Abundant Maw

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Abundant Maw

Creature — Eldrazi Leech

Emerge Symbol (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

TheoryCrafter on Budget Meren Eldrazi spawn

2 months ago

Have you considered adding more Eldrazi creatures with the Emerge ability? That can give you more sacrifice engines. This would include, but not be limited to, Abundant Maw and Mockery of Nature. I hope this helps. Happy Hunting!

RoyalFlushSM on Maelstromkind, Cursed Torrent of the Godforsaken

11 months ago

Abundant Maw doesn't go here I think. Its color identity is black.

xXSpaghett69Xx on Jodah-Morophon Eldrazi

2 years ago

Just thought I should mention that Morophon, Jodah, and Razaketh can go infinite with Abundant Maw, Ulamog, the Ceaseless Hunger, Ruin Processor, and Ulamog, the Infinite Gyre. USe Razaketh to tutor for Ulamog, the ceaseless hunger, return the cards to grave with ruin processor, for life gain, abundant maw for more life gain and a bit of damage, and Ulamog the infinite gyre to do it all again. He hits the grave and shuffles it back into your library before you tutor. You only need to cast Ulamog the ceasless unger every other time, since ruin processor returns them one at a time.

You are effectively destroying infinite permanents, dealing infinite damage, gaining infinite life, and you can fill that last slot with any other eldrazi that has an ETB trigger.

Goblin_Guide on Goblin_Guide

3 years ago

Cards with emerge: Abundant Maw, Decimator of the Provinces, Distended Mindbender, Drownyard Behemoth, Elder Deep-Fiend, It of the Horrid Swarm, Lashweed Lurker, Mockery of Nature, Vexing Scuttler, and the best, Wretched Gryff.

Cards to go with emerge: Foul Emissary (expensive but useful for creating blockers), Desperate Sentry (same issues but can be big and also gives a creature when it dies), and all travelers/creatures that create value by dying (Voice of Resurgence anyone?).

5dollarMTG on Emerge Eldrazi v1

4 years ago

Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.

First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.

Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.

Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.

Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.

Best of luck!

Townee on Sultai Emerge

4 years ago

Sorry, with the links this time.

Hey! I am considering a similar deck. Have you tried Grisly Salvage and the delve creatures ( Gurmag Angler and Hooting Mandrills )? They can reduce the emerge cost quite easily. Abundant Maw could also be our "siege rhino" card and deals a lot of damage, particularly as you already have Creeping Chill .I really like Tamiyo in this deck!!

BrutalGlory on Olivia & Nahiri's Vampire Masquerade

4 years ago

This is now the 3rd revision. In this revision I removed Olivia's Dragoon , Succumb to Temptation , Murderous Compulsion , Abundant Maw , Fiery Temper , Pale Rider of Trostad , Stromkirk Condemned , Vampire Cutthroat , Bloodrage Brawler , Call the Bloodline , Sanguinary Mage , Furyblade Vampire .

Instead more powerful vampires were added as well as cards that were cheaper with a draw mechanic.

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