Unesh, Criosphinx Sovereign

Unesh, Criosphinx Sovereign

Legendary Creature — Sphinx

Flying Sphinx spells cost 2 less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveall the top four cards of your library. An oponent seperates those cards into two piles. Put one pile into your hand and the other into your graveyard

Start Commander Deck Browse Alters View at Gatherer


Have (1) Mortiferus_Rosa
Want (1) RixFix

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Unesh, Criosphinx Sovereign occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Unesh, Criosphinx Sovereign Discussion

WhiteAurorus on Daughters of Atemsis

2 months ago

This list clearly edges more into sphinx tribal. I see no reason to not run Unesh, Criosphinx Sovereign in the 99, since it helps in the card advantage and selection as well as ramping other sphinxes

Lordeh on Mono Blue Control Sphinx

3 months ago

If you want to make Unesh, Criosphinx Sovereign really powerful, consider using Arcane Adaptation to make all of your creatures sphinxes.

Blackgate on Mono Blue Control Sphinx

3 months ago

Unesh, Criosphinx Sovereign could be a card to consider if you’re trying to get your sphinges out as soon as possible.

TheCardPool on Isperia's Inscrutable Air Force (Isperia EDH)

4 months ago

king-saproling Thanks! It's definitely not Tier 1 (and I've noticed it suffers in multiplayer a bit because other than combat damage there's few ways to win quickly), but it's pretty decent in duel commander if you're not getting too cutthroat, and it's just fun in general. Pretty low on the scare factor too so you'll stay off people's radar. I've considered almost all of those cards, and still am really.

Out of all of them, Fireshrieker is probably the one I'd be most likely to add--I only opted for Duelist's Heritage because it's a bit more useful politically and doesn't take mana to equip every time.

Windreader Sphinx was a tough one to remove, but I usually find I don't have a ton of creatures to swing with anyway, so the draw power is negligible compared to the synergy of something like Unesh, Criosphinx Sovereign or Azor, the Lawbringer . Ditto with Gravitational Shift --love the card, but I've come to dislike anthem effects in general as I believe they're low-impact, and your opponents probably aren't getting hurt that much by the other effect. I also dislike Auras in general, which is why I steered away from Battle Mastery --the potential of getting 2-for-1'ed is very high, and it's the worst feeling.

Urza's Bauble is nice because you get to draw a card on top of the peek--but I took out Gitaxian Probe as well because they're both one-shot effects. I feel consistent ones like Telepathy and Glasses of Urza are better. However, I don't claim to be an expert. Just personal taste.

Glad you liked the deck though! And thanks for the suggestions.


NinetyFish on The Sphinx: A Menacing Mystery

8 months ago

It's too bad Esper doesn't have a way to tutor for Unesh, Criosphinx Sovereign , as Fact or Fiction 's effect feels incredibly close to asking your opponents an unsolved riddle. There's never a perfect way for them to pile the cards!

Fact or Fiction itself might be a fun add as a way to give your opponents a riddle to solve.

shixzo on Hazoret Indestructible Burn

10 months ago

savagetrooper - Hmmm, I haven't been keeping detailed records (and have only had the occasional commander night of late). I'd say it can usually win at least one, maybe two games per commander session - it certainly doesn't dominate the meta.

The meta among my more recent opponents is very blue/control heavy ( Unesh, Criosphinx Sovereign , Sai, Master Thopterist , Jace, Vryn's Prodigy  Flip, Raff Capashen, Ship's Mage and the like). That can be quite tough for the deck (hence the relatively recent additions of Pyroblast and Red Elemental Blast ). However, part of the fun for me is pulling off wins against those kind of decks with mono-red/burn strategies - if it was easy, it wouldn't be as satisfying!

In related news, I'm looking at including Bolt Bend from War of the Spark. Not bad counterspell protection with Hazoret on the field...

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