one non-goblin that nicely fits the token/sac/infinite-theme: Rakka Mar. Also good: Thousand-Year Elixir.

Recently I started experimenting with Last Chance, but I'm not yet sure about that one.

DJMintEFresh on Swing for the fence

1 month ago

This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.

1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.

2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.

3) Suggestions for colorless/Gruul card draw: Mind's Eye, Rishkar's Expertise, Harmonize, Life's Legacy, Faithless Looting and Domri Rade if you could fit him in.

4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.

I hope this helps! Happy deck building.

RazortoothMtg on Official missing/incorrect card/token thread

1 month ago

Chandra, Flamecaller is showing up as making the 1/1 elemental token from Young Pyromancer when it should be making a 3/1 elemental with no abilites. There is one from OGW (and one from Alara for Rakka Mar) but I can't get the image to work.

Capt_telnet on Neheb, the Overpowered

1 month ago

If your running this type of commander you'll want cards that give you multiple combat steps, and things that protect your creatures. Dolmen Gate protects neheb and all of your other creatures as they attack. Breath of Fury, Hellkite Charger and Scourge of the Throne are all pretty good for extra turns, with hellkite charger being the best for your deck in my opinion. Dragonmaster Outcast,Urabrask the Hidden and Hammer of Purphoros are all solid adds aswell. Wheel affects should also be considered to get fuel for your ramp: Magus of the Wheel, Wheel of Fortune and Reforge the Soul are great. I'd also suggest Staff of Nin as it's a mana rock when Neheb is out and Infiltration Lens to encourage your opponents not to block. Stand or Fall is also good in this respect. Lastly consider Rakka Mar, Mind's Eye and Knollspine Dragon as they are just genuinely good cards.

TemnoTsar on Neheb Just Wants to Watch the World Burn

1 month ago

Hey bro, I love it! Neheb is one of my fave legendary creatures, I just hate that he lost his black mana. :( I do have a few suggestions for you up and coming EDH deck. Hopefully I don't go too expensive.

Mana Ramp: I recommend running at least 8 mana ramping spells. Braid of Fire, Mana Crypt, Caged Sun, Extraplanar Lens (only if you have Snow lands), Gauntlet of Might, Gauntlet of Power, or Pyromancer's Goggles.

Token: Since you will need an army to defend yourself, I recommend a few token producers. Kazuul, Tyrant of the Cliffs, Molten Birth, Rakka Mar, and Young Pyromancer.

X-Burn: Since this is Commander, you'll have a lot of mana. Might as well feed that to X-Burn spells. Blaze and Disintegrate.

Afflict: I'd run all the afflict creatures that are red. Afflict is a fun ability.

Continuous Damage: I'd run spells that have a continuous damage. I didn't find any due to time, but I'm sure there are some creatures and enchantments that do continuous damage.

Hi_diddly_ho_neighbor on A Michael Bay Film, Omnath: Age of Explosions! v2

2 months ago

One card that I love to run in my Omnath deck (linked here if you want to take a look) as a blindsiding win-con is Soulblast. With Omnath in play and a critical mass of elementals you can pretty much one shot 2 opponents for the price of 6 mana.

I have also found Abundance to be exceptionally strong in my Omnath deck for filtering through to relevant cards.

The additions of Rakka Mar and Dokai, Weaver of Life might also be helpful as additional elemental creators.

Lastly, Ghost Town is fantastic with Omnath, especially if you have any cards which let you play additional lands each turn.

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