December 12, 2017 10:10 p.m.
Thanks for the help! Awesome, great to have someone from the outside to look at the deck, I get personally attached to some cards and don't see that they shouldn't be in the deck.
I just started building more than my first EDH deck Breya so if you're up for it I will definitely get back for more feedback. Gonna update that later on too.
Started building a (non-inf-combo) deck with Derevi, Empyrial Tactician, but I like blinking stuff, so maybe it will become a Roon of the Hidden Realm deck instead. But I like Derevi, and I want to make it a bit controlling. Is it stupid to not have one focus? If you have any tips, please let me know :)
And thanks again!
December 12, 2017 4:20 p.m.
Hi, I have built an Ezuri deck. I have played it and I like it, but I feel that it could get better, but I don't know exactly how. Do you have any suggestions? I can't afford too expensive cards, otherwise I would have added the Craterhoof Behemoth already :) But maybe I just need some help to make it more consistent. Sometime it takes a few rounds before it gets going.
December 12, 2017 10:04 a.m.
I have a blue splashed white deck i would love some feedback on. Azorious SanityIM kinda stuck and i cant figure out if I can truly get this into something to take to the next modern tournament I plan to attend.
Much Appreciated for any assistance
December 10, 2017 9:56 p.m.
Could you help me make a deck? I have this one Kokusho the lifegain dragon and i want it to focus around Kokusho.
December 10, 2017 1:35 p.m.
Hello again oh glorious ! I am not certain if this is the correct place to utter the following, but some card links, such as The Ur-Dragon and The Locust God link to decks instead of the appropriate card image... strange indeed
December 5, 2017 10:23 p.m.
I was hoping you'd take a look at my new deck, IntruZur Alarm | Zur EDH and tell me your thoughts! I know you always give really good advice so I'd appreciate it greatly! Thanks!
December 3, 2017 10:55 a.m.
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There is only one stack, any triggered abilities all go onto the same stack. In addition, yes, your combo is susceptible to removal, but you can always Cloudshift a creature in response to a removal spell to save it.
December 16, 2017 4:01 p.m.
@8vomit While I do agree with your point about not seeing Lili because they're trying to move away from the Gatewatch, I definitely think Dominaria will take place around "now" in Magic-time, i.e. at the same time that events on Ixalan are taking place, plus or minus a couple of years. I think Dominaria far in the past or far in the future are time frames better suited for supplemental products.
December 16, 2017 10:12 a.m.
@yeaGO Yeah, the actual 3-letter code for Explorers of Ixalan is EO2. Archenemy: Nicol Bolas is EO1, so it appears they're doing some sort of twice-a-year board-game-like supplemental product with this numbering.
December 15, 2017 10:03 p.m.
I don't believe this is possible, unfortunately. You can create custom categories in the deck edit screen (add a # followed by the name of the category, so adding #Card_Draw after a card will add it to the "Card Draw" category), and then you can set that to be your default sort parameter, but not the specific thing you're looking for.
December 15, 2017 10:01 p.m.
Spike, Tournament Grinder shows up in the Iconic Masters file.
December 14, 2017 3:58 p.m.
Sounds good! Be sure to mention me when you do, willya?
December 13, 2017 11:53 a.m.
I agree with Rzepkanut - proxies are a very easy solution that nobody can really complain about, provided it's very clear which emblem is which.
December 13, 2017 11:46 a.m.
Thanks for your comment, SaSSolino8! The Story Circles are a little slow, yes, but I can generally keep attacks down to 2 or 3 creatures maximum thanks to Ghostly Prison. Runed Halo has its uses, yes, but Story Circle's versatility makes me like it much more.
December 12, 2017 11:59 a.m.
Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?
While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.
However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.
You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.
In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.
Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.
Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:
- Sakura-Tribe Elder is an amazing ramp card that also triggers Ezuri
- Coiling Oracle replaces itself or ramps you, and likewise triggers Ezuri
- Same with Solemn Simulacrum
- Mulldrifter is just amazing
- Hornet Queen triggers Ezuri five times, and also makes you annoying to attack
- Master Biomancer gives counters to everybody
- I don't think I need to explain Hardened Scales
- Finally, Sage of Hours gets you infinite turns with Ezuri out (and five experience counters), so if you want a combo finish, it doesn't get any easier than this.
In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!
December 12, 2017 10:38 a.m.
Depending on your LGS, they might even allow you to use proxies. If so, I'd proxy up a few decks and try them out, then start slowly building the one that's most fun for you.
December 11, 2017 6:32 p.m.
Mistveil Plains is also great for this. Awesome idea, by the way!
December 11, 2017 3:42 p.m.
Hey there! I haven't seen a Blue/White mill deck before, and I love what you've done with this!
I'm going to be completely honest here, I just don't think this deck - where it is now - has what it takes to play at a fully competitive level in Modern. For starters, it looks like you're only playing White for one card (Open the Armory), and a bunch of sideboard cards, so you're basically working with mono-Blue mill here. The problem with this is that Black is almost absolutely necessary for a mill deck. You get the newly-reprinted Glimpse the Unthinkable, you get Mind Grind, and you get access to powerful discard spells like Inquisition of Kozilek and Thoughtseize if you want to go that route. If you want to play a pure mill deck, Blue/Black is leagues better.
That said, I do think that Fraying Sanity has the potential to be a powerful finisher in a Blue/White control deck. For that, I think you would have to make some major changes to your game plan, mainly converting it to a typical Blue/White control deck (which is a top-tier Modern deck). I would start by cutting all 12 bounce spells for 4 Serum Visions, 4 Path to Exile, and 4 Snapcaster Mage. From there, I would add in some Wall of Omens, some Mana Leaks, some Cryptic Commands, some Supreme Verdicts, etc. You can even play Thought Scours to mill your opponent for a lot while also drawing you cards.
In any case, I really hope I didn't scare you out of playing this deck - if it's fun for you, by all means play it! I just don't want to tell you that you can expect to win every FNM you take this to, because I don't think that's the case. If you'd like some more advice, feel free to leave another comment on my profile. Enjoy!
December 10, 2017 11:07 p.m.
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|Playing since||Dragon's Maze|
|Avg. deck rating||7.09|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||339|
|Venues||Uncle's Games Bellevue|
|Last activity||9 hours|