|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Creature — Human Warrior
Creatures with power less than Den Protector's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cos and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.
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Den Protector Discussion
2 days ago
Spike Feeder gives infinite counters and life with Archangel of Thune
1 week ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
2 weeks ago
It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.
+More Coldeyes and warriors, berserkers, and barbarians
-Creatures that aren't the type listed above
You probably don't need 29 lands with your decrease in curve and can probably settle around 23.
As far as non creature spells are concerned I like these
Some other creatures that fit well in a Coldeyes deck
2 weeks ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.
3 weeks ago
Thanks for the help Malachai13! I definitely need to get rid of the Foul Orchard for the Woodland Cemetery, I just haven't replaced them yet. I always start with dual tapped lands and then replace them when the deck is good enough to justify more expensive lands. Den Protector can easily replace Tattered Mummy and its the same mana cost, so my curve stays the same. I already planned on buying a set of Raven's Crime, thanks for suggesting Dakmor Salvage. I will be adding 2 of those as well. I already bit the bullet and bought a Life from the Loam. I just forgot to add it to the deck.
3 weeks ago
Hey, thanks for commenting on my deck btw, as for semi budget duals that can enter untapped, I would recomend going down either 1 Swamp, 1 Forest, and 2 Foul Orchard or all 4 Foul Orchard for 4 copies of Woodland Cemetery, and some other crds to consider finding a spot for are Den Protector and the combo of Raven's Crime and Dakmor Salvage usually ata 2:3 ratio fo land to spell, either way, sweet deck for how absurdly cheap it is, most of Modern Budget Golgari Beatdown cost comes from the Life from the Loam
1 month ago
Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.
The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.
Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...
A sample list could look something like this:
Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.
Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!
1 month ago
Ok, this could be an idea: you can use Dimir House Guard to help fetch up your trees, but also another target for Hour of Eternity, as an evasive regenerating 4/4.
I think Hour of Eternity can give you a backup plan if the trees do get Extracted. It's true Soul Separator works better with the combo, but not with the rest of the deck.