|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
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Islands don't untap during their controllers' untap steps.
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|Have (11)||ibraJG84 , sonnet666 , TheRealPeaches , richardmv , jtaddeo , vishnarg , Joblaska , mziter501 , tragic_slip , TehDelta , TheLazyGrim|
|Want (4)||buildingadeck , Dyobsemaj , MouseyWolf , Vergil_Redgrail|
1 week ago
I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.
As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.
2 weeks ago
Legoman18: I never considered Choke, the only problem with that is I am not sure how I will be able to have access to my lands, whereas the combo set up at the moment leaves the potential to use mine again.
2 weeks ago
Maybe add a few Islands to ensure you have the proper colours to cast both Stormtide Leviathan and Boil. Or possibly replace Boil with Choke, in which case you could switch out the mountains for islands and your mana base would be more consistent. Granted, it wouldn't destroy the lands, it would just keep them tapped as long as the enchantment is on the field.
1 month ago
Also, in case you were interested in sideboard recommendations...
Stony Silence shuts down most artifact-based decks for only 2 CMC.
Rest in Peace shuts down graveyard-based decks, also only 2 CMC.
Choke shuts down islands.
Qasali Pridemage is a fast, aggressive creature, as well as removal.
Restock is slow at 5 CMC. Consider Eternal Witness.
1 month ago
Thank you! That input was helpful.
I think I will try to play around with different countermagic spells and/or sideboarded Eldrazi. I was considering Void Winnower as well with a harder counter such as Dispel for sideboard options. Choke was also an interesting option.
I have some ideas to sift through. Thanks again for all the feedback.
2 months ago
I did a few playtests. The deck can go off, but it's also really limited in the first few turns by the high number of 4 and 5 mana sphinxes. It's also really luck based from the limited tutor power. (The time I went off I had Paradox in my opener.)
griffstick, CyborgAeon: One card does not a meta make. There are plenty of black stax decks in the upper tiers. There's also plenty of decks packing answers for those decks in the top tiers. Nearly every color has access to similar effect anyway (Blood Moon, Back to Basics, Choke, Winter Orb.) No card is powerful enough that we're going to demote commanders left and right because of it.
Hissp, Yeah, I think I'm probably going to put that one up. It's too polished not to have.
apavel, Started a Xiahou brew for you: Xiahou Brew. Not finished, but Him + Paradox Engine + Reanimation Spell seems like a neat way to get infinite mana. Plus you can dump your finisher in the yard. It's probably still going to be T3 though.
Razulghul, Partner commanders are weird because we're not ranking them off of every possible combination here. Can you post over on List of Partner Pairs by Tier with a short description of how your deck plays?
M8yena, That's an interesting deck, but I think it might be too many hoops to jump though for Tolsimir to move up. For comparison, I can make an elfball version of Glissa Sunseeker that blows up all artifacts as it goes off, and it would be about as good as other elfball decks, but that's not enough of an edge to promote her either. It also doesn't help that your main combo is a default 12 mana to play.
2 months ago
Hello I_has_a_Leg, I'd be happy to take a look! It looks like you got all the usual suspects minus 1 or 2 cards. Personally Dont think Sovereign or Commander are worth the spot and would rather see 1 Kopala, 1 Kira, and some Harbingers. Harbingers are great because they keep your opponent from being able to be aggressive. Dont really like Mana Leak here either since its a very reactive spell and you want to be aggressive tapping out each turn to add to your board. I would say Dismember is better for that slot if you are looking for interaction.
For the SB to start, you have 2 Spreading Seas and 3 in the main meaning you have 5 and obviously cant. I would find room for that fourth in the main and remove the 5th. If you want extra land hate in the SB add a couple Sea's Claim. Other cards you may not have considered-
Another thing you can consider overall is moving to U/W with Wanderwine Hub and Seachrome Coast. Not only does this make you better against fringe cards like Choke or Boil but make your removal alot better with Path to Exile and gives you some of the best SB hate in modern with stuff like Rest in Peace and Stony Silence.
Hope this helps you and gives you some ideas to brew with!
2 months ago
With Jace and Bloodbraid in the format, I figured Ponza could be better with the elf. I also added a copy of Thrun to fight Jace, as he can't be bounced. Thoughts?4xArbor Elf 2xBirds of Paradise 3xBloodbraid Elf 3xInferno Titan 4xStormbreath Dragon 1xCourser of Kruphix 1xThrun, the Last Troll 2xChandra, Torch of Defiance4xBlood Moon 4xUtopia Sprawl 2xBeast Within4xMwonvuli Acid-Moss1xPrimal Command 4xStone Rain