Choke

Legality

Not legal in any format

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

Price & Acquistion

Ebay

Choke Discussion

SynergyBuild on G/W Valuetown

1 week ago

I do run Choke sideboard, but I don't like the five-drops, as tron will get Ugin, the Spirit Dragon/All Is Dust before I could get them out. Heroic Intervention is my answer to Supreme Verdict/Wrath of God

LoneCrusader399 on G/W Valuetown

1 week ago

SynergyBuild

With a lot of control running around, I'd use the Worship flex slot to play Archangel Avacyn  Flip. If they play a Verdict and you are able to flash her in, that should be game right here. Choke and Elspeth, Sun's Champion are good side board options as well.

For E-Tron, the best thing to do is to make Knight of the Reliquarys bigger than their guys. Playing Sigarda, Host of Herons in the side is good tech against All Is Dust.

The normal Tron matchup is good enough where nothing too extreme needs to be done to the main/side board.

APPLE01DOJ on Hardened Constrictor

1 month ago

Like above, Golgari as counters is a really bad strategy. It plays a much stronger midrange game. Stuff like Tarmogoyf, Dark Confidant, and Liliana of the Veil.

Anyway some good SB options: Back to Nature, Creeping Corrosion, Maelstrom Pulse, Damnation, Leyline of the Void, Fulminator Mage, Choke, Spellskite, Golgari Charm, & Sword of Fire and Ice

Xica on Advertise your MODERN deck!

1 month ago

stensiagamekeeper

If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.

If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)

Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.




DangoDaikazoku

For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...

If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)

Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).

Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.


Dickhead Returns! - Modern Turbo Xerox

Modern Xica

SCORE: 18 | 6 COMMENTS | 3017 VIEWS | IN 10 FOLDERS



I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get
:)

SynergyBuild on Omnath, Locus of Armageddon v2.6

1 month ago

What decks do you go go against, Choke, Carpet of Flowers, Tsunami, Boil, Boiling Seas, Flashfires, Omen of Fire and Ruination are all good options depending on the group, and Magus of the Moon, Blood Moon, Blood Sun are also great cards

Icbrgr on Old frame deck

1 month ago

Y'know I just did this with making a deck with cards between tenth edition and 2015 because I wanted a complete deck that had black boarders and didn't have the computer font at the bottom of the cards/anti counterfeit foil sticker for Rare prints....

As far as budget goes with what you are doing... I am sorry that I am not as knowledgeable of cards before 8th edition... Like Choke or Teferi's Puzzle Box.... Or at least I am not sure about what exactly was printed then and not just a reprint now like Lightning Bolt... Maybe a Google search of retro tournament decks would help?

zach353 on Abzan Counters

1 month ago

Maybe instead of Boil, run Choke so you don't have to have a Birds of Paradise and you can cut the City of Brass for something else to mitigate the damage you're doing to yourself with lands. I'd also drop the Spike Feeder to a one of or if you really want to play a combo throw in Archangel of Thune for infinite life and counters but i'd only do that if you're also playing Chord of Calling last suggestion is to have a play-set of Walking Ballista as they are most likely your key cards in a majority of situations. Other than that Looks good. Good Luck!

iischris on $50 Competitive Mono-Green Aggro

2 months ago

I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.

As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.

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