Choke

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations None
Eighth Edition Uncommon
Tempest Uncommon

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

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8ED

TMP

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Choke Discussion

Oloro_Magic on Taking Turns

3 days ago

Oboro, Palace in the Clouds, and to a lesser degree Minamo, School at Water's Edge are cards that I personally believe are musts for mono-blue turns, the reason is simple Choke and Boil do actually see sideboard play; these are islands while not actually being islands.

WiltLeafElves on filthyc4sual

3 days ago

Thanks for taking the time to ask questions! I'll get to your decklists within the next 12 hours, as I'm busy at this minute.

I put my answers in a spoiler block so they won't take up too much space on your profile ;)

My responses Show

One thing- Pact is good, but you might want to use some Chord of Calling, because the target goes straight onto the battlefield. If you play against any control, its much easier protecting a single spell from chord of calling. It's much harder trying to protect both pact and your creature.

Alemanf on Oloro_Magic

4 days ago

I am abroad for a month so I don't have idea what the actual meta could be. I put Reclamation Sage and I was thinking about Choke,Creeping Corrosion, Dwynen, Gilt-Leaf Daen, Joraga Warcaller, Thragtusk and Wrap in Vigor

Winterblast on Ask Kresh-tions Later

6 days ago

Well, this boardwipe plan does only work when opponents have creatures. Against creatureless decks you do nothing with that strategy so don't play too many. You will most likely get your commander countered and removed and after replaying him once again it will be too expensive, so you want to prevent that. I would include hate cards against blue, like Choke and stuff to give your commander trample and kill creatures at the same time, Cartouche of Strength maybe

Winterblast on Larger than Life

6 days ago

I play Rhonas as one of my decks as well and while it looks weird at first, it really has high potential for a quick kill. You just shouldn't forget one thing, which is that the odds are not in your favour when you play aggro in commander.

I've played my Rhonas twice yesterday and I can only say the most powerful Support creature is definitely Pathbreaker Ibex. If that one resolves and attacks once, at least one opponent is gone for sure. Turn 4 should be the goal, later if it's backed up with removal and protection, because that's when you probably lose to a real combo deck or when control removes all your important stuff. You could do well without the few artifacts you have (maybe Keep the mana artifacts, but not necessarily) and Play Carpet of Flowers, Root Maze, Null Rod and Molder Slug instead. Choke and Prowling Serpopard help to keep the majority of (objectively) better commander decks in check.

You can use Berserk on rhonas everytime and he won't die. Invigorate, Vines of Vastwood, Phytoburst and Might of Old Krosa can easily push through a lot of commander dmg to make the blocks in the mid game already difficult for every defending opponent. I would also say that Triumph of the Hordes and Overwhelming Stampede are a must in green decks that win with combat damage.

Gates88 on [List - Multiplayer] EDH Generals by Tier

1 week ago

sonnet666 I appreciate your response. I'll start off by saying that mentioning the obvious tier 1s (Thrasios, Zur, Tazri) was really just for completeness' sake. In hindsight, it was just a waste of time to mention them and I regret bringing it up.

You're also completely right about Mairsil, I just straight-up didn't do any research on the way that deck was going at all. The Mirror-Mad Phantasm line is great in a Doomsday shell and it's the main draw for it. The Razaketh line is a little bit more questionable since it requires creatures in play and Grixis has few creatures it actually wants to run and it can only be uses once a turn, but turning your commander into Diabolic Intent isn't bad by any means. I still think that Kess and Jeleva are clearly superior Grixis commanders though since they can have 99 cards that are gas and not dilute their deck at all. It's similar to Teferi vs Arcum Dagsson. Teferi runs a couple of bad cards or cards that aren't good for reasons other than The Chain Veil combo (Thran Dynamo, Gilded Lotus, and The Chain Veil itself would be useless without the rules interaction that allows for the combo), but Arcum runs a lot more bad cards because it needs to have artifact creatures to sacrifice and most artifact creatures suck. There's less of a difference between Kess/Jeleva and Mairsil than there is between Teferi and Arcum Dagsson in terms of number of different cards in each deck, but the principle is that Mairsil requires more build-around cards than the other Grixis generals and it hurts him overall. Regardless, I apologize for my ignorance and I think that tier 2 can be a valid placement for now.

I forgot that Razaketh was your pet deck. I won't bother arguing with you about it then.

