Unesh, Criosphinx Sovereign
Legendary Creature — Sphinx
Flying Sphinx spells cost 2 less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveall the top four cards of your library. An oponent seperates those cards into two piles. Put one pile into your hand and the other into your graveyard
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Unesh, Criosphinx Sovereign occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Unesh, Criosphinx Sovereign Discussion
2 months ago
This list clearly edges more into sphinx tribal. I see no reason to not run Unesh, Criosphinx Sovereign in the 99, since it helps in the card advantage and selection as well as ramping other sphinxes
3 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
3 months ago
3 months ago
Unesh, Criosphinx Sovereign could be a card to consider if you’re trying to get your sphinges out as soon as possible.
4 months ago
king-saproling Thanks! It's definitely not Tier 1 (and I've noticed it suffers in multiplayer a bit because other than combat damage there's few ways to win quickly), but it's pretty decent in duel commander if you're not getting too cutthroat, and it's just fun in general. Pretty low on the scare factor too so you'll stay off people's radar. I've considered almost all of those cards, and still am really.
Out of all of them, Fireshrieker is probably the one I'd be most likely to add--I only opted for Duelist's Heritage because it's a bit more useful politically and doesn't take mana to equip every time.
Windreader Sphinx was a tough one to remove, but I usually find I don't have a ton of creatures to swing with anyway, so the draw power is negligible compared to the synergy of something like Unesh, Criosphinx Sovereign or Azor, the Lawbringer . Ditto with Gravitational Shift --love the card, but I've come to dislike anthem effects in general as I believe they're low-impact, and your opponents probably aren't getting hurt that much by the other effect. I also dislike Auras in general, which is why I steered away from Battle Mastery --the potential of getting 2-for-1'ed is very high, and it's the worst feeling.
Urza's Bauble is nice because you get to draw a card on top of the peek--but I took out Gitaxian Probe as well because they're both one-shot effects. I feel consistent ones like Telepathy and Glasses of Urza are better. However, I don't claim to be an expert. Just personal taste.
Glad you liked the deck though! And thanks for the suggestions.
8 months ago
It's too bad Esper doesn't have a way to tutor for Unesh, Criosphinx Sovereign , as Fact or Fiction 's effect feels incredibly close to asking your opponents an unsolved riddle. There's never a perfect way for them to pile the cards!
Fact or Fiction itself might be a fun add as a way to give your opponents a riddle to solve.
10 months ago
savagetrooper - Hmmm, I haven't been keeping detailed records (and have only had the occasional commander night of late). I'd say it can usually win at least one, maybe two games per commander session - it certainly doesn't dominate the meta.
The meta among my more recent opponents is very blue/control heavy ( Unesh, Criosphinx Sovereign , Sai, Master Thopterist , Jace, Vryn's Prodigy Flip, Raff Capashen, Ship's Mage and the like). That can be quite tough for the deck (hence the relatively recent additions of Pyroblast and Red Elemental Blast ). However, part of the fun for me is pulling off wins against those kind of decks with mono-red/burn strategies - if it was easy, it wouldn't be as satisfying!
In related news, I'm looking at including Bolt Bend from War of the Spark. Not bad counterspell protection with Hazoret on the field...