Thoughts of Ruin

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Thoughts of Ruin

Sorcery

Each player sacrifices a land for each card in your hand.

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Thoughts of Ruin Discussion

Starsky2814 on Starsky2814

1 month ago

Hi minisnow,

The land destruction spells such as Destructive Force, Keldon Firebombers, Price of Glory, Rite of Ruin, Thoughts of Ruin, Wave of Vitriol and Wildfire, hits all players, including myself. So yes, they do find their way to the graveyard and even a Scapeshift will do the trick. I then will cast spells like Crucible of Worlds, Life from the Loam, Ramunap Excavator, Seasons Past, Splendid Reclamation and/or World Shaper to recur them from the graveyard. Titania, Protector of Argoth really reaps the rewards from land destruction and Omnath, Locus of Rage benefits when they come back into play. It’s a very fun deck to play, but my friends will say otherwise.

TheDeckMaker2300 on List of Interesting cards some may have forgotten

2 months ago

Alright lets see if we can resurrect this

Reverence IN YOUR FACE Rhys the Redeemed AND Krenko, Mob Boss!!! >:)

Kuon, Ogre Ascendant flip it then congratulations you just got a budget version of The Abyss to the field

Thoughts of Ruin ados lands

Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature

Purify destory all artifacts and enchantments for 5 count me in

Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!

Outmaneuver here let me give my dudes or your dudes super trample for the attack

Harmonic Convergence enchantments to top which is hate love it

you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage

Death Match token and creatures 3 toughness or lower hate coming at ya

Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after

Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol

AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much

Tranquil Grove a infinite use enchantment nuke wonderful

AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P

Sudden Death nice try breya

Yixlid Jailer goodbye graveyard evil

Llanowar Mentor Llanowar Elves factory coming right up

to be continued......

floopthepig on Jhoira's Big Box of Toys

2 months ago

Baral, Chief of Compliance looks like a possible include. Ethereal Usher can transmute into Mind's Desire or Muddle the Mixture for Grape Shot. Inspiring Statuary may be useful to cast larger non artifact spells. Isochron Scepter seems like a go to include in a Paradox Engine deck. Words of Wind can potentially net you mana off fast mana or just board wipe every turn. Special mentions to Baral's Expertise Solemn Simulacrum and Thoughts of Ruin

Starsky2814 on Omnath, Face Bolter!

4 months ago

Consider the following for this type of build: Crucible of Worlds, and World Shaper for more land recursion. Wildfire, Rite of Ruin, Thoughts of Ruin and Price of Glory for a stronger LD package. Vesuva to pair with Valakut, the Molten Pinnacle. Looks like a pretty solid build!

Kavle on Mono-Red Taxes

11 months ago

I've been watching a lot of pleasantkenobi lately, and last night i had an idea. Is it possible to have mono-red taxes? I did a quick search of attrition cards that are mono-red, and found a surprising amount of them.

The first card that came to mind when i started searching was Manabarbs . After it hits the table, if no damage was done until then its a 20 mana limit on the game. and in modern people run shock lands, fetch lands, and other cards that sacrifice life for effects.

Going off of this, i searched for cards that punish players for using lands. Zo-Zu the Punisher and Burning Earth are pretty sweet. Might need more punishing cards to make the deck work though.

The next attrition strat would be land destruction. With that search I found some pretty cool cards. Stoneshaker Shaman , Akki Blizzard-Herder , Avalanche Riders, Crack the Earth ?, and Thoughts of Ruin were the ones i liked. ( Stoneshaker Shaman + Manabarbs is sick BTW.)

Lastly, card draw. Unfortunately the only card i found that could punish for card draw that could be played in mono red was Spiteful Visions .

I'm rather new to modern, so i don't know the format that well. Just throwing these cards together in a deck with 4 Lightning Bolts wouldn't work, so I'm asking for some advice. Thanks!!

Funkydiscogod on Lycanthropic justice mp67

11 months ago

Rev_Lycan60 I respect you for your retraction, and I will further explain my position.

There was an old style of deck, back in the day, that played cheap white creatures and Armageddon to lock the opponent into having to deal with (for example) your Savannah Lions without land, and hoped to beat them down before they could draw land to answer. Needless to say, this was pre-modern.

Conceptually, werewolves seemed to be a sharpened mechanic for an update of that archetype. It's weenie with a sprinkle of complete land destruction; the modern version of the classic. Sure Thoughts of Ruin is no Armageddon, and the colors have changed but the spirit is alive.

Having been on the receiving end of these strategies, I can attest their effectiveness. Maybe it's not as good in Modern now as it was around the kitchen table fifteen years ago. Maybe I'm just enamored because it looked like colorshifted nostalgia to me.

It is possible you're right, and Werewolves' best use is as an aggressive tribe, with the toolbox of werewolf-specific cards to stomp out the opponent. If it weren't for the fact that everyones' werewolves flip under the exact same conditions, we could put the two werewolf builds against eachother and let them fight it out. Oh, well.

bimjowen on Daretti, Stax Savant

11 months ago

MadHatter23 that's an interesting idea. It seems really powerful after resolving something like Thoughts of Ruin and using Daretti's -2 to cheat it into play. I'll have to give it a try!

Funkydiscogod on Lycanthropic justice mp67

11 months ago

Perhaps use Rule of Law or Eidolon of Rhetoric to prevent werewolves from ever transforming back?

What about going all in on land destruction with cards like Thoughts of Ruin, Boom/Bust, Crack the Earth and Akki Blizzard-Herder, and run 4 each of the Werewolves  Flip that  Flip make  Flip mana, and 4-each of all the one-mana  Flip werewolves  Flip you can find  Flip.

Maybe Waxing Moon instead of Moonmist? Most the opponents won't have anything to do without land, and you can almost guarantee they'll flip, and Waxing Moon can make the other wolves transform. Maybe an Explorer's Scope so your own land destruction doesn't hurt yourself so bad.

I don't know, I like the idea of werewolves and land destruction. I can see lots of potential in a deck like this.

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