Zirilan of the Claw

Zirilan of the Claw

Legendary Creature — Viashino Shaman

, : Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

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Set Rarity
Mirage (MIR) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zirilan of the Claw Discussion

DaWubber on reserve list must buys.

19 hours ago

The fact that Zirilan of the Claw is still as cheap as it is, despite being the original Mono-red dragon commander surprises me.

Kazierts on Sarkhan's Swarm

1 month ago

If it's a casual deck then there are lots of things you can do. Before I start suggesting things, in the end this is your deck. So even if I say some things could be better according to my opinion, you should only pick those you aggre or that you think we'll make the deck more confortable to play with.

Again, first things first. You still need to trim it down to 65 cards. No decks, except for Battle of Wits ones but those are exceptions, run above than 60 cards. Having extra 5 cards will only make it harder to draw the cards you want.

One of the things I immediately would cut is Zirilan of the Claw . He isn't that budget friendly and rather slow as you have to pay 5 mana, wait one turn and then pay 3 mana to activate its ability.

Another one to cut would be Dragonmaster Outcast . I know he's very appealing to play with, but he's a few problem that will probably let you down some times. First, since you're playing monored you don't have any ramp, you'll need to rely on drawing lands every single turn while also having to draw and play him just to meet the requirements of his effects. Second, he's just a 1/1, so having him survive even a single turn can be really hard as he also doesn't have any form of protectio. Third and last, since you have Flame Sweep you would either restrain yourself from playing it to keep him alive or be forced into a situation that you would need to kill him alongside other creatures to survive.

Cutting one Drakuseth, Maw of Flames and one Verix Bladewing shoukld also be fine. They're ok cards but since they're legendary you'll be able to have more than on the field anyway. Also, casting Verix Bladewing without kicking would just make him basically a vanilla dragon, which wouldn't really impact the board. However, he can be a nice late game option.

Replacing the 3 copies of Sarkhan's Dragonfire and one copy of Dragonspeaker Shaman for something like Cathartic Reunion or Faithless Looting should help with consistency. The effect on the the Dragonfire is "nice" in conjunction with the damage but there are better damage and card advantage spells you can use. Dragonspeaker Shaman also isn't too budget friendly while being kinda easy to remove from the field, which would make the mana you spent useless.

It may not seem really useful to use cards like Cathartic Reunion or Faithless Looting since you wouldn't benefit much aside from digging through your deck. However, I ahve some things you could add to capitalize on the discard.

  1. Bladewing's Thrall - With spells that make you discard you wouldn't even need to run black mana in your deck, just discard them and as soon as one of your dragons comes into play you would get them all back. Also, Dragon Tempest would give them haste if you have a dragon in play.

  2. Dragon Scales - Depending on the dragons you choose to run, you could discard this and as soon as a dragon comes into play it would get a small buff and vigilance.

  3. Fledgling Dragon - This one wouldn't benefit from being discarded but would from filling the graveyard.

I'd like to see what you think about these before continuing.

FenrisBurgess on Morophon Dragon

4 months ago
  • Makes more sense to use the Ur-Dragon as a commander as eminence immediately makes all dragons cheaper.
  • There's also no guarantee you get the ramp you need to play Morophon, or even getting Jodah or Fist of Suns.
  • Most of your dragons are going to cost 1 or 2 mana less even with your commander out.

  • Suggestions:

  • Include Sarkhan's Triumph , Zirilan of the Claw for basic, but effective dragon tutors. (Zirilian will require some blinking).
  • Include Arcane Adaptation so you can abuse some tribal elements with non-dragon creatures.

  • Your average cmc is 4.69, which makes sense, since you're playing dragons, but this is still a problem.

  • You overall strategy seems to rely too heavily on cost reduction and ramp.
  • You have very little effective and consistent cost reduction, and your ramp consists of Mirari's Wake , Smothering Tithe , and Urza's Incubator . The fetch spells you have are all green as well, so you will be hecked if you somehow don't get that color.
  • When playtesting your deck, I had many high cmc cards and some lands, a lot of which entered in tapped. Most tests took until turn 4 to get anything played. This tells me that you need more ramp for your stompy.

  • Include: Dragonlord's Servant and Dragonspeaker Shaman , they are cheap and effective.

  • And one last thing: I would disregard control spells if you plan to kill your opponent's faster than they can play.

Vash13 on Unique mono-red control

4 months ago

I run a mono red Zirilan of the Claw DECK with a control subtheme (you can check it out here Dragon Rain) and iv had AEther Flash , Stolen Strategy , and Price of Glory do a lot of work for me on that front, good luck, and thank you for taking the path less traveled:)

ClockworkSwordfish on Lathliss' Legion

7 months ago

If you want to reduce the risk of running out of steam in a deck like this, I think Zirilan of the Claw would be a great fit. You can grab any old dragon for cheap, no matter how costly it is, and while it may not live past the end of the turn, your token from Lathliss sure will!

momikulski on Ramos commander

9 months ago

Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.

Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart

Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger

Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.

Tomb of the Spirit Dragon Is also not great, as you are only running a handful of colorless creatures, I’d probably use something like Temple of the False God over it.

Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.

Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums

Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen

sub780lime on Zirilan Dragon, Dragon, Dragon, Death Deck

10 months ago

Thanks, Xander. I'd usually feel the same away about Carnage Altar , but the deck requires methods of preventing creatures from heading to exile from Zirilan of the Claw . It's possible U have enough methods in the deck, but I'm not convinced. the removal I will have to give some thought.

TypicalTimmy on Zirilan Dragon, Dragon, Dragon, Death Deck

11 months ago

Illusionist's Bracers will net you two Dragons for the price of ;)

I would also encourage you to add more Dragons. 20 doesn't feel like enough, since they are removed from the game at the end of your turn.

Flameshadow Conjuring is another way you can increase your damage / Dragon output. If you are able to combine it with the aforementioned Illusionist's Bracers , you can quite literally bring out 4x Dragons for the total cost of merely .

Hear me out on this one: You look for Utvara Hellkite and Scourge of Valkas . If these are all you've got, then you have three Dragons thanks to your Commander being out. So Scourge deals and Utvara will both deal 3 damage to any target you see fit. As they enter the battlefield, you pay and make a copy of each. Now you have a total of FIVE Dragons on the field, and those two new ones will each deal 5 damage.

All four new Dragons - both Utvaras and both Scourges will essentially have Haste. When you swing with all four, EIGHT 6/6 Dragon tokens will be made! Two for each of the four attacking Dragons.

This now gives you a grand spanking total of 13 Dragons:

This means each of those eight new Tokens will deal TWO separate triggers of damage: One for each Scourge.

This is 8 tokens dealing 13 damage to any target as you see fit... TWICE.

208 damage. On top of Combat, and on top of the previous amounts from Scourge.

Enjoy your one-sided win. >:)


Dragon decks are my specialty :'3

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