Den Protector

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Den Protector

Creature — Human Warrior

Creatures with power less than Den Protector's power can't block it.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cos and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.

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Den Protector Discussion

SaberTech on Ancestral Animar

2 weeks ago

I think that one of the reasons I don't rate Noxious Revival as highly is because I'm not used to playing games that go long enough for a card like it to be overly relevant for me. My games tend to end before I get more than a couple fetch lands into my graveyard. Most of the time, cards like Eternal Witness and Den Protector don't net me a lot of value. I tend to play more 1v1 than pod games though, so that skews my perspective. Being able to snipe an opponent's Mana Vault to slow them down by a turn or deal with their silver-bullet answers for slowing me down is the more common situation that I have to deal with. So within those first 5 turns of the game, I find Nature's Claim to be more mana efficient than the Ainok Survivalist, and being able to have that sort of effect be tutorable off of Spellseeker strikes me as being a relevant point in terms of deck consistency.

I hadn't thought of using Noxious Revival offensively as a means of disruption though. I can see how it would be useful for messing with graveyard based combo decks or slowing the opponent down a turn by putting something irrelevant back on top of their library.

SaberTech on Ancestral Animar

3 weeks ago

Which instant spell to go with is probably a meta call. Autumn's Veil would be useful in a control heavy meta since it acts kind of like a mini Silence for the turn you want to combo off, while Nature's Claim gives you a cheap answer to cards like Torpor Orb and Blood Moon in a meta where you are expecting to see a decent number of stax decks.

I found Crop Rotation underwhelming when I ran it, but with Spellseeker making it easier to find it would make getting Gaea's Cradle or Cavern of Souls easier. It's nice, but not necessarily as useful as the Veil or Claim.

Pyroblast is fun, but aside from being a potential counterspell what good targets are there for its other option? Laboratory Maniac comes to mind. What other blue permanents do you think you might be tempted to aim the Pyroblast at? You have to weigh the number of good targets against just playing one of the better blue 1 mana counterspells instead.

Noxious Revival offers some more resilience and Animar is pretty good at being able to grab a card of the top of its library if you need the recovered card the same turn you cast the Revival. On the other hand, you do already have Eternal Witness and Den Protector, does the deck need more graveyard recovery than that when compared to possibly running more countermagic? I'll have to leave the answer to that up to your experience because you have far more cEDH games under your belt than I do.

And I know that you are looking to keep your chosen spell to a 1 CMC option, but with Spellseeker now a thing I think that it is worth bringing up Abrade again as a possible main-deck or sideboard option. Abrade can deal with both Torpor Orb and Hushwing Gryff, along with other worthwhile creature targets like Hermit Druid and Laboratory Maniac.

On the other hand, Nature's Claim can hit Eidolon of Rhetoric, which is a big plus in its favor. If you are strictly keeping to spells with a CMC of 1, then I would probably take the Claim over the Veil because it gives you the option of dropping Ainok Survivalist to make room for the Spellseeker.

ZorrosRage on Warrior's Of The Blossom

3 weeks ago

Possibly add Glory-Bound Initiate and Champion of Rhonas to abuse exert

701.37b A permanent can be exerted even if it's not tapped or has already been exerted in a turn. If you exert a permanent more than once before your next untap step, each effect causing it not to untap expires during the same untap step.

Few others to consider

Den Protector really good recursion warrior

Hidden Dragonslayer removal warrior

Mirri, Weatherlight Duelist control opponent attack and blocks

Samut, Voice of Dissent really good overall warrior and gives haste

Ruric Thar, the Unbowed burns casters like crazy

Gilt-Leaf Winnower removal one a warrior

ThallionDarkshine on We're Gonna Need a LOT of Dice

2 months ago

Sure, I'll definitely let you know when I actually get some experience playing with it. Unfortunately, it's not really a proactive card so I don't really get a sense of it just by goldfishing, which is where a lot of my insights come from.

