|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
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Islands don't untap during their controllers' untap steps.
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11 hours ago
Hey man, sorry for the delay. Here is your deck
4 days ago
That is the ideal general to deal with those colors, good choice :D (I am very biased for Gruul mind you)
Are you running on a specific budget for this? If so my apologies if some of these suggestions are not accessible to you.
Choke: In the top 10 harsh things you can drop against blue decks this is definitely high up there. Stop it from being countered with something and you are golden. Won't make you friends but it will be effective.
Seedtime: Is a great surprise and can really punish counter heavy blue players.
Tajuru Preserver: A great gem to help you deal with players running every Gravepact effect under the sun.
3 weeks ago
I ran Eldritch Evolution for a while, and at the time, Control decks were the biggest threat to the deck, by far. Nothing feelsbad quite like sac'ing a Creature to Evolution and then having it countered :-/
If that becomes an issue in your meta as well, here are a few options to consider: Guttural Response (great, but a non-bo with Bloodbraid), Choke (not as immeditely effective, but definitely messes with them), and Vexing Shusher (fun, but the least effective of the three IMO).
1 month ago
I really think it's worth it. Against a blue deck I'd much rather slam a Choke than a Liliana of the Veil. It's just a quick free win, like slamming Blood Moon against a tapped out Abzan. Against blue you have to wait for an opening between the counter magic, but they do usually tap out at some point, even if it's to drop a Jace, the Mind Sculptor.
I think there's enough blue right now to justify it. Not just from Jace, the Mind Sculptor or Death's Shadow decks, but Storm is mostly blue, blue moon is still out there with Pestermite, Izzet shenanigans, etc.
1 month ago
Do you really think 2x Choke in the side is worth it, I mean really, unless your meta is severly overwhelmed by blue, I doubt it will put in that much work, by turn 3, they have countermagic up if you are against control-blue, and if you aren't against control-blue lists... I honestly don't know why you would use a card like Choke...
1 month ago
Sorry I'm just now getting to your question about sideboarding!
I'm not sure on sideboarding for this deck, as it's much more Aggro than Ponza (which is my normal RG deck). But here are a few cards you may want to playtest:
- UW Control: I like Blood Moon, Choke, and Thrun, the Last Troll, in that order. I think you'll find any of those are better than Bow of Nylea vs. Control. Guttural Response is probably better too.
- Humans: I just bring in as much removal as possible ... Lightning Bolt, Abrade (which can also hit their Aether Vials), Anger of the Gods, and Beast Within have been all-stars. Between your Bolts and Elementals, you may not need much else. Torpor Orb is interesting and seems like it'd REALLY mess with them. Watch out though, since it will also mess with your Primal Forcemage.
- Burn: I prefer lifegain effects ... stuff like Dragon's Claw, Scavenging Ooze (which also doubles as Graveyard hate), and Kitchen Finks.
- Mill: Bow of Nylea is good here. Or Wheel of Sun and Moon (which also doubles as Graveyard hate), if the deck decomes a real problem ...
- Light removal: I don't really worry about it tbh ... I'd personally rather use the slot for an extra threat.
Also, though these aren't really part of your meta atm, here are a few more thoughts:
- Graveyard: I like Scavenging Ooze (great, but slow), Relic of Progenitus (good), and Grafdigger's Cage (stops Collected Company too). Tormod's Crypt (fast but very narrow) and Wheel of Sun and Moon are options as well.
- Artifacts: Ancient Grudge is just superb. I sometimes run Destructive Revelry (also hits Enchantments) and Beast Within (hits everything) too.
- Lands-matter (decks like Tron, Valkut, and Amulet Titan, plus most Tri-color manabases): Blood Moon.
Compared to your current sideboard, I'm not honestly sure if any of these would fit better in your deck, playstyle, or budget. But it's some things to think about at least :-)
1 month ago
The creature tap effects are there to stop Kiki combo, which is prevalent in my meta. Also, I play in a very creature heavy meta and having creatures enter tapped helps me connect in order to get card draw from Tymna the Weaver.
My primary Buried Alive line is Karmic Guide + Kiki-Jiki, Mirror Breaker + Felidar Guardian, in the graveyard Karmic doesn't have protection from black so I can Reanimate Karmic, Karmic brings back Kiki, Kiki copies Karmic bringing back Felidar, then Kiki + Felidar for the win.
I absolutely agree with you about Bloom Tender it's on my short list of cards I want to acquire.
I'm concerned about Leonin Arbiter being a nonbo with all of my tutor lines, e.g. Yisan, birthing pod, buried alive, etc. I do run other tutor hate, Stranglehold, Aven Mindcensor have you found that leonin is worth the cost to you?
1 month ago
I'm concerned that this deck actually has no way to win.
1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).
2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.
3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.
So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.
You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)
You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.
I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.
Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).