|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Starter 1999 (S99)||Rare|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
You may play up to three additional lands this turn.
Summer Bloom Discussion
1 day ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
6 days ago
Hello Sergeant_Scrumptious! Nice deck !!
I really like more and more commander´s around the lands theme and you give me one more alternative!!
On your deck I added:
Soratami Savant to give counter;
World Breaker one best removal in commander.
Summer Bloom (so good on this deck!);
Burgeoning (if you get in the beginning it's anything ... boom! In outher fases you help with certain cards to which your enemies do ramp de lands and with this card, you do ramp twice!)
Praetor's Counsel (if enemys eliminate your relequary tower, you can already "show the middle finger" with this ...
- I just created a deck with muldrotha's lands theme (in my profile), give it a look if you have time to get ideas and help me evolve the deck!
3 weeks ago
3 weeks ago
Or maybe a signet, or a talisman, or a dork, or a cluestone, or a Keyrune, or a Locket or a fucking basic land..
2 months ago
Summer Bloom is actually banned in modern. (Weird story.)
2 months ago
With all due respect, several of those analyses are almost certainly wrong.
Blazing Shoal would see no 1-of play. It's good as a 4-of because of blazing infect. It's not good outside of that deck.
Eye of Ugin is the one example of when a restricted list would be good for the format. Tron ran eye as a 1-of in the days of yore. In a long game they have enough land tutors to find it after they've assembled Tron and then use it to tutor Wurmcoil Engine every other turn or Emrakul, the Aeons Torn when they have enough mana and just win. Tron lost this piece of tech when it got banned, and nowadays they do something similar with Sanctum of Ugin , but it's not as good. I said this card restricted would be good, because it would have been a banning which hurt eldrazi without hurting another deck that wasn't abusing it. Tron is doing fine without eye, but collateral damage with the banlist does exist.
Hypergenesis is way too slow outside of its dedicated combo deck. The deck would exist and be super glass cannon and stupid in the format.
Mental Misstep : I think literally every deck would play 1 copy this card. There's no reason not to. This card isn't situational because 1-drops are everywhere in almost every deck. And the chance of having it turn 1 is worth it.
Second Sunrise would only be played in eggs if that deck can even function with only 1 copy. Nothing else would ever play it.
Summer Bloom was only played in Amulet Titan to make absurd amounts of mana. They'd play their 1 copy and nobody else would ever play it.
Otherwise I think your analysis was pretty good.
2 months ago
For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.
Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.
Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.
Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.
Cloudpost - not worth running if the Locuses are all Restricted.
Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.
Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.
Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.
Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.
Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.
Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.
Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.
Krark-Clan Ironworks - combo piece, restriction is similar to ban.
Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.
Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.
Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.
Skullclamp - if Elves or other weanies draw this card, it's game over.
Splinter Twin - combo piece, likely restriction is similar to ban.
Stoneforge Mystic - Might be fine as a one-of.
Summer Bloom - puts you incredibly far ahead.
Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.
Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.
2 months ago
I'm not saying that t1 Thalia, Guardian of Thraben is the deck that beats Eldrazi, because it's not. Eldrazi's major threats come in the form of giant creatures, so Thalia does nothing but run in terror as the Eldrazi menace laughs in her face. The fact is, Chrome Mox alone does so many broken things by itself. Imagine the nuttiest 2-drop you can think of. Now imagine it on turn 1. That's what my point about Mox is. You get too far behind if you don't have your Chrome Mox to also play on t1.
Summer Bloom , and its deck, Amulet Bloom, was a grindy combo deck that rarely could be answered. Imagine a deck representing only ~3% of the meta taking 2 spots in the top 8. That was an insane win rate for the players that could make it happen, and therefore Summer Bloom was banned.
Imagine a meta where Amulet Bloom was allowed to run wild. With the new addition of Growth Spiral , I believe the deck would have been even better than before.
So yes, modern should have a banlist. There's a very good reason for it, as it keeps the power of the format in check. Without the banlist, there would be little variance in decks that would be viable in the format.
Also, let me add that your ignorance and dismissal of other people's opinion is really appaling, and it's probably not healthy in the spirit of this forum, this game, and the format in general.
Summer Bloom occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%