Rhadamanthus Q&A Decklord

I'm Mike, from The Mana Pool.

I first learned to play around the release of Ice Age (1995-ish), and I've been going strong ever since. I was formerly a DCI-certified Rules Advisor (that certification has since been removed from the Judge Program structure), and like to hang out in the Q&A; area here on Tapped Out. If you notice a mistake in one of my responses, don't be shy about pointing it out; above all else, I want the person's question to be answered correctly!

As a general rule, my deckbuilding is influenced far more than it should be by what I think would be "interesting/funny" instead of what's probably the better choice of cards. The friend who first taught me how to play has a very strong philosophy of "Not every card is good, but pretty much any card can be made good", and it's been a big influence on me ever since.

I also tend to design and build strictly from my existing collection. If there's a good card for a deck that I don't have in a list, there's a good chance I don't own any, but please suggest it anyway, so then maybe I'll remember to go out and get some!

Special gift from squire1 :

I'm flattered!

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Said on Does Remand let ......


But why search for an answer from some rando on the internet when you can get one from the perfectly good randos here on TappedOut? =P

March 23, 2017 1:45 p.m.

Said on Does Remand let ......


You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Remand, Grapeshot

Yes, that works. The Storm ability triggers when you first cast the spell, not when the spell actually starts resolving. Removing the Grapeshot from the stack doesn't do anything to interfere with the Storm trigger (this is why you usually need something like Mindbreak Trap or Flusterstorm to actually counter a Storm spell). The Storm trigger will use the last-known-information about Grapeshot to make its copies.

March 23, 2017 1:24 p.m.

@Clockwurk: What Gidgetimer was trying to explain is that Cloudshift's effect doesn't turn a face-down permanent on the battlefield face-up. Rather, it moves a permanent on the battlefield to exile, then moves it back to the battlefield. Other rules of the game will cause the face-down card to be turned face-up during this process, but it's not Cloudshift that's trying to do it.

Let's say we used Soul Summons to manifest a Lightning Bolt. It's face-down on the battlefield as a 2/2 creature. Now we cast Cloudshift targeting that creature. As Cloudshift starts resolving, we follow the instructions in order, so first we move the card to exile. It gets turned face-up when it moves to exile because:

406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it...

That is, because Cloudshift doesn't specifically say to exile the card face-down (compare Praetor's Grasp, etc.), that means it's face-up. Note that because the card isn't on the battlefield, the ruling you found in the release notes doesn't apply here. So now we have a face-up Lightning Bolt in exile. As we continue to follow Cloudshift's instructions, we try to return Lightning Bolt to the battlefield but run into a problem:

304.4. Instants can't enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.

The last instruction on Cloudshift has become impossible, so we have to ignore it. The Lightning Bolt stays in exile.

Does that make more sense?

March 23, 2017 11:23 a.m.

Said on Dark Depths OTB ......


Daedalus19876 has the right answer and the correct reasoning. Dark Depths' replacement effect modifies how it enters the battlefield, meaning it has to be applied before it's actually on the battlefield, and at that time it isn't yet being affected by Blood Moon.

Also, Blood Moon won't remove counters from a Dark Depths that's already on the battlefield. A card only does what it says, and Blood Moon only says it changes land subtypes. It doesn't do anything to counters.

March 22, 2017 1:18 p.m.

To be clear: the reasons these interactions are different is because of Rule 603.6c, quoted in Neotrup's post.

The point is that "leaves the battlefield" abilities (of which "dies"/"graveyard from battlefield" are a special type) trigger from the battlefield and use information about the game state from the last moment the object was actually on the battlefield to determine if and how they trigger. "Graveyard from anywhere" abilities are just a normal zone-change ability, and they use information about the game state from right after the object changed zones.

Lazav, Dimir Mastermind will only trigger if an actual creature card goes to the graveyard. Titania, Protector of Argoth will trigger if a Storm Crow enchanted with Imprisoned in the Moon dies (because it was a land right before it left the battlefield), but not if an animated Wandering Fumarole enchanted with Darksteel Mutation dies (because it wasn't a land right before it left the battlefield).

March 22, 2017 1:02 p.m.

Said on Are Patron of ......


They trigger separately. If events cause an ability to trigger multiple times simultaneously, the triggers aren't combined into a single ability. They're all put onto the stack as separate objects and will resolve separately from one another. In your example this can matter a lot, as it affects how Patron of the Kitsune interacts with cards like Ajani's Pridemate and Archangel of Thune.

March 20, 2017 11:44 p.m.

Said on How do Enduring ......


You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Enduring Renewal, Deathrender

Yes, as long as you make sure to resolve the triggers in the correct order. You control both triggers, so that means you get to choose what order to put them onto the stack if they trigger at the same time. If you put Deathrender's trigger on the bottom and Enduring Ideal's trigger on the top of the stack, the Ideal's trigger will resolve first and the creature will be in your hand at the time Deathrender's trigger resolves.

If multiple triggered abilities (triggered abilities always start with either "when", "whenever", or "at") are trying to go onto the stack at the same time, the active player (whoever's turn it is) first puts all their triggers onto the stack in the order of their choice, then the non-active player puts all their triggers onto the stack on top of those in the order of their choice (meaning the non-active player's triggers will resolve first). If the game has more than two players, then you go around the table in turn order, starting with the active player.

March 19, 2017 7:41 p.m.

Said on Can you play ......


Of course I only remember the dumb, complicated one instead of the easy one. =P

March 15, 2017 7:30 p.m.

Said on Can you play ......


You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Mana Crypt

Generally, yes. The rules of the game don't restrict how many copies of a particular permanent you're allowed to have at one time, unless it also happens to have the Legendary or World supertype or the Planeswalker card type. Mana Crypt is just a regular artifact.

There may be a few strange cards out there that could restrict the number of Crypts you can have (Bazaar of Wonders is the only one I can think of right now). Certain formats may also restrict how many copies you can have among your deck and sideboard (Crypt is only legal in Vintage, where it's restricted to 1 per deck, and in Commander, which is a singleton format).

March 13, 2017 3:19 p.m.

Said on What is a ......


The term is "missed trigger". If the controller of a triggered ability doesn't acknowledge it at the point it would first affect the game then it's considered to have been "missed". The Magic Tournament Rules handle different types of missed triggers in different ways. Because Niblis of Frost's last ability has a target, it has to be acknowledged at the time it would first be put onto the stack. If the player takes another action after that point without naming a target first then the trigger has been missed. Like TeamSDBags said, in this example that would be before Vapor Snag starts to resolve. If your friend missed the trigger for Niblis of Frost's last ability but remembered it later, then the Judge would give your friend's opponent the choice of whether or not to add the trigger to the stack now.

Pact of Negation's trigger has a default action associated with a choice the player is supposed to make (i.e. lose the game unless you pay ). If that trigger is missed and then remembered later, the Judge would give the player's opponent the choice of whether or not to resolve the trigger's default option ("lose the game") now.

It's worthwhile to note (and this may be part of where your friend is getting confused) that the trigger from Niblis of Frost's Prowess ability doesn't need to be acknowledged until either combat damage is being dealt or some other effect tries to use its P/T to calculate something. The +1/+1 granted by Prowess affects the game in a non-visible way, and a trigger like that just has to be acknowledged at the first moment it would have a visible impact on the game state.

March 12, 2017 10:53 p.m.


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