Rhadamanthus Q&A Decklord

I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish), and I've been going strong ever since. I was formerly a DCI-certified Rules Advisor (that certification has since been removed from the Judge Program structure), and like to hang out in the Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out. Above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway, so then maybe I'll remember to go out and get some!

Bozak says... #1

Thanks for helping with my questions thread! I appreciate it.

October 25, 2018 2:43 p.m.

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No, it doesn't. An effect that causes you to cast something will make it clear by using the word "cast" somewhere in the instructions. In this example you're just moving a card from the library to the battlefield. I don't think there are any examples of a Manifest effect that involves casting the card being manifested.

November 14, 2018 2:17 p.m.

They will stay tapped. The words "those creatures" refer to "all creatures target player controls" from the previous sentence. If Sleep were meant to only lock down creatures that were tapped by the first part of the effect, the second sentence would instead be written to say something like "Creatures tapped this way don't untap..." Compare it to the way a card like Aurelia's Fury uses "each creature dealt damage this way" in part of its effect.

Boza: Strictly speaking, you can't tap a creature that's already tapped. Any creatures that are already tapped will be skipped by the first part of Sleep's effect, since that's an impossible instruction.

November 14, 2018 10:09 a.m.

Something to keep in mind: If a creature with a +1/+1 counter and Undying receives a number of -1/-1 counters great enough to kill it, Undying won't bring it back. This is because all state-based actions are processed simultaneously and "dies" triggers get information from the last moment the creature was on the battlefield. In such a situation, the counters annihilate and the creature is put into the graveyard at the same time, so that means it still had a +1/+1 counter in the moment right before it died and Undying won't trigger.

November 13, 2018 5:09 p.m.

Said on List of Bugs ......

#4

I'm trying to delete a duplicate post on this thread, but clicking the "Delete" button redirects me through Login for some reason and I get stopped by the "this is weird" error message.

November 12, 2018 3:50 p.m.

No, you won't be able to attack with the Bell Ringer tokens in your example.

This does all happen during the declare attackers step, but you only get to declare attackers once. Declaring attackers is the first thing you do in the declare attackers step and you do it all in a single action. You can't add to or subtract from your declaration later in the step.

November 12, 2018 3:45 p.m.

Said on Keep control of ......

#6

You're right.

If an aura is entering the battlefield by some way other than resolving as a spell, you choose a legal object to attach it to as it enters. It can be anything that satisfies the "Enchant NN" ability of the aura, as long as it doesn't have protection from one of the aura's qualities (protection specifically disallows enchanting/equipping). If you can't choose a legal object then the aura stays in whatever zone it's currently in.

In Bolas's Clutches will only give you control of whatever it's currently enchanting. If it becomes unattached then the control-changing effect will end.

November 9, 2018 5:14 p.m.

Said on Eternal 8Drakes...

#7

You can go for 12 with Spellheart Chimera. It may turn out to be a little excessive in practice but it's worth thinking about.

November 9, 2018 12:46 p.m.

No, you only get the effect of Goblin Grenade.

Everything listed before the " : " in an activated ability is the cost to activate it. Paying the cost for casting one spell or activating one ability doesn't also pay the cost for a different spell or ability. You have to pay the costs separately. Just like you can't use a single to cast two Fanatical Firebrands at the same time, you can't sacrifice just one Firebrand both to cast Goblin Grenade and activate the Firebrand's ability simultaneously.

November 9, 2018 12:37 p.m.

Said on Bishop of binding...

#9

If you have a question during an event, always ask a judge to help you sort it out. Every sanctioned event has to have a judge assigned to it. If the tournament organizer didn't specify one when the event started then they're the default judge.

November 9, 2018 8:47 a.m.

Said on Bishop of binding...

#10

It depends on who owns the Drake. It's not clear who owns and/or controls the cards in your example. The ability that defines Crackling Drake's power is a special kind of ability that constantly updates itself no matter where the card is. If your opponent owns the Drake then the answer is 5. If you own the Drake then the answer is 3.

