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@jaymc1130 R I P Crystal Shard Urza casual xD... Talking About irrelevance!!! the pinnacle of a nobody...
A remembrance to a bad toxic league of legends player that got to his head a bit too much... stop trolling TY... I'm a professional PPTQ / LSG god btw and I've been playing for 20 years now too ;)
Back to Back Cedh League top-3 3x in a row (100+contenders) @Kiyomei +First place inc. current EDHLeague
June 19, 2019 11:16 a.m.
Come to think of it I'll try Jace-less for a while, and see if I never need another out ;)
June 18, 2019 3:45 a.m.
Hey, @jaymc1130, Thanks for the in Depth response I really appreciate it!
"there are a number of choices that are particularly awkward in terms of Cedh and prevent this list from being as competitive as it could be"
Now that would be merely a biased opinion in a dataless world were no tournament viable feedback or anything else is available except for some wonky "FUNmander" youtube channels that attempt to play "Cedh" but don't even come close to what a tournament setting and maximum competitiveness would represent...
Either way, Our commander league, Tournaments, and FNM over here don't mean anything either but the experience of some of our pods are easily on par or even way better than any player on any power/tier/whatever list or any channel/stream you can imagine (not talking about the garbage command zone, TeamTurnThree, or star-city games but most of them are irrelevant anyway as they always have the 4-5-6-7 same people in 4 man pods which does not mean anything either regarding consistency or tournament level competitive viability ;) )!
Nonetheless, I will go over your thoughts with care, but my list seems to have been outdated when you were typing: s
(Cards marked with were already cut during the time of your writing and for some reason you saw an outdated build or my deck hadn't updated yet nonetheless I left at 19:00 ish after the feature and update I did :) )
1 - Aetherflux Reservoir was already cut, the list just didn't want to update for an entire day now but this card isn't needed indeed...
1.1 - Jace, Wielder of Mysteries Though is an equally okay flex slot as for example "consul" or "tainted pact" routes as an extra backup when loopable spells no longer become an option or get used/exiled along the way... Just going for the same strategy is often not always possible and this can fight trough rule of law effects/sphere/ and heavy Stax meta pretty easy regardless of being drawn or not... while just exiling the entire deck under Urza and only having to resolve Jace and a +1 winds-of-rebuke/Labman/and also drawing you a card +1 ... you can side it out pretty easily here as well with any generic draw or interaction spell like you mentioned later on.
I' de say it's consistency would definitely not suffer from running Jace...
2 - Time Spiral : same as fluxervoir... didn't update for the longest time was taken out around 19:00 - 20:00 before featuring it as I had to go to work but yeah still working on the list, after tests and what not xD
3 - Unwinding Clock I can see where you are coming from but being able to tap out for single/multiple activations of Urza or tapping out for anything else and still untapping to be able to interact again still sounds good enough for me. Perhaps sinks could use it to create more advantages but I'm pretty sure just 1 or 2 of those won't make the difference... Yisan also loves its Seedborn Muse although here it's a bit more specific for artifacts and Urza...
4 - The Tabernacle at Pendrell Vale It is Just too good in dork/tymna/frog/ or 90% of the decks that need their commander in play to actually do something Meta (najeela,sissay,yisan,gitrog,selvala,and the list goes on and on and on)... + great against Hatebears.. it is fairly expensive sure but if it's not in your budget just use any utility land you see fit or an extra island...
5 - Gilded Lotus : List didn't update...
6 - Tezzeret the Seeker : Tezzeret is a wincon -5 + more mana +1 + a tutor for everything this deck is about so definitely not the wrong deck for it...
7 - Fabricate : Mages are too narrow and don't even compare to Fabricate as it can fetch any artifact at the same CMC so why handicap yourself on specific CMC when you, for example, aren't looking for that CMC 2 card and could have won using a way more flexible tutor...
8 - Fellwar Stone : Fellwar stone 70 % of the time always taps for blue... But you're right there are better Artifacts to slot in, but since I'm on so many I'm actually going to give Sai a shot as he can also combo with some of the cards already in the deck and draw cards...
9 - Merchant Scroll , Dig Through Time , and Fact or Fiction : The cards have always worked and will always work + dig deep so they are kinda auto-includes for me and many others amongst the Cedh community.
10 - Rhystic Study : Hmm, even if they pay for it it has done its job pretty damn well... The amount of time you can come back from otherwise lost games with this card is Absurd... even if it's only one extra card per turn cycle it's worth it and on many occasions, not everyone can afford to pay up... This is a Mono-Blue deck and will have a lot of grindy games so why not grind harder than everyone else? Again if you don't forget the trigger having them pay 1 more for everything sounds like an auto-include one-sided sphere effect to me with the added bonus of drawing you and generating card advantage at any stage of the game if they don't or can't...
Onto your inclusions for this deck:
11 - Crystal Shard : Just no... pretty bad card...
12 - Voltaic Key : List didn't update...
13 - Trophy Mage : Mages are too narrow...
14 - Tangle Wire is okay to run but does die off rather quickly and should see more play in Stax heavier Urza decks... But Trinisphere As mentioned in the primer can only effectively be shut off during the end step of the opponents turn before your turn... it untaps in your turn and you can not break parity like you can with the orbs... Because using it for mana during your turn shuts it off for the others... So a no go for any Urza deck compared to the orb effects... even playing null rod is better than playing trinipshere here...
15 - Aether Spellbomb : Casting Urza and recasting Urza is a bad and slow plan I'm not committing this deck to and requires more dead slots... I'm fairly happy with the artifact suite right now + The Monolith package as it works and wins if it resolves paired with their respective pieces... I've been on Oona long enough and yea having more pieces to the puzzle that do the same and work together is pretty nice...