The GPG package seems really sweet, and I like the idea of turning a bunch of power-matters creatures into 4/4s, but I think that package really belongs in a deck with a bunch more things that care about their power. There might just not be enough options in our color combination at the moment to make it really good.

In addition, I agree with you about Nissa, Vital Force, in that it doesn't really synergize well with the deck. I actually traded for one a while back with the intention of running it, but it really was just in there for repeatable recursion, and I feel like your flicker package with Den Protector and Eternal Witness is just better at doing that.

However, I do really like Body Double, since clones are always sweet, and using it to regain access to powerful creatures that have died seems pretty awesome. In addition, flickering it to copy whatever new sweetness just hit the yard seems like it would be pretty awesome.

ThallionDarkshine on We're Gonna Need a LOT of Dice

2 months ago

Thanks! Those are actually pretty much all of my pet cards in this list.

Vesuvan Shapeshifter looks really sweet, I just love repeated clone effects, and how it interacts with Den Protector is awesome. It definitely seems like a great thing to add, especially since it lets me use counters from one Ezuri activation to do different things from turn to turn, so I'll definitely be finding a slot for it in the near future.

I haven't actually drawn Tempting Licid in any of the games I've played so far (not that I can remember at least). I really like the idea of it, but it's entirely possible that in practice it won't perform all that well.

Natalbee on We're Gonna Need a LOT of Dice

2 months ago

Solid decklist! I really like Cephalid Constable, Ixidron and Tempting Licid. Have you considered running a Vesuvan Shapeshifter? It can flip back over after an Ixidron ETB, copies Den Protector on flip for a repeatable Eternal Witness effect, and, of course, clone effects are neat-o!

Tempting Licid is definitely awesome though, I haven't seen that card before. How does it perform in your games?

JuQ on Warrior at heart

2 months ago

You definitely need more card draw Elemental Bond, Mouth / Feed, Skullclamp, Deathreap Ritual and Culling Dais would be my card engines of choice. With eight of them in the deck you should be able to have one most of the time.

Fervent Charge is a card I love but I never get to find a good deck to include, this could be that one. super nice specially with your Aggravated Assault.

I would remove Titanic Ultimatum in favor of Beastmaster Ascension. The ultimatum is really espectacular and the lifelink is amazing, but the static +5/+5 for just three mana is insane.

Some protection against board wipes to chose among Heroic Intervention, Boros Charm, Make a Stand, Ready / Willing, Eerie Interlude.

Utility on warriors: Banewhip Punisher, Den Protector, Hidden Dragonslayer Elvish Skysweeper, Viridian Zealot, Manic Vandal, Qasali Slingers, Hammerheim Deadeye.

Crav96 on Morph Hysteria EDH

2 months ago

So I like the idea. For a few key improvements I suggest the following:

  1. Lower your CMC on ramp spells. For example replace Explosive Vegetation with Nature's Lore and Kodama's reach with Farseek and maybe add Rampant Growth. As described in the Command Zone primer, you want to get Animar out as soon as possible, so low cost ramp means you get to spend it mostly on turns 2-3.

  2. Replace evacuation with Cyclonic Rift. It is universally better.

  3. Instead of Fires of Yavimaya you can use Temur Ascendancy for the slight chance that you hard cast something without morph, in which case you get to draw cards. But this is really up to you

  4. Icefeather Aven is really good cause you can bounce creatures to re-use them or opponents creatures for protection

  5. Willbender and Stratus Dancer are really good for protection against your board

  6. Den Protector to get stuff from the grave! So good.

  7. Primordial Sage and Soul of the Harvest just turn all your morph creatures into free draw once Animar has 3 counters

Also I think your land count is too high. I'd drop at least 35 personally, cause even if you're drawing cards later in the game, lands are dead in your hand, especially since Animar psuedo-ramps you.

That is it for now and I hope I have been helpful! If you need more ideas you can also check my list in my page, "Its all natural"

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