Drove of Elves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2014 (C14) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Drove of Elves

Creature — Elf

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

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Drove of Elves Discussion

ChaosClaws on Marwyn, Mother's Knows Best EDH

3 weeks ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

LykosMTG on Rally the Elven Folk

1 month ago

No problem about the Drove of Elves card, Thanks for the suggestions. I don't know if I can actually use Elvish House Party because it is from Unhinged, but it could be fun to put in there for the giggles. Thanks Gregorian_17.

Gregorian_17 on Rally the Elven Folk

1 month ago

I realize after the fact that you have Drove of Elves, sorry.

Gregorian_17 on Rally the Elven Folk

1 month ago

Add more elves that give and get counters like Allosaurus Rider, Ambush Commander, Deranged Hermit could be good, Drove of Elves would just be good for a green deck and Elvish House Party would just be fun. There are some more and I haven't looked at any spell besides creatures so keep looking and improving your deck LykosMTG

magicsheep on Forests: A Competitive Deck

2 months ago

I'm pretty sure this deck has no win con...if so, what is it? Allosaurus Rider would be good, as would anything with landfall such as Rampaging Baloths. Dauntless Dourbark, Drove of Elves and Dungrove Elder are all cards that can get really big. Add in a couple of Blossoming Defense to protect them from removal, and you're all set.

Oliverosaurus8 on Golgari Counter Elves

2 months ago

Maybe Immaculate Magistrate or Drove of Elves? Magistrate is deadly with joraga war caller and drove can be big and has hexproof. For defense in green Blossoming Defense and Heroic Intervention aren't bad for a sideboard. The green black color pair has a plethora of removal to choose from too if you feel you need more

Tivanoch on Prototype

3 months ago

Hey what about Drove of Elves

rutgerjansen on elves!

5 months ago

I want to generate a lot of elves. I have some cheaper elves that speed things up like Elvish Mystic, Arbor Elf and Elvish Visionary.

Elvish Harbinger lets me look for the card I need

Wellwisher keeps me alive against early bombs and aggro.

I have some higher mana elves with different abilities to keep me in the game and help me grow further.

Finally a Overrun, Overwhelming Stampede, Drove of Elves or Heedless One will finish the game, around turn 5 or 6.

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