For a permanent on the battlefield or a spell on the stack, any "you/your" in its rules text is talking to the permanent/spell's controller. For cards in any other zone (in your example: exile), the rules text is talking to the card's owner.

November 8, 2018 2:36 p.m.

AiKi58: Answers to this question have been up for a while. I chose one to mark as the "Accepted Answer" so that the thread can move out of the Unanswered queue. Please remember to take care of this yourself in the future.

November 8, 2018 10:45 a.m.

It'll be a 1/1. If two conflicting effects are trying to set a characteristic to a specific value then the newest one wins out. In your example Chromium goes from 7/7 to 8/8 after you play the Umbra. When you activate Chromium's ability it will go down to 1/1. Chromium will go back to 8/8 after the effect of its ability wears off at the end of the turn.

November 6, 2018 11:04 p.m.

Said on Pir & Toothy...

#13

Yes, that's right. Anything that triggers "whenever you draw a card" will trigger separately for each card drawn. In your example Toothy will trigger twice and Pir's ability will be applied to the result of each trigger.

November 6, 2018 12:37 p.m.

Said on can i draw ......

#14

Yes, there's a way to make that work:

  • Activate the mana ability of Chromatic Star
  • The Star's triggered ability is put onto the stack
  • Respond by casting Noxious Revival (since it's an instant), using the currently in your mana pool
  • If there are no more responses, Revival resolves and puts a card on top
  • If there are no more responses, the Star trigger resolves and you draw the card

Note that this doesn't work with Chromatic Sphere, since with the Sphere you draw the card as part of the mana ability resolving.

November 6, 2018 12:33 p.m.

rei10: Answers to this question have been up for a while. I chose one to mark as the "Accepted Answer" so that the thread can move out of the Unanswered queue. Please remember to take care of this yourself in the future

November 6, 2018 10:17 a.m.

Madcookie: The one place where your logic goes wrong is in the first step. The MTG rules don't create restrictions on when you're allowed to cast those spells.

The phrase "timing restrictions" is a misnomer, and it frustrates me that some of the rulings notes in Gatherer use it. The reason you're allowed to do pretty much anything in the game is because a rule or card gives you permission to do it. The timing rules are all a system of permissions on when you can do certain things (there's only one true restriction: you can't play lands on other players' turns). If they were restrictions then cards like Knowledge Pool or abilities like Flash wouldn't be able to work at all because one of the key rules of the game is that restrictions are stronger than permissions (i.e. "can't" beats "can").

So the rules give you permission to cast certain spells at certain times. Knowledge Pool gives special additional instruction/permission to cast a spell in the middle of a triggered ability resolving. Teferi, Mage of Zhalfir creates a restriction that says certain players can only cast spells during a main phase on their turn when the stack is empty. Those players can't cast spells from the Pool.

November 5, 2018 10:05 p.m.

Fizzz: Answers to this question have been up for a while. I chose one to mark as the "Accepted Answer" so that the thread can move out of the Unanswered queue. Please remember to take care of this yourself in the future.

November 4, 2018 10:16 p.m.

Yes, that's why it works. "Any time (someone) could cast a sorcery" means during a main phase on that player's turn when the stack is empty. The stack isn't empty when Knowledge Pool's ability is resolving, so that means Teferi, Mage of Zhalfir won't let your opponent cast a spell from the Pool.

November 4, 2018 8:30 p.m.

pedroedmarcos: Answers to this question have been up for a while. I chose one to mark as the "Accepted Answer" so that the thread can move out of the Unanswered queue. Please remember to take care of this yourself in the future.

November 4, 2018 2:34 p.m.

Said on Bloom Tender...

#20

Newguy25: Answers to this question have been up for a while. I chose one to mark as the "Accepted Answer" so that the thread can move out of the Unanswered queue. Please remember to take care of this yourself in the future.

November 4, 2018 2:33 p.m.

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