Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

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Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Eighth Edition (8ED) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Tiny Leaders Legal
Magic Duels Legal
Legacy Legal
Leviathan Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Noble Legal
Commander / EDH Legal
Modern Legal
Vintage Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal

Choke occurrence in decks from the last year

Latest Decks as Commander

Choke Discussion

SennepSild on Mwonvuli Takeover

2 months ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

multimedia on

3 months ago

Hey, nice budget hatebear version of Teeg.

Collector Ouphe, Stony Silence shut down a lot of decks by preventing fast artifact mana. You're not playing enough artifacts that these cards disrupt; will hurt your opponents much more. Blind Obedience, Root Maze and Rule of Law can really slow down your opponents. Maze affects you less because Teeg is two mana and lots of other hatebears/disruption are low CMC.

Ashnod's Altar + Kitchen Finks + Vizier of Remedies infinite combos aren't doing much in your deck. It's infinite colorless mana and life gain, but these are not going to win the game. What are using the colorless mana on as a win condition? Infinite life isn't a win in multiplayer Commander because an opponent can kill you with 21 Commander damage, infinite combo the entire table with damage or life lose, win by drawing a card with no cards in their library, etc.

Consider Luminarch Ascension and 4/4 Angels as a win condition? Ascension can activate fast in multiplayer Commander because it looks at each opponents end step and only needs four quest counters. When your opponents are disrupted it makes it much more difficult to make you lose life. Ascension is the kind of card that's excellent with Ghostly Prison, Blind Obedience, Rule of Law, Root Maze, Stony Silence since it's low CMC to cast/create repeatable Angels, you benefit from your opponents not able to attack you and it's an enchantment.

Ohran Frostfang can be repeatable source of drawing a lot of cards with attacking deathtouch hatebears. Good with flying hatebears and 4/4 Angels.Hushbringer is a better Tocatli Honor Guard since it also shuts down aristocrat Blood Artist strategies and it has flying. Containment Priest stops reanimation.

Dosan the Falling Leaf and Choke make blue control/spellslinger players cry. Scavenging Ooze is excellent repeatable graveyard hate. Drannith Magistrate, new card from Ikoria who prevents your opponents from casting their Commander from Command Zone or casting cards from their graveyard.


Cards to consider cutting:

  • Mana Geode
  • Immolating Glare
  • Encircling Fissure
  • Wall of Omens
  • Sunscape Familiar
  • Kitchen Finks
  • Vizier of Remedies
  • Ashnod's Altar
  • Cataclysmic Gearhulk
  • Elderwood Scion
  • Kithkin Spellduster
  • Archon of Valor's Reach

Good luck with your deck.

evilclown5609 on

4 months ago

I love you and your great. this deck is a modern-day masterpiece.

Some suggestions:

Rashmi, Eternities Crafter Show

Engulf the Shore Show

Choke/Eaten by Spiders/Primeval Light/Capsize/Krosan Grip - This is a control shell. It IS NOT YOUR JOB to make sure they can play the game.

Explore/Harrow/Growth Spiral/Abundance - harder, better, ... you know the rest.

Veil of Summer/Voidslime/Tale's End/Last Word/Overwhelming Denial, Spell Burst, Thryx, the Sudden Storm - "no"

glhf<3

SandyNigz on mono blue walkers

7 months ago

Beware of Choke

HydraOoze on Hydras

7 months ago

Cards like Doubling Season , Carpet of Flowers , Guardian Project , Asceticism , Nykthos, Shrine to Nyx , Sol Ring are all generally good cards in mono green. Also if you are having a hard time against blue players cards like Choke , Veil of Summer , Savage Summoning can help.

Profet93 on Ctrl-G | The Art of Mono Green Control

7 months ago

Jay3401

Disagree. Making opponents having to choose between removing it and keeping counters on their lands is a tough choice. It goes around the table to affect everyone else first. Also synergizes with Choke .

The only issues are getting it early enough for it to be impactful. Moreover, Ritual of Subdual already fills that slot with more synergy.

