Choke

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Eighth Edition (8ED) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

Price & Acquistion Set Price Alerts

8ED

TMP

Ebay

Choke Discussion

Rivenor on BU hate-Ruric Thar Commander

4 days ago

That is the ideal general to deal with those colors, good choice :D (I am very biased for Gruul mind you)

Are you running on a specific budget for this? If so my apologies if some of these suggestions are not accessible to you.

  • Choke: In the top 10 harsh things you can drop against blue decks this is definitely high up there. Stop it from being countered with something and you are golden. Won't make you friends but it will be effective.

  • Seedtime: Is a great surprise and can really punish counter heavy blue players.

  • City of Solitude / Dosan the Falling Leaf: Both give you some peace and quiet on your turn.

  • Tajuru Preserver: A great gem to help you deal with players running every Gravepact effect under the sun.

clayperce on

3 weeks ago

n0bunga,
I ran Eldritch Evolution for a while, and at the time, Control decks were the biggest threat to the deck, by far. Nothing feelsbad quite like sac'ing a Creature to Evolution and then having it countered :-/

If that becomes an issue in your meta as well, here are a few options to consider: Guttural Response (great, but a non-bo with Bloodbraid), Choke (not as immeditely effective, but definitely messes with them), and Vexing Shusher (fun, but the least effective of the three IMO).

Draw well!

Spazik008 on Risky Jund

1 month ago

I really think it's worth it. Against a blue deck I'd much rather slam a Choke than a Liliana of the Veil. It's just a quick free win, like slamming Blood Moon against a tapped out Abzan. Against blue you have to wait for an opening between the counter magic, but they do usually tap out at some point, even if it's to drop a Jace, the Mind Sculptor.

I think there's enough blue right now to justify it. Not just from Jace, the Mind Sculptor or Death's Shadow decks, but Storm is mostly blue, blue moon is still out there with Pestermite, Izzet shenanigans, etc.

SynergyBuild on Risky Jund

1 month ago

Do you really think 2x Choke in the side is worth it, I mean really, unless your meta is severly overwhelmed by blue, I doubt it will put in that much work, by turn 3, they have countermagic up if you are against control-blue, and if you aren't against control-blue lists... I honestly don't know why you would use a card like Choke...

clayperce on Gruul Balls to the Wall

1 month ago

M_Malcom,
Sorry I'm just now getting to your question about sideboarding!

I'm not sure on sideboarding for this deck, as it's much more Aggro than Ponza (which is my normal RG deck). But here are a few cards you may want to playtest:

Also, though these aren't really part of your meta atm, here are a few more thoughts:

Compared to your current sideboard, I'm not honestly sure if any of these would fit better in your deck, playstyle, or budget. But it's some things to think about at least :-)

Draw well!

@nch0r on T.N.T Dynamite

1 month ago

The creature tap effects are there to stop Kiki combo, which is prevalent in my meta. Also, I play in a very creature heavy meta and having creatures enter tapped helps me connect in order to get card draw from Tymna the Weaver.

My primary Buried Alive line is Karmic Guide + Kiki-Jiki, Mirror Breaker + Felidar Guardian, in the graveyard Karmic doesn't have protection from black so I can Reanimate Karmic, Karmic brings back Kiki, Kiki copies Karmic bringing back Felidar, then Kiki + Felidar for the win.

I used to run Carpet of Flowers, however, my meta has shifted to ancestral Animar being the only blue deck at the table, so it often is a dead draw I also cut Choke for this reason.

I absolutely agree with you about Bloom Tender it's on my short list of cards I want to acquire.

I'm concerned about Leonin Arbiter being a nonbo with all of my tutor lines, e.g. Yisan, birthing pod, buried alive, etc. I do run other tutor hate, Stranglehold, Aven Mindcensor have you found that leonin is worth the cost to you?

wallisface on Spead dem seas

1 month ago

I'm concerned that this deck actually has no way to win.

1) Lets say you're up against a deck that's already willingly running islands - that's probably going to be a problem cause they'll just cast what they want and win (Boil goes some way to slow them down, but considering you need them to mill their whole deck it won't stop them).

2) Best case scenario, you're against a deck with no blue. They'll have somewhere between 20-24 lands. Including Tec-Edge, you only have 13 ways to shut down their lands (I didn't include Boil cause it's just killing already disabled lands). With no way to speed up the mill process, they'll eventually be able to play lands you can't islandify (or blow up) - and then you lose.

3) This gets worse as your only real removal is Porphyry Nodes, which is easy to work around - all your other interaction is just temporary stall (Remand, Vapor Snag), which would be fine if you could actually turn off your opponents ability to play cards - but as mentioned before you can't.

So, imo currently this deck probably only ever does OK against decks that run sooo many fetches that you actually outnumber them in island-making cards. Burn probably gets close to this, but not a lot else.

Potential Solutions:

  • You need a way to ensure everything gets flooded. Welcome to Quicksilver Fountain. If you want to splash some cash, you can combo it with the expensive Oboro, Palace in the Clouds (each turn target your Oboro, then return it to your hand before resolution and replay it)

  • You could potentially go down the "complete a-hole" route of stopping your opponent even being able to play the game. Cards like Boomerang let you bounce lands (there's also lots of other cards that do this too), while Isochron Scepter will let you do so indefinitely. This means (assuming you have these in your opening hand) your opponent will never be able to have more than 2-3 lands in play. And you should be able to flood that many lands to oblivion easily.

  • I would recommend ditching cards that don't immediately let you take control of the board. So Visions of Beyond, Dizzy Spell, and probably also Amulet of Vigor (you don't need the speed of amulet if everything's shut down anyway). Those slots are probably better suited for removal and/or some cruel control. Whelming Wave might be worth including to save your bacon too, against decks that can play a lot before you can get established.

  • Boil seems like a sideboard option only, against blue-heavy decks. I'd suggest most of your sideboard should be focused on switching game-plan if your opponent is playing blue or the land-control strategy just isn't going to work (because there will be match-ups where it will just not be viable). Might be worth side-boarding Choke also (in fact, Choke is probably a stronger card than Boil, depending on the situation).

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