|Commander / EDH||Legal|
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|Innistrad (ISD)||Mythic Rare|
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Creature — Zombie Horror
As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.FlyingYou may cast Skaab Ruinator from your graveyard.
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Skaab Ruinator Discussion
2 weeks ago
the Skaab Ruinator, and Kira, Great Glass-Spinner are pretty random. they could be cut for Phantasmal Image and Aquitect's Will is better than Spreading Seas. Mutavault should probably only be at 2 copies. Tectonic Edge and Wanderwine Hub should be cut for 2 more island. Master of Waves isn't very good in my opinion. i wouldnt pay 4 mana for a 2/1. i would recommend adding green for Merfolk Mistbinder and Collected Company. but you would need 4 more lands for Collected Company
3 weeks ago
If you are going to include The Gitrog Monster, Ramunap Excavator is one of the last cards you should cut to make room for it, it is one of the signature cards for Gitrog's deck. Just add Terramorphic Expanse or other similar budget fetchlands.
Ghoultree is just a big body with no additional abilities once it's on the battlefield.
In my Gitrog deck I included at some time the Millikin, I ended up cutting it because one card wasn't really worth it and it died to easy to any board wipe. So I'd say here is just the same (you have similar number of creatures as I have lands in my deck). So I would cut it and Deranged Assistant too.
I'm not really in love with Jarad, Golgari Lich Lord either, your deck looks like it wants to go creature wide rather than high. But many people like it, so it may be just personal prefference. Also his color requierements are over the top for a three color deck.
Is Skaab Ruinator worth exiling three creatures from your graveyard each time? Scourge of Nel Toth feels like a better option as you will probably have more tokens to sacrifice than creatures to exile. Tokens are a renovable source, but creature cards in graveyard are a limited resource.
I've faced Undead Alchemist several times in my friend's Gisa and Geralf deck, I can tell you that it is a respite for me everytime he plays it. Yes, he gets a bunch of zombies, but I'm not losing any life meanwhile. It is just buying me time until someone casts a boardwipe.
Isn't Corpse Connoisseur a bit high cost just for tutoring a creature into the graveyard? Honest question, I've never used it, but I'm not really sold on it.
Maybe you can survive without Brawn. Again, most of your deck is putting many creatures on the table and trample is better the bigger the creatures are.
The deck feels heavy and it doesn't ramp too much and some cards have activated abilities that need mana, those make the deck even slower. I advise to cut cards costs five and higher that you see they underperform (hard to tell just from the simulator), maybe a couple lands more also.
At least in my meta, by turn 6 there are a lot of scary stuff in the battlefield swinging left and right and your deck has a lot of late game cards. But you know, each meta is different.
1 month ago
3 cards that should be dropped:
2 months ago
Make sure your deck supports what it is trying to do. Skaab Ruinator would be a good finisher with enough creatures to reliably bring it back. 15 is not enough for that. Without breaking the bank Sphinx of Jwar Isle, Pearl Lake Ancient or Sphinx of the Final Word might be better.
Suggestions below are about function meeting budget, the above comments cover high cost options well.
4 months ago
I have thought about Eternal Scourge before the problem with it is it is hard to play a lot cards that need to be exiled from the graveyard. I found that Misthollow Griffin works better since it cost 4 and both Stitched Drake and Skaab Ruinator cost 3, letting you curve out with them.
If your interested in Eternal Scourge I was thinking of a deck that uses Selective Memory to exile Misthollow Griffin and Eternal Scourge, almost letting you draw 8 cards, but I found the deck was too inconsistent. If you are interested in Eternal Scourge it would work in a deck like that.
5 months ago
Hi Kukitan, tes, there are a lot of ways to go with non-budget upgrades! The big one is Tasigur, the Golden Fang over Gurmag Angler/Skaab Ruinator. Aside from the ability, the reduced cost is a bigger deal than it might look. One copy of Training Grounds is another super cool option that makes Mindshrieker that much more deadly and also comboes with Tasigur. Finally, fetchlands greatly improve the effectiveness of your Delve cards, and I'd run maybe a copy or two of Halimar Depths to help make your Ula triggers more consistently.
5 months ago
I like it. I know it was created 6 years ago, based off of what this says, but I really like the concept. The combination of board wipes and graveyard creatures is beautiful. The only thing is it may struggle with other control decks. Another concept you could look into for sideboard maybe is the synergy between Skaab Ruinator and Eternal Scourge. I know when this deck was constructed the eldrazi were not a thing yet, I believe, but the synergy is undeniable. The only problem is getting 3 at a time. You could use some tutor spells (lots in black) to find the creatures you want and go to town with another 1 or 2 Skaab Ruinator. You would probably have to use Forbidden Alchemy to get them into the graveyard if you wanted to hold onto the board wipe for a better moment. I feel like Dictate of Erebos would be great for this deck too. And on the newer side, Torment of Scarabs for some constant pressure. I don't know if you'll see this or if you even want to play this anymore but those would be my suggestions to either you, or anyone who also sees the beauty in this deck. I still can't get over how well the graveyard creatures work together with the board wipe and just overall. Nice job. :)
5 months ago
Scavenging Ooze is not a threat.
(compared to other beasts that inhabit modern, like Tarmogoyf, Death's Shadow, Primeval Titan, Reality Smasher... etc. those are game winning threats, not frikkin Goblin Guide that can get +1/+1 counters, if you pay , and have dead creatures in graves)
Yes you can play it and play removal on the same 3rd turn, but it will stay the same puny little 2/2.
And then what?
Paying its cost 2x to grow it to be a 4/4 is not so great when it will still be murdered by Fatal Push, and it will still have its ass handed to it by the Hollow One casted for the sky high cost of
Of course if you build a deck that ramps and puts a lot of creatures into the grave it can become big (and do so reliably and at reasonable speed).
But that's the same territory as building a deck for Skaab Ruinator, and ain't no spike got time for dat!