Choke

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Eighth Edition (8ED) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

Price & Acquistion Set Price Alerts

8ED

TMP

Ebay

Choke Discussion

@nch0r on T.N.T Dynamite

2 days ago

The creature tap effects are there to stop Kiki combo, which is prevalent in my meta. Also, I play in a very creature heavy meta and having creatures enter tapped helps me connect in order to get card draw from Tymna the Weaver.

My primary Buried Alive line is Karmic Guide + Kiki-Jiki, Mirror Breaker + Felidar Guardian, in the graveyard Karmic doesn't have protection from black so I can Reanimate Karmic, Karmic brings back Kiki, Kiki copies Karmic bringing back Felidar, then Kiki + Felidar for the win.

I used to run Carpet of Flowers, however, my meta has shifted to ancestral Animar being the only blue deck at the table, so it often is a dead draw I also cut Choke for this reason.

I absolutely agree with you about Bloom Tender it's on my short list of cards I want to acquire.

I'm concerned about Leonin Arbiter being a nonbo with all of my tutor lines, e.g. Yisan, birthing pod, buried alive, etc. I do run other tutor hate, Stranglehold, Aven Mindcensor have you found that leonin is worth the cost to you?

wallisface on Spead dem seas

1 week ago

I'm concerned that this deck actually has no way to win.

1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).

2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.

3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.

So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.

Potential Solutions:

  • You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)

  • You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.

  • I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.

  • Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).

JKRice on Merfolk for first FNM

1 week ago

I have a couple of suggestions, having played against modern Merfolk. I like the deck in general, you have the right structure, there are just some card ratios and choices that I disagree with. I’m not sure how low your budget is so you might just want to ignore these.

1: Cursecatcher is played as a 4-of a lot in merfolk

2: Peek is not the best card in merfolk I would reccomend taking out all of them

3: Wanderwine Hub doesn’t do much. Choke isn’t played as much as it used to be. However, I would reccomend Faerie Conclave if you’re worried about choke

4: Dismember is useful in merfolk as a 1 mana destroy spell

5: Master of Waves is a good card. However, modern is a turn 3 - turn 4 format, meaning by the time you play master of waves, the game will be close to ending. I would reccomend only running two masters

6: I would reccomend adding 2 harbinger of tides and cutting 2 merfolk tricksters. Also, a good alternative to merfolk trickster is Merrow Reejerey

7: I definitely like Mirror Image as a budget choice for phantasmal

8: Mistcaller is a good sideboard Card, but in the vast majority of situations it doesn’t do anything. I would reccomend 2 Vapor Snag instead

9: as for the sideboard, Echoing Truth, Dispel, and Flashfreeze/Hibernation are all strong choices for the current meta

haddlsbou89 on Merfolk for first FNM

1 week ago

The Wanderwine Hub has the point of having non basic lands in Merfolk against Choke, normally Oboro, Palace in the Clouds, Minamo, School at Water's Edge and Cavern of Souls are included but the Wanderwine Hub just was my budged version. On top you can screw your opponent of having white splashes like Path to Exile :P

PrideGreen on Omnath takes all control

2 weeks ago

Why the Pyroblast and Red Elemental Blast? If your meta is mostly blue then I can get behind the inclusions, but Choke already fills the role better. I also feel like Crucible of Worlds belongs in this deck along with Titania, Protector of Argoth for more land retrieval/token generation and Command Beacon to cheat out Omnath more. Splendid Reclamation doesn't seem shabby either.

Anyways, always love seeing non-blue competitive creature decks in EDH that don't revolve around any infinite combos. Definitely and upvote from me.

Pheardemons on Abzan Vraska, Queen of Modern

3 weeks ago

Would a couple Flagstones of Trokair be worthwhile? Because of the wording, you can get your shocklands after upticking Vraska, Golgari Queen. Obviously the problem is that Flagstones of Trokair isn't fetchable, and is legendary.

I'm curious as to your reasoning for Captured Sunlight. Of course it has the possibility to hit a free kill spell, but it can't hit Vraska, Golgari Queen and it only gains you four life by itself. Wouldn't more Kitchen Finks be a better replacement here since it would be another good fodder trigger for Vraska's uptick? And unless it is Path to Exiled, it also gains you four life.

Do you really think you need four Qasali Pridemage mainboard? It seems like 2 or 3 of them can be in the sideboard against decks that don't use rely on artifacts or enchantments heavily.

You have A LOT of graveyard hate in the forms of Scavenging Ooze, Dryad Militant, Relic of Progenitus, and Surgical Extraction. Something to consider would be to buckle down on one type of graveyard hate that does everything you need. Maybe Grafdigger's Cage or Leyline of the Void if you have the budget for it. Relic of Progenitus is really good as well, maybe just up it to four to make room for other stuff.

Lastly, I have many friends that get great use out of either Gaea's Revenge or Carnage Tyrant in the sideboard against control. Hexproof and uncounterable are just major powerhouses that control tends to not be able to deal with (admittedly miracles can deal with them a little easier with Terminus). Choke is definitely great if it lands, but that's a big "if" with control.

Silverdrake on Elvish Devotion

1 month ago

Asceticism doesn't help against things like Wrath of God or Anger of the Gods. You'll likely want to consider 2-4 copies of Heroic Intervention in the side against that sort of effect. You shouldn't need to worry about creature removal, since your beefy boys can attack into essentially anything. You will however need artifact & enchantment removal to pop things like Ensnaring Bridge and Ghostly Prison. I'd recommend Nature's Claim since that 4 life is largely irrelevant to your plan. Pithing Needle would also be reasonable to keep planeswalkers and ratchet bombs at bay. Choke wouldn't be bad if you're afraid of control.

APPLE01DOJ on Working around U/W Control for ...

1 month ago

Thoughtseize is a huge part of modern I would advise simply learning to play through it. & I wouldn't recommend Leyline of Sanctity unless your meta is pure burn.

You could splash green for Choke but there really is no auto win SB colorless card against control. The closest thing to it is a resolved All Is Dust and that's only in the late game when they have stuff like Tafari & Jace out.

You're just going to have to learn the match up more.

I don't know if you use Untap.in but it's a great tool to practice.

If you do use Untap.in I feel it would be beneficial for you to play a few games piloting U/W Control as well. Help you understand the opponents mind set and stratedgy better.

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