|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.
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Indomitable Creativity Discussion
3 days ago
I like building weird combo's, and ever since Amonhket came out, I built a deck revolving around Approach the Second Sun without use of the Aetherworks Marvel. It worked brilliantly, an above 80% win-rate.
And right now, we're back at it prying for another weird, wicked win-con...:Bellowing Aegisaur + Walking Ballista. Shoot that Aegisaur, get a counter on all your creatures INCLUDING your own ballista again, refueling it as it shoots.
So, let's try build this deck then. Firstly, we need to decide what colors we're going to use! White will be mandatory, either as splash or base. Blue comes in next because blue is crucial if we want to stall long enough and dig deep enough.
Now comes the dilemma; two colors as it is now is NOT enough. We need a third. We have two options: Green, for some extra ramp and other dummies to let our Ballista beat up: Ripjaw Raptor and/or Ranging Raptors. Especially the latter is beautiful when it's being abused with a ballista, it lets us ramp incredibly much for no mana cost at all.
Red on the other hand will give us more consistency, and lets us play a very strong walker for this deck: Saheeli Rai. Nonetheless, if we play little creatures, we can sneak in that Indomitable Creativity because we have something amazing: TREASURE TOKENS! If we play the following five creatures: 2x Bellowing Aegisaur, 2x Walking Ballista, 1x Chief of the Foundry, we only need to munch our Spell Swindle on a 5-mana spell and our combo is live.
One thing is for sure: Dovin Baan will return! He is just too good. He nerfs, he draws and gains life, delaying aggro. What I have also liked is one or two copies of Commit/Memory . Vastly underestimated, in my opinion. It's not a counterspell, so it affects Carnage Tyrant, and we can use it post-casting too, putting our opponent in a suspended time-warp effect.
But now, how do we stall time? We need answers. White/Blue/Red is the theme, and red is beautiful with removal.Lightning Strike - Shock - Farm/Market - Perilous Voyage - Depths of Desire - Cast Out - Harnessed Lightning - Sweltering Suns - Abrade.
How do we draw into our combo? For one, Perilous Voyage already does a great job scrying and removing at the same time. Chart A Course and Catharic Reunion lets us dig deep for cheap, but an all-classic is Glimmer of Genius. some Supreme Will and Censor gives us some versatility and takes out threats for us.
This at the moment are some cards I have in mind for this deck, but I'd love to hear from other players what they think of this. Know some cards I forgot, or know some other methods of digging into our combo? Go ahead, share!
6 days ago
Okay, this could be cool/competitive. First I would add some Legion's Landing Flip, probably x4. Having a 1-drop token maker would help speed this up. Next maybe add a better pay-off for Indomitable Creativity. A bigger creature like Blightsteel Colossus or Platinum Emperion that can keep you alive or end the game quick. Lastly, add some sideboard options where you switch off the combo Indomitable Creativity plan and go all in with the token plan. Add some Honor of the Pure or Intangible Virtue to kill them with aggro. Nice deck and I hope I could help. :D
3 weeks ago
that's a great thought. the Cascading Cataracts do mana fix for Indomitable Creativity if short on the red mana. which is the thinking behind using them. may switch out 2 basics for the Sunscorched Desert
4 weeks ago
1 month ago
Paradoxical Outcome for monoblue control.
Polymorph decks are neat too, they never get "considered" meta-game competitve, but they are Blue Red, and sometimes White now, because of these key cards: Polymorph (duh), Raise the Alarm (not new or anything really), and Indomitable Creativity (this tho).
So take what you will from that information.
1 month ago
Thanks DrukenReaps for upvote and comment!
I've been speaking about Jhoira in earlier comments (see archive). Mage and Maginess?? won't fit into deck since I want to keep it low with creatures and letting in only my pet cards. Ral Zarek would be nice include with Krark's Thumb, but as mentioned before, deck is low on creatures which means Planeswalkers will get stomped.
In terms of spells, Indomitable Creativity might actually find place in this deck. Mind's Dilation is in testing phase, it works really nice with Vial Smasher, however it has high CMC, gonna see after more testing.
Hive Mind was in first version of this deck, but got replaced with Curse of Echoes that also was later replaced. It is crazy, but it too often ends bad for me. Swarm Intelligence was considered, but can't find anything worth excluding to put it in.
1 month ago
Wow. There is a lot of insanity here, love it. I'm afraid I probably won't have much to add to this... But here it goes.
Jhoira of the Ghitu- great chaos card and allows for some extremely crazy turns if you set up right. You could have your biggest and craziest spells all come out in the same turn lol.
Ral Zarek- The only planeswalker that seems very chaosy.
Swarm Intelligence- cause why not?
Clone Legion- you don't have many creatures but maybe your opponents do?
1 month ago
Thx for comment and upvote mate! :-)
Thx for all your suggestions!
Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.
Urabrask the Hidden - too high cmc and as any creature can be wiped easily from the field.
Anger - with all sac outlets, burn & wheel spells deck have, it can be easily put in graveyard and what is important it is not so easy to remove it from there.
Cloudstone Curio - good card but not here. I can count only 5 cards with wich it can play good enough in current deck build.
Tempt with Vengeance - this one won me so many games, so cut it out would just be an unforgivable mistake.
Changeling Berserker - too situative. To double tap Krenko, I assume you need: 1st sac outlet to remove Berserker. 2nd haste engine to be able to tap Krenko 2nd time. This is too much to ask imho.
Throne of the High City - is only one land I can consider to add from all lands you mentioned above, but still dont qute sure about it.
Divergent Transformations - I dont test this one, but have some game experience with close enough spell Indomitable Creativity and I wasnt to happy with how it plays. But still I will consider to add Divergent Transformations and give it a try in the future.