|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
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Unesh, Criosphinx Sovereign
Legendary Creature — Sphinx
Flying Sphinx spells cost 2 less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveall the top four cards of your library. An oponent seperates those cards into two piles. Put one pile into your hand and the other into your graveyard
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Unesh, Criosphinx Sovereign Discussion
3 weeks ago
king-saproling Thanks! It's definitely not Tier 1 (and I've noticed it suffers in multiplayer a bit because other than combat damage there's few ways to win quickly), but it's pretty decent in duel commander if you're not getting too cutthroat, and it's just fun in general. Pretty low on the scare factor too so you'll stay off people's radar. I've considered almost all of those cards, and still am really.
Out of all of them, Fireshrieker is probably the one I'd be most likely to add--I only opted for Duelist's Heritage because it's a bit more useful politically and doesn't take mana to equip every time.
Windreader Sphinx was a tough one to remove, but I usually find I don't have a ton of creatures to swing with anyway, so the draw power is negligible compared to the synergy of something like Unesh, Criosphinx Sovereign or Azor, the Lawbringer . Ditto with Gravitational Shift --love the card, but I've come to dislike anthem effects in general as I believe they're low-impact, and your opponents probably aren't getting hurt that much by the other effect. I also dislike Auras in general, which is why I steered away from Battle Mastery --the potential of getting 2-for-1'ed is very high, and it's the worst feeling.
Urza's Bauble is nice because you get to draw a card on top of the peek--but I took out Gitaxian Probe as well because they're both one-shot effects. I feel consistent ones like Telepathy and Glasses of Urza are better. However, I don't claim to be an expert. Just personal taste.
Glad you liked the deck though! And thanks for the suggestions.
4 months ago
It's too bad Esper doesn't have a way to tutor for Unesh, Criosphinx Sovereign , as Fact or Fiction 's effect feels incredibly close to asking your opponents an unsolved riddle. There's never a perfect way for them to pile the cards!
Fact or Fiction itself might be a fun add as a way to give your opponents a riddle to solve.
6 months ago
savagetrooper - Hmmm, I haven't been keeping detailed records (and have only had the occasional commander night of late). I'd say it can usually win at least one, maybe two games per commander session - it certainly doesn't dominate the meta.
The meta among my more recent opponents is very blue/control heavy ( Unesh, Criosphinx Sovereign , Sai, Master Thopterist , Jace, Vryn's Prodigy Flip, Raff Capashen, Ship's Mage and the like). That can be quite tough for the deck (hence the relatively recent additions of Pyroblast and Red Elemental Blast ). However, part of the fun for me is pulling off wins against those kind of decks with mono-red/burn strategies - if it was easy, it wouldn't be as satisfying!
In related news, I'm looking at including Bolt Bend from War of the Spark. Not bad counterspell protection with Hazoret on the field...
7 months ago
7 months ago
Yes, cool deck! I like the way it works, especially that you've stayed away from an ultra control themed deck. The main thing to change is your average mana costs. Depending on your deck an average cmc could be around 3.0.
Many flying creatures are the proper card for this deck, but I would prefer to turn down Bruna, the Fading Light , Gisela, the Broken Blade for your decks strategy. Unesh, Criosphinx Sovereign on the first sight seems right, would be great to insert some more Sphinx creatures. Sphere of Safety is indeed a good card in enchantment decks, but in case of mana costs it may not be worth to consider the payment. On turn 5 you have really good spells in your deck, and the Sphere of Safety doesn't do anything more than Ghostly Prison or Propaganda . Whirlpool Drake is in my opinion not good for shuffeling your graveyard into your library.
My suggestions are Darksteel Plate , for giving your creature indestructible. As I see you are not going into the strategy to pump up your commander with many equipments, but this card could be useful. Also a nice card for giving any of your creatures vigilance I recommend Reconnaissance (okay, it doesn't say dirctly vigilance, but with rules understanding you can untap the creature after the damage is done and before end of combat - so the same effect as vigilance. Also it protects your attacking creatures). Commander staples for white-blue are of course Cyclonic Rift (budget alternative Devastation Tide ), Supreme Verdict or Gwafa Hazid, Profiteer .
- Strionic Resonator for getting more trigger effects!
- Warden of Evos Isle for some kind of mana ramp
- Steel of the Godhead
In my opinion you have to make some desicions wheter you play:
- Control with instants (Counterspells, etc.)
- Control with enchantments (Stax strategy)
- Creature based (more creatures - less spells)
8 months ago
You could also do sphinx tribal for with Unesh, Criosphinx Sovereign IAmTheWraith, that would be cool. Then just value people out with sphinxes will just constantly shuffling your 'yard back in with things like Elixir of Immortality .
8 months ago
My vote would be Azor sphinx tribal, just because sphinxes do such ridiculous things (I mean that literally). Unblockable shenanigans and fact/fiction on a stick with Unesh, Criosphinx Sovereign is good fun.
9 months ago
Unesh, Criosphinx Sovereign occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%