Rhadamanthus Q&A Decklord

I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish), and I've been going strong ever since. I was formerly a DCI-certified Rules Advisor (that certification has since been removed from the Judge Program structure), and like to hang out in the Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out; above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway, so then maybe I'll remember to go out and get some!

Special gift from squire1 :

I'm flattered!

Dredgar says... #1

Yes, all of them are still available. So that would be 22$ for all of them

July 7, 2017 2:19 p.m.

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The ability is still on the stack. Once a spell or ability is put onto the stack, it stays there until it either resolves or something else specifically counters it (or a weird effect like Glorious End removes it). Even though Restore the Peace removes Howling Chorus from the battlefield, it doesn't do anything to affect the ability already on the stack.

July 22, 2017 1:22 p.m.

Yes, that works because Vizier of Many Faces would be a Torrential Gearhulk at the time it enters the battlefield.

July 22, 2017 12:06 p.m.

You're right to point out that Mirage Mirror is already on the battlefield. When you use the Mirror's ability it doesn't re-enter the battlefield, it just gets a new set of characteristics. It won't trigger any abilities that look for something entering the battlefield. You won't get to cast another instant from your graveyard in your example.

July 22, 2017 11:30 a.m.

They aren't treated as separate events. Entering the battlefield with counters is the "put counters on something" event that the replacement effect gets applied to. Hardened Scales can only add one counter as something enters the battlefield.

121.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it's on the battlefield and also to an object that's given counters as it enters the battlefield.

July 22, 2017 11:27 a.m.

It will enter with 3 +1/+1 counters. This has to do with how replacement effects are applied to events.

"Enters the battlefield with (some number and type of) counters" is a type of replacement effect. In this example we see it in the Modular ability (example: Arcbound Worker) and the effect of Savage Summoning. We can also see by the use of the word "instead" that Hardened Scales' ability is also a replacement effect.

Right before an event starts to happen, we need to check whether any replacement effects could be applied to it. The Arcbound Worker is about to enter the battlefield with counters, so that means Savage Summoning will apply to the event (because the creature is entering the battlefield) and Hardened Scales will also apply to the event (because counters are being put onto the creature). Since you control the affected object, you decide which replacement effect to apply first. Any others will be applied later as long as they're still relevant to the modified event.

  • If you apply Hardened Scales first, then the total counters are 1 + 1 = 2. Savage Summoning can still be applied to this event (creature entering the battlefield), so the total counters are now 2 + 1 = 3
  • Likewise, if you apply Savage Summoning first, then the total counters are 1 + 1 = 2. Hardened Scales can still be applied to this event (counters being put), so the total counters are now 2 + 1 = 3
July 22, 2017 9:52 a.m.

You have time to tap the basics before bouncing anything, and you get to choose what gets bounced and when.

When multiple triggered abilities (something that starts with the word "when", "whenever", or "at") controlled by the same player are trying to go onto the stack at the same time, that player gets to choose what order to put them onto the stack. Whatever is put onto the top of the stack will end up resolving first.

In this example you're going to want to put the Simic Growth Chamber bounce triggers on the bottom of the stack and the Amulet of Vigor triggers on top of the stack. After the Amulet triggers resolve and untap the Chambers, you'll get a chance to respond again before the bounce triggers start resolving. You can tap lands for mana as part of your response. When the bounce triggers finally resolve you can choose any lands currently on the battlefield.

July 20, 2017 3:45 p.m.

The first ability applies to all damage that would be dealt to your opponents and their permanents, and the second ability applies to all damage that would be dealt to you or your permanents. If they were intended to affect only certain types of damage or only damage from certain sources then they would say so.

July 20, 2017 1:41 p.m.

You can have both on the battlefield at the same time.

The "Planeswalker Uniqueness Rule" and the "Legend Rule" work differently from each other. The Planeswalker rule is based on subtype and the Legend rule is based on the name of the card. Olivia Voldaren and Olivia, Mobilized for War don't have the exact same English name, so that means the Legend rule won't apply if they're both on the battlefield at the same time.

July 20, 2017 10:27 a.m.

