Creature — Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Printings View all
|Vintage Masters (VMA)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Putrid Imp occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Putrid Imp Discussion
3 months ago
Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here
I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.
Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.
My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live
Very nice work!
4 months ago
There’s still some luck necessary (you need a Dark Ritual in your opening hand), but it’s lessened with two potential paths, a smaller number of cards needed than your Green/Red combo, and the fact one of your combo pieces has three possible options.
4 months ago
I'm not sure what your stance is, but you may want to consider using proxies. You could also consider Manaless Dredge. It's cheaper and more efficient than this list. If neither of these options strikes your fancy, then I have some suggestions for your list. Take out the 4 Creeping Chill s. Replace 1 with another Hogaak, 1 with another Putrid Imp , and the other 2 with Flayer of the Hatebound . Flayer will be your main reanimation target for Dread Return and should close out the game if you reanimate it. A Dread Return package in the maindeck is certainly not ideal though. You should definitely be playing Cephalid Coliseum . It's an uncounterable "Dredge 15ish" that you can usually play around turn 2-3. I'd consider taking out your fetches for these. Those are all the changes I'd make to the maindeck and the next changes are all for the sideboard. Chain of Vapor is what I personally run to deal with permanent-based graveyard hate but that usually fits better into the more explosive lists that can run Lion's Eye Diamond . Therefore, you'd probably have more success running 2 Serenity and 2 Nature's Claim . 4 Leyline of the Void is always a good idea. 3 Silent Gravestone in the sideboard doesn't hinder your plans as long as you don't run it alongside Dread Return and it protects your graveyard against Surgical Extraction . Playing 3 Lotus Petal in your sideboard can help your deck be more explosive when it needs to be. Lastly, 1 Ashen Rider should be in the sideboard as a reanimation target if you suspect that your opponent may have or may board in an Ensnaring Bridge to stop your zombie army. Once again, I'd reccommend that you either proxy the LEDs or play Manaless Dredge (both of which are better options than playing this list), but if that's not an attainable goal, then making these changes to the deck should be the best thing you can do for the deck. I hope this helped you out! Have a wonderful day!
4 months ago
Have you considered playing Ranger-Captain of Eos or plain ol' Ranger of Eos ? You have a decent package with the three 1CMC sac/discard outlets that you're playing. The Eos Bros are something I've been considering for my Alesha deck for a while.
I'm surprised by the conspicuous absence of Swords to Plowshares . What gives? Your interaction package seems odd with Enlightened Ascetic but no swords. Darkblast is another odd choice. Are these all meta calls?
5 months ago
5 months ago
Added Aphotic Wisps to make it possible for a turn 1 win.
Ignore my first ignorant comment. What was I thinking? Apparently nothing because turn 1 and a better pile and hand does exist and I'm here to deliver. Here it is all you friendly budget deck seekers.
Turn 1 play Swamp --> Dark Ritual --> Sol Ring --> K'rrik, Son of Yawgmoth --> Doomsday --> (Grabbing Infernal Contract (TOP), Exquisite Blood , Sanguine Bond , Sacrifice or Burnt Offering , and Death Cultist .)
Cast Death Cultist , Putrid Imp with K'rrik, Son of Yawgmoth . Cast Culling the Weak for 2 life targeting Putrid Imp . Use 1 black mana of the 4 generated to cast Sacrifice or Burnt Offering sacrificing K'rrik, Son of Yawgmoth . This will provide a total of 10 black mana. Cast Exquisite Blood and Sanguine Bond then sacrifice Death Cultist to start the combo. STONKS. I didn't think it was possible but thanks to google and 1 more brain cell, I figured it out.
6 months ago
Haha. Good luck on that turn one Hogaak venture of yours. The only way to do it in my list is to play a Swamp into Putrid Imp , and Lotus Petal into Stitcher's Supplier . Hmm, maybe I should put in a Dark Ritual myself....
Oona's Prowler doesn't seem too bad. I'll keep it in the back of my head in case I need another discard outlet.
Okay, okay, you've caught me. It's just... the yard's gotta look pretty.
You're right about the Hogaak delving thing... Oh all right. I'll put the Dance in.
That Altar + Wurm + Dance thing is pretty cool. I'll keep Symbiotic Wurm under the Maybeboard section, mostly because it's cool, but I don't want to run cards that are purely for the combo (even though, I guess that's what Korozda Guildmage is, but I like Korozda because it works specifically with Hogaak).
6 months ago
Also on the Discard front, Putrid Imp is an awesome Turn-1 drop that opens your entire hand up to infinite discarding at will. I use him to devastating effect in my Budget Speed Dredge deck on here.