Putrid Imp


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Premium Deck Series: Graveborn (GRV) Common
Torment (TOR) Common

Combos Browse all

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

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Recent Decks

Putrid Imp Discussion

fangshway on Multifarious Infinite Combos

2 days ago

Putrid Imp (This could help block with Wall of Souls and is a cheap discard outlet)

Gattison on The Proper Way to Exhume

2 weeks ago

Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.

In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.

Roryrai on Yuriko Ninja, Go Ninja, GO!

1 month ago


I did some more thinking on Doomsday efficiency and I think we can still do better than the Predict pile. The Predict pile doesn't feel mana efficient since we're casting Doomsday, Predict, and Nexus all in one turn. That's 12 mana, which is a LOT, and we can start the loops with only 8 mana using the following pile:

Time Warp

Gitaxian Probe

Street Wraith

Putrid Imp

Nexus of Fate

With this pile, instead of looking to dig straight into Nexus on the first turn, where we would have already tapped 5 mana (for Doomsday and Predict), we're just aiming to Time Warp right off the bat, since that lets us draw another card immediately and get the untap as well to reclaim the spent on Doomsday. On the extra turn, we can dig into Putrid Imp directly, then flip Nexus off Yuriko and begin the loop from there.

I'm also going to see if I can come up with a pile that includes evasion for Yuriko, in case that's ever necessary. It's also possible that there may be a pile that only requires 7 mana.

Oh and there's also the "I have Arcane Adaptation and 5 evasive guys in play" pile which just consists of 40 CMC worth of Time Warp effects and immediately kills the table without having to cast any of them.

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 month ago

Odysseus_97 - Whoops, looks like I never actually posted it! It has been sitting in the comment prep section of this page :P

enter image description here - T3-4. First ability can be used to dig into a Doomsday pile. Otherwise, I am having trouble finding Tinker-like reasons for the pseudo-Brainstorm ability to be relevant. The second ability is great with Gilded Drake and normal EtB abilities, so something cool can probably happen there. The ult is garbage. Anything that cares about seating is WAY too uncertain to matter.

enter image description here - T3. A more consistent way to dig into a Doomsday pile. Hell, you can actually CAST a Gush from the top of the library. Else, set up Timetwister loops with it. At 5 mana, Yennett can be cast and do work without being combo fodder. If a good build come out, I can see it being a T2.5 deck.

enter image description here - T3. More Doomsday fodder. Being able to loot every turn is great, especially when doing so feeds into looting more. You don't need to run many, if any, zombies to make Varina worthwhile.

enter image description here - T2.5. Doomsday. People have been toying with Nexus of Fate/Putrid Imp loops off of Doomsday, since Yuriko doubles as the kill for your pile. Being able to ignore the command tax is also absurdly strong (see Derevi).

I guess having a blue-black deck with the theme of "top of deck matters" makes for decent Doomsday commanders. If good decks are brewed, I could see any of these rising to as high as Tier 2.

FUL on Graveyard Space Squids

3 months ago

Putrid Imp instead of/with Olivia's Dragoon?

KabsBUB on Burn (! Help - Novice)

3 months ago

I apologize for the long post below: It is not modified for standard play. Please disregard if you are playing standard only.

The best deck to counter aura hexproof (what your friend has) is generally black/green sacrifice decks. See: Grave Pact, Butcher of Malakir, , Chainer's Edict <- (Pricy), Spore Frog, or Fleshbag Marauder. Or -1/-1 effects aka Archfiend of Ifnir, combined with enablers like Lotleth Troll or Putrid Imp.

That, or a deck that has a lot of sweeper spells - Cyclonic Rift (pricy), Terminus, Living Death. Think of sweeper spells as cards that immediately level the playing field. If you're losing, just play a sweep. Instant board reset and everybody is on even playing grounds. Cheaper Alternatives: Hallowed Burial, Devastation Tide, Coastal Breach, Evacuation; just make sure it only targets creatures (not like Wash Out) because you don't want the auras returning to hand. You want to get rid of the creatures and have the auras fall off.

I don't quite agree with Atrox's approach because I know most hexproof decks run Umbra auras (Hyena Umbra), and will easily have more than 3 toughness.

Personally, TO COMPLETELY REDESIGN YOUR DECK, I would use no creatures and only spells or maybe with creatures with nice ETB (enter the battlefield) effects (Archaeomancer. This way, the sweepers don't affect you very much and will only remove your opponents' creatures. Red will be reserved for dealing damage, and blue will be reserved solely for sweeper spells & drawing cards.

Current problems with your deck:

1) It's slow. You're going to have to have multiple pingers which all take about 3 turns+ summoning sickness to start becoming active. Izzet decks are supposed to be fast & maintain control from the beginning of the game.

2) The synergy is a little too far apart - you want to have creatures pinging damage, you want to counter spells, you want creatures to get buff; there's only so much you can do with 7 cards in your hand.

3) No card draw - you'll run out of steam very very fast. Blue excels in card draw - you should make use of it!

Here are some hate cards I highly don't recommend you using because you'd force him/her to change their deck: Gomazoa, AEther Flash, Glaring Spotlight.

Modifications if you like the creature-based "ping" strategy: Consider these cards: Razorfin Hunter, Quicksilver Dagger, Sigil of Sleep, Horseshoe Crab, Pemmin's Aura, Freed from the Real.

Try to find out what your style is, then start asking for tips to point you in the right direction.

Let me know if you have questions :) (I play an aura deck)

chadsansing on Teneb Commander

5 months ago

You have a lot of graveyard recursion, but not a lot of sac or discard effects or sac outlets. Is the idea just Abzan/Junk value here?

It might be helpful to test with more dredge and at least a few more sac or discard outlets. I'm wondering about:

And maybe a Whip of Erebos.

The value here looks good and this doesn't need to be a sac dec or anything, but I do think you need more enablers for Teneb and your recursion effects.

Have fun brewing!

Control_Train on Meren’s Bitter Ordeal [Primer]

5 months ago


Imperial Seal may eventually come in. I find myself happy with my tutor package right now and my wallet is also happy Im not trying to buy one.

Bazaar just does nothing for me. I have absolutely no need to be discarding that many cards period, and Putrid Imp does just fine for me when I do need to discard. The only deck I actually see this card being viable in is Gitrog Monster. Also, the price tag on Bazaar is ungodly.

Thanks for the suggestions!

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