|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
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Islands don't untap during their controllers' untap steps.
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1 week ago
- Dosan the Falling Leaf - prevents casting on other player's turns
- Gaea's Herald - creatures can't be countered
- Leyline of Lifeforce - creature's can't be countered
- Price of Glory - destroy all lands tapped on other player's turns
- War's Toll - inhibits control strategies
- Choke - islands don't untap
- Autumn's Veil - practically protection from blue and black for one turn for all creatures
- Hammer Mage - artifact boardwipe every turn
- Viashino Heretic - targeted artifact removal every turn
- Molder Slug - hurts them more than it hurts you
- Vandalblast - a staple and for good reason
- Wave of Vitriol - kills all artifacts, and enchantments for good measure. Also ramps mana
- Arbor Colossus - large body with reach that can kill a flier
2 weeks ago
Jaceblue12 Lots of good feedback here, I appreciate it. It should be pretty apparent, but I'm not trying to optimize this deck. I'm having fun with it, I like running cute cards like Army Ants or Invader Parasite. They're not the most optimal necessarily, but they can still be useful, and also they're generally not worth wasting removal on, so they generate me a decent amount of value a lot of the time. I really like playing a card and getting that "what does that do?" reaction. I also just don't like playing with certain staples, I like winning without them. I won't include the Urborg, Tomb of Yawgmoth+Cabal Coffers combo in any deck I build. The same is true for Valakut, the Molten Pinnacle+Prismatic Omen combo. I understand that these are powerful combos, but I just don't think they're very fun. I don't have a mono blue player in my playgroup, I just think it's funny to hose blue players even if it's only infrequently and partially. Also when I play Choke against a mono blue player it'll be hilarious. There's a couple of your suggestions I'll consider. Squandered Resources is a good card that I somehow hadn't seen. I've been toying with Jokulhaups for a while now, and I think I might add it in over Wildfire. Anyway, thanks for the feedback!
2 weeks ago
There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!
3 weeks ago
Personally I think Vines should be a 4 of and you should run Mutagenic Growth over Giant Growth in the main. I've played a little Infect myself and that extra 2 power when you're tapped out can be killer. I also think Choke is a much better sideboard option than Autumn's Veil, and Dismember should find its way into the mainboard somewhere, maybe cut a couple Plague Myr as I don't really see where the colorless mana helps you other than maybe to cast Become Immense. Dryad Arbor could be an option here too in place of a Forest.
3 weeks ago
Elemental Bond may be good in a deck like that too.
I love Chameleon Colossus in any tribal deck that can run it, partly for the pro-Black but also since it'll pick up buffs from many of your opponents' Lords as well (e.g., +2/+2 and Haste from the Lovisa Coldeyes your Barbarian coworker will likely run).
I expect G1 will just be Big Beats from everyone, but winning the removal war (board wipes, especially) may be the key post-board. If so, cards like Heroic Intervention or even Guttural Response may be useful in the sideboard.
Please keep us posted as the list evolves, and on how the tournament goes!
2 months ago
I do run Choke sideboard, but I don't like the five-drops, as tron will get Ugin, the Spirit Dragon/All Is Dust before I could get them out. Heroic Intervention is my answer to Supreme Verdict/Wrath of God
2 months ago
With a lot of control running around, I'd use the Worship flex slot to play Archangel Avacyn Flip. If they play a Verdict and you are able to flash her in, that should be game right here. Choke and Elspeth, Sun's Champion are good side board options as well.
The normal Tron matchup is good enough where nothing too extreme needs to be done to the main/side board.