Choke

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Eighth Edition (8ED) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

Choke Discussion

heckproof on Dimir Mill

1 week ago

I’ve seen a few lists play an Oboro, Palace in the Clouds because of the synergy with Hedron Crab in the mid game and also because it helps dodge Choke

Funkydiscogod on Budget Modern Simic

2 weeks ago

Since the goal is to cast Stormtide Leviathan as soon as possible, you could run Choke (against other control decks), since Wilderness Reclamation stop it from hurting you very much.

Also Quicksilver Fountain , against tron decks. You can prevent the fountain from turning all your lands to Islands, by using two Simic Growth Chamber to bounce eachother.

TuffGuy on Anafenza "Raz-Bear-y" Jam

2 weeks ago

What are your thoughts on Choke , Mana Web and Damping Sphere ? Currently working on a similar list with Anafenza at the helm and thinking of including them. Mana web has been changed to each opponent not target opponent

DuTogira on Modern Horizon

1 month ago

PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."

Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.

As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as Spell Pierce , Spell Snare , or Stubborn Denial which all fit the slot) are Mana Leak , Remand , Delay , Logic Knot and their ilk in the slot. The ONLY exception to this is Mana Tithe , but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.

If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!

Welcome to modern by the way.

heckproof on Speed Reading: Modern Mill

1 month ago

Whoa, sweet include of Oboro, Palace in the Clouds ! I hadn't thought of the combo with that and Hedron Crab , I just assumed it was always just a way to avoid Choke

heckproof on

1 month ago

HUGE disclaimer before I begin: I have next to no experience playing Merfolk!

With that out of the way, a few suggestions/thoughts:

First off, I feel like Master of Waves is the biggest draw to playing the deck. Neither 5c Humans nor Bant Spirits has access to such a bananas army-in-a can effect. I wouldn’t feel comfortable dropping to only 2, and I’d probably cut 2 of the Deprive .

Second, have you tested at all with Mistcaller ? It seems like it’s reasonably well-positioned right now, as it counters Dredge, Izzet Phoenix as well as other Aether Vial decks.

Finally, I’d include one or two (if not a full playset of) Cavern of Souls . They’re super important in the control matchups, and they also avoid Choke and Boil .

Just a few thoughts. I don’t know if they’re worth anything; take em or leave em.

Kiyomei on Sriracha Bbq Sauce

1 month ago

No matter how you look at it is a hefty price to pay regardless of insane ramp... I mean it borders on being more "casual"/"Lategame battlecruiser" decks than a competitive deck like Ruric and suffers insanely hard when they just get to remove your commander.

Also wouldn't play Storm Cauldron for any reason as it does nothing.

Gaea's Cradle and Carpet of Flowers would definitely 200% fit here to help you ramp.

Blood Moon also adds to the landhate strat!

Boil / Ruination / Choke come to mind xD

(+1 for the title though love it)

clayperce on Gruul Moon

1 month ago

Vman,
Thanks so much!

Chandra is extremely good in a "normal" Ponza deck because she's soooooo versatile (offering Impulse Draw, Ramp, Removal, and a game-winning Ultimate), so I ported her over without much thought. And FWIW, she usually curves out nicely ... a pretty common play pattern is Turn 2 3-drop, Turn 3 Chandra (then -3 to kill a threat), Turn 4 Inferno Titan (using her +1 for mana). All that said though, I'm not sure she's the best possible use of the slot. E.g., I've been quite surprised at how well Domri, Chaos Bringer is doing in testing.

And yeah, Kessig Wolf Run + Birds of Paradise is a blast :-D

Finally, we unfortunately need a TON of Forests for Arbor Elf and Utopia Sprawl to work (especially under a Blood Moon ), so there's really only room for one "other" land in the deck. since we don't have that many 1/1 Creatures, Kessig Wolf Run probably fulfills that late-game role better.

Thanks again!

//

PhyrexianGameplay,
I totally agree.

//

GollumWasFramed,
Yeah, Tireless Tracker is superb vs. Control, but Courser of Kruphix is really rough vs. them. FWIW, I prefer Choke or Carnage Tyrant if the meta is so Control-heavy that I want a sb card. I'm still getting a feel for this deck's position vs. them ... so far Rhythm of the Wild seems to be more than making up for the the loss of Tracker but I'm not really sure yet ...

I actually happened to face Thopter/Sword the other evening too. It turns out Raking Canopy is hilariously good vs. them :-D

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Choke occurrence in decks from the last year

Modern:

All decks: 0.0%

Legacy:

All decks: 0.01%