I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish) and I've been going strong ever since. I'm a DCI-certified Rules Advisor and like to hang out in the Rules Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out. Above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway so that maybe I'll remember to go out and find it.

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The tokens can't be populated with the same Sundering Growth that destroyed the Wurmcoil Engine. The Engine's trigger has to wait until Sundering Growth is completely finished resolving in order to be put onto the stack. The tokens won't exist yet when it's time to populate.

September 25, 2020 6:19 p.m.

Said on How does Xyris …...

#2

With the way Xyris is written, it triggers for every card and you get snakes equal to the number of cards drawn. If Xyris was only meant to give you one snake regardless of how many cards were drawn, it would be written to say something like "Whenever an opponent draws one or more cards except the first one...", kind of like how Hapatra, Vizier of Poisons is written to only give one snake regardless of how many counters are placed.

Just to make sure it's clear: Xyris, the Writhing Storm only gives you snakes for extra cards your opponents draw, not extra cards you draw.

September 25, 2020 12:44 p.m.

Said on Tayam + Time …...

#3

You have to sacrifice the Ravaging Riftwurm now.

The "When the last is removed, sacrifice it" part of the reminder text of the Vanishing ability represents a separate triggered ability that triggers when the last time counter is removed for any reason, whether it's because of the normal removal that happens during the upkeep or due to some other effect.

702.62 Vanishing

702.62a Vanishing is a keyword that represents three abilities. “Vanishing N” means “This permanent enters the battlefield with N time counters on it,” “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it,” and “When the last time counter is removed from this permanent, sacrifice it.”

702.62b Vanishing without a number means “At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it” and “When the last time counter is removed from this permanent, sacrifice it.”

702.62c If a permanent has multiple instances of vanishing, each works separately.

September 24, 2020 1:36 p.m.

Said on What is the …...

#4

vic: If there is one Lavabelly Sliver on the battlefield then Woodland Changeling's abilities will be

  • Changeling
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life

If there are two Lavabelly Slivers on the battlefield then Woodland Changeling's abilities will be

  • Changeling
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life

Does that make more sense? Because it affects itself, a single Lavabelly Sliver on the battlefield will have:

  • Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life"
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life

And what we were trying to express earlier is that if two Lavabelly Slivers enter the battlefield at the same time, they'll both have:

  • Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life"
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life
  • When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life

That's why you get two triggers from each of them.

September 24, 2020 12:57 p.m.

Said on What is the …...

#5

They don't just affect themselves. "Sliver creatures you control gain..." means it gives the ability to all of your slivers, including itself, so in this example each Lavabelly Sliver gives the ability to itself and to the other one. They both end up with two separate instances of the triggered "When this creature enters the battlefield..." ability.

September 24, 2020 10:15 a.m.

Said on What is the …...

#6

vic: Because of how Lavabelly Sliver works, both of them will have two instances of the "when this creature enters the battlefield" ability when they enter the battlefield. That means each of them will trigger twice for itself for a total of 4 triggers.

September 24, 2020 9:04 a.m.

A side comment: Silver-bordered "Un" sets are meant to play around with things that the regular game of MtG can't do, but sometimes a card or mechanic will inspire a designer to realize it actually can be done. The development of Host/Augment helping to inspire the development of Mutate is probably the #1 example. Single card examples like Super-Duper Death Ray -> Flame Spill and The Cheese Stands Alone -> Barren Glory also exist.

September 23, 2020 4:51 p.m.

Said on What is the …...

#8

If the turn order is A-B-C and it's currently A's turn, then C's triggers will end up on the top of the stack, with B's triggers below them and A's triggers below those.

Technically all the creatures enter simultaneously, and all their abilities trigger at the same time. If multiple triggered abilities are trying to go onto the stack at the same time, the active player puts the triggers they control onto the stack in the order of their choice, then the next player in turn order puts their triggers onto the stack on top of those, and so on around the table.

Note that because the creatures enter at the same time, any triggered abilities that target another creature can target any of the ones that came back. Remember that destroying a creature before its triggered ability resolves won't stop its trigger from resolving (for example, if Nekrataal targets Staunch Defenders and Nekrataal's trigger resolves first, the Defenders' controller will still gain 4 life when its trigger resolves).

September 22, 2020 4:51 p.m.

Said on Nekusar + Peer …...

#9

Tylord2894: Ah yes, mana abilities. Forever ruining my "always/all" and "never/none" statements. Right up there with Mistform Ultimus.

September 16, 2020 9:39 a.m.

Said on Nekusar + Peer …...

#10

One side note: It's not just "rare" for a triggered ability to resolve during the resolution of another spell or ability - it never happens. The rules about how spells and abilities resolve don't allow for it.

September 15, 2020 11:35 a.m.

Said on Can you use …...

#11

You won't be able to cast the spell.

If a spell has targets then you're only allowed to cast it if you're able to choose enough legal targets for it. If no creature or player has taken damage this turn then you won't be able to cast Needle Drop.

September 15, 2020 11:31 a.m.

TheNerdry: An answer to your question has been up for a while. Since there don't seem to be any follow-ups or corrections to be made, I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

September 10, 2020 11:29 a.m.

0011110000110011: Answers to your question have been up for a while. Since there don't seem to be any follow-ups or corrections to be made, I marked one of them as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

September 10, 2020 11:28 a.m.

Right, each individual creature doesn't have it's own separate combat damage step. Everyone with first strike and double strike deals damage in the first combat damage step (with the damage assignment order established when blockers were declared), and then of the creatures that survived, the ones with double strike and the others that haven't dealt damage yet deal damage in the regular combat damage step (also according to the damage assignment order established earlier).

September 10, 2020 10:03 a.m.

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Decks

Dakkon Blackblade

Commander / EDH Rhadamanthus

SCORE: 7 | 32 COMMENTS | 7836 VIEWS | IN 2 FOLDERS

Scion of the Ur-Dragon

Commander / EDH Rhadamanthus

SCORE: 64 | 131 COMMENTS | 162286 VIEWS | IN 71 FOLDERS

Fumiko the Lowblood

Commander / EDH Rhadamanthus

SCORE: 59 | 43 COMMENTS | 23660 VIEWS | IN 20 FOLDERS

Volrath the Fallen

Commander / EDH Rhadamanthus

SCORE: 15 | 22 COMMENTS | 7076 VIEWS | IN 2 FOLDERS

Jor Kadeen, the Prevailer

Commander / EDH Rhadamanthus

SCORE: 3 | 7 COMMENTS | 1600 VIEWS | IN 1 FOLDER

5-Color

Casual Rhadamanthus

SCORE: 9 | 29 COMMENTS | 34281 VIEWS | IN 5 FOLDERS

Finished Decks 102
Prototype Decks 7
Drafts 2
Playing since Ice Age
Points 1195
Avg. deck rating 10.25
T/O Rank 66
Helper Rank 154
Good Card Suggestions 44
Venues Lucky's Card Shop, The Toy Factory
Cards Added/Fixed 6
Last activity 1 day
Joined 10 years