I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish) and I've been going strong ever since. I'm a DCI-certified Rules Advisor and like to hang out in the Rules Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out. Above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway so that maybe I'll remember to go out and find it.

Please login to comment

Said on How does Goblin ......

#1

You can use double square brackets around a card's name to create a reference link. It's the easiest way to make sure everyone understands what's going on in your question: Goblin Sappers, Goblin Chirurgeon

Yes, that works. When you regenerate something you create a sort of "shield" that says "the next time this would be destroyed this turn, instead remove all damage from it, tap it, and remove it from combat". The regeneration shield only kicks in at the time the destruction would actually happen, so in your example you can activate Goblin Chirurgeon any time before the Sappers' ability would destroy the creature. The latest moment you could wait to do it is at the beginning of the End of Combat step, in response to the "at end of combat" delayed trigger from the Sappers going onto the stack.

May 26, 2020 10:31 a.m.

So you know: the reason Mutate works this way is to avoid problems in tabletop games. If Mutate allowed for merging cards with different owners, it runs the risk of situations where a player scoops up their cards at the end of a game and accidentally walks away from the table with something that belongs to their opponent.

May 25, 2020 1:55 p.m.

Said on How do Urborg ......

#3

To clarify a couple things:

  • Tylord2894's last statement about giving Urborg another type "in addition to its other types" is for an example without Blood Moon. If Blood Moon is on the battlefield the dependency still exists and Urborg loses its printed abilities
  • Kogarashi's 2nd post meant to say Blood Moon instead of Blood Sun. Blood Sun does have an ability granting/removing effect
May 25, 2020 10:42 a.m.

Said on Do triome lands ......

#4

I don't know if that's a change from earlier rules but it would have had to happen a while ago. The oldest version of the CR I was able to pull up quickly is the Magic: Origins version from July 2015. The color identity rules seem to read the same as the current version and 903.5d is present.

May 22, 2020 3:19 p.m.

Said on Do triome lands ......

#5

dragonstryke58: Intrinsic abilities aren't part of a card's text, they're just given to the card by the rules of the game. Lands with basic types don't get a color identity from the symbols in those intrinsic abilities, which is why rule 903.5d is necessary in order to define what decks the lands can and can't be included in.

May 22, 2020 1:42 p.m.

It makes 2 tokens, but only one of them will be 1/1. The other will be 0/0 and will die.

Parallel Lives only changes the specific part of the effect that makes the tokens, and doesn't change anything else about what the effect does. The detailed rules for Amass say:

701.43a To amass N means “If you don’t control an Army creature, create a 0/0 black Zombie Army creature token. Choose an Army creature you control. Put N +1/+1 counters on that creature.”

So in this example, that means Parallel Lives changes the effect to "If you don't control an Army creature, create two 0/0 black Zombie Army creature tokens. Choose an Army creature you control. Plut N +1/+1 counters on that creature."

May 22, 2020 1:37 p.m.

Right, your opponent has to block with all the creatures and each one of them has to block one of the Boars. Your opponent gets to choose which one for each blocker.

They don't all have to pile on just one Boar, because any Boar they block will satisfy one of the blocking requirements and the blocks will be equally legal.

Blocking with nothing isn't a legal choice because it doesn't satisfy any of the blocking requirements.

May 22, 2020 12:33 p.m.

captain_deano: A correct answer to your question has been up for a while. I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

May 22, 2020 9:03 a.m.

Said on Do triome lands ......

#9

To be clear: rule 903.5d ("A card with a basic land type may be included in a Commander deck only if each color of mana it could produce is included in the commander's color identity") isn't only talking about basic lands. It's talking about any land with a basic type. The basic land types are Plains, Island, Swamp, Mountain, and Forest. Zagoth Triome has the Swamp, Forest, and Island types, meaning it can produce , , and , so it can't be included in a commander deck with a / color identity.

May 22, 2020 9:02 a.m.

If you attack with multiple Nessian Boars, the defending player chooses which one each of their blockers will block. If any of those creatures are able to block more than one attacker (because of High Ground, Echo Circlet, etc.) then they have to block more than one Boar.

The key thing here is that when making attacking and blocking decisions, you have to make sure you satisfy as many requirements as possible without violating any restrictions. Attacking with 3 Boars creates 3 requirements for each blocker. Normally it's only possible for a blocker to block one attacker, but if it's possible for a creature to block more than one attacker in this situation then the creature has to block more than one Boar.

May 22, 2020 8:54 a.m.

DemonDragonJ: A correct answer to your question has been up for a while. I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

May 21, 2020 9:27 a.m.

captain_deano: Correct answers to your questions have been up for a while. I marked one as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

May 21, 2020 9:26 a.m.

@Gidgetimer Only a planeswalker will have the intrinsic ability described in 306.5b. If the card/token on top of the merged object isn't a planeswalker then the merged object isn't a planeswalker and won't have the intrinsic ability. This is like how the intrinsic ": Add " ability associated with the Forest land type is only there while the land actually has the Forest subtype.

