Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all



At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.

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Desolation Discussion

Flooremoji on Monoblack control

2 days ago

I don't see Desolation! ;)

Strangelove on Muldrotha Lands Matter

1 month ago

Desolation... I know you'd call this stax, but I like it a lot... It slowly punishes players for not playing enough ramp or draw while giving Muldrotha a land/sac outlet. Especially punishes counterspells! Also makes Tempt with Discovery more enticing.

elgosu1337 on Wakanda Forever!!!

3 months ago

You might want more ramp for the early game like Kodama's Reach, Skyshroud Claim, Khalni Heart Expedition. Nature's Lore, Farseek, and Rampant Growth would also be better than Farhaven Elf. Pir's Whim and Hour of Promise are also helpful to find specific lands.

Destructive Flow and Desolation are cheaper ways to make opponents sacrifice lands.

In terms of your sorceries and enchantments, you could cut down on the more expensive ones, and add in removal and boardwipes to help you get to the late game. You can try Blasphemous Act, Chain Reaction, Damnation, Toxic Deluge, Boompile, Nevinyrral's Disk, Pernicious Deed, Terminate, Dreadbore, Attrition, and Hull Breach.

Jmw88 on

3 months ago

Desolation good catch. I was thinking basics are colorless so I thought it would be okay but I see it's a color identity issue...better to learn here then in game!

Jmw88 on

3 months ago

hi Desolation

The mountain is in there for collective restraint! I've toyed with adding all 3 off color basics but I thought it was too greedy.

dennisdegooijer on

3 months ago

Hey, I think the biggest issue is the fact that you play a lot of one use only single target land destruction. This means you spend one card to deal with one card of one of your opponents, and although you have some copy spells, it often will leave your other opponents up 2 cards. It also doesnt continually pressure your opponents landbase.

A few suggestions: Desolation, Earthlink, Burning Sands,Destructive Flow, Smokestack, Wildfire,Jokulhaups and Blood Moon These are my personal favorites. Although these cards also hurt you as much as they hurt your opponents, you have Lord Windgrace to break parity.

Another great card is Nissa, Vital Force

If you want some inspiration here is my take on Lord Windgrace: Lord Windgrace, Lands Vegeance

cdkime on Will WotC Keep Life Loss ...

6 months ago

Yes--I think black having its own distinct feel and mechanic is important. I do not foresee Wizards abandoning life loss as a fundamental component of Black's identity.

Also, I take issue with your statement of "dealt damage in the past, but always when draining life": Artifact Possession, Choking Sands, Corpse Lunge, Curse Artifact, Curse of Thirst, Cursed Land, Dakmor Plague, Dead Reckoning, Desolation, Dry Spell, Evincar's Justice, Famine, Festering Evil (I think this is sufficient to prove my point, but I'm only at the letter F and there would be a lot more to copy and paste).

passascats on Gitrog the okay frog

8 months ago

Tilling Treefolk is good at pulling sac lands back to your hand. Realms Uncharted might work. Desolation is kind of evil. You might want to consider a Desert sub them with all the desert sac lands, you get card draw on top of the mild effect.

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