Putrid Imp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Premium Deck Series: Graveborn (GRV) Common
Torment (TOR) Common

Combos Browse all

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Putrid Imp Discussion

SeekerofSecrets on Tortured bones

1 week ago

simplebricks thanks! you've given me allot to think about and I've made some changes accordingly and will continue to as I play test.

A few of my overall thoughts.

Gurmag Angler seems fine as a 1 of (3 was a bit excesive) I feel as though we discard enough land/noncreature to cast him in the mid game

I agree on Putrid Imp but Wild Mongrel actually feels like the best turn 2 play? it leads to extremely explosive starts if you turn 1 existence into imp.

I have a fear of decking my self which is why I added Battlefield Scrounger , is that a pretty rare situation?

carpecanum on Vicious Ninjutsu

1 week ago

Instead of only unblockables i've had a lot of fun with ETB creatures that have flying. Ninjitsu a Pilgrim's Eye back into your hand for another land, Hostage Taker to steal stuff or a Draining Whelk for counterspelling.

A fun combo is Library of Leng with Putrid Imp . Discard your highest cmc card to the top of your deck for maximum damage from Yuriko's ability.

Most ninja's are pretty cheap. Instead of saving 4 mana with Call to the Kindred you could use Arcane Adaptation and have all your unblockable guys become ninjas.

carpecanum on Vicious Ninjutsu

1 week ago

Instead of only unblockables i've had a lot of fun with ETB creatures that have flying. Ninjitsu a Pilgrim's Eye back into your hand for another land, Hostage Taker to steal stuff or a Draining Whelk for counterspelling.

A fun combo is Library of Leng with Putrid Imp . Discard your highest cmc card to the top of your deck for maximum damage from Yuriko's ability.

Most ninja's are pretty cheap. Instead of saving 4 mana with Call to the Kindred you could use Arcane Adaptation and have all your unblockable guys become ninjas.

malthusthomas on Dis(card) is madness

1 week ago

Thanks for the nice words and feedback! I'm honestly not sure what's up with Circular Logic . I tried changing the printing but it still shows as an illegal card despite it definitely being pauper legal.

I was just talking today with some people who suggested putting in some cycle lands, I wasn't sure if it mattered whether they are Barren Moor or Lonely Sandbar . I will definitely do that though. Makes them way more valuable in late game.

I had thought about Putrid Imp and Aquamoeba but both are pretty vulnerable to ping (amoeba opens up when I activate its ability) and I liked the relatively more hearty Dragoon with the evasion it gives. I settled on Oblivion Crown as the alternate/supplementary engine since it can allow Cunning Survivor and Grisly Survivor to become even more threatening while being a little more difficult to remove (at least that's my inexperienced thought).

I really like the idea of Gorgers for applying pressure but I'm just not sure what to take out for them. Maybe I don't need Duress and Divest in the sideboard, so I can move some removal (of which I have a lot) and put the Gorgers in.

I'm also wondering if I should have some way to draw. Something like the Careful Study I have in the maybe board. It's why I was also considering Looter il-Kor . I've also kicked around the idea of a Thorn of the Black Rose for the draw that comes with Monarch.

Sorry for the lengthy reply and thanks again!

TheBrewerZ on Dis(card) is madness

1 week ago

Frist off I love this deck. Quick question: is Circular Logic banned? Cause the Legality shows that its not. Now for my suggestions:

  1. Add 2 or 3 Barren Moor s in exchange for an equal number of swamps

  2. Add 1 Raven's Crime which you can use one yourself Or your opponent as need. Plus it gives you a use for excess non-cycle lands. I would drop a Psychotic Haze and put it some where in you sideboard if you are running against a lot of token or weenie decks.

  3. Brain Gorgers should be in your sideboard versus low creature count decks. That is where it shines. Perhaps 2 possibly 3, in your sideboard. It can really hurt someone if that have no choice but to let it hit the ground.

  4. Alternate discard outlets: Perhaps a One of Putrid Imp , maybe one ... Aquamoeba Not alot of good choices for discard engines.

Anyways if I think of anything else I will let you know.

Hope this helps

sillydecks on Mad boiz unite

2 weeks ago

May I suggest to you: Careful Study , Thought Scour , and Circular Logic ?

Also: Putrid Imp and Frightcrawler

If you want to work with Foil, it's a really good idea to include some Daze s and some Gush es because you're not going to want to rely on just drawing Islands. Also include Ash Barrens in your mana base once you have one.

xeratheenigma on Need help combatting Flash-Hulk and ...

1 month ago

I’d rather play more versatile removal such as Go for the Throat instead of Dark Betrayal . You should definitely play Leyline of the Void as it doesn’t affect your yard and cancels draw triggers for gitrog. You could also play Spirit of the Labyrinth to slow gitrog down but note that they can win through this effect if they haven’t drawn a card for the turn they intend to go off on. The problem with hate creatures that affect gitrog is that they typically have 1 toughness which if they run Darkblast can be pretty lights out.

For hulk you have access to Barbarian Ring , Cabal Pit , Scavenger Grounds , and Faerie Macabre which can all be used even if Grand Abolisher is on the field.

xaarvaxus: while cursed totem doesn’t touch any of gitrogs inherent abilities it does shut off Putrid Imp , Oblivion Crown , and all of its discard outlets besides Chains of Mephistopheles and the handsize outlet

n0bunga on Commanders by Power Level [EDH Tier List]

1 month ago

BelugaWhale217

In short, yes, there are several combo lines I don't think you're seeing. His abilities operate outside of normal permission zones, where blue tends to keep other decks in check; furthermore with the combo assembled, you can sculpt your hand during the cleaning step, abiding by rule 514.3. This makes him a lot harder to deal with. The primary combo is with Dakmor Salvage and an instant speed discard outlet, like Putrid Imp . With Gitrog on the battlefield, it sees Dakmor being discarded to the graveyard, and you replace your draw trigger with Dakmor's dredge, milling two cards. Now any one of those two cards could potentially be another land that hits the grave, which gives you an additional draw. You continue to repeat this process, netting any additional draw triggers you may get, and as soon as that trigger count = the number of cards in your library, let them resolve, drawing your deck (you can respond to any shenanigans like someone forcing to Deep Analysis with an empty library by pitching cards and Kozilek to shuffle that back in). However, if no one can interact at this point, you can dump your free mana rocks and rituals to play Skirge Familiar which now lets you make for anything you discard. With Kozilek and Gaea's Blessing you essentially have ways to shuffle your graveyard into your library ad infinitum, with primary wincons being Praetor's Grasp , or - to a lesser extent - Geth's Verdict .

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Putrid Imp occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.13%