Im also biased because it's a pet card of mine

StopShot on Ctrl-G | The Art of Mono Green Control

7 months ago

This came to me after I made my comment, but I think Cloudstone Curio could be used as a strong draw engine in this deck. Given that you have Argothian Enchantress , Eidolon of Blossoms , Enchantress's Presence , Setessan Champion and Verduran Enchantress , you could continuously bounce two small enchantments with each other to get a ridiculous amount of card advantage. You could even efficiently draw lots of cards with just Cloudstone Curio , Abundant Growth and Utopia Sprawl // Wild Growth as you can move the mana-enchantment on to other untapped lands to keep producing extra mana. You could even use it to get around your own Root Maze on your turn and you can bounce your lands for extra mana as well if you start running short on lands in hand.

Another card to consider for control purposes would be Quicksilver Fountain as you can slowly turn all your opponent's lands into Island s. This strategy is pretty effective in green commander decks as you can use cards like Crop Rotation , Sylvan Scrying and Ancient Stirrings to fetch Unstable Frontier . The trick with Quicksilver Fountain and Unstable Frontier is that you can have the fountain target one of your lands to put the flood counter on it, and then in response to the ability on the stack you'd tap the frontier to turn that targeted land into an Island for the turn. Because the land is now an Island it becomes an illegal target for the Quicksilver Fountain 's ability countering it which means the land will not get the flood counter. With this your opponents lands will end up mana-screwed while you'd get to keep your lands in tact. The best part is even if your opponent's remove the Quicksilver Fountain it will not remove the flood counters meaning your opponent's lands will remain permanently stuck as Islands. This means you could create a serious dead lock with Choke or create a ludicrous amount of mana with Carpet of Flowers . As a bonus, instead of Unstable Frontier you can also use Cloudstone Curio to help remove flood counters by bouncing your lands with each other.

Of course these strategies would run at odds with cards like Titania's Song and Null Rod , but they're helpful to keep in mind and if your meta ever becomes less artifact dependent it might be best to switch them out for these cards along with Extraplanar Lens as these 3 mana artifacts aren't affected by Collector Ouphe or Damping Matrix .

RNR_Gaming on So you want to be …

7 months ago

Disclaimer

This is not a road map on how to spike a casual table. This is for players who are interested in tournment play with prize support but unsure how to go about it; mostly for edh but some of the information can be applied to other formats aswell.

Why should you listen to me?

I've been playing a long time and I play A LOT and I've even got somewhat of a reputation at my lgs due to my win rate being so high; granted, I'm just an average fish in a small pond and I still make mistakes but in tournment play I have had a 100% win percentage for 6+ months at my LGS; the store owner actually had to switch to a point system and a superlative point system due to people complaining about how much I was winning. I'm not exaggerating.

Deck choice and Deck building

First and foremost be flexible. Often times what a player likes to play and what wins are two entirely different things. Be open to playing different colors and strategies. Playing different styles helps with understanding and pinpointing problematic cards and can greatly improve threat assessment and card evaluation. Additionally, use as many resources as you can while deck building. Friends, other players, scyfall, edhrec, gatherer, facebook groups, tappedout, and dedicated discord servers are all awesome resources that can help you brew and spark new ideas; with new cards being printed every few months decks are always in flux.

Metagaming

Take notes on what everyone is playing and what their playstyle is. If you notice no one at your lgs is playing a deck with islands its probably a good idea not to run cards like Carpet of Flowers or Choke . Where as if players at your lgs gravitate towards tribal decks sweepers and wraths become some of the strongest cards in your deck. Metagaming on a small scale isn't particularly but definitely takes some time and thought to make the correct choices

Dealing with Mistakes

No takesies backsies. Hold yourself to a higher standard and if you make a mistake see if you can play your way out of it. Punish yourself so you won't repeat it. Don't blame others for your loss; evaluate what you did wrong and figure out where you may of slipped up. Sure, poor threat assessment can be a contributing factor to a loss but it's far from the only factor.

Conclusion

Basically, use your resources, be flexible and humble, never stop trying to improve, and always be trying to learn new things if you guys have anything else to add please feel free; especially you veteran players.

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