Islands don't untap during their controllers' untap steps.
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1 day ago
You have to ask yourself, what matches are cards like Thought Scour going to improve??? None? Okay, it's not worth the SB space. The SB should not be deck extensions but cards that improve your match ups against things your weak against. In your case Control of both flavors. I'd also imagine your Burn match is pretty tough.
So for decks like BG/x I would recommend Suppression Field, Bile Blight/Marrow Shards, and stronger grave hate like Leyline of the Void or Rest in Peace. Leyline of Sanctity and Pithing Needle are also valid choices.
As far as traditional control goes, you're really in a bad position. The best SB cards against it are in green (Choke, Thrun, the Last Troll) and the manland game plan isn't particularly viable for you either. Lastly your threat density isn't enough to not have to worry about counters. Hopefully someone else can offer up a viable option for you.
Burn is an easy fix. Dragon's Claw.
A few other cards I would suggest to consider are Anguished Unmaking as a 1 of, Illness in the Ranks, more copies of Stony Silence, and possibly Hurkyl's Recall (can be great vs Affinity but also Infect).
3 days ago
I've considered Serum Visions, but decided against it due to liking the instant speed draw of Peek, but I might go back on that, it's a really good card.
Minamo, School at Water's Edge + Oboro, Palace in the Clouds wouldn't really make this that much of a difference and are definitely not worth spending all that money on. I don't find Boil or Choke to be that much of a threat here. Mutavault is simply out of my budget, but I'd consider adding it eventually.
Illusory Angel can only enter turn 4 at earliest, at which point is just a slightly weaker phantasmal dragon. I decided against Adaptive Automaton for a similar reason. At three mana on a deck that otherwise has such a low mana curve, it was a bit clunky, though if I was to remove Gossamer Phantasm for something, it'd be the automaton.
As stated in the description, Clout of the Dominus is there only for protecting Lord of the Unreal and I would have to be an idiot to try to enchant a phantasmal card with it. Keeping him alive is important, since he keeps everything else alive as well. And in situations where he's already enchanted or not in play, the non-phantasmal creatures can still make use of the +1.
And finally, for Aether Vial, I'm just not willing to spend $40 dollars on any one card, no matter how good it is - same as Cavern of Souls.
3 days ago
i recommend looking at themanasource's illusions video. for the most part id say you need the fish lands Oboro, Palace in the Clouds Minamo, School at Water's Edge they are just great if you run into Boil or Choke Mutavault also is a must since its a creature land and in most cases its a 3/3. rather than running Peek i highly recommend Serum Visions also rather than Gossamer Phantasm id say Illusory Angel would be better. Clout of the Dominus is more or less a dead card in more situations than you think because it will kill half of your creatures if you attempt to enchant a phantasmal card. some other things i recommend would be Aether Vial and Adaptive Automaton because it just increases the power level of the deck to a tier 2. the sideboard is really tough in modern metas but i recommend looking at the merfolk sideboards for inspiration.
5 days ago
Thanks much for the comments, and also for the suggestion of Choke. I've liked it in testing for sure (though as I mention in the latest tournament report, WAY too many of my Lands had Spreading Seas attached to make it any good last night).
I'm going to see if Vexing Shusher works; I'll let you know how it goes!
5 days ago
Grantley91 you are missing Choke there...to make the Leviathans work you already have green in the deck, so I'd focus on bringing Stormtide Leviathan and Choke into play. Disables ALL lands and only islandwalk creatures (probably only your leviathan) can attack ;)
6 days ago
Dude, it obvious that you feel a lot more comfortable already. For U/W control, or Blue control deck in general, I have a suggestion. Run a singleton Choke in your sideboard. I (personally) would pull Magus of the Moon for it, but that's just me. Either way, it just shuts them down cold, and gives you some game against Merfolk and Storm. Turn 2 Choke followed by a Blood Moon is lights out, and it happens more often than you would think. My current meta is really heavy on U/W right now, so I'm also testing out Nissa, Vital Force which, I have been told by all of those control players, is game over should you untap with it. I haven't gotten to use it yet, so I'll get back to you on that. Nice work though!
1 week ago
Ravioli2003, those are in there in case of sideboard cards such as Choke - sometimes it's good to have a non-basic land! There are still plenty of basics to keep us safe from Blood Moon but that gives us some versatility against island hate.