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Target player sacrifices a land.
Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
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1 month ago
How many players are usually in your games? Unless you play 1v1 I'd advise to drop the targeted land destroying thing (maybe you can kee a couple just in case there are really troublesome lands), thare are too many lands to destroy to be really impactful. You could probable dcrew someones game but ultimately you'd be doomed to lose.
If you really want to be mean with the lands, I'd use stuff like Jokulhaups, Impending Disaster From the Ashes, Ruination, Epicenter, Keldon Firebombers... And make a deck able to work with low mana, maybe you could kill with infect creatures.
But just because you're armageddoning all the time, it doesn't necessarily mean the deck will be competitive or even good for that matter. As far as I know, really competitive decks manage to combo off early in the game (turn four-five) and and kill everyone just like that.
6 months ago
I'd consider more mana rocks and more sweepers, and less targeted LD. I play a RW LD deck, and what tends to happen is it quickly becomes 1v3 as soon as people know your plan. In multiplayer the best bet it to build your deck to function as if all the lands are going to be blown up every turn. Even if you think of this as fun, there's a strong chance the others will see it as a major problem.
Epicenter is a card I play that can do serious work.
7 months ago
Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?
I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.
I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.
7 months ago
I was talking to someone who has a Mogis, God of Slaughter deck after a game, trying to get ideas for a Zo-Zu the Punisher deck I've been working on. Unfortunately, I made the mistake of uttering the words "mass land destruction" in public, and was immediately set upon by several players who were adamant that it was taboo to blow up lands. Their main arguments were that lands are off-limits, and that the game's over once an Armageddon (or Epicenter since I'm mono-R) happens. Later that night, I ended up playing against two of the people in a pod. One was playing Kaalia of the Vast and dropped an Avacyn, Angel of Hope in for free on turn 5, and the other was playing a ramp deck that easily had 17 lands on the board at around the same time. At that point, there was literally nothing I could do in that game, but those cases aren't "unfair" or "taboo".
tl;dr How mean is "too mean", what do you consider off limits, and most importantly, how do you counter land-based ramp strategies if you can't touch the lands?
EDIT: Side question, especially if you are against the use of MLD: How do you feel about Ruination or Keldon Firebombers? Are they MLD, and are they as bad as a full-on Armageddon effect? If you would scoop to Armageddon, would you scoop to a Firebombers?
1 year ago
Mj3913 Thanks for the suggestions!
I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.
The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.
bushido_man96 I like your ideas!
Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.
Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.
Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.
Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!
Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.
Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!
1 year ago
Thanks for the compliment Suaz14! Here are some more. Please excuse my need to recommend creature spells... It's my favorite card type. I'll be sure to include some non-creatures as well!
- From the Ashes
- Obsidian Fireheart
- Orcish Settlers
- Embermaw Hellion
- Ember Swallower
- Volcanic Offering
- Bend or Break
- Thoughts of Ruin
- Tectonic Break
- Winter Orb
- Static Orb
- Psychogenic Probe (This card is awesome for fetches!)
- Impending Disaster
- Smoke (Fitting I feel)
- Tectonic Instability
You'll probably want to be drawing cards while your opponents are forced to discard cards because they're missing land drops or just barely making the cut at 7 cards in hand. In any case Sandstone Oracle is a budget friendly draw spell. There are plenty of other better options too, but it was just a thought.
I'm not going to be cruel and "suggest" the cards above, that's a lot of clicking around for you to do. So I'll just leave the list here. Hopefully you see something that sparks some interest!
2 years ago
In that case...
Devastation Not really a budget option
Borrowing from ideas I had with my Tajic deck, but this was all I could think of. Your options for MLD would expand a lot more by splashing .