Thoughts of Ruin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Thoughts of Ruin

Sorcery

Each player sacrifices a land for each card in your hand.

Price & Acquistion Set Price Alerts

SOK

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Thoughts of Ruin Discussion

StoryArcher on Orcstone II (non-budget)

1 month ago

Funkydiscogod,

I think that Grindclock is an excellent option for this deck - that's a new card for me, thanks for suggesting it.

For me Thoughts of Ruin is one of those cards that can seem better than it is at first glance. Honestly, it seems like a superb way to catch up if your deck is failing early, but its usefulness takes place in such a narrow window (basically turn 3-5), I'm not sure that it has value in this deck.

hungry000,

That's a very good point, the problem is that there are only so many sources of colorless mana you can run in this deck and I think that Darksteel Citadel suits Boom/bust better if you have to choose between the two. If I were running Ponza, that would be a different story of course.

Speaking of Ponza, the land destruction deck that I've been having the most success with of late might technically be 'Ponza', but its really green with a splash of red. Definitely recommend that you check it out as its just a few Blood Moon's away from being Budget as well.

Mwonvuli Takeover

Funkydiscogod on Orcstone II (non-budget)

1 month ago

Use Grindclock instead of Millstone, because it doesn't take mana to use it, and if you don't need to mill you can just add a charge counter for future turns to speed up the kill.

Madblind Mountain can be a way for you to reset your library if you spy yourself and don't like what's on top. Also Lantern of Insight can be a nice backup to the Orcish Spy.

What's your opinion on Thoughts of Ruin?

Jedne2 on Omnath

2 months ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

Starsky2814 on Starsky2814

4 months ago

Hi minisnow,

The land destruction spells such as Destructive Force, Keldon Firebombers, Price of Glory, Rite of Ruin, Thoughts of Ruin, Wave of Vitriol and Wildfire, hits all players, including myself. So yes, they do find their way to the graveyard and even a Scapeshift will do the trick. I then will cast spells like Crucible of Worlds, Life from the Loam, Ramunap Excavator, Seasons Past, Splendid Reclamation and/or World Shaper to recur them from the graveyard. Titania, Protector of Argoth really reaps the rewards from land destruction and Omnath, Locus of Rage benefits when they come back into play. It’s a very fun deck to play, but my friends will say otherwise.

TheDeckMaker2300 on List of Interesting cards some may have forgotten

5 months ago

Alright lets see if we can resurrect this

Reverence IN YOUR FACE Rhys the Redeemed AND Krenko, Mob Boss!!! >:)

Kuon, Ogre Ascendant flip it then congratulations you just got a budget version of The Abyss to the field

Thoughts of Ruin ados lands

Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature

Purify destory all artifacts and enchantments for 5 count me in

Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!

Outmaneuver here let me give my dudes or your dudes super trample for the attack

Harmonic Convergence enchantments to top which is hate love it

you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage

Death Match token and creatures 3 toughness or lower hate coming at ya

Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after

Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol

AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much

Tranquil Grove a infinite use enchantment nuke wonderful

AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P

Sudden Death nice try breya

Yixlid Jailer goodbye graveyard evil

Llanowar Mentor Llanowar Elves factory coming right up

to be continued......

floopthepig on Jhoira's Big Box of Toys

5 months ago

Baral, Chief of Compliance looks like a possible include. Ethereal Usher can transmute into Mind's Desire or Muddle the Mixture for Grape Shot. Inspiring Statuary may be useful to cast larger non artifact spells. Isochron Scepter seems like a go to include in a Paradox Engine deck. Words of Wind can potentially net you mana off fast mana or just board wipe every turn. Special mentions to Baral's Expertise Solemn Simulacrum and Thoughts of Ruin

Starsky2814 on Omnath, Face Bolter!

7 months ago

Consider the following for this type of build: Crucible of Worlds, and World Shaper for more land recursion. Wildfire, Rite of Ruin, Thoughts of Ruin and Price of Glory for a stronger LD package. Vesuva to pair with Valakut, the Molten Pinnacle. Looks like a pretty solid build!

Kavle on Mono-Red Taxes

1 year ago

I've been watching a lot of pleasantkenobi lately, and last night i had an idea. Is it possible to have mono-red taxes? I did a quick search of attrition cards that are mono-red, and found a surprising amount of them.

The first card that came to mind when i started searching was Manabarbs . After it hits the table, if no damage was done until then its a 20 mana limit on the game. and in modern people run shock lands, fetch lands, and other cards that sacrifice life for effects.

Going off of this, i searched for cards that punish players for using lands. Zo-Zu the Punisher and Burning Earth are pretty sweet. Might need more punishing cards to make the deck work though.

The next attrition strat would be land destruction. With that search I found some pretty cool cards. Stoneshaker Shaman , Akki Blizzard-Herder , Avalanche Riders, Crack the Earth ?, and Thoughts of Ruin were the ones i liked. ( Stoneshaker Shaman + Manabarbs is sick BTW.)

Lastly, card draw. Unfortunately the only card i found that could punish for card draw that could be played in mono red was Spiteful Visions .

I'm rather new to modern, so i don't know the format that well. Just throwing these cards together in a deck with 4 Lightning Bolts wouldn't work, so I'm asking for some advice. Thanks!!

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