Desolation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Desolation

Enchantment

At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.

Desolation Discussion

qwikster on May All My Problems Wither Away [Conquest]

2 weeks ago

DrukenReaps That's true. I agree that it's at least 5 snakes, if not more if Ammit Eternal survives by my turn, making it possibly a few more, compared to the guaranteed 3 from Shambling Swarm . I would say that at least Shambling allows for removal for a X/1, X/2, X/3 on the board, AND, making 3 snakes. But I will admit that it's a top pick for cutting. Especially when I found out Desolation exists, heh. Possibly Gate to Phyrexia if I come across a lot of artifacts.

qwikster on Spooky Hightower stax

1 month ago

willis1234 so there I was, minding my own business looking at Stax cards for a deck idea, because I'm such a great player, and I find out Desolation is a thing. Black land removal of 1 per turn? More if player's cast on each other's turns? I don't know how I never heard of it. Thought of your deck since I was just here.

triproberts12 on With this Ideal we Endure

2 months ago

The first thing I would recommend is finding a way to copy your namesake card the turn it's cast. Copies aren't cast, so both will resolve! It's pretty expensive, so having onboard ways are the best. Primal Amulet  Flip is probably the best. If you utilize spell based ramp and tutors, you should be able to flip it. Swarm Intelligence , The Mirari Conjecture could also work.

Since you're not planning on using your hand or lands into the late game, you might as well have onboard tricks that use those resources.

To use your hand, you could play Rix Maadi, Dungeon Palace , Words of Waste , Null Brooch , Restore Balance , Jolrael, Empress of Beasts , Mageta the Lion , Stronghold Machinist , Stronghold Biologist , Greel, Mind Raker , Alexi, Zephyr Mage , Notorious Assassin , Knollspine Invocation , Pyromancy , and Magus of the Balance .

To wreck everyone else's hand Mindslicer , Bottomless Pit , Creeping Dread , Necrogen Mists , and Oppression work.

To destroy lands, you could use Desolation , Destructive Flow , and Mana Vortex .

triproberts12 on Ten Piece (Pirate Tribal)

2 months ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

janci53 on Mono Black land destroy deck

3 months ago

HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.

  1. KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
  2. CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about: Contagion
    Unmask
    Snuff Out
    Spinning Darkness
    Nether Spirit

  3. MANA - because of Desolation hurts me too, Im thinking about mana generation:
    Blood Pet - mana which I can use later and it is not affected by Desolation
    Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
    Dark Ritual - mana acceleration

    any artifacts which generate mana?

    Dunes of the Dead - create a creature when its destroyed with Desolation
    Peat Bog
    Urborg, Tomb of Yawgmoth

  4. DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
    Black Vise
    Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.

  5. DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
    Howling Mine
    Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.

  6. LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
    Wasteland
    Sinkhole
    Smallpox

    I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.

    Please do you have any advice and improvements? Thank you very much for you time.

Flooremoji on

3 months ago

I don't see Desolation! ;)

Strangelove on Muldrotha Lands Matter

4 months ago

Desolation... I know you'd call this stax, but I like it a lot... It slowly punishes players for not playing enough ramp or draw while giving Muldrotha a land/sac outlet. Especially punishes counterspells! Also makes Tempt with Discovery more enticing.

elgosu1337 on Wakanda Forever!!!

6 months ago

You might want more ramp for the early game like Kodama's Reach, Skyshroud Claim, Khalni Heart Expedition. Nature's Lore, Farseek, and Rampant Growth would also be better than Farhaven Elf. Pir's Whim and Hour of Promise are also helpful to find specific lands.

Destructive Flow and Desolation are cheaper ways to make opponents sacrifice lands.

In terms of your sorceries and enchantments, you could cut down on the more expensive ones, and add in removal and boardwipes to help you get to the late game. You can try Blasphemous Act, Chain Reaction, Damnation, Toxic Deluge, Boompile, Nevinyrral's Disk, Pernicious Deed, Terminate, Dreadbore, Attrition, and Hull Breach.

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