Thoughts of Ruin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Thoughts of Ruin


Each player sacrifices a land for each card in your hand.

Price & Acquistion Set Price Alerts



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Thoughts of Ruin Discussion

Kavle on Mono-Red Taxes

6 months ago

I've been watching a lot of pleasantkenobi lately, and last night i had an idea. Is it possible to have mono-red taxes? I did a quick search of attrition cards that are mono-red, and found a surprising amount of them.

The first card that came to mind when i started searching was Manabarbs . After it hits the table, if no damage was done until then its a 20 mana limit on the game. and in modern people run shock lands, fetch lands, and other cards that sacrifice life for effects.

Going off of this, i searched for cards that punish players for using lands. Zo-Zu the Punisher and Burning Earth are pretty sweet. Might need more punishing cards to make the deck work though.

The next attrition strat would be land destruction. With that search I found some pretty cool cards. Stoneshaker Shaman , Akki Blizzard-Herder , Avalanche Riders, Crack the Earth ?, and Thoughts of Ruin were the ones i liked. ( Stoneshaker Shaman + Manabarbs is sick BTW.)

Lastly, card draw. Unfortunately the only card i found that could punish for card draw that could be played in mono red was Spiteful Visions .

I'm rather new to modern, so i don't know the format that well. Just throwing these cards together in a deck with 4 Lightning Bolts wouldn't work, so I'm asking for some advice. Thanks!!

Funkydiscogod on Lycanthropic justice mp67

6 months ago

Rev_Lycan60 I respect you for your retraction, and I will further explain my position.

There was an old style of deck, back in the day, that played cheap white creatures and Armageddon to lock the opponent into having to deal with (for example) your Savannah Lions without land, and hoped to beat them down before they could draw land to answer. Needless to say, this was pre-modern.

Conceptually, werewolves seemed to be a sharpened mechanic for an update of that archetype. It's weenie with a sprinkle of complete land destruction; the modern version of the classic. Sure Thoughts of Ruin is no Armageddon, and the colors have changed but the spirit is alive.

Having been on the receiving end of these strategies, I can attest their effectiveness. Maybe it's not as good in Modern now as it was around the kitchen table fifteen years ago. Maybe I'm just enamored because it looked like colorshifted nostalgia to me.

It is possible you're right, and Werewolves' best use is as an aggressive tribe, with the toolbox of werewolf-specific cards to stomp out the opponent. If it weren't for the fact that everyones' werewolves flip under the exact same conditions, we could put the two werewolf builds against eachother and let them fight it out. Oh, well.

bimjowen on Daretti, Stax Savant

6 months ago

MadHatter23 that's an interesting idea. It seems really powerful after resolving something like Thoughts of Ruin and using Daretti's -2 to cheat it into play. I'll have to give it a try!

Funkydiscogod on Lycanthropic justice mp67

6 months ago

Perhaps use Rule of Law or Eidolon of Rhetoric to prevent werewolves from ever transforming back?

What about going all in on land destruction with cards like Thoughts of Ruin, Boom/Bust, Crack the Earth and Akki Blizzard-Herder, and run 4 each of the Werewolves  Flip that  Flip make  Flip mana, and 4-each of all the one-mana  Flip werewolves  Flip you can find  Flip.

Maybe Waxing Moon instead of Moonmist? Most the opponents won't have anything to do without land, and you can almost guarantee they'll flip, and Waxing Moon can make the other wolves transform. Maybe an Explorer's Scope so your own land destruction doesn't hurt yourself so bad.

I don't know, I like the idea of werewolves and land destruction. I can see lots of potential in a deck like this.

Madaraximundar on R/W/U Land Destruction - Sadists Need Decks Too!

1 year ago


I appreciate the comment XD Roiling Terrain is already in here, and Volcanic Offering and Keldon Firebombers were removed for better alternatives.

As for the rest: Tremble, Thoughts of Ruin, and Burning Sands are a no because they backlash on me too much and because they sacrifice it. Which means they choose the land. Not good if I'm aiming to knock out their dual lands first. Looking for more destroy, as I can target what I want AND destroy doesn't go through my indestructible cards while sacrifice does.

Detritivore is an interesting hitter who would go well as a situational based on the land composition of my opponent. So that will stay a maybe.

GoldenDiggle on R/W/U Land Destruction - Sadists Need Decks Too!

1 year ago

I am glad to see that Price of Glory is in the deck. Stoneshaker Shaman is it's less know cousin.

Otherwise, I'm no expert in land destruction. But, I would suggest Roiling Terrain and Volcanic Offering.

Detritivore is also a worthwhile creature if you suspend it, cant be hosed by control magic.

Keldon Firebombers would be funny. As long as you can still tap the 3 lands, Numot can still tap them to smash 2 of your opponents 3 lands.

Tremble and Thoughts of Ruin continue the land sac theme.

Burning Sands is the final suggestion I have. Its pretty nasty.

It looks brutal though!!

aholder7 on Budget Modern Lando (Help Plz)

1 year ago

for land destruction i have a mono red list which is fairly cheap (after 1 or 2 pricey cards are cut).


20x Mountain

2x Ghost Quarter

Land Destruction

4x Molten Rain

4x Poison the Well

4x Roiling Terrain

4x Stone Rain

4x Talisman of Indulgence

2x Thoughts of Ruin

2x Avalanche Riders

4x Crack the Earth


2x Deus of Calamity (or Shivan Wumpus if you so desire).


3x Pyroclasm

3x Anger of the Gods

and to help you keep going when you run out of cards

2x Reforge the Soul

This should probably be close to $35 i think but that's including land being priced at $7 for all the basic land, so take this all with a grain of salt. don't play the dues until after you've eliminated all their mana as it feels bad to have him Path to Exile or the like.

as for other cheap decks to build, i think there are some old UW heroic lists that could sneak in around that budget.

Adamaro on Zo-Zu Hates Your Lands

1 year ago

Thanks for the compliment Suaz14! Here are some more. Please excuse my need to recommend creature spells... It's my favorite card type. I'll be sure to include some non-creatures as well!

You'll probably want to be drawing cards while your opponents are forced to discard cards because they're missing land drops or just barely making the cut at 7 cards in hand. In any case Sandstone Oracle is a budget friendly draw spell. There are plenty of other better options too, but it was just a thought.

I'm not going to be cruel and "suggest" the cards above, that's a lot of clicking around for you to do. So I'll just leave the list here. Hopefully you see something that sparks some interest!

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