|Commander / EDH||Legal|
Printings View all
|2011 Core Set (M11)||Uncommon|
Combos Browse all
Creature — Elemental
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
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Chandra's Spitfire Discussion
1 month ago
Thank you all so much for your decks and your patience!
2 months ago
I know having a lot of sorceries and instants is good, but can I suggest a few creatures?
Chandra's Spitfire will LOVE ANY non-combat damage you can pump out in a round. This is particularly true if you have a lot of draw spells, since multiple sources is better than large damage per source.
Niv Mizzet, Firemind wanted you to cast A LOT of card draw spells. This Niv Mizzet just wants you to cast instants and sorceries. It doesn't matter what you do, every single instant and sorcery that is cast will have (you draw a card, Niv Mizzet deals 1 damage to any target) tacked onto the end of it. This means you have more lee-way to cast counterspells board wipes and other control type spells. Diminish, swan song, lightning bolt, acquire, act of treason type spells, aetherize, etc.
The list of possible instants and sorceries is ENORMOUS. Granted, spells that draw you cards at the same time are BEST, but this Niv opens a lot more doors than before.
4 months ago
With all of those instant burn spells, this deck has the backbone of a good burn deck. Consider dropping the least effective spell(s) in exchange for a fast creature. Haste, unblockable, flying, trample, or the ability to tap for direct damage are all nice additions to a burn deck. Some options for consideration are Hellrider, Ash Zealot (would be great in the sideboard for graveyard decks), Chandra's Spitfire, and Kiln Fiend.
5 months ago
I think these are all fairly self explanitory.
6 months ago
Nathanaiel, I was play testing some stuff at higher cmc as the modern scene in my area is almost non-existent. I haven't updated this list since I made some changes. I have a few swiftsper. Might sub them in for the Chandra's Spitfire as I usually go Kiln Fiend over it every time.
7 months ago
WestHo I'll put that to consideration (testing phases). There's always a downside to creatures, especially vulnerabilities to many boardwipes. I can't tell you how many times I lose Krenko, Mob Boss when I play him. I also can't assume that I'll be playing in 4 player games. (Sometimes, it's all about the 1 vs 1.)
As Purphoros plays, you get ganged up upon pretty easily. Players can block for other players. I've tested Chandra's Spitfire before, and I kept getting blocked by 1/1 thopters. Attacking is not necessarily the forte in this deck, especially if Ensnaring Bridge or Glacial Chasm is in play.
Neheb, the Eternal is a good maybe. I consider him late mana, and so far, he's a toss up with Emrakul's Hatcher in terms of mana cost. I like the latter, because of the synergy with Panharmonicon, but still willing to test Neheb out.
Destruction cards are a necessary evil in keeping up with some truly explosive decks/infinite combo decks. Copy cards are also important to copy counters/super powerful spells normally not accessed in red. Copying a Beacon of Tomorrows, having your extra turn to play Stranglehold was definitely a highlight of one of my games!
7 months ago
Hmm, I think I will reduce some Destruction cards or copy spell.
There two card I think it can add to deck
In 4 people game, one creature ETB can increase it 9 power, and it can fly!!
In 4 people game, one creature ETB can increase 8 red mana to your mana pool at main phase 2.
It let you can cast bigger X spell to knock down the opponents.
7 months ago
Hmm, I think I will reduce some Destruction cards or copy spell.There two card I think it can add to deckChandra's Spitfire In 4 people game, one creature ETB can increase it 9 power, and it can fly!!If I cast Pia and Kiran Nalaar, the Chandra's Spitfire can increase itspower 27, it means you can dealt many damages to one opponents.Neheb, the EternalIn 4 people game, one creature ETB can increase 8 red mana to your mana pool at main phase 2.It let you can cast bigger X spell to knock down the opponents.