As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
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|Commander / EDH||Legal|
Devastating Dreams Discussion
10 months ago
I built a deck with Chandra, Torch of Defiance and Devastating Dreams and it seems quiet strong, at least in 1vs1. I get consistent turn 3 Chandra into boardwipe for creatures and lands and from there its just three more turns to her gamewinning ultimate. Therefore i think A Tier might be a better home for her.
1 year ago
@stillenacht288: Devastating Dreams looks sort of like a cheaper but worse Death Cloud ... and I'm not actually that happy with Death Cloud as it is. :/ Yeah, people have rocks, but, the places where you want to blow up all the lands aren't too common - you have to have pretty significant Mana Rock Superiority(tm) to make that worthwhile. Maybe Devastating Dreams is actually a bit better than Death Cloud since you can ensure Xantcha survives, but, also discarding your whole hand asymetrically seems worse than the Death Cloud 's ability to Mind Twist the whole table.
@Yawgmoth73: that's an interesting question. I mean, not to answer, of course, but to consider how it's posed. You wonder if anyone can make Xantcha "viable," which is pretty subjective. The point of this deck is to make xantcha as "competitive" as possible, which is a lot easier to define - just winning the most games against the best decks. That's what I'm interested in. I'm not sure what "viable" is. You'd have to be more specific. Also this is made more difficult to understand because it seems like you're using "resorting" to denigrate certain combos - and combos are (obviously) the most efficient way to make decks "competitive." This means we need to understand "viable" as distinct from "competitive," so you must mean something else. Then you say "worldgorger dragon or rings/basalt" is "the only way to win" with this commander, which means that you didn't read the write up on the deck anyway. So I can't offer much help beyond that. :/
1 year ago
I see what you are trying to do, and this deck should be reinforced with Whipflare , Mizzium Mortars , Electrickery and Pyroclasm in order to super buff your CMDR and have him deal lethal commander damage.
I think Devastating Dreams in here can ensure that no one will have any lands to respond to your giant CMDR. I highly recommend that you include more shroud/hexproof: Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots and Glaring Spotlight .
Maybe Akroan Horse has a place here?
I know when first starting EDH, it is tempting to include every rare in your deck that you have. That shoudn't be the case here, things like Vanquisher's Banner Triskaidekaphobia , and Extractor Demon have little to no place here.
Good luck on this deck manifestation!
1 year ago
There are 4 things that the keyword 'protection' does:
- Damage: All damage that would be dealt is prevented
- Enchant/Equip: Cannot be enchanted or equipped
- Block: Cannot be blocked
- Target: Cannot be targeted
Easy to remember with the acronym 'DEBT'
1 year ago
Please link all cards in your question using double brackets.
Protection prevents damage, so Devastating Dreams does 0 damage to Etched Champion when it resolves. It is actually important that you had those two other creatures though, since spells resolve in the order they are written and if the lands had been what was keeping metalcraft active, Etched Champion would have lost it before the damage was dealt.
1 year ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire