Putrid Imp

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Premium Deck Series: Graveborn (GRV) Common
Torment (TOR) Common

Combos Browse all

Putrid Imp

Creature — Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

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Putrid Imp Discussion

multimedia on ::Izoni::

6 days ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


Apollo_Paladin on Tibalt Madness

1 week ago

Simian Spirit Guide is a really good call, but it doesn't have much synergy early-game with Black or any cards other than Tibalt, the Fiend-Blooded. (Unless you really feel like dropping a Turn 1 Lightning Bolt, I guess)

I use a Putrid Imp in my Legacy speed dredge deck as well as Heir of Falkenrath  Flip and Stromkirk Condemned - a couple other manaless Discard options albeit with once-per-turn constraints (though they are Vampires to go with my other suggestions and are Modern-Legal).

Apollo_Paladin on Tibalt Madness

1 week ago

Some other suggestions:

MAIN DECK:

IF YOU RUN IT IN LEGACY INSTEAD OF MODERN:

  • Putrid Imp (I'm in love with this card, even in decks other than Madness; unlimited manaless discard ability is seriously OP; with this in play you can just pay Madness costs on every spell - adding him would significantly change the value of quite a few cards should you concentrate on only paying Madness costs for no additional cost to discard.)

SIDEBOARD:

secondwhiteline on Mulch -- $13 Golgari Graveyard

1 week ago

Have you considered Wild Mongrel? If ever there was an easy way to get Stinkweed into the graveyard, it's that. I think it would also help out your early game and speed the deck up. I feel like you've got a lot of creatures here that only take effect once you hit some prerequisites, but you've got to slow yourself down to get there. (I'd also personally go Delve more than Delirium or Undergrowth, but if those are the mechanics you're excited to play with, that's what to build your deck around.)

Putrid Imp would be glorious in this deck, too. Cards like that and Mongrel would also open you up to Grave Scrabbler. There's also cycling stuff like Street Wraith and Unearth, which is an additional way to get back your Stinkweed or Shambling Shell and fits the Sorcery slot nicely for Delirium.

carpecanum on Go Ninja, Go Ninja GO!

2 weeks ago

Lazav, the Multifarious.

I like using etb's from creatures then putting them back in my hand with ninjitsu like Puppeteer Clique and Draining Whelk. I needs a couple Stronghold Rats, glad your deck reminded me of those.

The card draw from this boss gets serious what with you also returning cards to your hand so i use transmute to bring out my Thought Vessel from the Dimir Infiltrator. If you put in a Library of Leng you can combo with a Putrid Imp to keep your highest casting cost card on top of your deck.

Reckless Imp is pretty good here, dash means they don't get taken out with a board wipe

Hissp on Yuriko Combo

2 weeks ago

You don't need all that for Temporal Mastery DDay. Assuming you have Yuriko out and doing combat damage to crack the pile you can Temporal Mastery > Mystical/Vampiric Tutor > (in any order) Nexus of Fate + Putrid Imp + any other card.

fangshway on Multifarious Infinite Combos

1 month ago

Putrid Imp (This could help block with Wall of Souls and is a cheap discard outlet)

Gattison on The Proper Way to Exhume

2 months ago

Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.

In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.

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