May 19, 2020 9:06 p.m.

Said on yeago...

#14

I tried to move a topic from Rules Q&A to the Commander Deck Help forum, had trouble finding that forum on the drop-down list of options for moving, and it ended up at this address that gives me a 404: https://tappedout.net/mtg-forum/commander/fast-ways-to-cast-ulamog-the-infinite-gyre/. The topic still shows up in the search function when using keywords from the title. Can you please restore it to the Commander Deck Help forum? Does that forum not appear in the drop-down list for moving topics or did I just miss it?

May 18, 2020 9:51 a.m.

FishJunkie: Since it's clear you got a satisfactory answer to your question, I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

May 18, 2020 9:06 a.m.

TypicalTimmy: A correct answer to your question has been up for a while. I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

May 18, 2020 9:01 a.m.

Said on Can i respond ......

#17

No, you can't respond to Ashnod's Altar's ability because it's a mana ability. Mana abilities don't use the stack and resolve immediately. Whoever had priority to take an action when a mana ability was first activated/triggered has priority again after it resolves, and no one can make any responses.

May 18, 2020 8:58 a.m.

giveuptheghost: If you've received a satisfactory answer to your question, please use the green "Mark as Answer" button on the reply that you feel offers the best answer to show that this question has been resolved.

May 12, 2020 10:14 a.m.

You can exile the land card after it dies, but the copy will just be a land (not a creature).

A copy effect only copies a card's "copiable values". Usually this is just what's written on the original card, but a card's copiable values can also be affected by other copy effects, being face down, or being part of a Mutate pile. For example, if you used Animate Land to turn a Forest into a creature, the token copy created by Nightmare Shepherd's ability will just be a regular Forest.

May 11, 2020 4:08 p.m.

Friends

yeaGOManaPoolChewieCoconut42cdannis5patrickloydTheJaceKidplanar_snapdarkr3xsomnolenceKrazyCaleyDRAGONLORDkolghan2DelverOfSecretsWarCartographermafteechrindiexsunriseK1tfox501thx1981MagnorCriolBigby669Its_Johnny_BravoBlueEyesRedMageTheDynamiteKid9498FWulfPigsofaKorApprenticeTosusjack_from_ncxantm70TehPlutoKissBishop2024gograntgoSudaincrazyknight27SomnambulistCaptainRedZoneForlornStarkMaximumFlyinlionWendigo4481jarsKyrSolusoyamistergreen527C0rD3elmtgcardadvantagejcroskambeach7125MoltenronrickmerrowManiapermhole96OhthenoisesSoWaPPodcastCrambleshifterfoxNerdPop140zzzzsmanblueram1409stopthehumensDarkFreak777Recalcitrant041Randerolph91theflavorofredThetytykidDeadpoolMX360DapperDanephulshofEmrakoolDevilsmagepanahinuvaGambitHarbingerJKSpaceNinjaCtatykkabrazellCosmonautilisExiledTheShoweureka7TeeleStorkMSUStomphoofalexsmith21thewachmanprofessormysteryPinballWitchAgito9LordBirryshadowhaxormelieSqueeGoblnNabobFancyTuesdaySamurai1ThePhasewalkerGaldorMondrynLortekalejandroaudioNightwing690tonyroomzDmXIIICharles SmithAskani28chrismezzzgehhlimaVioletBlazeMishraharadBosclonecorktronomusbipEkuryua

Decks

Dakkon Blackblade

Commander / EDH Rhadamanthus

SCORE: 7 | 32 COMMENTS | 7724 VIEWS | IN 2 FOLDERS

Scion of the Ur-Dragon

Commander / EDH Rhadamanthus

SCORE: 62 | 131 COMMENTS | 161484 VIEWS | IN 70 FOLDERS

Fumiko the Lowblood

Commander / EDH Rhadamanthus

SCORE: 59 | 43 COMMENTS | 23482 VIEWS | IN 20 FOLDERS

Volrath the Fallen

Commander / EDH Rhadamanthus

SCORE: 15 | 22 COMMENTS | 7004 VIEWS | IN 2 FOLDERS

Jor Kadeen, the Prevailer

Commander / EDH Rhadamanthus

SCORE: 3 | 7 COMMENTS | 1591 VIEWS | IN 1 FOLDER

5-Color

Casual Rhadamanthus

SCORE: 9 | 29 COMMENTS | 33954 VIEWS | IN 5 FOLDERS

Finished Decks 101
Prototype Decks 7
Drafts 2
Playing since Ice Age
Points 1742
Avg. deck rating 10.17
T/O Rank 36
Helper Rank 128
Good Card Suggestions 44
Venues Lucky's Card Shop, The Toy Factory
Cards Added/Fixed 6
Last activity 1 day
Joined 9 years