|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.
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Indomitable Creativity Discussion
2 hours ago
That's very nice, though I also don't see the point of Fiery Temper. Seems like you'd always want to have a couple of direct damage spells that you can cast on the same turn you attack with Emrakul, to deal the remaining points of damage and end the game right away.
PS: How about Desperate Ritual/Pyretic Ritual to help make sure you can cast Indomitable Creativity turn three following a turn two Fodder/Command? I realize that's what Infernal Plunge is for, but it doesn't hurt to have a bigger chance to get the combo going.
And, finally: Why not run another of the Eldrazi/Colossus/Progenitus? They're not as strong as Emrakul, but if you cast Indomitable Creativity for two, you could put both into play at once and ensure you'll always be swinging for the win.
1 week ago
Embrakul is a dead draw--any time you draw her, you are not drawing a useful card worth casting. As such, you do not want more than one copy in the deck. To answer your second question, there are a couple other options for a more budget-friendly replacement.
What makes Emrakul work in this deck is not her obscene power--it's her fourth ability. If you draw her, you can place her back into your library with Tormenting Voice, thus making her available for Indomitable Creativity. The only other Eldrazi with this option are Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre--neither of which are inexpensive (and, since you are not casting the creature, their other abilities are nowhere close to a match to Emrakul).
There are four non-eldrazi options:
Blightsteel Colossus: A little less expensive than the Eldrazi titans, but still a game-winner.
Darksteel Colossus: 11/11 with trample is not bad, though certainty a step down from the previous 4 options.
Guile - great card, not great for this deck.
1 week ago
I think you could build a fairly efficient combo shell here...
I'd add Seismic Assault, why not turn all your extra lands into shocks...
Lastly your not using fetch lands, but if you want to play it safe you could add some sources, so you have the option to cast all the creatures and as your not playing fetches Blood Sun can add a nice bit of control.
These are just my random musings, hope they help.
1 week ago
DrukenReaps: I took some time to think about that Grenzo, but he's not what I really want. Etali hits closer to the mark, imo.
lilgiantrobot: Speaking of Etali, I'm willing to embrace Mono-Red's flaws to a degree. I might build it, but green has such an allure. Speaking of Green, I just might consider Wort. But do you mind elaborating on how Wort fits the criteria? I know I'd shove Indomitable Creativity in there somehow. It's my favorite card.
dbpunk:UR is the color combination I'd love to use, but never could because of the over-reliance on Blue (May as well run Mono-Blue in that case). I'm not so fond of the old Jhoria but how does Mogis fit the criteria?
1 month ago
Figured that it's safe enough to just slot in Collective Defiance over Reforge the Soul and leave it in the side, since they usually end up serving the same purpose regardless. I also have a huge bias towards Fiery Gambit.
1 month ago
Karn, Silver Golem also combos with Mycosynth Lattice to destroy a lot of your opponents' lands, and Hellkite Tyrant can steal all of an opponent's stuff and wins if you have enough artifacts. Indomitable Creativity could also be helpful for removal and upgrading your own artifacts/creatures.
1 month ago
No worries! Yeah I get your points, makes sense; four mana is quite a lot for a deck that often seems to want to be doing quite a variety of things in a turn.
One interesting card I've been looking at is Tilonalli's Summoner. Sounds a bit of a strange suggestion, but it could generate a crazy amount of energy with the Decoction Module. As you say, your deck either goes wide or tall; this could do both. Might be seen as a bit of stretch but I run quite a similar deck, in Izzet, and I've been looking at Makeshift Munitions and Indomitable Creativity as pretty crazy combo pieces with thopters, and the elementals essentially serve the same purpose. Again, probably a stretch but it's a really interesting card!
2 months ago
Thanks for the suggestion, I was thinking going Black-green-Red and combining Indomitable Creativity with small 2 drops or enchanting them with Journey to Eternity. the new deck would be 3 color and use Cathartic Reunion or Tormenting Voice to get the dinos in the graveyard. I also want something playable when kaladesh and aether revolt rotate out.