|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Rare|
Combos Browse all
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
Price & Acquistion Set Price Alerts
Destructive Force Discussion
3 days ago
I have a Mina and Denn, Wildborn deck (not on tappedout) that ramps into mass land sacrifice, big dumb idiots with land related abilities, and big dumb idiots that cause people to sacrifice (i.e. original eldrazi). The type of ld I use is Wildfire, Ember Swallower, and Destructive Force. With lots of ramp and draw, I always get to a couple of ld before the game is over, and with ways to get multiple lands from your graveyard each turn it becomes a game of attrition that you are likely to win.
2 months ago
I like it!
4 months ago
5 months ago
We both are not playing Spelljack. One of the reasons I cut it was it is dead outside of cascade. I feel the same about Destructive Force. It kills Maelstrom Wanderer which precludes us from either casting it from hand with Wanderer on the field or casting it with Wanderer in command zone. The latter scenario has the potential to prevent casting Maelstrom Wanderer even on our next turn with the loss of lands.
5 months ago
Grove Rumbler + 3 Lands is a 10/10 which can make the game much faster, but does not work early that well
Retreat to Kazandu is a genius card! You can buff whatever or gain live a lot
7 months ago
I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.
Thanks for explaining your thoughts and the upvote!
Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.
I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.
If you like the deck an upvote would go a long way, Thanks!
7 months ago
EternalBrewmaster thanks for upvote, comment and suggestions!
Wildfire and Destructive Force both are not bad, however I don't really like losing my own lands. And another thing is my actuall local meta with Omnath, Locus of Mana, The Gitrog Monster and Ezuri, Claw of Progress. Those cards would really hurt me while not really hurting them. I prefer to keep single-land destruction to get rid of their essencial non-basics (like Urborg+Cabal for Gitrog).
Neheb, the Eternal is put into maybeboard for sure. I've always seen him as being too OP for Commander, but might be fine as part of 99. However, what should I cut for him? I'm actually a little bit afraid that without many burn spells and so few creatures, he won't really be that great or even worth cutting.
In terms of card draw, I'm already working on it. Just added stuff like Staff of Nin and Sunset Pyramid and others (I find Pyramid actually not so bad). Mind's Eye is quite pricey but I was planning on adding it, will include it when I get one.
Problem with wheels is that they are also very pricey. I got copy of Reforge the Soul and might add it but orginal one and other are quite out of my reach, at least at this moment. What would You suggest to replace for Reforge the Soul?
Oh, and I will send accordion code in PM.
7 months ago
First of all, this deck is sick and your deck page is beautiful. I'd love to get the code for the accordion panels with the pictures. As far as suggestions go: Wildfire, Destructive Force, Neheb, the Eternal all seem good for this deck. I'm a little concerned by the lack of card draw, so I'd also suggest Mind's Eye, Wheel of Fortune, Reforge the Soul, and so on.