Devastating Dreams

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Devastating Dreams

Sorcery

As an additional cost to cast Devastating Dreams, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

McDeity on Korvold

7 months ago

Lower the curve. Plan on running no more than 10 cards that cost 4 or more mana (ideally fewer), and rely on casting multiple small spells a turn rather than one or two big ones. Probably also cut the Decree of Annihilation effects, though Wildfire, Tectonic Break, Devastating Dreams, and Epicenter are more interesting. Territorial Dispute would be an amusing inclusion.

SufferFromEDHD on Madness? This is Rakdos!

1 year ago

Null Brooch so good.

Devastating Dreams/Insidious Dreams utility discard outlets.

Squee, Goblin Nabob discard fodder king.

Masticore discard engine.

Reznorboy on Aristocrats all the way.

3 years ago

Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.

pungethu on Oathbreaker Estimated Tier List

4 years ago

I built a deck with Chandra, Torch of Defiance and Devastating Dreams and it seems quiet strong, at least in 1vs1. I get consistent turn 3 Chandra into boardwipe for creatures and lands and from there its just three more turns to her gamewinning ultimate. Therefore i think A Tier might be a better home for her.

mmcgeach on Xantcha Combo-Control

5 years ago

@ryanstreet: Correct.

@stillenacht288: Devastating Dreams looks sort of like a cheaper but worse Death Cloud ... and I'm not actually that happy with Death Cloud as it is. :/ Yeah, people have rocks, but, the places where you want to blow up all the lands aren't too common - you have to have pretty significant Mana Rock Superiority(tm) to make that worthwhile. Maybe Devastating Dreams is actually a bit better than Death Cloud since you can ensure Xantcha survives, but, also discarding your whole hand asymetrically seems worse than the Death Cloud 's ability to Mind Twist the whole table.

@Yawgmoth73: that's an interesting question. I mean, not to answer, of course, but to consider how it's posed. You wonder if anyone can make Xantcha "viable," which is pretty subjective. The point of this deck is to make xantcha as "competitive" as possible, which is a lot easier to define - just winning the most games against the best decks. That's what I'm interested in. I'm not sure what "viable" is. You'd have to be more specific. Also this is made more difficult to understand because it seems like you're using "resorting" to denigrate certain combos - and combos are (obviously) the most efficient way to make decks "competitive." This means we need to understand "viable" as distinct from "competitive," so you must mean something else. Then you say "worldgorger dragon or rings/basalt" is "the only way to win" with this commander, which means that you didn't read the write up on the deck anyway. So I can't offer much help beyond that. :/

BiggRedd54 on Janky kazarov :)

5 years ago

I see what you are trying to do, and this deck should be reinforced with Whipflare , Mizzium Mortars , Electrickery and Pyroclasm in order to super buff your CMDR and have him deal lethal commander damage.

I think Devastating Dreams in here can ensure that no one will have any lands to respond to your giant CMDR. I highly recommend that you include more shroud/hexproof: Whispersilk Cloak , Lightning Greaves , Swiftfoot Boots and Glaring Spotlight .

Maybe Akroan Horse has a place here?

One last thing, mana rocks will be your best friend in this deck: Thran Dynamo , Rakdos Signet , Commander's Sphere and Talisman of Indulgence (there are many more you could choose from].

I know when first starting EDH, it is tempting to include every rare in your deck that you have. That shoudn't be the case here, things like Vanquisher's Banner Triskaidekaphobia , and Extractor Demon have little to no place here.

Good luck on this deck manifestation!

TheLordStormCrow on Can Etched Champion die from …

5 years ago

Devastating Dreams, Etched Champion

There are 4 things that the keyword 'protection' does:

  1. Damage: All damage that would be dealt is prevented
  2. Enchant/Equip: Cannot be enchanted or equipped
  3. Block: Cannot be blocked
  4. Target: Cannot be targeted

Easy to remember with the acronym 'DEBT'

So to answer your question, the Etched Champion will survive, as protection will have prevented the damage from Devastating Dreams, so it has no damage marked on it when it's protection is removed.

Gidgetimer on Can Etched Champion die from …

5 years ago

Please link all cards in your question using double brackets.

Memnarch (I'll assume you meant Memnite since this is legendary. Or maybe you had mirror gallery. Whichever.)

Etched Champion

Devastating Dreams

Protection prevents damage, so Devastating Dreams does 0 damage to Etched Champion when it resolves. It is actually important that you had those two other creatures though, since spells resolve in the order they are written and if the lands had been what was keeping metalcraft active, Etched Champion would have lost it before the damage was dealt.

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