16 - Pongify and Rapid Hybridization : Are In the maybeboard, they are flex slots if your meta has more creature win conditions but here it's too mixed to have full effect from these (also loopable spell slots if you don't want a bird army but an ape army for example... the same goes for Reality Shift under a second scepter (copy artifact) it still requires a target for it to work though, but can be a wincon when looped)
17 - Mishra's Workshop : Sounds pretty good, to be honest!
June 18, 2019 3:08 a.m.
June 17, 2019 10:38 a.m.
The blue sun is not an option and doesn't work very well...
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose as the value of when casting it without paying its mana cost.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
You could instead do twister or windfall loops as well to kill tables, so effects like Stroke of Genius are just extra dead slots that don't do anything.
The reason I decided against trophy or tribute is simple, they are too narrow and will only find 2 or 3 which sometimes isn't what you're looking for. I tried to minimalize the number of dead cards during all stages of the game.
Baral, Chief of Compliance is a god at looting from just playing the archetype you're already on = "mono combo control", Getting to loot of interaction and winning of that or finding more interaction should Never be questioned while also cheapening 35 % of your deck and helping you grind wins far easier!!! it's like running a black combo deck without dark confidant...
Gilded Drake : Gilded Drake is way too relevant in the current Cedh meta, giving an opponent a useless drake in return for any commander that needs to be in play for them to win is obnoxiously good! (For example, PST stealing Thrasios, Najeela, Gitrog, Yisan, Selvala, etc, etc... and the lists goes on and on and one as almost all of those require their Cmdr in play apart from some hulk decks and what not but just imagine the advantage you could get by stealing a godlike Tymna card draw engine xD ...
Voltaic Key is a one-time thing and cute with Candel and tide but it's not 100% necessary!
June 13, 2019 1:33 a.m.
- 4: Ah and Jace is always a better choice just because of the sheer amount of creature removal compared to permanent removal that would be able to hit Jace which is currently used in Cedh decks.
% wise decks tend to run all the swords and paths for example way more than one would come across something that could deal with Jace (if for some reason you don't have interaction but if there is going to be one it's most likely not going to be more than one either because of this...)
Take for example green, It can't hit you with the song of the dryads in your turn and can't beast within it!!! whereas black/green has a lot more permie removal and the scariest one for control abrupt decay! All they have left at this point it ass trophy, red blasts, and bounce which is going to be way less common and can be dealt with!!!
June 12, 2019 1:09 a.m.
Hey there Demonio_de_Laplace thanks for the comment!
1: Cavern of Souls ; Good point! at the moment most Mono blue list except for Arcum don't play caverns at all. within a meta where blue is more dominant, this indeed is a very good slot!
2: Stasis is a gameplan you can't really work around with Urza because unlike Teferi, for example, he can Untap artifacts and make it somewhat asymmetrical consistently and abuse it way more than Urza could. if you feel like you need to stall more and want a Stax heavy build you could go for it as it's still better than Trinisphere for this deck and you could prolong its lifetime if you keep drawing into castable artifacts.
3: Candelabra of Tawnos is undeniably a good utility card in storm/tide decks. It is Not essential, but it smooths your storms turns out a lot and makes High Tide lines really really effective. Of course, this is not a number one priority card for the deck and shouldn't be considered first if you're going to spend money, You should be better of getting fetches, duals, ramp artifacts and all that first before i would recommend someone to get one as you'll really commit to the deck by then...
June 12, 2019 1 a.m.
no amount of hate or deck construction will actually prevent you from winning?
so during this line "rule of law" effects, "spheres" or "draw only one card a turn" effects won't stop you? Among many hate Hatebear decks these are pretty common like blood pod and what not. how do you get rid of those "pre" such a line or during such a line?
June 10, 2019 6:47 a.m.
Thanks, it's indeed slow compared to Chain of Vapor , Unsubstantiate , Cyclonic Rift , most of the time these are used in end steps to remove something that is preventing you from going off the turn before yours or bouncing lines of other people to interrupt combos at very minimal CMC.
June 3, 2019 2:45 a.m.
Yeah, it's not a version I run in "paper"... I just play it a bit now and then with my group on "untap" and what not.
The New (budget) twister is awesome for its twister flashback cost of only but feels clunky when drawn into early to mid game...
It Might be a great sub for one of the expensive things in here for sure! Echo of Eons 4UU is a big stretch but is definitely something that will occur more often than not since Mono-Blue decks tend to take the whole game to later stages most of the time even when you're not winning just by the sheer amount of control and mind games.. (unless you have some retarded Mono blue players in the meta that drools when playing the deck and just doesn't do anything or colludes xD)...
I'm curious about the LED interaction I'm missing with Narset? Do you just mean I can crack LED and then use her - ability to hopefully with some luck hit something or am I missing it?
And lastly, Tanglewire is great. stalls early game threats. gives you time to recoup after counter wars! I run it in my Derevi list as well and it can steal you games if put down at the right time!
June 3, 2019 12:55 a.m. Edited.
Why don't we run these kinds of things you'd ask?
Well, to be blunt, it is slow... but to go further into it the land base is built in a way we can consistently spam Derevi out turn 2 99% of the time. Adding a colorless land would bring those chances down significantly... on top of that those lands work better in builds that actively try to win trough artifacts or enchantments they lost and want back. Whereas in our case we can replace them by other hate pieces quite easily.
Again it sure could find it's home in enchantment heavy builds and what not. just nothing worth recurring apart from stasis locks perhaps. and we are not a combo deck looking to find both of these.
June 2, 2019 1:51 p.m.
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|Favorite formats||Standard, Commander / EDH, Modern, Duel Commander, Leviathan, 1v1 Commander|
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