さあ人間を辞めろ

  • 鳥 虫 けもの -  

  • 草 木  花 -


웃어라. 온 세상이 너와 함께 웃을 것이다. 울어라. 너 혼자만 울게 될 것이다

(Laugh, and the world laughs with you. Weep, and you weep alone)...


...(use deck folders to see all my decks)...


Kiyomei: Competitive EDH (CEDH) is my main focus... casual, Kitchen table magic and people who enjoy fun degenerate decks are of no interest to me regarding my CEDH views...

"it doesn't mean shit to me if you're not really consistent though"


Why CEDH / Duel commander/ Competitive 2headed giant?

Basically, I get bored really fast if games revolve around a relaxed mindset. Thankfully, playing competitively feeds me a reason so that I can make changes to my decks and research many different ways to become better myself and win more. Playing to Win is something that I thrive upon, and there has been proof of my capabilities of overcoming and invalidating many players in different kind of games and leave them below the level that I achieved...

_[Third place in our league between multiple shops over several months of 1v1, free for all and 2HG... knowing I missed two events and was only a few points behind second and first place (Consistency WINK WINK) Link:

(https://docs.google.com/spreadsheets/d/1qQQyIRH4xyaNZzwG0G_cw6x9ZRllz6MSWl1zhW7gUr0/edit#gid=0) _

[TOP 3.0% in the World of Warcraft 3v3 Ladder and around top 1% of the RBG Ladder in Europe!!! Europe has a higher skill cap than any competitive American scene... still not Asian level of play though but close :'( ]

"In order to achieve something one must leave something behind..."

(In Many games "cookiecutter" stuff exists... Abuse it and don't be delusional...)


What kind of players I hate most :

colluding players:

" Collusion is when two players have an understanding outside of the game that they will make plays that don't optimize their own chance of winning in order to help each other. Collusion is an entirely different beast from politics and empathy - collusion is cheating. Not in the technical sense, since you're not violating the rules of the game. However, colluding players are effectively playing a different game than their opponents, starting with an unfair advantage. they are garbage by default and you should focus them down first if they want to team with you after you "agreed" to collude (WINK WINK)... "


sparring partner, and co-researcher MyBoringLife. I highly recommend checking out his profile if you are interested! one of our best players ;MyBoringLife!


...(use deck folders to see all my decks)...


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Again no offense not gonna read all that ;) but I just have a part in my primer where I can like show people the creators reply (to me yes it's easy to find what stops this or what Stax breaks this deck...) but it's far more interesting and informal if more parties agree upon it and in my case solely from the op as it doesn't come over well if a random person was linked to someone else's CEDH deck xD ... for most of my replies that I got from the OP's i can show people honest replies and no opinions or biased stuff regarding builds and also showcases what decks to actually look out for like these CEDH ones :'( ....

February 20, 2019 12:54 a.m.

That doesn't really answer my question and was hoping the creator whom understand this deck in and out could just reply but seems afk from the site :'( (not looking for 1on1 advice either but thanks I guess???) it's just for my primer so your reply won't help as it doesn't show me anything.

February 19, 2019 1:17 a.m.

@pato_mtg, I've actually been thinking about replacing Aura Shards for a while now because of these pesky artifacts... And going over your question, again and again, has changed my mind about it...

Scenarios, where it could have been way more useful than my enchantment, is plentiful as far as I can recall! also, the only way to stop them with Aura Shards would be creatures with flash which also has very low odds to pull of anyway and we already have a fair bit of hate towards artifacts so it could actually act as a backup you can keep up if you have a Null Rod out and people are looking for an end step removal to try and go for a win on their turn regardless of how Staxy your board is with Artifact combos mentioned in the previous post.

Although for the other two, I'm still not 100% convinced even though Reanimator occasionally screw you over with a turn 1 or 2 Jin-Gitaxias, Core Augur or any of the commonly used targets like Sheoldred... we do still have a re-castable untapping/tapping bird at our disposal that can still prolong the game to a point where those beasts won't easily beat you down anyway. And it will eventually require other people to respond too if it doesn't snowball to far out of hand. I feel like running Counter spells like Flusterstorm , Spell Pierce And similar cards like this for these early reanimator scenario's is something I'd prefer as they could also prevent board wipes that slip through at other points in the game! And imagine a pod where 2-3 of your opponents manage to put a reanimated beast on the table... Your singular swords won't save you and you just move on I guess :'(...

Or yea to flash in Containment Priest only for these kinds of scenarios :)! Heck, I'd even run more grave-hate before I'd consider swords if Reanimator was a problem as you have so many choices...

Ground Seal , Grafdigger's Cage , Rest in Peace , Silent Gravestone , etc, etc...

(It will be a pain to see Aura Shards go as I've had so much success with it removing every single Ramp artifact and later on crucial pieces they needed a turn cycle for to go off with :'(... but the day has come to accept that CEDH loves its Paradoxfluxervoirscepter or chain veil combos too much and storm is everywhere xD)

February 18, 2019 2:23 a.m. Edited.

Hi , @pato_mtg . Thank you for your Question!


So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...

But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!


I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.

As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!

If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!


With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...

Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...


Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)

(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)

February 17, 2019 1:09 a.m.

The primer is way over the top for such a casual deck! but it made me chuckle +1 for the good laugh.

February 10, 2019 3:03 p.m.

Said on This is how ......

#6

Nasty!!!

February 9, 2019 10:49 p.m.

Thanks LabManiac_Cameron for the In-Depth response!

February 6, 2019 12:44 a.m.

Said on Grenzo ft. DJ ......

#8

Thanks Roally for the In-Depth reply!!! Clay_Puppington seems to have gone inactive :).

February 4, 2019 1:28 p.m.

BattousaiYngwie That's not really a real Stax piece ;). neither does one of them shut the deck down I'd rather hear from the creator no offense but he understands what he has made way better :). I mean for the infinite combat phases a good old enchantment removal or just removing the commander is pretty logic but I'm looking for more In-Depth interactions or cards the owner of the deck actually has had troubles with...

February 4, 2019 1:21 a.m.

Said on Lucksack 'kats...

#10

Thanks AstralCodex !!!

February 2, 2019 10:24 p.m.

Said on A Song of ......

#11

Thanks for your reply Allergymedsandcats! I've known about that link since it was published and is better-accessed trough this Link btw as yours doesn't work for the tabs on top :).

https://www.reddit.com/r/LabManiacs/comments/5si9gw/competitive_edh_decklist_conglomerate/

Just going around for some personal Replies as almost everyone can conclude that a Rule of Law effect is a pain for a storm deck that wants to play many spells a turn, or that Choke is a really annoying card for Blue heavy pods... Personally, My primer Values the honest responses of players more and makes it more accessible to understand or relate to if you get what I mean :). Of course, I could say "Factor-X is played approx 70% of the time thus one should run Factor-Y to try and hinder a certain strategy" But eh I'd rather have it like this :).

So again Thank you a bunch and I'll keep an eye on this wonderful Edric list for many years to come!!

February 2, 2019 6:54 p.m.

Said on Melt Banana...

#12

Thanks JimWolfie for your time and awesome In-Depth response, we do actually have one ydris player in our meta (Who was heavily inspired by you!) and other storm decks pop up here and there. To me, it is one of the more interesting Storm Decks but Most of the time Rule of law effects or ways to mess up a storm players lands not untapping screws them over big time but yea that's common logic, But as you mentioned you better have a backup vs as storm deck because they tend to end step remove a piece and go off anyway far easier than most decks do!

I'll keep on iterating and again Thank you!

February 2, 2019 6:04 p.m.

NP! Glad I was of help, I wish it was that easy as well but sadly it doesn't work that way as you can't use the mana for abilities even though they are for creatures :'(.

As I said if you wanted the Infinite mana you'de have to use the scourge or Griffin mentioned earlier and then one could start using Derevi for untaps and taps but it's so much stuff to work around it becomes redundant.

There are also possibilities with Stonybrook Schoolmaster and Intruder Alarm + Azami, Lady of Scrolls or Drowner of Secrets But then you would be looking at kinda a lower power Wizard build.

February 2, 2019 5:53 p.m.

Thanks Lilbrudder for your In-Depth response!

February 2, 2019 10:08 a.m.

@Cuickbrownfox1 so i have the rules here for you ;)

  • 17-10-2013

You can activate Derevi’s last ability only when it is in the command zone.

  • 17-10-2013

When you activate Derevi’s last ability, you’re not casting Derevi as a spell. The ability can’t be countered by something that counters only spells. The ability isn’t subject to the additional cost of casting commanders from the command zone.

So if I am not mistaken it is impossible to use the Food Chain 's mana for Derevi since you are using an ability and not casting or playing a creature spell. To make This work one would need a third piece that could generate Mana like Eternal Scourge or Misthollow Griffin and then proceeding to use Derevi's ability to create an arbitrarily large amount of taps and untaps...

I'm not a huge fan Of three to four card combo's (Even if one is one is in the command zone you still lack outlets) outside of scepter combo's as they just outright synergize with basic ramp cards like sol ring and mana crypt, etc etc... But I'm very positive you can find people that have tried to abuse her this way on tapped out... The thing is though she doesn't compare in speed to real food chain decks unless something in Bant colors is printed that could break that.

February 2, 2019 10:05 a.m.

Said on Shimmer Zur Storm...

#16

Thank you Suasion for the In-Depth response! I'll gladly iterate on Prelate whether I rather run something else for it and the majority seems to dislike it so I'm leaning towards a flex slot/cut soon :)!

February 1, 2019 11:03 p.m.

Said on Jhoira Stax Combo...

#17

Again Thanks!!!

February 1, 2019 11:02 p.m.

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Finished Decks 41
Prototype Decks 13
Drafts 0
Playing since Seventh Edition
Points 1595
Avg. deck rating 24.44
T/O Rank 43
Helper Rank 236
Favorite formats Standard, Commander / EDH, Modern, Duel Commander, Leviathan, 1v1 Commander
Suppressed formats Brawl
Good Card Suggestions 38
Venues local store, Outpost Antwerp, Comic Cafe, my house, Brainfreeze
Last activity 1 day
Joined 2 years
MTGO Username Kiyomei