I disagree about Karador. It's true that he reduces his own cost, but only if creatures are in the graveyard, which there will probably be few unless someone has wiped or you have Survival of the Fittest/Fauna Shaman. In the latter case, you probably won't need Karador since you'll be able to tutor up Boonweaver Giant and a sac outlet (or whatever you're comboing with) relatively quickly anyway. It's true that he casts creatures from your graveyard, but only one per turn, so saying he effectively makes your graveyard your hand is a huge overexaggeration. Being able to cast creatures from the yard is also only useful if you have creatures in the yard, which is not too difficult to achieve but not always a common gamestate. Compare this to Tymna, who generates value at every stage of the game as long as you have creatures, and he looks much less favorable. The Abzan Boonweaver strategy has never really relied on the commander for anything but value, so the fact that Tymna can create more value more quickly than Karador speaks to her advantages and his weaknesses. If you won't put him in tier 3, consider at least moving him down to tier 2.5.

Everything I said about Teferi was in jest. In fact, I believe I even said later in my post that I was just joking around when I talked trash about Teferi. I don't post a lot on tappedout anymore so I don't blame people for not knowing, but I am a Teferi main and although I don't consider myself an expert, I know the deck pretty well. The Blood Pod matchup is probably Teferi's worst matchup (it's even worse than Ruric Thar, which is saying a lot), but it's not enough to keep him out of the top tiers.

Your suggestions for additions to Teferi are understandable but misguided. The primary reason that Paradox Engine and Dramatic Scepter aren't in Teferi is partially because the deck already has two and a half alternate win conditions - Rings of Brighthearth+Basalt Monolith is one, Power Artifact+Monolith is two, and Teferi+Stasis is almost a win condition - and doesn't need to dilute itself by running any more. All the cards I just mentioned are also good on their own - Monoliths for obvious reasons, Rings of Brighthearth for its ability to copy Teferi or Tezzeret's abilities, and Power Artifact for generating more mana while comboing with The Chain Veil. Neither Dramatic Reversal nor Isochron Scepter have utility on their own. Imprinting a Counterspell or a bounce spell on Isochron Scepter is a fine strategy in 1v1 (and I used to play Scepter Chant back in Mirrodin-era Extended, so I know how it feels), but it ultimately isn't good enough in the midgame to be worth running. Dramatic Reversal is effectively just a ritual and has very little utility outside of the combo. We already have access to a lot of good rituals, like Teferi for example, and we don't need another one that badly. Paradox Engine is too reliant on cards that are already in hand and costs 5 mana. Why would you tutor for a situationally relevant card that costs more to cast than The Chain Veil and is not a guaranteed combo? Furthermore, running these additional win conditions would require multiple cuts to either the manabase, card draw spells, counterspells, or bounce spells, which would weaken the deck in some other aspect. It's just not worth it to run these cards.

And just because Manifold Insights isn't as good as Lim-Dul's Vault doesn't mean it's trash. Being able to see 10 cards deep and getting 3 nonlands is a big deal, even if it's the three worst cards in that set. The fail state of Manifold Insights is either getting your 3 worst mana rocks or your 2 worst mana rocks and a counterspell that's not relevant (ex. Flusterstorm at a table full of creature-heavy decks). That's not great, but it's still 3 cards that will likely not be dead. The only major drawback to the card is its sorcery speed, which is unfortunate but ultimately not a dealbreaker. And obviously the card is unplayable with fewer than 3 opponents, but ideally that shouldn't happen.

Finally, do not under any circumstance go with a different decklist than what you have posted. Even though it does not match my personal list and I don't agree with every card choice in it (cough Expedition Map cough), the comprehensiveness of the primer section is encyclopedic, which makes it an excellent resource. It talks about primary combo lines, alternate lines, matchups, single card choices, and even budget alternatives. If you are already vaguely familiar with competitive EDH, you could become a somewhat competent Teferi player just by reading that primer and goldfishing a bit. Something drastic would need to happen in order for that primer to become irrelevant, on the scale of a major banning or maybe a change to the rules interaction between Teferi and The Chain Veil.

As far as Yidris goes, Jim has talked a lot on the discord about his deck and the gist of it is that Yidris is plan B. Plan A is jamming a turn 3 Ad Nauseam, which he aims to do as often as possible. That should give you an idea of how important Yidris actually is to the deck. His current list also still runs Mass Hysteria, so Concordant Crossroads could be a possible addition to improve it. I doubt Need for Speed would work well though, it overlaps with Rain of Filth too much and you'd rather sac your lands for mana than give your dorks haste in most circumstances.

