|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Starter 1999 (S99)||Rare|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
You may play up to three additional lands this turn.
Summer Bloom Discussion
2 weeks ago
Looked thru my maybebox again and found Summer Bloom , so made a couple swaps...
2 weeks ago
Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.
I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.
Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)
I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.
Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.
I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.
2 weeks ago
3 weeks ago
Ive had a lot of success playing Summer Bloom as the Signature spell. With W6's ability to bring back lands, I can pretty consistently have 7 lands on board by the start of turn 4. I'm curious if it has any place in the 58 though, since its possibly a dead card at certain points. It runs GREAT with Life from the Loam if that's what you end up tutoring. Really cool idea with reality scramble. +1
3 weeks ago
Like it so far. I think you could cut the land count down a bit. Even in my land-matters themed Tat build, I'm at 37, looking to go to 36. Lands on the battlefield is never a problem. I think you could cut Telling Time , Opt , and Brainstorm . They help you did a little, but I think you'd be better off with cards that will synergize more with what Taty wants to do. Broken Bond , Kodama's Reach , Cultivate , Summer Bloom , all work well with Taty, or with ramping into Taty.
I tend to run quite a few budget option cards that tend to be group-hug in my build, but bringing a bit of group-hug to the table doesn't bother me all that much. Some people don't like playing cards that benefit other players, though, so its up to you and your play style. Ghirapur Orrery , Rites of Flourishing , and Horn of Greed help my deck go. I can't afford the high-priced staples like Oracle of Mul Daya and Azuza, Lost but Seeking a reprint.
Since you are running Laboratory Maniac , you might consider running some win-cons for him. Stroke of Genius and Blue Sun's Zenith are great for this. The new Jace, Wielder of Mysteries is also good for another copy of the card.
I like the start you have here so far. Consider what you want the deck's goal to be. Landfall shenanigans? Hand-size matters? Bouncing for value? Consider which way you want to focus, and that will help you bring the deck together.
3 weeks ago
5poons: Summer Bloom might be better in certain scenarios. I feel like Azusa might provide more value early game as well as in case you do not go off in one turn. I had Summer Bloom in the list in the very beginning and took it out after a few test cycles but it's definitely a card which could be good in the list.
channelfireball12345: You rarely want to get your cards back to hand. If it was on library top it would have been a great card for this deck.
3 weeks ago
1 month ago
I just ran a hub search for Amulet Bloom. Ten of the decks in the first block were named Amulet Titan, so clearly it's an accepted name. The main difference is which card is dumping out lands. My thought is to keep the Amulet Bloom hub name, change the description to use Primeval Titan , and maybe reference Summer Bloom as the name source. The two are close enough that I don't think they need separate entries.
Summer Bloom occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%