As others have explained, the game works in a very literal fashion. A card does what it says, no more and no less. This is to prevent confusion and to minimize the amount of interpretation needed to figure out exactly what a card does and how it will interact with other cards and the rules of the game. Lethal Vapors' 2nd ability doesn't target anything, so shroud won't interfere with it.

Sometimes the text of an older card will need to be updated to put it in line with the current templating conventions for rules text. If you ever have a question that hinges on the exact wording of a card, you can check the official "Oracle" text in its Gatherer entry.

July 20, 2017 9:50 a.m.

Said on Mizzix of the ......


Right, I hadn't considered whether the question was about the first ability. Regardless of what you actually end up paying for it, a spell's converted mana cost is always the sum of its printed mana cost.

July 20, 2017 9:42 a.m.

Your opponent does get a chance to respond to Olivia's ability.

An ability doesn't resolve immediately after it's activated. Everyone gets a chance to make responses first. In your example, you won't be able to use Olivia Voldaren's 2nd activated ability until the 1st one has resolved, because otherwise the Willbreaker won't have been turned into a Vampire yet.

Also, spells and abilities can't be cast/activated simultaneously, and they can't resolve simultaneously. They have to be handled one at a time.

July 19, 2017 8:33 p.m.

You have the right idea. Door of Destinies will get a charge counter.

Countering a spell just stops it from resolving. It doesn't change the fact that the spell was cast. The Door will get a counter each time you cast a spell of the chosen type, regardless of whether or not the spell actually resolves.

July 19, 2017 5:22 p.m.

Said on False Cure...


It's the first one. +3 then -6, ending at 7.

A card only does what it says, no more and no less, and False Cure doesn't say it stops the player from gaining life. Consider Tainted Remedy for an example of a card that actually does stop the life gain and replaces it with life loss instead.

July 19, 2017 3:42 p.m.

Said on Mizzix of the ......


Yes, this works.

To calculate the total cost of a spell you start with the base cost (either the normal mana cost or some alternative cost), add on all the effects that would increase the costs, then subtract all the effects that would decrease the costs. Kicker is just a type of additional cost, so you would add it in right before subtracting the discount from Mizzix's ability.

July 19, 2017 3:38 p.m.

Said on Rebound...


The Rebound ability won't get a chance to do anything.

The full rules text of Rebound says "if this spell was cast from your hand, instead of putting it into your graveyard as it resolves, exile it and, at the beginning of your next upkeep, you may cast this card from exile without paying its mana cost". The use of the word "instead" means this is a replacement effect (replacing going to the graveyard with going to exile) that also creates a delayed triggered ability (the part starting with "at"). Since Volcanic Vision never starts to try to go to the graveyard as it resolves that means the replacement effect from Rebound can't be applied and the delayed trigger doesn't get created.

July 19, 2017 3:34 p.m.

Said on If I equipped ......


One more note: the E stands for both "Enchanted" and "Equipped"

July 19, 2017 1:31 a.m.

No, the tokens won't count. The only spell you cast in your example was the Hornet Queen. The tokens were put onto the battlefield by an ability.

July 17, 2017 10:56 p.m.

It works great. Age counters can't be put on the permanent, so the cost never increases. If it never gets any counters at all then no cost has to be paid.

Also, it's better to ask new questions in a new question topic to make it easier for other users to see. With the way this section of the site works, posting in an old topic doesn't set it back to the top of the list. The only people who will know about your post in an old topic are other users who have already posted in it and are still receiving notifications for it.

July 17, 2017 10:53 p.m.

Said on Am I reading ......


No, it doesn't work that way. Only a card that specifically says "you may play an additional land this turn" will do that. What Spark of Creativity is doing is giving you special permission to play that card from exile, which you aren't usually allowed to do.

July 17, 2017 7 p.m.

DarkLaw I understand the math/logic, and obviously you do too, but flipping signs while adding and subtracting negative numbers may not be such a simple and straightforward concept for the average person. The game causes its own bit of confusion by establishing that creatures with less than 0 power will assign 0 damage in combat (rather than giving back life). Note that the updated rule brings other negative-power calculations more in line with the combat damage result.

July 17, 2017 3:33 p.m.


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