Indomitable Creativity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

cyeRunner on Persist Creative Titan

7 months ago

you have 7 targets for Indomitable Creativity, that seems a lot to me.
try cutting 1-2 of your choice for Invasion of Ergamon  Flip: it helps you filtering, getting creatures in your graveyard and creating a treasure token for ramp or as a target for Indomitable Creativity

Asder on Card creation challenge

9 months ago

Spark Ignition

Sorcery

As an additional cost to cast this spell, sacrifice a nontoken creature you control. Search your library for a Planeswalker card with the same colour identity as the sacrificed creature and put that card onto the battlefield. Shuffle your library.

In a blinding flash, the young mage was transported. Not across space, but across reality.


I liked the idea of planeswalker sparks igniting and wanted to see what a more literal approach might look like. Also I think Indomitable Creativity is a cool card.

nbarry223 on Test of Talents vs. Hallowed …

1 year ago

I am mainly asking for a combo deck, where the main goal of the slot is to help in the Indomitable Creativity matchup and other uses are more coincidental than anything else (there's other hate which is better).

The Creativity matchup is just a race otherwise, and I was exploring options to help with that matchup specifically, which were hopefully relevant in more than just that singular matchup (which is why I weigh other uses as well).

nbarry223 on Test of Talents vs. Hallowed …

1 year ago

Oh, this question was strictly aimed at them being sideboard options. Both options are a little too narrow for me to be considered for the main (nothing feels worse than drawing a dead card).

Of all the "meta decks" in modern, Test of Talents is good against:

Cascade like Living End
Indomitable Creativity
most reanimation strategies

while being relevant as a hate card against their instant/sorcery sideboard options or playsets of just general problem instant/sorceries (mill, conterspell decks, etc.)

On the other hand, Hallowed Moonlight is good against:

Cascade like Living End since they all cheat in creatures as an end result
Indomitable Creativity
most reanimation strategies
any creature "tutor" cards like Finale of Devastation, Chord of Calling, Eldritch Evolution, Collected Company
undying/persist cards
any "infinite" creature combos for the turn at least

so, as you can see, there's quite a bit of overlap between the two cards. It almost comes down to if you want the tempo of the cantrip or want to fully remove their threat. Hallowed Moonlight's replacement effect of exiling also neuters any kind of setup which is worth mentioning as well, since that can often buy enough time to win that they don't get to cast a second copy anyway.

There's a few pros and cons to each option, and I am really struggling to determine which is "better" in a vacuum.

wheels47 on Can't Lose

1 year ago

wallisface I agree that finding Madcap Experiment is a concern. I've recently been experimenting with dropping the other creatures and adding Indomitable Creativity, which has been promising, but not necessarily the strict upgrade I thought it would be yet. But I don't think I have my creature or artifact token generators quite right yet. I'm using Pact of the Titan, which has just not been good.

I think the comparison to Indomitable Creativity (the deck) is an interesting one, but I think the important difference is that this deck is much more of a combo deck than Indomitable Creativity is. The angel payoff is arguably higher than the archon's, but the archon doesn't immediately lose you the game when it leaves play. Maybe more card draw would help me draw into more protection for the angel, but I don't think more early-game interaction is the way to go.

wallisface on Can't Lose

1 year ago

I guess my concerns stem from an already established "hard to kill"/"pillow fort" deck, Ad Nauseum, struggling to stay alive despite having a LOT more resources at their disposal to do so effectively (yes, I get these decks are very different from one another, but I would say that Ad Nauseum has a more reliable gameplan, and still struggles to get 0.1% of the meta).

I think the biggest hurdle you're going to face realistically is getting Madcap Experiment into your hand to actually start all of this. You need that card to start enacting your plan, but you have no real card-draw in the deck, or no practical way to fish it out. And a lot of your cards are doing nothing until it's in play.

Comparing this deck to Indomitable Creativity (again, not a fair comparison, but a useful one, as they also rely on a single playset of a card), the deck does well by being able to maintain interaction, tempo, and card-draw to stall out until they get the card they need (Indomitable Creativity). I would say for your deck to perform well/better, that is a good path to go down. Try to worry a little less about maintaining the combo, and ensure that you can reliably get it running. Being able to have a good swath of tempo/card-draw spells as well as early-game interaction will be able to help ensure you can actually find a Madcap Experiment to cast. From there, it's just a case of maintaining the tempo advantage and stopping whatever counterplay your opponent might have.

plakjekaas on Doubling Cube instead of Mulligans

1 year ago

And half the top 10 played lands in Modern, according to mtgGoldfish, shuffle someone's deck. Endurance is the 4th played creature of the format and shuffles a deck. Stoneforge Mystic, Primeval Titan, Indomitable Creativity, Urza's Saga, fetches are not the only way to shuffle your deck. Also, Lightning Bolt is still the most commonly played spell and the top card of the format overall. Spell Pierce is third. Unholy Heat typically doesnt need setup if it answers a turn 1 play. Turn 1 interaction is not that improbable. One deck doesn't make a format.

You said you "literally never" heard anyone complain about shuffling a commander deck. When called out, it's suddenly restricted to an established player actively complaining. So I assume you understand hyperbole as a figure of speech. Seeing how I didn't even use the word literally, I'd imagine you understand that my objectively false statement can still be used to paint a picture to strengthen the point that a lot of shuffling does slow the game down, even if you do it on an opponent's turn. If I'm fetching in response to a Lava Spike versus Burn, the time it takes to resolve the spell and pass the turn is a lot less than the time it takes a typical player to shuffle their deck.

The only redeeming quality of the format is that games usually end before turn 5 nowadays, so that even in the less probable case of actually shuffling your deck every turn, you still have time to finish all needed games.

Beebles on Wernog & Sophina, Innistrad Detectives [PRIMER]

1 year ago

Nice deck! I have a deck that does a similar thing in Malcolm & Akiri. But black also has a lot of fun toys :). I got some cards here that you could consider:

  • Indomitable Creativity: trade in your tokens for something more valuable, while also chaos warping (kinda) a few of your opponent’s expensive threats.
  • Martyr's Bond: great control option if that’s a thing you’re after
  • Daretti, Ingenious Iconoclast: diverse card that can be nice if your deck is able to protect planeswalkers. But likely your creatures will be going sideways most of the time…
  • Hidden Stockpile: nice utility card that can give you more bodies to attack with. Perhaps not good enough given your commander doesn't work with tokens...
  • Tamiyo's Journal: did you say clues :)?
  • Herald of Anguish: I love this card and am sad I have no home for it yet. Would be great in this list I think.

For bombs with attack triggers you could consider Balefire Dragon, Drakuseth, Maw of Flames and Etali, Primal Storm.

Hope you like some of them!

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