Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Vintage Masters (VMA) Common
Tempest (TMP) Common

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Spinal Graft Discussion

TypicalTimmy on Niche Effect for Equipment

2 years ago

However, if your gameplan is removal via enchantments, there's always:

In fact, Mire Blight and Yoke of the Damned is a really good combo. Maybe your best bet.

chilbi on Suicide Aggro

2 years ago

Lovin' it! And Wretched Anurid is quite fine. Also not a fan of that Grasping Scoundrel though, just looks like the weakest of the bunch. I'd rather go for +2 Carrion Feeder to dodge removal and / or +2 Spinal Graft / Duress Maindeck.

DeathChant17 on Espzur

4 years ago

MagicalHacker apparently the list is a bit out of date. Spinal Graft and Propaganda are no longer in here. Force of Will replaced propaganda but I can't remember what replaced spinal graph... I'll take the deck out and update it when I get home later.

I do like Open the Vaults and Copy Enchantment.

I apologize for the lack of currency here.

MagicalHacker on Espzur

4 years ago

Since your commander can tutor for enchantments, I'd suggest using Copy Enchantment to be able to copy enchantments that opponents have or to copy one of your own to buff Zur up some more. As for what to take out, Spinal Graft is pretty low on the totem pole of necessary effects. Even if you would rather have an effect that gives more power, there has got to be better ones to do that.