Rhadamanthus Q&A Decklord

I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish), and I've been going strong ever since. I was formerly a DCI-certified Rules Advisor (that certification has since been removed from the Judge Program structure), and like to hang out in the Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out; above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway, so then maybe I'll remember to go out and get some!

Special gift from squire1 :

I'm flattered!

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Said on Are there any ......


Either player, if they want, will be able to propose a shortcut that assumes no one will make any responses in-between the resolving copies of Mind's Desire that will cause the library to become un-randomized in some way. If they do, the other player will need a good reason to reject or shorten the proposed shortcut, i.e. a different decision or game action somewhere in the middle. If the proposed shortcut is rejected without a good reason and a judge is called, the judge will most likely rule that the shortcut will stand.

Intentionally slowing your pace of play in order to take advantage of the round clock is Stalling, with a penalty of disqualification from the event. Rejecting a shortcut proposal for no reason other than to burn time on the clock is not a good idea.

January 22, 2017 9:55 a.m.

Panharmonicon doesn't interact with Fabrication Module. Fabrication module's ability is triggered by you gaining energy, not by anything entering the battlefield. In your example, Aethertorch Renegade enters the battlefield and causes its own ability to trigger. Panharmonicon causes this ability to trigger twice instead. When each of those triggers resolves, you'll get some energy and Fabrication Module will trigger, but Panharmonicon won't affect the Module.

Panharmonicon does affect Decoction Module, because it triggers whenever a creature enters the battlefield.

Together, Animation Module, Decoction Module, and Fabrication Module already form a loop that you can keep running as long as you have mana available to pay. They don't need any help from Panharmonicon.

January 21, 2017 10:44 a.m.

Said on Prison Term and ......


Neotrup's answer is the most accurate. Stormfront Riders' ability doesn't target, so your opponent will get to make the decision about what to return after you make your decision for Prison Term.

January 21, 2017 10:36 a.m.

@metalmagic: It's the other way around for the Game Rule Violation vs. Failure to Maintain Game State. Whoever controls Thalia, Heretic Cathar has the primary responsibility for making sure their opponent's creatures and nonbasics enter tapped. If both players miss it, Thalia's controller will get the GRV and the opponent will get FtMGS. If someone is ignoring it on purpose in order to gain an advantage... that's another problem entirely (Cheating).

January 21, 2017 10:33 a.m.

You have to handle the triggers separately.

If multiple triggered abilities are trying to go onto the stack at the same time, first the active player (the player whose turn it is) puts theirs onto the stack in the order of their choice, then the non-active player puts theirs onto the stack on top of those. Each trigger will resolve separately from one another.

It sounds like you already know the order to put them onto the stack to maximize the +1/+1 counters (if Warden resolves first, you get 14 counters; if Trostani resolves first, you just get 10).

January 19, 2017 2:11 p.m.

You can use double square brackets to link cards. It's the easiest way to make sure everyone understands what's going on. Winding Constrictor, Scrounging Bandar

Yes, the Bandar gets another +1/+1 counter. In the finer details of the rules, entering the battlefield with counters does count as "placing" those counters for the purposes of effects that care about it. Winding Constrictor and other similar cards will affect objects that enter the battlefield with counters.

January 17, 2017 10:52 p.m.

It won't. Revolt abilities simply check on whether or not one of your permanents has left the battlefield this turn, not how many times that's happened. The number of permanents that have left the battlefield won't have any effect on the results of a Revolt ability.

January 17, 2017 6:19 p.m.

Said on New player here ......


@notanothercthulhu: Perfect riffle shuffles won't randomize a deck. They'll put all the cards in a predetermined order. In fact, for any given deck size, there's always a number of perfect riffle shuffles that will actually re-sort the cards to their original starting positions.

What you heard is that 7 riffle shuffles is enough for an average person to sufficiently randomize a deck. It's largely based on the difficulty of a perfect riffle shuffle and the limitations of a person's memory. The average person can't reliably memorize the initial order of a full deck of cards, will introduce many "mistakes" in each riffle they perform, and will have an extreme amount of difficulty mentally tracking the changes in card positions through multiple shuffles. After 7 shuffles, there's no way they'll be able to know enough about the final order of the cards to gain an advantage. The number 7 here doesn't come from a mathematical formula or anything, but from a statistical study into the topic of shuffling.

January 16, 2017 11:12 p.m.

You would put 4 +1/+1 counters on Bristling Hydra in your example. If an ability is activated multiple times, each one of those activations will resolve separately, not simultaneously. In your example there will be two separate events where you're adding a counter to the Hydra. Winding Constrictor will affect both of them.

January 16, 2017 10:42 p.m.

