Devastating Dreams

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Devastating Dreams

Sorcery

As an additional cost to cast Devastating Dreams, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Set Price Alerts

Devastating Dreams Discussion

mmcgeach on Xantcha Combo-Control

6 days ago

@ryanstreet: Correct.

@stillenacht288: Devastating Dreams looks sort of like a cheaper but worse Death Cloud ... and I'm not actually that happy with Death Cloud as it is. :/ Yeah, people have rocks, but, the places where you want to blow up all the lands aren't too common - you have to have pretty significant Mana Rock Superiority(tm) to make that worthwhile. Maybe Devastating Dreams is actually a bit better than Death Cloud since you can ensure Xantcha survives, but, also discarding your whole hand asymetrically seems worse than the Death Cloud 's ability to Mind Twist the whole table.

@Yawgmoth73: that's an interesting question. I mean, not to answer, of course, but to consider how it's posed. You wonder if anyone can make Xantcha "viable," which is pretty subjective. The point of this deck is to make xantcha as "competitive" as possible, which is a lot easier to define - just winning the most games against the best decks. That's what I'm interested in. I'm not sure what "viable" is. You'd have to be more specific. Also this is made more difficult to understand because it seems like you're using "resorting" to denigrate certain combos - and combos are (obviously) the most efficient way to make decks "competitive." This means we need to understand "viable" as distinct from "competitive," so you must mean something else. Then you say "worldgorger dragon or rings/basalt" is "the only way to win" with this commander, which means that you didn't read the write up on the deck anyway. So I can't offer much help beyond that. :/

BiggRedd54 on Janky kazarov :)

2 weeks ago

I see what you are trying to do, and this deck should be reinforced with Whipflare , Mizzium Mortars , Electrickery and Pyroclasm in order to super buff your CMDR and have him deal lethal commander damage.

I think Devastating Dreams in here can ensure that no one will have any lands to respond to your giant CMDR. I highly recommend that you include more shroud/hexproof: Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots and Glaring Spotlight .

Maybe Akroan Horse has a place here?

One last thing, mana rocks will be your best friend in this deck: Thran Dynamo , Rakdos Signet , Commander's Sphere and Talisman of Indulgence (there are many more you could choose from].

I know when first starting EDH, it is tempting to include every rare in your deck that you have. That shoudn't be the case here, things like Vanquisher's Banner Triskaidekaphobia , and Extractor Demon have little to no place here.

Good luck on this deck manifestation!

K00lDudE1 on Can Etched Champion die from ...

4 months ago

Devastating Dreams, Etched Champion

There are 4 things that the keyword 'protection' does:

  1. Damage: All damage that would be dealt is prevented
  2. Enchant/Equip: Cannot be enchanted or equipped
  3. Block: Cannot be blocked
  4. Target: Cannot be targeted

Easy to remember with the acronym 'DEBT'

So to answer your question, the Etched Champion will survive, as protection will have prevented the damage from Devastating Dreams, so it has no damage marked on it when it's protection is removed.

Gidgetimer on Can Etched Champion die from ...

4 months ago

Please link all cards in your question using double brackets.

Memnarch (I'll assume you meant Memnite since this is legendary. Or maybe you had mirror gallery. Whichever.)

Etched Champion

Devastating Dreams

Protection prevents damage, so Devastating Dreams does 0 damage to Etched Champion when it resolves. It is actually important that you had those two other creatures though, since spells resolve in the order they are written and if the lands had been what was keeping metalcraft active, Etched Champion would have lost it before the damage was dealt.

Jedne2 on Omnath

6 months ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

chadsansing on

1 year ago

Very cool concept!

I worry about the fragility of depending on your commander for your combos, although a Boros commander is certainly great for this deck. Gisela, Blade of Goldnight, might be the best one for this deck, but I bet Razia, Boros Archangel, would work well, too. I might suggest that Avacyn go in the 99 as a trigger for Repercussion.

Neheb, the Eternal also seems broken for this deck.

Have you ever tested with other creatures and spells that might trigger Repercussion more frequently? With more tutors to fetch for it, like Academy Rector, Idyllic Tutor, and Plea for Guidance?

In terms of spells that might reasonably consistently trigger Repercussion, have you tested with additional, efficient "...damage to each creature" spells like Balefire Dragon, Anger of the Gods, Bloodfire Dwarf, Bloodfire Kavu, Breath of Darigaaz, Caldera Hellion, Cave-In, Chandra, Flamecaller, Devastating Dreams, Faultline, Firespout, Firestorm, Incendiary Command, Pyroclasm, Kozilek's Return, Krark-Clan Shaman, Magma Vein, Martyr of Ashes (+ Proclamation of Rebirth), Meteor Blast, Pyrohemia, Rupture, Ryusei, the Falling Star, Scourge of Kher Ridges, Scouring Sands, Slagstorm, Slice and Dice (cycled), Starstorm, Subterranean Tremors, Sulfurous Blast, Sweltering Suns, Thunder Dragon, Tremor, Electrickery, Volcanic Fallout, Volcanic Spray, Whipflare, or Yamabushi's Storm?

It seems like tutor, ramp, win with direct creature damage is the path to victory with or without Avacyn, so the more cards dedicated to those three things, the better.

Happy brewing!

werewolfman2 on Hazoret the Burning Rage

1 year ago

love devestating dreams and null brooch those seem evil and i love them ill find place for them becasue Isochron Scepter + Devastating Dreams

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