Llawan, Cephalid Empress

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Related Questions

Llawan, Cephalid Empress

Legendary Creature — Cephalid

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't play blue creature spells.

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Llawan, Cephalid Empress Discussion

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

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My best Llawan, Cephalid Empress list:



crstisalie on Control Zur

2 months ago

So, I've been considering testing Llawan, Cephalid Empress as a potential blue hoser. The only thing that would even potentially worry me is a fast Bribery, but it seems worth testing.

genep on Rafiq

5 months ago

Removed: Llawan, Cephalid Empress (just cute), Thaumatic Compass, (slow) and Battlegrace Angel, (win more). Added Bloodforged Battle-Axe, Mirari's Wake and Teferi's Protection

[email protected]_only on See The Rainbow, Taste The Rainbow

11 months ago

Whim of Volrath, Alter Reality, Glamerdye or Swirl the Mists or the like for some of those enchantments - love the green / red hate being put to good use. Wrath of Marit Lage might also work well with them, and Llawan, Cephalid Empress as well.

If you do end up going that route, Lifetap is a must. and Back to Basics is a good follow up if you swap out to rocks and basics...

Since you are running Telepathy, Planeswalker's Mischief might be up your alley. It's slow, and it's random, but it can massively f*ck up an opponent's plan, and it draws hate away from other permanents you might wish to keep.

Vodalian Mystic and Painter's Servant (not sure painter's servant is still banned, need to check that out after this post) will help with the activation costs of your general, as will Training Grounds

Scrying Sheets. If you are running all snow islands, run this to smooth out your draws. that, and Extraplanar Lens will allow you to net extra without giving any to your opponents. I see you're already running it, so props there.

If you are running all the rocks for ramp, you might consider Paradox Engine or another untap effect like Unwinding Clock

odd one, more land dependent than color, but Floodgate can be hysterically effective to wipe fields with, as can Scourge of Fleets.

lastly, some early game protection might help - I suggest Sea Sprite and Coast Watcher for obvious reasons.

The7thBobba on Love Letters From the Elder Evils

11 months ago

Dude! I knowthat it's not really beneficial for the rest of the deck, but you have Llawan, Cephalid Empress. Couple her up with Swirl the Mists and you have a creature lock-out :) stay frosty!

Lexcorp on Llawan Cephalid empress EDH

1 year ago

Painter's Servant is the ultimate Llawan, Cephalid Empress combo. I would through in one of those along with one or two cards that can help you get him out.

Winterblast on

1 year ago

I don't think Llawan, Cephalid Empress or Fog Bank are worth playing, you could also remove Wall of Denial...you have 40 life, so aggro isn't as much of a problem as it is when playing stax in other formats. Most aggro decks also have some combo included in case they run against too many protective permanents they can't remove. I don't think a card that is "just a good blocker" has any value in realistic matchups.

I would replace Crawlspace with Ensnaring Bridge because it's more effective (and your commander can always attack after you draw your card for the turn). maybe think about removing the artifacts that have activated abilities completely if you want to play Stony Silence and add Null Rod for an additional card with the same effect. Overburden seems a bit odd because it helps the opponents against Winter Orb and Static Orb - it's a great card, but only if your mana denial plan is based on bouncing/destroying lands instead of having them stay tapped. If you go for land bouncing I can recommend Mana Breach (super effective! you could get rid of Arcane Laboratory because mana breach also punishes players for playing too many spells per turn), Land Equilibrium, Ward of Bones, Words of Wind and Sunder.

In general I think it's best to focus on one or two types of lockdown and build around these. If you do a bit of this and a bit of that everything is there but weak. I would say the tapping locks are the easiest to escape because you leave everything intact and only disable certain permanent types...if the tapping card is gone, everything works again. The most effective locks are those that constantly make you lose cards permanently, for example Mana Vortex, Smokestack, Possessed Portal. You have to choose what suits your playing style best and then focus on that plan with your whole deck.

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