I would argue that The Gitrog Monster can fight through counterspells more easily than Sidisi, Undead Vizier can because of cards like City of Solitude and Autumn's Veil, but you're right in that both decks are linear and somewhat fragile. Gitrog makes up for this by being able to clean up at really weird times, like their own cleanup step.

I think Tier 3 is solid for Atraxa. She has pubstomp written all over her, so it makes sense to put her in the pubstomp tier.

When I said that Dimir was a limited color identity, I meant in terms of what it can answer and how well it can answer it, specifically in regards to artifacts and enchantments. Black can't really interact with artifacts or enchantments at all, and blue only has bounce spells or counterspells. Hurkyl's Recall and other bounce spells are only temporary, and unless you can win the turn after a bounce through countermagic for sure, you will still be in danger of the problem card resolving the following turn again. Swan Song and other counterspells are reactive, which a combo deck really doesn't want to be. Compare this to Grixis, which has access to Vandalblast and By Force, or Esper, which has access to Disenchant and Detention Sphere (in Zur), or Sultai, which has access to every good card in the format, and Dimir looks worse by comparison.Even the creature removal isn't as diverse when it comes to wipes. Dimir only has Toxic Deluge while Esper has Supreme Verdict and Grixis has Rolling Earthquake and Fire Covenant. That's really the only weakness of the color identity, but it's not a trivial weakness and it does make Dimir combo worse than Esper/Grixis/Sultai/4 color combo.

As for your question on Baral, whether High Tide isn't strong or Baral is just bad, the answer is kind of both. Baral is a commander who gets outclassed by Jace in almost every way, and although he isn't weak by any means, Jace isn't outrageously strong to begin with.Jace can loot more consistently, can get more value in the midgame when cards have been binned, and can enable double Tide turns. Baral's cost reduction is nice, but that's about the only advantage he has over Jace. Blood Pod is also pretty brutal against Baral since all the win conditions either require Islands (making it weak to Choke) or artifacts (making it weak to Null Rod and Stony Silence).

Jidehem1993 on Titannihilator of Argoth

1 week ago

Hey! Thanks for your input.
This is actually a French Duel Commander deck, and with 20 life most of those cards aren't as good in my opinion:
- Tireless Tracker is a very good card that I played for a while, but in a super-aggro meta it's removed very easily and does nothing before dying because you don't want to spend your mana on using your Clue tokens.
- I love Sylvan Library with 30 life, but with 20 life you almost never want to draw the extra cards, and the card doesn't accelerate your real strategy enough.
- Lotus Cobra as well stayed for a long time in this deck, and makes for very explosive turns, but it's a 2 CMC with 1 toughness, and it barely ever stayed long enough on the battlefield to work well.
- Nissa, Vastwood Seer  Flip is too slow as well, for 3 mana I expect at least the land to enter the battlefield right away. Reaching seven lands with it in play is hard too because she dies easily, and even then her planeswalker's abilities are underwhelming if you can't reach her ultimate (and with 20 life the game is over before).
- Oracle of Mul Daya also dies too easily for it's cost. The card advantage is sweet but does not win you the game, since you are supposed to win the turn you reach 6 mana on board.
- Crucible of Worlds really shines in some situations, but those are not frequent enough to justify it in my opinion. I prefer playing Ramunap Excavator even if it dies to more removal, because at least I can tutor for it when the situation is good for it's effect.

I did not play with Carpet of Flowers nor Choke, but with the last ban list update of French Duel Commander, blue is not played enough to warrant them.
Hall of Gemstone doesn't serve me that much, but it's fun to play in multiplayer games.
All these cards are really powerful and may become a consideration if the meta slows down or blue becomes relevant again, but for now I prefer playing cards that offer an immediate advantage.

multimedia on Titannihilator of Argoth

1 week ago

Hey, nice description and mini primer, +1.

Not playing any card draw is interesting adding Tireless Tracker and Sylvan Library wouldn't hurt your overall strategy too much. Tracker can be pretty busted with all the extra lands that are entering play. Other suggestions of cards that interact with lands are Lotus Cobra, Nissa, Vastwood Seer  Flip, Oracle of Mul Daya and Crucible of Worlds.

If you're playing this deck competitively on Magic Online then adding some hate cards for blue: Carpet of Flowers, Choke and Hall of Gemstone are strong options.


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