|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Rite of Ruin
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Rite of Ruin Discussion
2 months ago
Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.
I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .
While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.
Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.
Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.
If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.
7 months ago
pedros234, I use the following artifact/enchantment removal cards in my Omnath, Locus of Armageddon v2.6 deck: Bane of Progress, Rite of Ruin, Subterranean Tremors, Shatterstorm, Wave of Vitriol, and Hellkite Tyrant. On a side note, Hellkite Tyrant + Tireless Tracker = easy victory. Hope this can give you ideas to overcome your meta.
9 months ago
The land destruction spells such as Destructive Force, Keldon Firebombers, Price of Glory, Rite of Ruin, Thoughts of Ruin, Wave of Vitriol and Wildfire, hits all players, including myself. So yes, they do find their way to the graveyard and even a Scapeshift will do the trick. I then will cast spells like Crucible of Worlds, Life from the Loam, Ramunap Excavator, Seasons Past, Splendid Reclamation and/or World Shaper to recur them from the graveyard. Titania, Protector of Argoth really reaps the rewards from land destruction and Omnath, Locus of Rage benefits when they come back into play. It’s a very fun deck to play, but my friends will say otherwise.
1 year ago
Consider the following for this type of build: Crucible of Worlds, and World Shaper for more land recursion. Wildfire, Rite of Ruin, Thoughts of Ruin and Price of Glory for a stronger LD package. Vesuva to pair with Valakut, the Molten Pinnacle. Looks like a pretty solid build!
1 year ago
I think my deck is a ramp deck first than use land destruction second as a sort of wincon.
I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg
I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?
I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.
Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.
I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.
I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?
1 year ago
I like your take on the land destruction theme: you seek to ramp, bring out biggies and then destroy land so your opponents are at a severe disadvantage. If our two deck should ever meet: nobody will ever have land in play (you've already seen my The Destroyer of Lands (Radha, Heir to Keld) deck) ;) .
In your deck though, I think you should be wary of cards that have triple mana symbols in their manacost, such as Butcher Orgg. With land destruction you never know you will have that available and it will be a dead card.
Likewise, Flameblast Dragon, as much as I like it, costs you mana to activate...and mana will be in short supply.
Lastly : I think Spore Cloud with all your destruction is redundant.
For some suggestions (considering that you are trying to run a budget deck):
Ankh of Mishra: yes you'll get damage, but it'll hurt your opponents more (especially if you play it after you've ramped)
Dingus Egg: If only for the flavour :)
Rite of Ruin: you get to decide, so it'll always hit your opponent harder
3 years ago
Ruby Medallion is great for mono red ramp and can help with X costs. Stalking Vengeance would be awesome when all those little ogres die. Little one-off spells like Act of Treason, Lightning Strike Fists of the Anvil are generally bad in EDH unless they go along with your theme. Act of treason might be good alongside chaotic cards like Rite of Ruin or Whims of the Fates but I donno. Draw power is a big deal in EDH and may not seem like a big deal at first until you start pulling answers and with them the game :). so go for stuff like Outpost Siege Tormenting Voice Wild Guess Faithless Looting, there aren't too many red draw cards that don't discard so maybe you can use that to your advantage with cards like Feldon of the Third Path and Bonehoard. Removal is important too, red's not too good at that so I recommend creature based value stuff like Flametongue Kavu Firemaw Kavu and Spitebellows
Overall I think your deck is awesome and I hope these suggestions can help start winning you games!
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