This doesn't work, but not for the reason you may think. Anything that triggers "at the beginning of (a phase)" only triggers when that phase begins. If another object with an ability that would trigger at the beginning of that phase appears after that point, the game doesn't back up and re-start the phase again.

In this situation, the original Tamiyo's Journal and Mechanized Production both trigger at the beginning of your upkeep. After the Production's trigger resolves, it makes a copy of the Journal. The beginning of your upkeep has already passed, so there's nothing for the Journal copy to trigger off of.

Since you asked: when a triggered ability triggers, it's put onto the stack the next time a player would get priority. SBAs, however, are checked and dealt with right before each time a player would get priority. This interaction doesn't matter in your particular situation.

January 16, 2017 8:32 p.m.

Said on Scion of the ......


This was explained earlier. You activate Scion's ability a second time in response to the first activation (i.e. before the first activation actually starts resolving).

January 14, 2017 12:04 a.m.

It doesn't have anything to do with the card's name, only whether or not it has already transformed since the ability was put onto the stack. When a card uses its own name in the text of an ability, it means "this object", and it will continue to refer to itself even if the name of the card changes somehow.

For example, if Krallenhorde Howler was about to transform, but you responded by casting Cytoshape and turning it into a Bear Cub, it would still transform (it would also still be a Bear Cub until the end of the turn, but that has to do with the rules of how copy effects work).

January 12, 2017 1:53 p.m.

Note that the reason Illusions of Grandeur triggers in this situation is because you don't control it. A player who's left the game can't put any spells or abilities onto the stack, but in this case your opponent is the one who controls the ability (as far as I can tell from the rules, abilities on the stack only have a "controller", not an "owner"). If you also controlled, for example, an Oblivion Ring exiling someone's creature, the Ring's 2nd ability won't be put onto the stack when you leave the game and the creature will stay exiled.

January 12, 2017 1:44 p.m.

@Boza: You're thinking of the rule that says a replacement effect can only be applied to an event once. That's why, for example, 2x Corpsejack Menace results in 4x counters instead of making the game hang because you're trying to add infinite counters.

January 12, 2017 1:28 p.m.

Said on so with the ......


Yes, the limitations of MTGO mean that you can't do the exact same kind of shortcuts as in paper Magic, but the end result is basically the same. The person doing the combo has to stop after a certain number of iterations and start moving the game forward again. In paper Magic this is because of the shortcut rules, and in MTGO this because the player will auto-lose if their personal clock runs out. In paper Magic the player's opponent can propose an interruption to make a response, and in MTGO the opponent just needs to set their stops correctly and jump in at whatever point they intend to respond.

January 12, 2017 1:13 p.m.

Said on so with the ......


@BlueScope: It depends on the intent. "Slow Play" means you're taking longer than is reasonable to take actions and make decisions. The penalty is a Warning and is upgradeable to a Game Loss for repeated offenses. "Stalling" means you're purposefully changing your pace of play to manipulate the round clock. The penalty is Disqualification (Stalling falls under "Cheating", not "Unsportsmanlike Conduct"). A Judge would conduct some kind of an investigation if you were suspected of Stalling over simple Slow Play.

January 11, 2017 5:41 p.m.

Said on Scion of the ......


I like the Caravan very much in and of itself, but I don't think it would work out in this particular deck. Pretty much every creature who could drive it is already better than a 5/5 on the ground.

Yes, the Shaman could be good (I really need a solid replacement for Crucible of Fire), and Zirilan would be interesting as well. I'm not too concerned with coming up with a sac outlet to prevent the exile. I think the way he can pretend to be an extra Scion in combat would be helpful enough.

January 10, 2017 2:17 p.m.

That doesn't work, but not for the reason you think.

Improvise isn't an alternate cost, it just gives you more options for how to pay the spell's cost. However, there's something else we're dealing with here. When an effect tells you to cast a spell "without paying its mana cost" (which is an alternate cost, itself), any X in the spell's cost is set to 0 by default. You aren't allowed to choose a different number.

January 10, 2017 1:59 p.m.

Said on Scion of the ......


I'll think about it. Even though it's almost blank past turn 1, the power it represents on turn 1 might make up for that.

January 8, 2017 8:10 p.m.

Said on Bypass effect?...


Let's include an example of myriad for the readers who may not be familiar with it: Herald of the Host

You don't have to pay mana for the token that's put onto the battlefield attacking the player with Propaganda.

Effects that have something to do with whether or how a creature "attacks" are only figured in when a player is declaring attackers at the beginning of the Declare Attackers step of combat. They don't affect creatures that are put directly onto the battlefield attacking, which is what myriad does.

January 7, 2017 9:11 p.m.


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