|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
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Destructive Force Discussion
3 weeks ago
1 month ago
You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.
If you think Tooth is too expensive, substitute Samut, the Tested.
Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.
Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.
2 months ago
Last night I played an Animar, Soul of Elements deck against a Zo-Zu the Punisher deck as well as a Gyrus, Waker of Corpses deck. Right off the bat I had a tough time setting up with the land drops I started with, but finally my board was getting ready for me to storm off and get beefy creatures on the field. The Zo-Zu player does what he does best and punished me by blowing up both of my non-basic lands on the field and killing two relevant creatures on my board, including Animar with Volcanic Offering. A couple turns later and he Destructive Forced and I was left nearly landless. These are both incredibly powerful cards that I found set me back quite a lot, but thankfully I was able to resolve a Bane of Progress to blow up the Punisher's board state and have a 10/10 on the field when I did so haha.
3 months ago
After playing my own version of the deck, you might want to include Wildfire, Ember Swallower, and Destructive Force as ways to wipe the board and put yourself ahead in the game - they can hate you all you want, but if they can't cast spells, then it doesn't matter.
You might want Dryad Greenseeker to compliment your Courser and Oracle, dropping the Borderland Explorer, since leveraging/knowing the top card of your deck can be pretty useful. More ways to dig further into your deck would be Harmonize and Reforge the Soul.
4 months ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
4 months ago
SynergyBuild thanks again for the lightning fast answer :D Impending Disaster is in. 2 mana is too good to pass on, your arguments were spot on. Destructive Force was just to expensive and Wildfire already fills that spot. I'll keep updating this list while me and my partner test it online :) Stay tuned!
4 months ago
Tatyova, Benthic Druid supports lands on the battlefield, The Gitrog Monster supports them in the graveyard, and with Borborygmos Enraged we now have a commander in good colors that supports lands in your hand. Well, almost.
Tatyova, Benthic Druid and The Gitrog Monster support your lands by drawing you cards, which is a very valueable commodity for decks that run a ton of lands, as lands give mana, but not exactly card draw, the two most important resources. Borborygmos Enraged is a tad different, instead it pumps out Lightning Bolts!. This makes it great removal in a competitive scene with a lot of dorks and hatebears if you have the lands to support him blowing everything up, and he can be used to win given enough lands.
Instead of being a commander that cycles through your deck, you are now running a commander that is a win condition if you can cycle through your deck, while also eliminating pesky Spirit of the Labyrinths and Notion Thiefs occasionally. This is not worse by itself, just different to the other "land-storm" strategies that have existed before.
Well then, if you are in colors that make it easy to cycle through your deck, it shouldn't be a problem to pull this off. This would work if you were in or , however you are not, you are in . This will make it harder to make this kind of deck viable, except wait! You aren't a landstorm deck, you are a combo deck that is running Keen Sense and Snake Umbra, which will allow you to turn your commander into a drawing machine!
Okay, then there is a very clear deck in the meta to compare it to, Niv-Mizzet, the Firemind, a powerful Tier 2 list, running Curiosity and Ophidian Eye, which can allow for the commander to deal damage, drawing a card, dealing damage, and so forth, and with the commander costing 4 devotion like this one, it would make sense to compare them, even the enchantments costs are the same!
On the side of Borborygmos the enraged, he is in green and so has tons of ramp, along with being a allied color to red, so there is better lands for him, and also has access to land destruction and some better stax effects.
On the side of Niv-Mizzet, the Firemind, she is 2 mana less, has blue, which allows access to much better card draw, has Tandem Lookout and Mind Over Matter as well, and so has a couple more options than green for combo-pieces, and also has a commander that can draw cards (getting closer to the combo) than Borborygmos Enraged. It has better tutoring options, as Long-Term Plans, Intuition, Dizzy Spell, etc. It has better interaction in the form of countermagic and removal (Chain of Vapor, Cyclonic Rift, Pongify etc.). This is all good and everything, but what Niv-Mizzet, the Firemind truely has over Borborygmos the enraged is that she can win without being lucky on the draw (doesn't need to find a land to trigger again), and can run a 30-land landbase instead of a 42-land landbase to be consistent.
With all of that stacked against Borborygmos the enraged, does that mean he isn't a competitive commander? Not nessecarily, I personally believe every commander could be competitive. No, I think this deck has taken what Borborygmos the enraged is trying to do incorrectly.
I have been working on a primer for making any commander competitive, Why Every Commander is Competitive, and when I looked through the advice I would give others, I would turn this list into a stax list, you run a couple stax cards, like Destructive Force and Wildfire, and I think it is something that this list should do much much more of.
Imagine if instead of this combo-oriented list (which I hope I have explained why it isn't competitive as a land-storm/combo build at this point), was instead a stax build. You ramp into a Ruination, drop a Trinisphere, and your opponents have nothing. Null Rod there artifact mana, Cursed Totem there dorks, and ramp basic lands to win. Blood Moon them, Magus of the Moon them (tutorable via Imperial Recruiter), and eventually, once you have run all of your opponents out of gas, you plop your commander, and play out a Storm Cauldron, taking everyone down in a turn or two. Maybe you run a Kiki-Jiki, Mirror Breaker + Zealous Conscripts combo in the list as a backup.
A deck like that doesn't sound like a deck like The Gitrog Monster or Niv-Mizzet, the Firemind, and I promise it is a competitive list. If it sounds like the commander isn't necessary, you wouldn't be wrong. I could build it with Jerrard of the Closed Fist minus the Storm Cauldron part, and it would do about as well.
I want to apologize if it sounds like I am ramming your deck, this is simply what I see. If you would rather me not criticize your list or suggest improvements, I won't do it any more, just say it.
6 months ago
The land destruction spells such as Destructive Force, Keldon Firebombers, Price of Glory, Rite of Ruin, Thoughts of Ruin, Wave of Vitriol and Wildfire, hits all players, including myself. So yes, they do find their way to the graveyard and even a Scapeshift will do the trick. I then will cast spells like Crucible of Worlds, Life from the Loam, Ramunap Excavator, Seasons Past, Splendid Reclamation and/or World Shaper to recur them from the graveyard. Titania, Protector of Argoth really reaps the rewards from land destruction and Omnath, Locus of Rage benefits when they come back into play. It’s a very fun deck to play, but my friends will say otherwise.